100 Best Design Books of All Time

We've ranked the best design books using expert recommendations, sales data, and millions of reader ratings. At Shortform, we know books. Our book guides are the best in the world. Learn why.

The Design of Everyday Things book cover1

The Design of Everyday Things

Don Norman

5.0
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious—even liberating—book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary r
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability book cover2

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability

Steve Krug

4.7
Since Don’t Make Me Think was first published in 2000, over 400,000 Web designers and developers have relied on Steve Krug’s guide to help them understand the principles of intuitive navigation and information design.

In this 3rd edition, Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic-–with updated examples and a new chapter on mobile usabil
Hooked: How to Build Habit-Forming Products book cover3

Hooked: How to Build Habit-Forming Products

Nir Eyal

4.7
How do successful companies create products people can’t put down?

Why do some products capture widespread attention while others flop? What makes us engage with certain products out of sheer habit? Is there a pattern underlying how technologies hook us?
Nir Eyal answers these questions (and many more) by explaining the Hook Model—a four-step process embedded into the products of many successful com
Thinking, Fast and Slow book cover4

Thinking, Fast and Slow

Kahneman

4.5
Major New York Times bestseller
Winner of the National Academy of Sciences Best Book Award in 2012
Selected by the New York Times Book Review as one of the best books of 2011
A Globe and Mail Best Books of the Year 2011 Title
One of The Economist's 2011 Books of the Year
One of The Wall Street Journal's Best Nonfiction Books of the Year 2011
2013 Presidential Medal of Freedom Recipient

In the internatio
Thinking With Type book cover5

Thinking With Type

Ellen Lupton

4.5
Our all time best selling book is now available in a revised and expanded second edition. Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, linin
Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design book cover6

Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design

William Lidwell, Kritina Holden, Jill Butler

4.5
Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now. Universal Principles of Desi
The Non-Designer's Design Book (Non Designer's Design Book) book cover7

The Non-Designer's Design Book (Non Designer's Design Book)

Robin Williams

4.5
A lot has happened in the world of digital design since the first edition of this title was published, but one thing remains true: There is an ever-growing number of people attempting to design everything from newsletters to advertisements with no formal training. This book is the one place they can turn to find quick, non-intimidating, excellent design help from trusted design instructor Robin Wi
The Visual Display of Quantitative Information book cover8

The Visual Display of Quantitative Information

Edward R. Tufte

4.5
The classic book on statistical graphics, charts, tables. Theory and practice in the design of data graphics, 250 illustrations of the best (and a few of the worst) statistical graphics, with detailed analysis of how to display data for precise, effective, quick analysis. Design of the high-resolution displays, small multiples. Editing and improving graphics. The data-ink ratio. Time-series, relat
Steal Like an Artist: 10 Things Nobody Told You About Being Creative book cover9

Steal Like an Artist: 10 Things Nobody Told You About Being Creative

Austin Kleon

4.4
You don’t need to be a genius, you just need to be yourself. That’s the message from Austin Kleon, a young writer and artist who knows that creativity is everywhere, creativity is for everyone. A manifesto for the digital age, Steal Like an Artist is a guide whose positive message, graphic look and illustrations, exercises, and examples will put readers directly in touch with their artistic side.
The Elements of Typographic Style: Version 4.0 book cover10

The Elements of Typographic Style: Version 4.0

Robert Bringhurst

4.4
Renowned typographer and poet Robert Bringhurst brings clarity to the art of typography with this masterful style guide. Combining the practical, theoretical, and historical, this edition is completely updated, with a thorough revision and updating of the longest chapter, "Prowling the Specimen Books," and many other small but important updates based on things that are continually changing in the
Envisioning Information book cover11

Envisioning Information

Edward R. Tufte

4.4
The celebrated design professor here tackles the question of how best to communicate real-life experience in a two-degree format, whether on the printed page or the computer screen. The Whole Earth Review called Envisioning Information a "passionate, elegant revelation."
Made to Stick: Why Some Ideas Survive and Others Die book cover12

Made to Stick: Why Some Ideas Survive and Others Die

Chip Heath, Dan Heath

4.4
NEW YORK TIMES BESTSELLER - The instant classic about why some ideas thrive, why others die, and how to improve your idea's chances--essential reading in the "fake news" era.

Mark Twain once observed, "A lie can get halfway around the world before the truth can even get its boots on." His observation rings true: Urban legends, conspiracy theories, and bogus news stories circulate effortlessly. Mean
100 Things Every Designer Needs to Know about People book cover13

100 Things Every Designer Needs to Know about People

Susan Weinschenk

4.4
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days book cover14

Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days

Jake Knapp, John Zeratsky, Braden Kowitz

4.4
The War of Art book cover15

The War of Art

Steven Pressfield

4.3
The Art of War meets "The Artist's Way" in this no-nonsense, profoundly inspiring guide to overcoming creative blocks of every kind.
Steve Jobs book cover16

Steve Jobs

Walter Isaacson

4.3
From the author of the bestselling biographies of Benjamin Franklin and Albert Einstein, this is the exclusive, New York Times bestselling biography of Apple co-founder Steve Jobs.

Based on more than forty interviews with Jobs conducted over two years—as well as interviews with more than a hundred family members, friends, adversaries, competitors, and colleagues—Walter Isaacson has written a riveti
Emotional Design: Why We Love (or Hate) Everyday Things book cover17

Emotional Design: Why We Love (or Hate) Everyday Things

Don Norman

4.3
Did you ever wonder why cheap wine tastes better in fancy glasses? Why sales of Macintosh computers soared when Apple introduced the colorful iMac? New research on emotion and cognition has shown that attractive things really do work better, a fact fans of Don Norman's classic The Design of Everyday Things cannot afford to ignore.In recent years, the design community has focused on making products
Thinking in Systems: A Primer book cover18

Thinking in Systems: A Primer

Donella H. Meadows

4.3
Meadows’ Thinking in Systems, is a concise and crucial book offering insight for problem solving on scales ranging from the personal to the global. Edited by the Sustainability Institute’s Diana Wright, this essential primer brings systems thinking out of the realm of computers and equations and into the tangible world, showing readers how to develop the systems-thinking skills that thought leader
LOGO Design Love, Annotated and Expanded Edition book cover19

LOGO Design Love, Annotated and Expanded Edition

David Airey

4.3
Completely updated and expanded, the second edition of David Airey's "Logo Design Love" contains more of just about everything that made the first edition so great: more case studies, more sketches, more logos, more tips for working with clients, more insider stories, and more practical information for getting the job and getting it done right.
In "Logo Design Love," David shows you how to develop
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration book cover20

Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Ed Catmull

4.3
“What does it mean to manage well?”
From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, comes an incisive book about creativity in business—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and t
Understanding Comics: The Invisible Art book cover21

Understanding Comics: The Invisible Art

Scott McCloud

4.3
The bestselling international classic on storytelling and visual communication

"You must read this book." Neil Gaiman

Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the
Grid Systems in Graphic Design/Raster Systeme Fur Die Visuele Gestaltung (German and English Edition) book cover22

Grid Systems in Graphic Design/Raster Systeme Fur Die Visuele Gestaltung (German and English Edition)

Josef Müller-Brockmann

4.3
A Pattern Language: Towns, Buildings, Construction book cover23

A Pattern Language: Towns, Buildings, Construction

Christopher Alexander, Sara Ishikawa, Murray Silverstein, Max Jacobson, Ingrid Fiksdahl-King, Shlomo Angel

4.3
At the core of A Pattern Language is the philosophy that in designing their environments people always rely on certain ‘languages,’ which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a formal system which gives them coherence.

This book provides a language of this kind. It will enable making a design for almost any kind of building, or
Show Your Work! 10 Ways to Show Your Creativity and Get Discovered: 10 Ways to Share Your Creativity and Get Discovered book cover24

Show Your Work! 10 Ways to Show Your Creativity and Get Discovered: 10 Ways to Share Your Creativity and Get Discovered

Austin Kleon

4.3
In his New York Times bestseller Steal Like an Artist, Austin Kleon showed readers how to unlock their creativity by stealing from the community of other movers and shakers. Now, in an even more forward-thinking and necessary book, he shows how to take that critical next step on a creative journey getting known. Show Your Work! is about why generosity trumps genius. It s about getting findable, ab
About Face: The Essentials of Interaction Design book cover25

About Face: The Essentials of Interaction Design

Alan Cooper, Robert Reimann, et al.

4.3
The three editions of "About Face" have shaped and evolved the landscape of interaction design, bringing it from the research labs into every day lexicon and development. The fourth edition of this groundbreaking book will be no less game changing.

The 4th edition of "About Face "is the most significant revision yet, with a new unique design and 4-color interior, dedicated web site, and classroom a
Cradle to Cradle: Remaking the Way We Make Things book cover26

Cradle to Cradle: Remaking the Way We Make Things

William McDonough

4.3
"Reduce, reuse, recycle," urge environmentalists; in other words, do more with less in order to minimize damage. But as architect William McDonough and chemist Michael Braungart point out in this provocative, visionary book, such an approach only perpetuates the one-way, "cradle to grave" manufacturing model, dating to the Industrial Revolution, that creates such fantastic amounts of waste and pol
Design Is a Job book cover27

Design Is a Job

Mike Monteiro

4.3
Co-founder of Mule Design and raconteur Mike Monteiro wants to help you do your job better. From contracts to selling design, from working with clients to working with each other, this brief book is packed with knowledge you can’t afford not to know.
Just My Type: A Book About Fonts book cover28

Just My Type: A Book About Fonts

Simon Garfield

4.3
What’s your type? Suddenly everyone’s obsessed with fonts. Whether you’re enraged by Ikea’s Verdanagate, want to know what the Beach Boys have in common with easy Jet or why it’s okay to like Comic Sans, Just My Type will have the answer. Learn why using upper case got a New Zealand health worker sacked. Refer to Prince in the Tafkap years as a Dingbat (that works on many levels). Spot where movie
Design as Art book cover29

Design as Art

Bruno Munari

4.2
One of the last surviving members of the futurist generation, Bruno Munari's Design as Art is an illustrated journey into the artistic possibilities of modern design translated by Patrick Creagh published as part of the 'Penguin on Design' series in Penguin Modern Classics.

'The designer of today re-establishes the long-lost contact between art and the public, between living people and art as a liv
Change by Design, Revised and Updated: How Design Thinking Transforms Organizations and Inspires Innovation book cover30

Change by Design, Revised and Updated: How Design Thinking Transforms Organizations and Inspires Innovation

Tim Brown

4.2
The subject of “design thinking” is the rage at business schools, throughout corporations, and increasingly in the popular press—due in large part to the work of IDEO, a leading design firm, and its celebrated CEO, Tim Brown, who uses this book to show how the techniques and strategies of design belong at every level of business.

The myth of innovation is that brilliant ideas leap fully formed from
Design for the Real World: Human Ecology and Social Change book cover31

Design for the Real World: Human Ecology and Social Change

Victor Papanek

4.2
Design for the Real World has, since its first appearance twenty-five years ago, become a classic. Translated into twenty-three languages, it is one of the world's most widely read books on design. In this edition, Victor Papanek examines the attempts by designers to combat the tawdry, the unsafe, the frivolous, the useless product, once again providing a blueprint for sensible, responsible design
Lean UX: Designing Great Products with Agile Teams book cover32

Lean UX: Designing Great Products with Agile Teams

Jeff Gothelf, Josh Seiden

4.2
Lean UX has become the preferred approach to interaction design, tailor-made for today's agile teams. In the second edition of this award winning book, leading advocates Jeff Gothelf and Josh Seiden expand on the valuable Lean UX principles, tactics, and techniques covered in the first edition to share how product teams can easily incorporate design, experimentation, iteration, and continuous lear
Creative Confidence: Unleashing the Creative Potential Within Us All book cover33

Creative Confidence: Unleashing the Creative Potential Within Us All

Tom Kelley, David Kelley

4.2
IDEO founder and Stanford d.school creator David Kelley and his brother Tom Kelley, IDEO partner and the author of the bestselling The Art of Innovation, have written a powerful and compelling book on unleashing the creativity that lies within each and every one of us.

Too often, companies and individuals assume that creativity and innovation are the domain of the "creative types." But two of the l
The Laws of Simplicity: Design, Technology, Business, Life book cover34

The Laws of Simplicity: Design, Technology, Business, Life

John Maeda

4.2
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more.

Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught
Interaction of Color book cover35

Interaction of Color

Josef Albers, Nicholas Fox Weber

4.2
Josef Albers’s Interaction of Color is a masterwork in twentieth-century art education. Conceived as a handbook and teaching aid for artists, instructors, and students, this timeless book presents Albers’s unique ideas of color experimentation in a way that is valuable to specialists as well as to a larger audience.

Originally published by Yale University Press in 1963 as a limited silkscreen editi
Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems book cover36

Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems

Steve Krug

4.2
It's been known for years that usability testing can dramatically improve products. But with a typical price tag of $5,000 to $10,000 for a usability consultant to conduct each round of tests, it rarely happens.

In this how-to companion to Don't Make Me Think: A Common Sense Approach to Web Usability, Steve Krug spells out an approach to usability testing that anyone can easily apply to their own
How to be a Graphic Designer Without Losing Your Soul book cover37

How to be a Graphic Designer Without Losing Your Soul

Adrian Shaughnessy, Stefan Sagmeister

4.2
Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill. How to be a graphic designer without losing your soul addresses the concerns of young designers who want to earn a living by doing expressive
The Elements of User Experience: User-Centered Design for the Web and Beyond book cover38

The Elements of User Experience: User-Centered Design for the Web and Beyond

Jesse James Garrett

4.2
From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also appl
Graphic Design: The New Basics book cover39

Graphic Design: The New Basics

Ellen Lupton and Jennifer Cole Phillips

4.2
Our bestselling introduction to graphic design is now available in a revised and updated edition. In Graphic Design: The New Basics, bestselling author Ellen Lupton (Thinking with Type, Type on Screen) and design educator Jennifer Cole Phillips explain the key concepts of visual language that inform any work of design, from logo or letterhead to a complex website. Through visual demonstrations and
The Inmates are Running the Asylum: Why High-tech Products Drive Us Crazy and How to Restore the Sanity book cover40

The Inmates are Running the Asylum: Why High-tech Products Drive Us Crazy and How to Restore the Sanity

Alan Cooper

4.2
Making and Breaking the Grid: A Graphic Design Layout Workshop book cover41

Making and Breaking the Grid: A Graphic Design Layout Workshop

Timothy Samara

4.2
For designers working in every medium, layout is arguably the most basic, and most important, element. Effective layout is essential to communication and enables the end user not only to be drawn in with an innovative design but to digest information easily. Making and Breaking the Grid is a comprehensive layout design workshop that assumes that in order to effectively break the rules of grid-base
Ways of Seeing book cover42

Ways of Seeing

John Berger

4.2
John Berger’s Classic Text on Art
John Berger's Ways of Seeing is one of the most stimulating and the most influential books on art in any language. First published in 1972, it was based on the BBC television series about which the (London) Sunday Times critic commented: "This is an eye-opener in more ways than one: by concentrating on how we look at paintings . . . he will almost certainly change
Visual Explanations book cover43

Visual Explanations

Edward R. Tufte

4.2
Few would disagree: Life in the information age can be overwhelming. Through computers, the Internet, the media, and even our daily newspapers, we are awash in a seemingly endless stream of charts, maps, infographics, diagrams, and data. Visual Explanations is a navigational guide through this turbulent sea of information. The book is an essential reference for anyone involved in graphic, web, or
Designing for Emotion book cover44

Designing for Emotion

Aaron Walter

4.2
Make your users fall in love with your site via the precepts packed into this brief, charming book by MailChimp user experience design lead Aarron Walter. From classic psychology to case studies, highbrow concepts to common sense, Designing for Emotion demonstrates accessible strategies and memorable methods to help you make a human connection through design.
The Death and Life of Great American Cities book cover45

The Death and Life of Great American Cities

Jane Jacobs

4.2
A direct and fundamentally optimistic indictment of the short-sightedness and intellectual arrogance that has characterized much of urban planning in this century, The Death and Life of Great American Cities has, since its first publication in 1961, become the standard against which all endeavors in that field are measured. In prose of outstanding immediacy, Jane Jacobs writes about what makes str
How Buildings Learn: What Happens After They're Built book cover46

How Buildings Learn: What Happens After They're Built

Stewart Brand

4.1
All kinds of structures--domestic, commercial, institutional--are examined as they change with time and with varied usage in this fascinating, vividly accessible book that beckons toward a new frontier in architecture. 340 illustrations and photos.
The Art of Looking Sideways book cover47

The Art of Looking Sideways

Alan Fletcher

4.1
The Art of Looking Sideways is a primer in visual intelligence, an exploration of the workings of the eye, the hand, the brain and the imagination. It is an inexhaustible mine of anecdotes, quotations, images, curious facts and useless information, oddities, serious science, jokes and memories, all concerned with the interplay between the verbal and the visual, and the limitless resources of the h
Meggs' History of Graphic Design book cover48

Meggs' History of Graphic Design

Philip B. Meggs and Alston W. Purvis

4.1
The bestselling graphic design reference, updated for the digital ageMeggs' History of Graphic Design is the industry's unparalleled, award-winning reference. With over 1,400 high-quality images throughout, this visually stunning text guides you through a saga of artistic innovators, breakthrough technologies, and groundbreaking developments that define the graphic design field. The initial public
Just Enough Research book cover49

Just Enough Research

Erika Hall

4.1
Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong.

Good research is about asking more and better questions, and thinking critically about the answers. It’s something every member of your team can and should do, and which everyone can learn, quickly. And done well, it will save you time by reducing unknowns and making sure you're buildi
As Little Design as Possible book cover50

As Little Design as Possible

Sophie Lovell, Jonathan Ive, Klaus Kemp

4.1
Dieter Rams is one of the most influential product designers of the twentieth century. Even if you don't immediately recognize his name, you have almost certainly used one of the radios, clocks, lighters, juicers, shelves or hundreds of other products he designed. He is famous not only for this vast array of well-formed products, but for his remarkably prescient ideas about the correct function of
The User Experience Team of One: A Research and Design Survival Guide book cover51

The User Experience Team of One: A Research and Design Survival Guide

Leah Buley

4.1
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
Beautiful Evidence book cover52

Beautiful Evidence

Edward R. Tufte

4.1
Science and art have in common intense seeing, the wide-eyed observing that generates visual information. Beautiful Evidence is about how seeing turns into showing, how data and evidence turn into explanation. The book identifies excellent and effective methods for showing nearly every kind of information, suggests many new designs (including sparklines), and provides analytical tools for assessin
Designing Brand Identity: An Essential Guide for the Entire Branding Team book cover53

Designing Brand Identity: An Essential Guide for the Entire Branding Team

Alina Wheeler

4.1
From researching the competition to translating the vision of the CEO, to designing and implementing an integrated brand identity programme, the meticulous development process of designing a brand identity is presented through a highly visible step-by-step approach in five phases.
Draplin Design Co.: Pretty Much Everything book cover54

Draplin Design Co.: Pretty Much Everything

Aaron James Draplin

4.1
Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in common: a teeny, little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life.

Pre
How to book cover55

How to

Michael Bierut

4.1
The first monograph, design manual, and manifesto by Michael Bierut, one of the world’s most renowned graphic designers—a career retrospective that showcases more than thirty-five of his most noteworthy projects for clients as the Brooklyn Academy of Music, the Yale School of Architecture, the New York Times, Saks Fifth Avenue, and the New York Jets, and reflects eclectic enthusiasm and accessibil
Indistractable: How to Control Your Attention and Choose Your Life book cover56

Indistractable: How to Control Your Attention and Choose Your Life

Nir Eyal

4.1
You sit down at your desk to work on an important project, but a notification on your phone interrupts your morning. Later, as you're about to get back to work, a colleague taps you on the shoulder to chat. At home, screens get in the way of quality time with your family. Another day goes by, and once again, your most important personal and professional goals are put on hold.

What would be possibl
Responsive Web Design book cover57

Responsive Web Design

Ethan Marcotte

4.1
The Brand Gap book cover58

The Brand Gap

Marty Neumeier

4.1
THE BRAND GAP is the first book to present a unified theory of brand-building. Whereas most books on branding are weighted toward either a strategic or creative approach, this book shows how both ways of thinking can unite to produce a "charismatic brand"--a brand that customers feel is essential to their lives. In an entertaining two-hour read you'll learn:

- the new definition of brand
- the five
The Vignelli Canon book cover59

The Vignelli Canon

Massimo Vignelli

4.1
The famous Italian designer Massimo Vignelli allows us a glimpse of his understanding of good design in this book, its rules and criteria. He uses numerous examples to convey applications in practice - from product design via signaletics and graphic design to Corporate Design. By doing this he is making an important manual available to young designers that in its clarity both in terms of subject m
Designing Interactions book cover60

Designing Interactions

Bill Moggridge

4.1
Graphic Design Thinking: Beyond Brainstorming (renowned designer Ellen Lupton provides new techniques for creative thinking about design process with examples and case studies) book cover61

Graphic Design Thinking: Beyond Brainstorming (renowned designer Ellen Lupton provides new techniques for creative thinking about design process with examples and case studies)

Ellen Lupton, Jennifer Cole Phillips

4.1
Creativity is more than an inborn talent; it is a hard-earned skill, and like any other skill, it improves with practice. Graphic Design Thinking: How to Define Problems, Get Ideas, and Create Form explores a variety of informal techniques ranging from quick, seat-of-the-pants approaches to more formal research methods for stimulating fresh thinking, and ultimately arriving at compelling and viabl
Thoughts on Design book cover62

Thoughts on Design

Paul Rand, Michael Bierut

4.1
One of the seminal texts of graphic design, Paul Rand's Thoughts on Design is now back in print for the first time since the 1970s. Writing at the height of his career, Rand articulated in his slender volume the pioneering vision that all design should seamlessly integrate form and function. This facsimile edition preserves Rand's original 1947 essay with the adjustments he made to its text and im
Stop Stealing Sheep & Find Out How Type Works book cover63

Stop Stealing Sheep & Find Out How Type Works

Erik Spiekermann, E.M Ginger

4.1
A guide to typography. It draws in the reader with its design and layout, making use of more than 200 illustrations and photographs. It explains in everyday layman's terms what type is and how you can use it to enhance legibility, meaning, and aesthetic enjoyment. It also includes chapters on Web typography and other forms of online text display.
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It book cover64

Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It

Mike Monteiro

4.1
The world is working exactly as designed. The combustion engine which is destroying our planet's atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to so much death, work exactly as they're designed to work. And every time we "improve" their design, they get better at killing. Facebook's privacy settings, which have outed gay teens to their conserv
Designing Design book cover65

Designing Design

Kenya Hara

4.1
Representing a new generation of designers in Japan, Kenya Hara (born 1958) pays tribute to his mentors, using long overlooked Japanese icons and images in much of his work. In Designing Design, he impresses upon the reader the importance of emptiness in both the visual and philosophical traditions of Japan, and its application to design, made visible by means of numerous examples from his own wor
Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines book cover66

Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

Jeff Johnson

4.1
In this completely updated and revised edition of "Designing with the Mind in Mind," Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.

Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But a
The Art of Game Design: A Book of Lenses, Second Edition book cover67

The Art of Game Design: A Book of Lenses, Second Edition

Jesse Schell

4.1
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100 plus sets of questions, or different lenses, for viewing a game�s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle d
79 Short Essays on Design book cover68

79 Short Essays on Design

Michael Bierut

4.1
Seventy-nine Short Essays on Design brings together the best of designer Michael Bierut's critical writingserious or humorous, flattering or biting, but always on the mark. Bierut is widely considered the finest observer on design writing today. Covering topics as diverse as Twyla Tharp and ITC Garamond, Bierut's intelligent and accessible texts pull design culture into crisp focus. He touches on
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm book cover69

The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm

Tom Kelley, Jonathan Littman, Tom Peters

4.1
IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.

There isn't a business in America that doesn't want to be more creative in its thinking, products, and proc
This is Service Design Thinking: Basics – Tools – Cases book cover70

This is Service Design Thinking: Basics – Tools – Cases

Marc Stickdorn

4.1
This is Service Design Thinking introduces an inter-disciplinary approach to designing services. Service Design is a bit of a buzzword these days and has gained a lot of interest from various fields. This book, assembled to describe and illustrate the emerging field of service design, was brought together using exactly the same co-creative and user-centred approaches you can read and learn about i
Paul Rand: A Designer's Art book cover71

Paul Rand: A Designer's Art

Paul Rand

4.0

Graphic Design which fulfills aesthetic needs, complies with the laws of form and exigencies of two-dimensional space; which speaks in semiotics, sans-serifs, and geometrics; which abstracts, transforms, translates, rotates, dilates, repeats, mirrors, groups, and regroups is not good design if it is irrelevant.

Graphic design which evokes the symmetria of Vituvius, the dynamic symmetry of Hambidge

Information is Beautiful book cover72

Information is Beautiful

David McCandless

4.0
Facts, statistics, issues, theories, relationships, numbers, words - there is just too much information in the world. We need a brand new way to take it all in. 'Information is Beautiful' transforms the ideas surrounding and swamping us into graphs and maps that anyone can follow at a single glance.
The Timeless Way of Building book cover73

The Timeless Way of Building

Christopher Alexander

4.0
In The Timeless Way of Building Christopher Alexander presents a new theory of architecture, building, and planning which has at its core that age-old process by which the people of a society have always pulled the order of their world from their own being.

He writes, “There is one timeless way of building. It is thousands of years old, and the same today as it has always been. The great traditiona
The Humane Interface: New Directions for Designing Interactive Systems book cover74

The Humane Interface: New Directions for Designing Interactive Systems

Jef Raskin

4.0
Deep thinking is rare in this field where most companies are glad to copy designs that were great back in the 1970s. The Humane Interface is a gourmet dish from a master chef. Five mice! --Jakob Nielsen, Nielsen Norman Group Author of Designing Web Usability: The Practice of Simplicity This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of t
Inspired: How to Create Tech Products Customers Love book cover75

Inspired: How to Create Tech Products Customers Love

Marty Cagan

4.0
The basic premise of Inspired is that the best tech companies create products in a manner very different from how most companies create products. The goal of the book is to share the techniques of the best companies. This book is aimed primarily at Product Managers working on technology-powered products. That includes the hundreds of "tech companies" like Google, Facebook, Amazon, Twitter and the
Presentation Zen: Simple Ideas on Presentation Design and Delivery book cover76

Presentation Zen: Simple Ideas on Presentation Design and Delivery

Garr Reynolds

4.0
Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen
Microinteractions: Designing with Details book cover77

Microinteractions: Designing with Details

Dan Saffer

4.0
It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message?

Through vivid, real-world examples from today’s devices and applications, author Dan Saffer
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites book cover78

Information Architecture for the World Wide Web: Designing Large-Scale Web Sites

Louis Rosenfeld and Peter Morville

4.0
Today's web sites have moved far beyond "brochureware." They are larger and more complex, have great strategic value to their sponsors, and their users are busier and less forgiving. Designers, information architects, and web site managers are required to juggle vast amounts of information, frequent changes, new technologies, and sometimes even multiple objectives, making some web sites look like
In Praise of Shadows book cover79

In Praise of Shadows

Jun'ichiro Tanizaki

4.0
An essay on aesthetics by the Japanese novelist, this book explores architecture, jade, food, and even toilets, combining an acute sense of the use of space in buildings. The book also includes descriptions of laquerware under candlelight, and women in the darkness of the house of pleasure.
Sketching User Experiences: Getting the Design Right and the Right Design book cover80

Sketching User Experiences: Getting the Design Right and the Right Design

Bill Buxton

4.0
"Sketching User Experiences" approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers,
Flow: The Psychology of Optimal Experience book cover81

Flow: The Psychology of Optimal Experience

Mihaly Csikszentmihalyi

4.0
Psychologist Mihaly Csikszentmihalyi's famous investigations of "optimal experience" have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, people typically experience deep enjoyment, creativity, and a total involvement with life. In this new edition of his groundbreaking classic work, Csikszentmihalyi demonstrates the ways this posit
Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions book cover82

Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

Bruce Hanington, Bella Martin

4.0
This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a concise and accessible format perfect for designers, educators, and students.

Universal Methods of Design serves as an invaluable compendium of methods that can be easily referenced and used by cross-di
Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience book cover83

Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience

Tom Greever

4.0
Every designer has had to justify designs to non-designers, yet most lack the ability to explain themselves in a way that is compelling and fosters agreement. The ability to effectively articulate design decisions is critical to the success of a project, because the most articulate person often wins. This practical book provides principles, tactics, and actionable methods for talking about designs
Homebody: A Guide to Creating Spaces You Never Want to Leave book cover84

Homebody: A Guide to Creating Spaces You Never Want to Leave

Joanna Gaines

4.0
In her design book, Homebody: A Guide To Creating Spaces You Never Want to Leave, Joanna Gaines walks you through how to create a home that reflects the personalities and stories of the people who live there. This comprehensive guide will help you assess your priorities and your instincts, as well as your likes and dislikes, with practical steps for navigating and embracing your authentic design s
100 Ideas That Changed Graphic Design book cover85

100 Ideas That Changed Graphic Design

Steven Heller

4.0
New in the "100 Ideas That Changed..." series, this book demonstrates how ideas influenced and defined graphic design, and how those ideas have manifested themselves in objects of design. The 100 entries, arranged broadly in chronological order, range from technical (overprinting, rub-on designs, split fountain); to stylistic (swashes on caps, loud typography, and white space); to objects (dust ja
Web Form Design: Filling in the Blanks book cover86

Web Form Design: Filling in the Blanks

Luke Wroblewski

4.0
How to Think Like a Great Graphic Designer book cover87

How to Think Like a Great Graphic Designer

Debbie Millman

4.0
Take a peek inside the heads of some of the world’s greatest living graphic designers. How do they think, how do they connect to others, what special skills do they have? In honest and revealing interviews, nineteen designers, including Stefan Sagmeister, Michael Beirut, David Carson, and Milton Glaser, share their approaches, processes, opinions, and thoughts about their work with noted brand des
Human Design: The Definitive Book of Human Design, The Science of Differentiation book cover88

Human Design: The Definitive Book of Human Design, The Science of Differentiation

Ra Uru Hu; Lynda Bunnell

4.0
Design Is Storytelling book cover89

Design Is Storytelling

Ellen Lupton

4.0
Ellen Lupton, award-winning author of Thinking with Type and How Posters Work, demonstrates how storytelling shapes great design

Good design, like good storytelling, brings ideas to life. The latest book from award-winning writer Ellen Lupton is a playbook for creative thinking, showing designers how to use storytelling techniques to create satisfying graphics, products, services and experiences. W
Design Basics Index book cover90

Design Basics Index

Jim Krause

4.0
Master the 3 C's of Head-Turning Design!

Cover your basics with the book that covers everything from typography and color to layout and business issues! Jim Krause, author of the popular Index series, guides you through the understanding and practice of the three elements every successful visual design must have:

Components: Learn how to get the most out of the photos, illustrations, icons, typograp
Interviewing Users: How to Uncover Compelling Insights book cover91

Interviewing Users: How to Uncover Compelling Insights

Steve Portigal

4.0
Interviewing is a foundational user research tool that people assume they already possess. Everyone can ask questions, right? Unfortunately, that's not the case. Interviewing Users provides invaluable interviewing techniques and tools that enable you to conduct informative interviews with anyone. You'll move from simply gathering data to uncovering powerful insights about people.

Interviewing Users
HTML and CSS: Design and Build Websites book cover92

HTML and CSS: Design and Build Websites

Jon Duckett

4.0
Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive. Many books teaching HTML and CSS are dry and only written for those who want to become program
Designing Interfaces: Patterns for Effective Interaction Design book cover93

Designing Interfaces: Patterns for Effective Interaction Design

Jenifer Tidwell

4.0
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.

UI designers over the years have refined the art of inte
Designing for the Digital Age: How to Create Human-Centered Products and Services book cover94

Designing for the Digital Age: How to Create Human-Centered Products and Services

Kim Goodwin, Alan Cooper

4.0
Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age
Aspects of Contemporary Book Design book cover95

Aspects of Contemporary Book Design

Richard Hendel

4.0
Rich Hendel begins Aspects of Contemporary Book Design by floating the proposition that 'these may be the final days of book design.' Don't believe him. For he then proceeds to prove himself wrong, chapter after chapter. Throughout this learned and insightful series of interviews, Hendel and his fellow designers both reaffirm and celebrate the enduring role played by design in uniting the ideas of
User Story Mapping: Discover the Whole Story, Build the Right Product book cover96

User Story Mapping: Discover the Whole Story, Build the Right Product

Jeff Patton and Peter Economy

4.0
How do you build a product that delights users? You must first know who your users are and how they plan to use what you're building. With this practical book, you'll explore the often-misunderstood practice of user story mapping, and learn how it can help keep your team stay focused on users and their experience throughout the development process.

You and your team will learn that user stories are
The Best Interface Is No Interface: The Simple Path to Brilliant Technology book cover97

The Best Interface Is No Interface: The Simple Path to Brilliant Technology

Golden Krishna

4.0

Our love affair with the digital interface is out of control. We've embraced it in the boardroom, the bedroom, and the bathroom.

Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some "technological innovators" are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your
Figure Drawing: Design and Invention book cover98

Figure Drawing: Design and Invention

Michael Hampton

4.0
Figure Drawing: Design and Invention is an instructional figure drawing book geared towards the novice and experienced artist alike. This book emphasizes a simplified understanding of surface anatomy, in order to clarify the mechanics of the figure, facilitate invention, and ultimately create a skill-set that can be successfully applied to other media. In addition, this book focuses very strongly
UX for Lean Startups book cover99

UX for Lean Startups

Laura Klein

4.0
Great user experiences (UX) are essential for products today, but designing one can be a lengthy and expensive process. With this practical, hands-on book, you’ll learn how to do it faster and smarter using Lean UX techniques. UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product t
Creative Haven Owls Coloring Book book cover100

Creative Haven Owls Coloring Book

Marjorie Sarnat

4.0
More than 30 fanciful full-page illustrations depict the wisest of birds in lush, tapestry-like settings. Covered with flowers, paisleys, and other fun-to-color patterns, these adorable owls are posed against vivid backgrounds brimming with intricate designs. Pages are perforated and printed on one side only for easy removal and display. Specially designed for experienced colorists, Owls and other