100 Best Computer Graphics Books of All Time

We've ranked the best computer graphics books using expert recommendations, sales data, and millions of reader ratings. At Shortform, we know books. Our book guides are the best in the world. Learn why.

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability book cover1

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability

Steve Krug

5.0
Since Don’t Make Me Think was first published in 2000, over 400,000 Web designers and developers have relied on Steve Krug’s guide to help them understand the principles of intuitive navigation and information design.

In this 3rd edition, Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic-–with updated examples and a new chapter on mobile usabil
The Art of Game Design: A Book of Lenses, Second Edition book cover2

The Art of Game Design: A Book of Lenses, Second Edition

Jesse Schell

4.7
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100 plus sets of questions, or different lenses, for viewing a game�s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle d
Eating Animals book cover3

Eating Animals

Jonathan Safran Foer

4.7
Jonathan Safran Foer spent much of his life oscillating between enthusiastic carnivore and occasional vegetarian. Once he started a family, the moral dimensions of food became increasingly important.
Faced with the prospect of being unable to explain why we eat some animals and not others, Foer set out to explore the origins of many eating traditions and the fictions involved with creating them. Tr
Water for Elephants book cover4

Water for Elephants

Sara Gruen

4.5
Winner of the 2007 BookBrowse Award for Most Popular Book.

An atmospheric, gritty, and compelling novel of star-crossed lovers, set in the circus world circa 1932, by the bestselling author of Riding Lessons.

When Jacob Jankowski, recently orphaned and suddenly adrift, jumps onto a passing train, he enters a world of freaks, drifters, and misfits, a second-rate circus struggling to survive during t
Reading Comprehension Grade 1 for Improvement of Reading & Conveniently Used: 1st Grade Reading Comprehension Workbooks for 1st Graders to Combine Fun & Education Together book cover5

Reading Comprehension Grade 1 for Improvement of Reading & Conveniently Used: 1st Grade Reading Comprehension Workbooks for 1st Graders to Combine Fun & Education Together

Patrick N. Peerson

4.5
1st grade reading comprehension workbook and understanding is significant aspect associated with learning when it comes to having a grasp on a newer language & this is where our latest Reading Comprehension Grade 1 Book tends to help big time. Reading Comprehension books for 1st Graders is ideal for adding fun along with daily reading comprehension for 1st grade study drainage.

- Features:
- Readin
The Non-Designer's Design Book (Non Designer's Design Book) book cover6

The Non-Designer's Design Book (Non Designer's Design Book)

Robin Williams

4.5
A lot has happened in the world of digital design since the first edition of this title was published, but one thing remains true: There is an ever-growing number of people attempting to design everything from newsletters to advertisements with no formal training. This book is the one place they can turn to find quick, non-intimidating, excellent design help from trusted design instructor Robin Wi
7

Real-Time Rendering

Tomas Akenine-Moller, Eric Haines, Naty Hoffman

4.5
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoret
Marijuana Grower's Handbook: Your Complete Guide for Medical and Personal Marijuana Cultivation book cover8

Marijuana Grower's Handbook: Your Complete Guide for Medical and Personal Marijuana Cultivation

Ed Rosenthal

4.4
9

Adobe Photoshop Classroom in a Book (2020 Release)

Andrew Faulkner and Conrad Chavez

4.4
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose Adobe Photoshop CC Classroom in a Book (2017 release) from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in Photoshop and how to correct, enhance, and distort digital images, create image composites, and prepare images for print
The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators book cover10

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

Richard Williams

4.4
The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?

Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between D
Thinking With Type book cover11

Thinking With Type

Ellen Lupton

4.4
Our all time best selling book is now available in a revised and expanded second edition. Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, linin
The Future Is Faster Than You Think: How Converging Technologies Are Disrupting Business, Industries, and Our Lives book cover12

The Future Is Faster Than You Think: How Converging Technologies Are Disrupting Business, Industries, and Our Lives

Peter H. Diamandis

4.4
From the New York Times bestselling authors of Abundance and Bold comes a practical playbook for technological convergence in our modern era.

In their book Abundance, bestselling authors and futurists Peter Diamandis and Steven Kotler tackled grand global challenges, such as poverty, hunger, and energy. Then, in Bold, they chronicled the use of exponential technologies that allowed the emergence of
The Brand Gap book cover13

The Brand Gap

Marty Neumeier

4.4
THE BRAND GAP is the first book to present a unified theory of brand-building. Whereas most books on branding are weighted toward either a strategic or creative approach, this book shows how both ways of thinking can unite to produce a "charismatic brand"--a brand that customers feel is essential to their lives. In an entertaining two-hour read you'll learn:

- the new definition of brand
- the five
La Ciencia de la Oración book cover14

La Ciencia de la Oración

Yiye Avila

4.4
The greatest men of faith were men of prayer. Discover the power available to you through prayer in this bestselling book.
Computer Graphics: Principles and Practice book cover15

Computer Graphics: Principles and Practice

James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes

4.4
By uniquely combining concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical princi
Digital Lighting & Rendering book cover16

Digital Lighting & Rendering

Jeremy Birn

4.3
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:


Master Hollywood lighting techniques to produce professional result
Envisioning Information book cover17

Envisioning Information

Edward R. Tufte

4.3
The celebrated design professor here tackles the question of how best to communicate real-life experience in a two-degree format, whether on the printed page or the computer screen. The Whole Earth Review called Envisioning Information a "passionate, elegant revelation."
Deep Learning with Python book cover18

Deep Learning with Python

François Chollet

4.3
Deep learning is applicable to a widening range of artificial intelligence problems, such as image classification, speech recognition, text classification, question answering, text-to-speech, and optical character recognition. It is the technology behind photo tagging systems at Facebook and Google, self-driving cars, speech recognition systems on your smartphone, and much more.

In particular, Deep
Game Engine Architecture book cover19

Game Engine Architecture

Jason Gregory, Jeff Lander, Matt Whiting

4.3
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The re
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1) book cover20

Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)

Peter Shirle

4.3
R Graphics Cookbook: Practical Recipes for Visualizing Data book cover21

R Graphics Cookbook: Practical Recipes for Visualizing Data

Winston Chan

4.3
This practical guide provides more than 150 recipes to help you generate high-quality graphs quickly, without having to comb through all the details of R's graphing systems. Each recipe tackles a specific problem with a solution you can apply to your own project, and includes a discussion of how and why the recipe works.

Most of the recipes use the ggplot2 package, a powerful and flexible way to ma
C++17 - The Complete Guide: First Edition book cover22

C++17 - The Complete Guide: First Edition

Nicolai M. Josuttis

4.3
The book presents all the new language and library features of C++17, which is the next evolution in modern C++. Learn how this impacts day-to-day programming, to benefit in practice, to combine new features, and to avoid all new traps.
GPU Pro 6: Advanced Rendering Techniques book cover23

GPU Pro 6: Advanced Rendering Techniques

Wolfgang Engel

4.3
24

Physically Based Rendering: From Theory to Implementation

Matt Pharr, Greg Humphreys

4.3
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.

A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.
Anton's OpenGL 4 Tutorials book cover25

Anton's OpenGL 4 Tutorials

Anton Gerdela

4.3
Graphics Programming Black Book Special Edition book cover26

Graphics Programming Black Book Special Edition

Michael Abrash

4.2
-- Includes everything that master Abrash has ever written about optimization and real-time graphics.
-- Explains the intricacies of Intel CPU operation and other "black art" performance issues.
-- Treats both 2D and 3D graphics in great detail, with an emphasis on speed.
The Computer Graphics Manual book cover27

The Computer Graphics Manual

David Salomon

4.2
The power of computer-generated images is everywhere. Computer graphics has pervaded our lives to such an extent that sometimes we don t even realize that an image we are watching is artificial. Comprehensive, accessible and engaging, The Computer Graphics Manual presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. Covering a substantial
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction book cover28

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

Daniel Shiffman

4.2
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video proc
AutoCAD Release 12 QuickStart book cover29

AutoCAD Release 12 QuickStart

Nancy Fulton

4.2
An introduction to AutoCAD for users in any field, this book provides step-by-step instructions for creating and modifying AutoCAD drawings and designs.
Contemporary Japanese Design book cover30

Contemporary Japanese Design

Sîan Evans

4.2
Mathematics for 3D Game Programming and Computer Graphics book cover31

Mathematics for 3D Game Programming and Computer Graphics

Eric Lengyel

4.2
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION prov
3D Printing Failures: 2020 Edition: How to Diagnose and Repair ALL Desktop 3D Printing Issues book cover32

3D Printing Failures: 2020 Edition: How to Diagnose and Repair ALL Desktop 3D Printing Issues

Sean Aranda

4.2
Skulls & Anatomy: Copyright Free Vintage Illustrations for Artists & Designers book cover33

Skulls & Anatomy: Copyright Free Vintage Illustrations for Artists & Designers

Kale James

4.2
Looking to level-up your art and impress your clients and peers?

Skulls & Anatomy, Copyright Free Vintage Illustrations for Artists & Designers is a collection of 180 high quality, digitised, anatomical drawings for use in personal or commercial creative projects. This is an essential resource to take your art and design to the next level and give you a competitive advantage over your peers.

Vault E
34

Adobe Illustrator Classroom in a Book (2020 Release)

Brian Wood

4.2
The fastest, easiest, most comprehensive way to learn. The best-selling series of hands-on software training workbooks, offers what no other book or training program does--an official training series from Adobe, developed with the support of Adobe product experts. Contains 16 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with t
Adobe Illustrator CC Classroom in a Book (2019 Release) book cover35

Adobe Illustrator CC Classroom in a Book (2019 Release)

Brian Wood

4.2
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2019 release) choose Adobe Illustrator CC Classroom in a Book (2019 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons show users the key techniques for realizing your creative potential with Adobe Illustrator CC. Follo
Graphics Gems book cover36

Graphics Gems

Andrew S. Glassner

4.2
Computer graphics is in many ways a science, but writing the programs that actually generate attractive images is still an art. The best programmers have a large toolbox of general techniques, nuggets of algorithms, and clever insights that they use on a daily basis to make their code faster, more reliable, more accurate, easier to debug, and a pleasure to use. Such toolboxes are compiled through
Dinosaur Boo! The Deinonychus (The World of Dinosaur Roar! Book 2) book cover37

Dinosaur Boo! The Deinonychus (The World of Dinosaur Roar! Book 2)

Jeanne Willis

4.2
Learning Web Design: A Beginner's Guide to Html, Css, Javascript, and Web Graphics book cover38

Learning Web Design: A Beginner's Guide to Html, Css, Javascript, and Web Graphics

Jennifer Robbins

4.2
Do you want to build web pages but have no prior experience? This friendly guide is the perfect place to start. You'll begin at square one, learning how the web and web pages work, and then steadily build from there. By the end of the book, you'll have the skills to create a simple site with multicolumn pages that adapt for mobile devices.

Each chapter provides exercises to help you learn various t
Escaping the Build Trap: How Effective Product Management Creates Real Value book cover39

Escaping the Build Trap: How Effective Product Management Creates Real Value

Melissa Perri

4.2
Burn Your Turtleneck: A Guide to Succeeding as a Creative Professional book cover40

Burn Your Turtleneck: A Guide to Succeeding as a Creative Professional

Michael Janda Janda

4.2
Autodesk Inventor 2020 and Engineering Graphics book cover41

Autodesk Inventor 2020 and Engineering Graphics

Randy H. Shih

4.2
Design for How People Learn book cover42

Design for How People Learn

Julie Dirksen

4.2
Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded
Serpent (NUMA Files, #1) book cover43

Serpent (NUMA Files, #1)

Clive Cussler

4.2
On the bottom of the icy sea off Nantucket lies the battered remains of the Italian luxury liner, Andrea Doria. But few know that within its bowels rests a priceless pre-Columbian antiquity—a treasure that now holds the key to a puzzle that is costing people their lives. For Kurt Austin, the leader of a courageous National Underwater Marine Agency (NUMA) exploration team, the killing begins when h
Highlights of the European Furniture Collection (Metropolitan Museum of Art Series) book cover44

Highlights of the European Furniture Collection (Metropolitan Museum of Art Series)

Danielle Kisluk-Grosheide, Wolfram Koeppe, William Rieder

4.2
Polygon Mesh Processing book cover45

Polygon Mesh Processing

Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy

4.2
Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, en
Non-Photorealistic Rendering book cover46

Non-Photorealistic Rendering

Bruce Gooch, Amy Gooch

4.1
The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-
Lean UX: Designing Great Products with Agile Teams book cover47

Lean UX: Designing Great Products with Agile Teams

Jeff Gothelf, Josh Seiden

4.1
Lean UX has become the preferred approach to interaction design, tailor-made for today's agile teams. In the second edition of this award winning book, leading advocates Jeff Gothelf and Josh Seiden expand on the valuable Lean UX principles, tactics, and techniques covered in the first edition to share how product teams can easily incorporate design, experimentation, iteration, and continuous lear
300 Email Marketing Tips: Critical Advice And Strategy To Turn Subscribers Into Buyers & Grow A Six-Figure Business With Email book cover48

300 Email Marketing Tips: Critical Advice And Strategy To Turn Subscribers Into Buyers & Grow A Six-Figure Business With Email

Meera Kothand

4.1
Does any of this sound familiar to you?

1. You sit down every week staring at that blinking cursor wondering what to send your email list, and then a week becomes two or more, and you can't remember when the last time you emailed them was.

2. You have an opt-in incentive or lead magnet that's pretty much doing nothing for you or your business.

3. You have a haphazardly thrown together email sequence
The PBR Guide: A Handbook for Physically Based Rendering book cover49

The PBR Guide: A Handbook for Physically Based Rendering

Wes McDermott

4.1
50

Laws of UX: Design Principles for Persuasive and Ethical Products

Jon Yablonski

4.1
Every designer today should learn the fundamentals of psychology. Instead of forcing users to conform to a product design or experience, designers need to learn how users behave and interact with various digital interfaces.

This guide provides some key principles from psychology to help you design more intuitive, human-centered products and experiences. Humans have an underlying blueprint for how w
Graphics Gems IV book cover51

Graphics Gems IV

Paul Heckbert

4.1

Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools
for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately acces
AAD Algorithms-Aided Design: Parametric Strategies using Grasshopper book cover52

AAD Algorithms-Aided Design: Parametric Strategies using Grasshopper

Arturo Tedeschi

4.1
Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2) book cover53

Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2)

Peter Shirle

4.1
Graphics Gems V book cover54

Graphics Gems V

Alan W. Paeth

4.1
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential,
Ray Tracing from the Ground Up book cover55

Ray Tracing from the Ground Up

Kevin Suffern

4.1
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sam
Foundations of Geometric Algebra Computing book cover56

Foundations of Geometric Algebra Computing

Dietmar Hildenbrand

4.1
The author defines Geometric Algebra Computing as the geometrically intuitive development of algorithms using geometric algebra with a focus on their efficient implementation, and the goal of this book is to lay the foundations for the widespread use of geometric algebra as a powerful, intuitive mathematical language for engineering applications in academia and industry. The related technology is
The Blog Startup: Proven Strategies to Launch Smart and Exponentially Grow Your Audience, Brand, and Income without Losing Your Sanity or Crying Bucketloads of Tears book cover57

The Blog Startup: Proven Strategies to Launch Smart and Exponentially Grow Your Audience, Brand, and Income without Losing Your Sanity or Crying Bucketloads of Tears

Meera Kothand

4.1
Plan Graphics for the Landscape Designer: with Section-Elevation and Computer Graphics, Third Edition book cover58

Plan Graphics for the Landscape Designer: with Section-Elevation and Computer Graphics, Third Edition

Tony Bertauski

4.1
Grokking Algorithms An Illustrated Guide For Programmers and Other Curious People book cover59

Grokking Algorithms An Illustrated Guide For Programmers and Other Curious People

Aditya Bhargava

4.1
An algorithm is nothing more than a step-by-step procedure for solving a problem. The algorithms you'll use most often as a programmer have already been discovered, tested, and proven. If you want to take a hard pass on Knuth's brilliant but impenetrable theories and the dense multi-page proofs you'll find in most textbooks, this is the book for you. This fully-illustrated and engaging guide makes
The Pixar Touch: The Making of a Company book cover60

The Pixar Touch: The Making of a Company

David A. Price

4.1
The Pixar Touch is a lively chronicle of Pixar Animation Studios' history and evolution, and the "fraternity of geeks" who shaped it. With the help of visionary businessman Steve Jobs and animating genius John Lasseter, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story
Computer Organization & Design: The Hardware/Software Interface book cover61

Computer Organization & Design: The Hardware/Software Interface

David A. Patterson, John L. Hennessy

4.1
The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far-reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a look deep into the computer. It demon
The Best of The Digital Photography Book Series: The step-by-step secrets for how to make your photos look like the pros'! book cover62

The Best of The Digital Photography Book Series: The step-by-step secrets for how to make your photos look like the pros'!

Scott Kelby

4.1
What could top the #1 best-selling photography book of all time? We re talking about the award-winning, worldwide smash hit, written by Scott Kelby, that s been translated into dozens of different languages, because it s the one book that really shows you how to take professional-quality shots using the same tricks today s top digital pros use. Well, what if you took that book, created four more j
Adobe Photoshop CC Classroom in a Book (2018 Release) book cover63

Adobe Photoshop CC Classroom in a Book (2018 Release)

Andrew Faulkner, Conrad Chavez

4.1
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose Adobe Photoshop CC Classroom in a Book (2018 release) from Adobe Press. The 15 project-based lessons show key step-by-step techniques for working in Photoshop, including how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web. In
LOGO Design Love, Annotated and Expanded Edition book cover64

LOGO Design Love, Annotated and Expanded Edition

David Airey

4.1
Completely updated and expanded, the second edition of David Airey's "Logo Design Love" contains more of just about everything that made the first edition so great: more case studies, more sketches, more logos, more tips for working with clients, more insider stories, and more practical information for getting the job and getting it done right.
In "Logo Design Love," David shows you how to develop
65

Foundations of Game Engine Development, Volume 1: Mathematics

Eric Lengyel

4.1
About Face: The Essentials of Interaction Design book cover66

About Face: The Essentials of Interaction Design

Alan Cooper, Robert Reimann, et al.

4.1
The three editions of "About Face" have shaped and evolved the landscape of interaction design, bringing it from the research labs into every day lexicon and development. The fourth edition of this groundbreaking book will be no less game changing.

The 4th edition of "About Face "is the most significant revision yet, with a new unique design and 4-color interior, dedicated web site, and classroom a
Introduction to 3D Game Programming with Directx 11 book cover67

Introduction to 3D Game Programming with Directx 11

Frank Luna

4.1
Pattern Recognition and Machine Learning book cover68

Pattern Recognition and Machine Learning

Christopher M. Bishop

4.1
Pattern recognition has its origins in engineering, whereas machine learning grew out of computer science. However, these activities can be viewed as two facets of the same field, and together they have undergone substantial development over the past ten years. In particular, Bayesian methods have grown from a specialist niche to become mainstream, while graphical models have emerged as a general
Dark Pools: The Rise of Artificially Intelligent Trading Machines and the Looming Threat to Wall Street book cover69

Dark Pools: The Rise of Artificially Intelligent Trading Machines and the Looming Threat to Wall Street

Scott Patterson

4.1
A news-breaking account of the global stock market's subterranean battles, Dark Pools portrays the rise of the "bots"- artificially intelligent systems that execute trades in milliseconds and use the cover of darkness to out-maneuver the humans who've created them.
In the beginning was Josh Levine, an idealistic programming genius who dreamed of wresting control of the market from the big exchange
Tinyml: Machine Learning with Tensorflow Lite on Arduino and Ultra-Low-Power Microcontrollers book cover70

Tinyml: Machine Learning with Tensorflow Lite on Arduino and Ultra-Low-Power Microcontrollers

Pete Warden

4.1
Neural networks are getting smaller. Much smaller. The OK Google team, for example, has run machine learning models that are just 14 kilobytes in size--small enough to work on the digital signal processor in an Android phone. With this practical book, you'll learn about TensorFlow Lite for Microcontrollers, a miniscule machine learning library that allows you to run machine learning algorithms on
Zag: The #1 Strategy of High-Performance Brands book cover71

Zag: The #1 Strategy of High-Performance Brands

Marty Neumeier

4.1
"When everybody zigs, zag," says Marty Neumeier in this fresh view of brand strategy. ZAG follows the ultra-clear "whiteboard overview" style of the author's first book, THE BRAND GAP, but drills deeper into the question of how brands can harness the power of differentiation. The author argues that in an extremely cluttered marketplace, traditional differentiation is no longer enough--today compan
Graphics Gems II book cover72

Graphics Gems II

James Arvo

4.1
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.
This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, imag
100 Things Every Designer Needs to Know about People book cover73

100 Things Every Designer Needs to Know about People

Susan Weinschenk

4.1
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it
Stop Staring: Facial Modeling and Animation Done Right book cover74

Stop Staring: Facial Modeling and Animation Done Right

Jason Osipa

4.1
75

User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play

Cliff Kuang, Robert Fabricant

4.1
In User Friendly, Cliff Kuang and Robert Fabricant reveal the untold story of a paradigm that quietly rules our modern lives: the assumption that machines should anticipate what we need. Spanning over a century of sweeping changes, from women's rights to the Great Depression to World War II to the rise of the digital era, this book unpacks the ways in which the world has been--and continues to be-
3 D Engine Design For Virtual Globes book cover76

3 D Engine Design For Virtual Globes

Patrick Cozzi, Kevin Ring

4.1
Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, resea
CG 101: A Computer Graphics Industry Reference book cover77

CG 101: A Computer Graphics Industry Reference

Terrence Masson

4.0
A guide for computer graphics users. This book includes tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. It contains hundreds of software tool descriptions which have contact information, including Web addresses and phone numbers for easy reference.
Computational Geometry in C book cover78

Computational Geometry in C

Joseph O'Rourke

4.0
This is the newly revised and expanded edition of the popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithm
Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA: Effective techniques for processing complex image data in real time using GPUs book cover79

Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA: Effective techniques for processing complex image data in real time using GPUs

Bhaumik Vaidya

4.0
Advanced Renderman: Creating CGI for Motion Pictures book cover80

Advanced Renderman: Creating CGI for Motion Pictures

Anthony A. Apodaca, Larry Gritz

4.0
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will qui
Mastering Mental Ray: Rendering Techniques for 3D and CAD Professionals book cover81

Mastering Mental Ray: Rendering Techniques for 3D and CAD Professionals

Jennifer O'Connor

4.0
82

Getting to Know Arcgis Desktop

Michael Law

4.0
Becoming the go-to person for ArcGIS Desktop? Start here.

Getting to Know ArcGIS Desktop, fifth edition, is a comprehensive introduction to the features and tools of ArcGIS Desktop. Through hands-on exercises, readers will discover, use, make, and share maps with meaningful content. They will also learn how to build geodatabases, query data, analyze geospatial data, and more. The latest edition has
83

Storytelling with Data: Let's Practice!

Cole Nussbaumer Knaflic

4.0
Influence action through data!

This is not a book. It is a one-of-a-kind immersive learning experience through which you can become--or teach others to be--a powerful data storyteller.

Let's practice! helps you build confidence and credibility to create graphs and visualizations that make sense and weave them into action-inspiring stories. Expanding upon best seller storytelling with data's foundati
Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures book cover84

Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures

Walt Stanchfield, Don Hahn

4.0
Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such tale
The Gigantic Book of Graphic Novels for Minecrafters: Three Unofficial Adventures book cover85

The Gigantic Book of Graphic Novels for Minecrafters: Three Unofficial Adventures

Cara J. Stevens, Fred Borcherdt, et al.

4.0
For boys and girls who love Minecraft, one big book with three graphic novel adventures. Over 2200 full-color images transport young readers into the world of the game they love most.

When quiet farm girl Pixel receives an acceptance letter from the prestigious academy for gifted students, Redstone Junior High, she is thrilled! Little does Pixel know that the school's long history of safety is abou
This Is Service Design Doing: Applying Service Design Thinking in the Real World book cover86

This Is Service Design Doing: Applying Service Design Thinking in the Real World

Marc Stickdorn

4.0
MRI in Practice book cover87

MRI in Practice

Catherine Westbrook

4.0
MRI in Practice continues to be the number one reference book and study guide for the registry review examination for MRI offered by the American Registry for Radiologic Technologists (ARRT). This latest edition offers in-depth chapters covering all core areas, including: basic principles, image weighting and contrast, spin and gradient echo pulse sequences, spatial encoding, k-space, protocol opt
Adobe Photoshop CS6 Classroom in a Book (Classroom in a Book (Adobe)) book cover88

Adobe Photoshop CS6 Classroom in a Book (Classroom in a Book (Adobe))

Adobe Creative Team

4.0
Gpu Pro 4: Advanced Rendering Techniques book cover89

Gpu Pro 4: Advanced Rendering Techniques

Wolfgang Engel

4.0
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.



Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent hav
90

3D Math Primer for Graphics and Game Development

Fletcher Dunn

4.0
3D Math Primer For Graphics And Game Development Covers Fundamental 3D Math Concepts That Are Especially Useful For Computer Game Developers And Programmers. The Authors Discuss The Mathematical Theory In Detail And Then Provide The Geometric Interpretation Necessary To Make 3D Math Intuitive. Working C++ Classes Illustrate How To Put The Techniques Into Practice, And Exercises At The End Of Each
Beginner's Guide to Digital Painting in Photoshop: Characters book cover91

Beginner's Guide to Digital Painting in Photoshop: Characters

3dtotal Publishing

4.0
Beginner's Guide to Digital Painting: Characters is a comprehensive guide for artists wishing to create convincing and detailed characters. It features established artists such as Charlie Bowater (concept artist at Atomhawk) and Derek Stenning (freelance concept artist and illustrator, with clients such as Marvel Entertainment and Nintendo) who share their industry experiences by covering such asp
White Space Is Not Your Enemy: A Beginner's Guide to Communicating Visually Through Graphic, Web and Multimedia Design book cover92

White Space Is Not Your Enemy: A Beginner's Guide to Communicating Visually Through Graphic, Web and Multimedia Design

Kim Golombisky, Rebecca Hagen

4.0
Designing a brochure or web site without an art background? Step away from the computer and read this breezy introduction to visual communications first. Written for non-designers, White Space is Not Your Enemy is a practical graphic design and layout text introducing the concepts and practices necessary for producing effective visual communications across a variety of formats, from print to Web.

T
slide:ology: The Art and Science of Creating Great Presentations book cover93

slide:ology: The Art and Science of Creating Great Presentations

Nancy Duarte

4.0
No matter where you are on the organizational ladder, the odds are high that you've delivered a high-stakes presentation to your peers, your boss, your customers, or the general public. Presentation software is one of the few tools that requires professionals to think visually on an almost daily basis. But unlike verbal skills, effective visual expression is not easy, natural, or actively taught i
Digital Image Processing book cover94

Digital Image Processing

Rafael C. Gonzalez

4.0
The leader in the field for more than twenty years, this introduction to basic concepts and methodologies for digital image processing continues its cutting-edge focus on contemporary developments in all mainstream areas of image processing. Completely self-contained, heavily illustrated, and mathematically accessible, it has a scope of application that is not limited to the solution of specialize
An Introduction to Ray Tracing book cover95

An Introduction to Ray Tracing

Eric Haines, Pat Hanrahan, Robert L. Cook, James Arvo, David Kirk, Paul S. Heckbert, Andrew S. Glassner

4.0
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.
An Introductio
OpenGL SuperBible: Comprehensive Tutorial and Reference book cover96

OpenGL SuperBible: Comprehensive Tutorial and Reference

Richard S. Wright, Benjamin Lipchak, Nicholas Haemel

4.0
The Barnes & Noble Review
For years, thousands of OpenGL programmers have relied on the OpenGL SuperBible. If you want to leverage OpenGL 2.1's major improvements, you really need the Fourth Edition. It's a comprehensive tutorial, systematic API reference, and massive code library, all in one.


You'll start with the fundamental techniques every graphics programmer needs: transformations, lighting, t

Kindle Unlimited: How to Cancel Kindle Unlimited, How to Sign up, Borrow, Return, Lend, Gift, and Get Access to Kindle Unlimited Audiobooks ( Screenshots Included) book cover97

Kindle Unlimited: How to Cancel Kindle Unlimited, How to Sign up, Borrow, Return, Lend, Gift, and Get Access to Kindle Unlimited Audiobooks ( Screenshots Included)

Kelly Newton

4.0
98

Game Coding Complete

Mike McShaffry

4.0
Mike McShaffry's first edition of Game Coding complete rapidly became one of the top-selling game programming books and was widely praised by readers around the world. The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complet
Practical Rendering and Computation with Direct3D 11 book cover99

Practical Rendering and Computation with Direct3D 11

Jason Zink, Matt Pettineo, Jack Hoxley

4.0
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Renderi
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2 book cover100

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2

OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis

4.0