Physically Based Rendering

From Theory to Implementation

Ranked #24 in Computer Graphics, Ranked #79 in Game Development

Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.

A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.

This new edition greatly...
more

Similar Books

If you like Physically Based Rendering, check out these similar top-rated books:


Learn: What makes Shortform summaries the best in the world?