We've ranked the best animation books using expert recommendations, sales data, and millions of reader ratings. At Shortform, we know books. Our book guides are the best in the world. Learn why.
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1
The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
Richard Williams
5.0
The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?
Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story.
Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
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2
The Illusion of Life: Disney Animation
Ollie Johnston, Frank Thomas
4.7
The most complete book on the subject ever written, this is the fascinating inside story by two long-term Disney animators of the gradual perfecting of a relatively young and particularly American art from, which no other move studio has ever been able to equal. The authors, Frank Thomas and Ollie Johnston, worked not only with the legendary Walt Disney himself but also with other leading figures in the half-century of Disney films. They personally animated leading characters in most of the famous films, and have decades of close association with the other men and women who helped perfect this extremely difficult and time-consuming art form (each feature requires some two and half million drawings!). Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is definitely intended for everyone to enjoy. Besides relating the painstaking trial-and-error development of Disney's charcter animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation fo Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away. The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).
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3
Cartoon Animation
Preston Blair
4.6
In Cartoon Animation, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. By following his lessons, you can make any character—person, animal, or object—come to life through animated movement!
Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals.
Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music.
Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.
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4
Timing for Animation
Harold Whitaker and John Halas
4.5
Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.
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5
Character Animation Crash Course!
Eric Goldberg
4.5
Description: Character Animation Crash Course! is a veritable Genie's lampstuffed with everything the aspiring animator could wish for! Renowned animator Eric Goldberg's detailed text and drawings illuminate how to conceive characters "from the inside out" to create strong personalities. Classic animation techniques are analyzed and brought to life through thisunique book and its accompanying website companion that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussions of classiccartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classictouch.
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6
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
“What does it mean to manage well?” From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, comes an incisive book about creativity in business—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.” For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable.
As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as:
• Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. • If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. • Do not assume that general agreement will lead to change—it takes substantial energy to move a group, even when all are on board.
This book is written by the founder of Pixar and is about his experience building a culture that fosters creativity. His theory is that people are fundamentally creative, but many forces stand in the way of people being able to do their best work. I love reading first-hand accounts about how people build great companies like Pixar and nurture innovation and creativity. This should be inspiring to anyone looking to do the same, and hopefully there will be lessons we can apply to connecting the world! [source]
No matter your circumstances, storytelling and creativity are two 'meta-skills' that can take your business and life to the next level. Ed is a master. [source]
Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation
Francis Glebas
4.4
Francis Glebas, a top Disney storyboard artist, teaches artists a structural approach to clearly and dramatically presenting visual stories. They will learn classic visual storytelling techniques such as conveying meaning with images and directing the viewer's eye. Glebas also teaches how to spot potential problems before they cost time and money, and he offers creative solutions on how to solve them.
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8
Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures
Walt Stanchfield, Don Hahn
4.4
Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award(R)-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.
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The Art of Tangled
Jeff Kurtti, John Lasseter, Nathan Greno, Byron Howard
4.4
A lighthearted twist on Rapunzel, the beloved fairy tale from the Brothers Grimm, Tangled brims with thrilling adventure, a distinctive cast of characters, a daring heroine, and, of course, seventy feet of golden hair. Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.
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The Art of Spirited Away
Hayao Miyazaki
4.4
The Art of Spirited Away collects colour illustrations of Spirited Away for the first time in an English edition! This book includes paintings and designs from the new animated film from the director of Kiki's Delivery Service and Princess Mononoke. Large-size, hardcover coffee-table book featuring artwork from the renowned animated film, Spirited Away, directed by Hayao Miyazaki. Features commentary, colour stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.
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11
Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 2: The Walt Stanchfield Lectures
Walt Stanchfield, Don Hahn
4.3
Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form. Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award(R)-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.
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12
Walt Disney: The Triumph of the American Imagination
Neal Gabler
4.3
The definitive portrait of one of the most important cultural figures in American history.
Walt Disney was a true visionary whose desire for escape, iron determination and obsessive perfectionism transformed animation from a novelty to an art form, first with Mickey Mouse and then with his feature films–most notably Snow White, Fantasia, and Bambi. In his superb biography, Neal Gabler shows us how, over the course of two decades, Disney revolutionized the entertainment industry. In a way that was unprecedented and later widely imitated, he built a synergistic empire that combined film, television, theme parks, music, book publishing, and merchandise. Walt Disney is a revelation of both the work and the man–of both the remarkable accomplishment and the hidden life.
Walt Disney … was a hero, he left behind an unbelievable legacy. You kinda hold him regard as the iconic successful founder. He was brilliant. The thing that's amazing is Walt bet everything over and over, was always on the brink of bankruptcy, and almost should never have been successful. [source]
Both Marc and Brian Chesky, CEO of Airbnb, have read and recommended Neal Gabler's biography of Walt Disney. [source]
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The Art of Brave
Jenny Lerew, John Lasseter, Brenda Chapman, Mark Andrews
4.3
Brave is Pixar's thirteenth feature film, but it marks two big firsts for the award-winning animation studio. It's Pixar's first feature film driven by a female lead and its first set in an ancient historical period. Against a backdrop of castles, forests, and highlands, Brave follows the fiery Merida as she clashes with the duty of her royal life and embarks on a journey through the rugged landscape of the dark ages of Scotland. At once epic and intimate, the latest Pixar masterpiece weaves a story of magic, danger, and adventure and the fierce bonds of family. Featuring behind-the-scenes interviews with the film's many artists and filmmakers, The Art of Brave showcases the gorgeous concept art that went into the making of this movie, including color scripts, storyboards, character studies, environment art, sculpts, and more. A Foreword by Brenda Chapman and Mark Andrews, the film's directors, and a preface by Chief Creative Officer John Lasseter shed light on the creation of this landmark film.
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Chuck Amuck: The Life and Time of an Animated Cartoonist
Chuck Jones, Matt Groening, Steven Speilberg
4.3
The illustrated classic, complete with a new preface by Matt Groening. Winner of three Academy Awards and numerous other prizes for his animated films, Chuck Jones is the director of scores of famous Warner Bros. cartoons and the creator of such memorable characters as the Road Runner, Wile E. Coyote, Pepe Le Pew, and Marvin Martian. In this beguiling memoir, Chuck Jones evokes the golden years of life at "Termite Terrace," the Warner Bros. studio in which he and his now-famous fellow animators conceived the cartoons that delighted millions of moviegoers throughout the world and entertain new generations of fans on television. Not a mere history, "Chuck Amuck" captures the antic spirit that created classic cartoons-such as Duck Dodgers in the 241/2 Century, One Froggy Evening, Duck Amuck, and What's Opera, Doc?-with some of the wittiest insights into the art of comedy since Mark Twain.
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15
The Art of Pixar
Amid Amidi
4.3
Over the past 25 years, Pixar's team of artists, writers, and directors have shaped the world of contemporary animation with their feature films and shorts. From classics such as Toy Story and A Bug's Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.
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Animation (Walt Disney Animation Studios: The Archive Series)
Walt Disney Animation Research Library
4.3
With an introduction by John Lasseter-and very little else in the way of words-this second book in The Artist Series lavishly showcases the most brilliant animation created by such luminaries as Ub Iwerks, Norm Ferguson, Ben Sharpsteen, Hamilton Luske, Dick Huemer, Grim Natwick, Art Babbitt, Fred Moore, Bill Tytla, Frank Thomas, Ollie Johnston, Milt Kahl, Marc Davis, John Lounsbery, Ward Kimball, Eric Larson, Les Clark, Wolfgang Reitherman, John Sibley, Bill Justice, Clyde Geronimi, Ted Berman, Glen Keane, Andreas Deja, Eric Goldberg, Mark Henn and Tony Bancroft. The artwork-much of which has never before been published-offers the opportunity to marvel at the those magical lines of pencil that brought life to so many unforgettable Disney characters. Animation represents a rare opportunity to enjoy a glimpse into the truly spectacular trove of treasures from the Walt Disney Animation Research Library.
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17
Force: Dynamic Life Drawing for Animators
Mike Mattesi
4.3
Force: Dynamic Life Drawing for AnimatorsCapture the force in your life drawing subjects with this practical guide to dynamic drawing techniques - packed with superb, powerfully drawn examples that show you how to: • Bring your work to life with rhythmic drawing techniques • Create appealing and dynamic poses in your drawings* Experience the figure's energy in three dimensional space* Use the asymmetry of straight and curved lines to clarify the direction of force in the body* Build on your foundational anatomy and figure drawing skills to animate your drawings *Apply the theory of force to your on-location and animal drawing observationsWhether you are an animator, comic book artist, illustrator or fine arts' student you'll learn to use rhythm, shape, and line to bring out the life in any subject while Mike Mattesi's infectious enthusiasm will have you reaching for your pencils!Mike Mattesi is the owner and founder of Entertainment Art Academy (www.enterartacad.com) based in Southern California. He has been a professional production artist and instructor for the last fifteen years with clients including Disney, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks and Nickelodeon.Audience level: Intermediate to advanced
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The Art of Howl's Moving Castle
Hayao Miyazaki
4.3
Shortly after reaping the rewards from his movie Spirited Away, a project that earned him an Academy Award in 2003, director Hayao Miyazaki set his sites on his next film, Howl's Moving Castle.Based on the novel by British author Diana Wynne Jones, Howl's Moving Castle gave the internationally renowned director an opportunity to bring to life a fantastical time in 19th century Europe when science and magic defined the popular zeitgeist.Veering slightly from its source material, the new Miyazaki movie nonetheless retains all the novel's principal characters. There's a foppish wizard named Howl, a vain witch from the wastelands, an anthropomorphic chimney fire and a young girl who carries a most unusual curse. And, of course, there's the moving castle…a towering, omnipresent structure that dominates the landscape. Already a smash success in Japan, Howl's Moving Castle finally comes to U.S. theatres this spring. To coincide with its Stateside release, VIZ is proud to present The Art of Howl's Moving Castle, a hardbound, prestige format book which acts as an essential companion to the film. A generous collection of concept sketches, fully rendered character and background drawings, paintings and cell images, The Art of Howl's Moving Castle brings the movie into your library. Along with the stunning visuals, the book also presents interviews and comments with the production staff, including key points directly from the director.There's more than one way to book passage on the moving castle. See the movie, but don't forget to reserve a copy of the book, as well. The Art of Howl's Moving Castle is a great way to preserve the magic of the next great anime classic from Hayao Miyazaki.
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Creating Characters with Personality
Tom Bancroft, Glen Keane
4.3
From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.
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Dream Worlds: Production Design for Animation
Hans Bacher, Don Hahn
4.3
A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.
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The Art of Ratatouille
Karen Paik, Brad Bird, John Lasseter
4.3
Pixar Animation Studios, the Academy Award-winning creator of the Toy Story films; A Bug's Life; Monsters, Inc.; Finding Nemo; The Incredibles; and Cars, presents its latest feature, Ratatouille. In this charming story, Remy, a lovable rat (yes, a rat!) with a fine sense of smell and love for gourmet French food, rises to become a chef in the most famous restaurant in Paris - against all odds and with plenty of madcap adventures along the way. The Art of Ratatouille collects more than 200 of the artistic ingredients that went into making this heartwarming film: storyboards, full-color pastels, digital and pencil sketches, character studies, sculpts, and more. With an introduction by executive producer John Lasseter, a forward by director/screenwriter Brad Bird, and extensive quotes from the artists, animators, and production tea, The Art of Ratatouille is a feast for the eyes, not to be missed.
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The Art of Up
Tim Hauser, Pete Docter
4.3
This beautifully illustrated volume showcaeses the wide-ranging concept art that inspired the filmmakers, including character designs, storyboards, and full-color pastels, and tells the story of their own adventures in discovering the world of Up. The filmmakers share everything from the challenges of animating Carl's boxy physique to the inspirations they found during their expedition to the overworldly tepuis of Venezuela. Written by veteran animation writer Tim Hauser, The Art of Up includes interviews with the director, artists, and designers, who discuss the challenges and rewards of producing a 3D film that breaks the mold of classic animation to tell the story of a most unlikely hero.
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Avatar The Last Airbender: The Art of the Animated Series
Bryan Konietzko, Michael DiMartino
4.2
A stunning masterpiece of animated storytelling.
Avatar: The Last Airbender has been syndicated to more than 120 countries around the world, inspiring millions of fans and industry professionals alike and garnering numerous industry honors--including wins at the prestigious Annie, Peabody, and Primetime Emmy awards.
Join series creators Bryan Konietzko and Michael Dante DiMartino for an unprecendented behind-the-scenes look at hundres of pieces of concept, design, and production art--most of which Nickelodeon has never before released to the public--as they take you on a guided tour through the development of this smash-hit television series. Learn how Avatar: The Last Airbender took shape, from the very first sketch to the series finale, and beyond!
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Understanding Comics: The Invisible Art
Scott McCloud
4.2
The bestselling international classic on storytelling and visual communication
"You must read this book." — Neil Gaiman
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.
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Recommended by Ev Williams, Austin Kleon, Bret Victor, and 1 others.
Unsolicited, but here’s my advice for visual thinkers (and others) who want to be better writers: … Cartoonists, because their work demands work from two disciplines (writing/art, poetry/design, words/pictures), are highly instructive when it comes to visual people learning to write, writers learning to make art, etc. (Check out Scott McCloud’s Understanding Comics for more.) [source]
Will Brooker
Understanding Comics is a book about how comics work, told in comic form. It’s very accessible, it’s for the general reader and is about comics in general, not just superhero comics. It explores areas like pacing and editing – how motion can be created through static panels on a page, and how arranging those panels in different ways, or drawing in different styles, or combining text and image, has different effects. It’s almost like a book on film study which explores the role of sound, lighting or editing. Scott McCloud is an artist himself, and he draws pastiches to show how different styles produce different effects. [source]
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25
Framed Ink: Drawing and Composition for Visual Storytellers
Marcos Mateu-Mestre
4.2
The ultimate guide to visual storytelling! How to make the audience "feel" the story while they are "reading" the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.
After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines - a train accident, a cowboy tale and bikers approaching a mysterious house.
In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.
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Story (Walt Disney Animation Studios: The Archive Series)
Walt Disney Animation Research Libr
4.2
With an introduction by John Lasseter-and very little else in the way of words-this first book in The Artist Series lavishly showcases the most brilliant story artwork created by such luminaries as Bill Peet, Don DaGradi, Joe Rinaldi, Roy Williams, Ub Iwerks, Burny Mattison, and Vance Gerry for such films as Steamboat Willie and Snow White and the Seven Dwarfs to Alice in Wonderland and 101 Dalmatians. The art will be displayed in its full glory with all the notes, flaws, and hole punches that were so much a part of the story development process. Featuring the best examples-many never published before-as well as some pieces by unidentified artists-Story will be the must-have art book for collectors, artists, and Disney fans.
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The Alchemy of Animation: Making an Animated Film in the Modern Age
Don Hahn
4.2
The Alchemy of Animation: Making an Animated Film in the Modern Age is a step-by-step introduction to animated filmmaking from one of the foremost producers of animated features. By drawing (sorry!) upon more than seven decades of Disney's classic and beloved animated films, this stunning book explores the role of the directors, story artists, songwriters, and animators who each play an integral role in the creation of an animated feature.
This book includes a special focus on the digital techniques of filmmaking and fresh, behind-the-scenes work from the most current Disney films, including Chicken Little, Meet the Robinsons, and Bolt,as well as showing other forms of animation such as the stop-motion of Tim Burton's Nightmare Before Christmas and James and the Giant Peach.
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The Art of Zootopia
Jessica Julius, John Lasseter, Byron Howard, Rich Moore
4.2
Disney's newest animated feature, Zootopia, is a comedy-adventure starring Officer Judy Hopps, a rookie bunny cop who has to team up with fast-talking scam-artist fox Nick Wilde to crack her first case in the all-animal city of Zootopia. This lushly illustrated book offers a behind-the-scenes view of the elaborate artistry involved in creating the film.
R to L (Japanese Style). A hefty compilation of essays (both pictorial and prose), notes, concept sketches and interviews by (and with) Hayao Miyazaki. Arguably the most respected animation director in the world, Miyazaki is the genius behind "Howl's Moving Castle," Princess Mononoke" and the Academy Award-winning film, "Spirited Away."
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The Art of The Princess and the Frog
Jeff Kurtti
4.2
This Fall, The Walt Disney Animation Studios returns to its timeless art form of hand-drawn animation. From the creative minds of directors John Musker and Ron Clements (The Little Mermaid and Aladdin) comes an American fairy tale and musical set in the heart of New Orleans during the Jazz Age. This unforgettable tale of love, enchantment, and discovery features Tiana, a young girl with big dreams who is working hard to achieve them amid theelegance and grandeur of the fabled French Quarter. The Art of The Princess and the Frog showcases the lush concept art of this sure-to-be-classic movie, including sketches, character designs, lighting studies and storyboards, alongside inspiring quotes from the directors, producers, artists and designers, including veteran hand drawn animators that brought you many of Disney's most classic and unforgettable characters.
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The Art of Walt Disney: From Mickey Mouse to the Magic Kingdoms
Christopher Finch
4.2
Based on hundreds of interviews with Disney staff members past and present, this story of Walt Disney and his company's vast artistic achievements through the decades contains more than 800 illustrations ranging from concept art to film stills to views of the theme park attractions. 0-8109-4964-4$60.00 / Harry N. Abrams, Inc.
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Design (Walt Disney Animation Studios: The Archive Series)
Walt Disney Animation Research Library
4.2
Whether it consists of quick sketches on a lunch counter napkin, elaborate paintings in oils or watercolors, or dazzling computer renderings, the unparalleled creative process of Disney artists is lavishly showcased in Design, the third volume of The Walt Disney Animation Studios - The Archive Series. Among the incredible talents featured in this volume are Albert Hurter, Ferdinand Horvath, Joe Grant, Maurice Noble, Gustaf Tenggren, Tyrus Wong, Kay Nielsen, David Hall, Mel Shaw, Mary Blair, Bianca Majolie, Yale Gracey, Eyvind Earle, Walt Peregoy, Ken Anderson, James Coleman, Jean Gillmore, Rowland Wilson, Glen Keane, Chris Sanders, Andreas Deja, Mike Gabriel, Mike Giaimo, Hans Bacher, Chen Yi Chang, Paul Felix, Aaron Blaise, Ian Gooding, and John Musker. Design represents a rare opportunity to again enjoy a glimpse into the truly spectacular trove of treasures from the Walt Disney Animation Research Library.
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The Art of How to Train Your Dragon
Tracey Miller-Zarneke, Cressida Cowell
4.2
Featuring more than 350 pieces of development artwork that includes early character designs, story sketches, and concept paintings never before released by the studio, The Art of How to Train Your Dragon offers a stunning view of DreamWorks Animation's film about an unlikely alliance between a young Viking and a deadly dragon, inspired by the original book by Cressida Cowell.
The Art of How to Train Your Dragon presents the insights of the filmmakers who crafted this high-flying cinematic adventure and takes the audience on a visual tour of the Viking and dragon worlds that is an enthralling - but far less treacherous - as one would experience living among fire-breathing creatures with a boisterous Viking tribe.
the reader will be intrigued by page after page of beautifully realized illustrations that show how this remarkable movie about the Viking world, "where only the strong can belong," mixed with the dragon world with its "fiery furies," was conceived in its full glory. There are also behind-the-scenes section on the bold cinematic techniques used in creating this strikingly original animated movie. With an exclusive preface by Cressida Crowell and forward by Craig Ferguson, How to Train Your Dragon will be a delight for all movie and animation lovers as well as dragon and Viking fans.
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The Art of Wreck-It Ralph
Maggie Malone, Jennifer Lee, John Lasseter, Rich Moore
4.2
In Wreck-It Ralph, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.
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The Art of Finding Nemo
Mark Cotta Vaz, John Lasseter, Andrew Stanton
4.2
Pixar Animation Studios, the Academy Awardwinning creators of Toy Story, Toy Story 2, A Bugs Life, and Monsters, Inc., are bringing a new animated movie, Finding Nemo, to the screen this summer. This visually stunning underwater adventure follows eventful and comic journeys of two fish-a father and his son Nemo-who become separated in the Great Barrier Reef. The underwater world for the film was conceptualized and developed by the creative team of artists, illustrators, and designers at Pixar, resulting in a lush landscape rich with detail. The Art of Finding Nemo celebrates their talent, featuring concept and character sketches, storyboards, and lighting studies in a huge spectrum of media, from five-second sketches to intricate color pastels. This behind-the-scenes odyssey invites the reader into the elaborate creative process of animation films through interviews with all the key players at Pixar. There will be childrens books related to Finding Nemo, but no adult titles other than this definitive volume. Revealing, insightful, and awesomely creative, The Art of Finding Nemo will delight film-goers, artists, and animation fans alike.
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The Animator's Workbook: Step-By-Step Techniques of Drawn Animation
Tony White
4.2
The Animator's Workbook offers a complete course on the principles and techniques of drawn animation. Stressing that animation is a subtle and exacting art form which breathes life into inanimate drawings, Tony White, an award-winning animator, covers every aspect of the process. He provides technical information and explains in easy-to-follow text and step-by-step illustrations, how to capture movement, expression, and emotion. He shows you how to convncingly animate birds and animals and explores special effects - wind, water, fire, and solid objects - that can add realism, drama, and atmosphere to animation.
This book takes the mystery out of the animation process and provides sound, reliable guidance and information. Topics include:
Content The Process of Animation The Animator's Toolkit Inbetweening Head Turns Walks Runs Realistic Touches Technical Information Exaggerated Action The Animal Kingdom Dialogue Animated Effects Backgrounds
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Of Mice and Magic: A History of American Animated Cartoons; Revised and Updated
Leonard Maltin, Jerry Beck
4.2
In this revised and updated edition of Of Mice and Magic, Leonard Maltin not only recreates this whole glorious era from the silent days through the Hollywood golden age to Spielberg's An American Tail, he traces the evolution of the art of animation and vividly portrays the key creative talents and their sutdios. This definitive history of American animated cartoons also brings Maltin's many fans up to date on the work being done today at the Walt Disney and Warner Bros. studios, and other developments in the world of animation.Drawing on colorful interviews with many of the American cartoon industry's principals, Maltin has come up with a gold mine of anecdotes and film history. Behind the scenes were genius animators and entrepreneurs such as Walt Disney, Chuck Jones, Tex Avery, Mel Blanc, and a legion of others, In all, Malitn has put together a glorious celebration of a universally loved segment of Americana.
Includes the most extensive filmography on cartoons ever compiled, and sources for video rental.
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Acting for Animators: A Complete Guide to Performance Animation
Ed Hooks, Brad Bird
4.2
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Layout & Background (Walt Disney Animation Studios: The Archive Series)
Walt Disney Animation Research Library
4.2
This fourth installment in The Archive Series showcases the scenic background and layout art that gives every piece of Disney animation a time and place. The Animation Research Library and curator John Lasseter, the Walt Disney Animation Studios Chief Creative Officer, have assembled over 300 pieces of artwork from the company's shorts and masterpieces from Snow White and the Seven Dwarfs to Tangled, and even the upcoming Winnie the Pooh. With many two-page spreads and several 30-inch gate-folds, Backgrounds & Layouts includes famous as well as unpublished work of the great layout artists and background painters such as Eyvind Earle, Claude Coats, Walter Peregoy, Maurice Noble, James Coleman, Serge Michaels, Al Dempster, Bill Layne, Art Riley, Brice Mack, and Lisa Keene. Collectors and animation enthusiasts couldn't be more thrilled with the first three books in the series, and they are eager to add Backgrounds & Layouts to their libraries.
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The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators
Andreas Deja
4.2
Learn from the men who changed animation forever
Walt Disney's team of core animators, who he affectionately called his "Nine Old Men," were known for creating Disney's most famous works, as well as refining the 12 basic principles of animation. Follow master animator and Disney legend Andreas Deja as he takes you through the minds and works of these notable animators. An apprentice to the Nine Old Men himself, Deja gives special attention to each animator and provides a thoughtful analysis on their techniques that include figure drawing, acting, story structure, and execution. The in-depth analysis of each animator's work will allow you to refine your approach to character animation. Rare sequential drawings from the Disney archives also give you unprecedented access and insight into the most creative minds that changed the course of animation.
Instruction and analysis on the works of each of the Nine Old Men broaden your creative choices and approaches to character animation Original drawings, some never-before-seen by the public are explored in depth, giving you behind-the-scenes access into Disney animation history Gain first-hand insight into the foundation of timeless characters and scenes from some of Disney's most memorable feature and short films
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The Art of My Neighbor Totoro
Hayao Miyazaki
4.2
First published by Tokuma Shoten Co., Ltd. in Japan.
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The Art of Frozen: (Frozen Book, Disney Books for Kids )
Charles Solomon, John Lasseter, Chris Buck, Jennifer Lee
4.2
In Disney's Frozen, fearless optimist Anna sets off on an epic journey—teaming up with rugged mountain man Kristoff and his loyal reindeer Sven—to find her sister, Elsa, whose icy powers have trapped the kingdom of Arendelle in eternal winter. Encountering Everest-like conditions, mystical trolls, and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom.
Taking inspiration from Hans Christian Andersen's fairy tale "The Snow Queen" and the culture and landscape of Norway, the artists of Frozen have created a dynamic, other-worldly icy setting filled with striking background work and detailed costumes. Featuring stunning artwork from the film's creation—including sketches, storyboards, colorscripts, and much more—The Art of Frozen is the ultimate behind-the-scenes look at the research and artistry that went into the making of this wintry action-packed adventure.
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The Art of Moana: (Moana Book, Disney Books for Kids, Moana Movie Art Book)
Jessica Julius, Maggie Malone, John Lasseter, Ron Clements, John Musker
4.1
The Art of Moana is the latest title in our exceptional series showcasing artwork from the creation of Walt Disney Animations' latest releases. Three thousand years ago, the greatest sailors in the world ventured across the Pacific, discovering the many islands of Oceania. But then, for a millennium, their voyages stopped—and no one today knows why. From Walt Disney Animation Studios, Moana is a CG-animated adventure about a spirited teenager who sails out on a daring mission to prove herself a master wayfinder and fulfill her ancestors' unfinished quest. During her journey, Moana meets the once-mighty demi-god Maui and together they traverse the open ocean on an action-packed adventure, encountering enormous fiery creatures and impossible odds. The stunning artwork in this behind-the-scenes book includes character designs, storyboards, colorscripts, and much more.
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The Art of Toy Story 3
Charles Solomon, John Lasseter, Lee Unkrich, Darla K. Anderson
4.1
DisneyPixar's next leap forward will take viewers back to the story that started it all. This summer, Woody, Buzz, Jessie, Mr. and Mrs. Potato Head, Rex, Slinky Dog, and Hammalongside a surprising cast of new toysreturn to the big screen in Toy Story 3, a comical new adventure in Disney Digital 3D. In The Art of Toy Story 3 internationally renowned animation historian Charles Solomon takes readers through the technical challenges, triumphs, and emotional hurdles that faced the Pixar team as they developed the toys' new adventure. The Art of Toy Story 3 includes an extended introduction showcasing the story and visual development behind the first two films, as well as a gallery of over 250 pieces of concept art. Featuring storyboards, character studies, color keys, reference photos, environment art, and a special gatefold of Toy Story 3 color scripts by art director Daisuke Tsutsumi, this deluxe volume provides a memorable narrative of the entire Toy Story trilogy.
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The Art of Mulan
Jeff Kurtti
4.1
Inspired by a 2,000-year-old Chinese legend, Mulan is the first animated feature film to be primarily produced by Disney's studio in Orlando, Florida. This richly illustrated volume, The Art of Mulan, reveals the story behind the making of the film and includes more than 350 stunning color and black-and-white illustrations, showcasing a variety of art produced by the many talented artists who worked on the film.
Like film's heroine, the Disney artists who created Mulan made a journey of self-discovery that began with a momentous decision - to make a modern-day film adapted from an ancient Chinese source. Their efforts to remain faithful to the spirit of the original legend and the traditions of Shinese culture, while at the same time make it accessible to today's international audience, are chronicled in The Art of Mulan by the artists themselves. Their words reveal their passion while their art demonstrates the dazzling array of talent Disney committed to the making of a truly moving and spectacular film.
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Setting the Scene: The Art & Evolution of Animation Layout
Fraser MacLean
4.1
The art of animation layout takes center stage for the first time in this gorgeous, full-color volume. Animation fans and students can finally take a behind-the-scenes peek at the history of layout, the process by which artists plot scenes and stitch together the many elements of animated works. With in-depth text by veteran animator Fraser MacLean, this extraordinary book features previously unpublished art from major studios archives including Warner Bros., Pixar, Walt Disney, and more as well as interviews with some of the biggest names in animation and a foreword by Academy Award winning director Pete Docter. From the genre's earliest pioneers to the digital world of contemporary cinema, Setting the Scene provides an enchanting journey into the history of animation.
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Tale as Old as Time: The Art and Making of Beauty and the Beast
Charles Solomon
4.1
The Beauty and the Beast legend has a universal appeal; the fairy tale exists in numerous versions throughout the world. During the process of being translated into a Disney film, Beauty and the Beast had several false starts. It was originally conceived as an eighteenth-century period piece, directed by the British husband-and-wife team of Richard and Jill Purdum. After some changes, two new directors, Kirk Wise and Gary Trousdale, were put in charge of the project. Although he was initially reluctant to do another animated film after The Little Mermaid, the late Howard Ashman came on board shortly after the new directors did. Over many months, the characters and story evolved further, but there were many changes, and wrong turns. Sequences were created, reworked, cut, and added as the film gradually emerged, like a statue from a block of marble. After all of the ups and downs, Beauty and the Beast was released in 1991 to rave reviews and record-breaking box-office business. The film was widely hailed as a technical and aesthetic breakthrough and remains the only animated feature ever to be nominated for an Oscar for best picture. This authoritative book features interviews with artists, voice-over actors, and executives, and transcripts of meetings and story sessions. Illustrations abound throughout, including sketches, caricatures, sequences of animation drawings, and preliminary artwork from discarded scenes. This book will be a must-have for any fan of the "Tale as Old as Time."
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Disney's Art of Animation #1
Bob Thomas
4.1
A celebration of the magic behind the world's most famous animated films, this complete update of the classic Disney's Art of Animation debuts in time for the video release of Disney's latest animated spectacular, Beauty and the Beast. Four-color throughout.
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The Art of The Incredibles
Mark Cotta Vaz, Brad Bird, John Lasseter
4.1
From Pixar Animation Studios, the Academy Awardwinning studio that brought us such blockbusters as Toy Story, Monsters, Inc., and Finding Nemo, comes The Incredibles, a hilarious, action-packed story of a family of superheroes living an underground suburban existence. The sleekly designed settings and characters were conceptualized and developed by writer/director Brad Bird and Pixar's creative team of artists, illustrators, and designers, resulting in a celluloid sensation rich with detail. The Art of The Incredibles celebrates their talent, featuring concept and character sketches, storyboards, and lighting studies, and invites readers into the elaborate creative process of animation through interviews with all the key players at Pixar. With an 8-page gatefold and fabulous color art, this stunning bookthe only movie tie-in book for adultswill delight film-goers, artists, and animation fans alike.
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The Art of Monsters, Inc.
John Lasseter, Pete Docter
4.1
The Art of Monsters, Inc. opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children because they have to. It's their job.
The newest film from Pizar Animation Studios, the people who brought you Toy Story, A Bug's Life, and Toy Story 2, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a groundbreaking animation studio. This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry, and from it the ultimate visual approach of the film was defined. From sketches scribbled on napkins and quickly inked marker drawings to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.
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The Art of WALL•E
Tim Hauser, Andrew Stanton
4.1
Pixar Animation Studios, the innovators behind Toy Story, Finding Nemo, and Ratatouille, created its latest genre-defying film with an intriguing and unorthodox question in mind: What if mankind had to leave Earth, and somebody forgot to turn off the last robot? WALL•E (Waste Allocation Load Lifter – Earth Class) is this last, soulful robot. When his lonely work is interrupted by the arrival of the sleek probe-droid EVE, a rollicking adventure across the galaxy ensues.
The Art of WALL•E features the myriad pieces of concept art on which this fantastic, futuristic film was built, including storyboards, full-color pastels, digital and pencil sketches, character studies, color scripts, and more. Astute text—featuring quotes from the director, artists, animators, and production team—unearths the filmmakers’ historical inspirations and recounts the creative process in intimate detail. This richly illustrated portal into the artistic spirit of Pixar reveals a studio confidently pushing the limits of animation.
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The Art of the Hunchback of Notre Dame
Stephen Rebello
4.1
In Disney's The Hunchback of Notre Dame, the artists of Walt Disney Feature Animation - inspired by Victor Hugo's literary masterpiece Notre-Dame de Paris - bring to life the visual and theatrical themes of light played against dark, heaven cast against hell, good opposing evil, inner beauty outshining emotional ugliness. The stunning art and evocative text of The Art of The Hunchback of Notre Dame take the reader on a fascinating journey through the making of the movie, the world of medieval France, the nineteenth-century Gothic literature that embraced that world, and the imaginations of the creative artists who have masterfully combined these challenging elements into a magnificent animated musical. The Art of The Hunchback of Notre Dame features the rarely seen spectrum of art created in the making of the film, as the story is imagined and re-imagined in a variety of media - from conceptual paintings, to story sketches and layout, drawings, through the many stages of animation and background painting, computer generated imagery, effects animation, and final art from the production. The range of artwork is both vital and luminous, capturing the beauty and splendor of this stunning realization of fifteenth-century Paris. The lively, informative text features background on the original Hugo novel, as well as the historical influences, inspirations, and ideas the creators of the film brought to the animation, story, and music.
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The Art of The Lion King
Christopher Finch
4.1
Simba and trusty friends Pumbaa, Timon, and Nala set out to challenge Simba's evil uncle Scar and regain his rightful place in the Circle of Life. Relive the excitement, humor, and adventure in this elegant miniature.
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Disney's Aladdin The Making of an Animated Film
John Culhane
4.1
A breathtaking inside look at the making of Aladdin. From screenplay to storyboard to recording studio--featuring interviews with the animators and 200 full-color photos--every facet of Aladdin's creation is explored in fascinating detail. This is a keepsake volume that every fan of the film must have.
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The Art of Pocahontas
Stephen Rebello
4.1
This beautifully produced companion to the Disney animated feature celebrates and chronicles the creation of the film with pre-production and concept art, storyboards, an in-depth look at the design and refinement of the character of Pocahontas, layouts and backgrounds, and a history of Stephen Schwartz's wonderful musical score. More than 200 color and black-and-white illustrations.
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The Art of Hercules: The Chaos of Creation
Stephen Rebello, Jane Healey, Peter Schneider
4.1
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The Art of Kiki's Delivery Service
Hayao Miyazaki
4.1
A 13-year old girl sets off on a journey to become a witch. In the process, she learns how to be a woman. Based on the movie of the same name, this prestige format, lavishly illustrated hard-bound book gives fans a rare glimpse into the creative process of Academy Award-winning director Hayo Miyazaki.
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Walt Disney: An American Original
Bob Thomas
4.1
Walt Disney is an American hero. From Mickey Mouse to Disneyland, he changed the face of American culture. His is a success story like no other: a man who developed animated film into an art form and made a massive contribution to the folklore of the world. After years of research, respected Hollywood biographer Bob Thomas produced a definitive biography of the man behind the legend of Disney: the unschooled cartoonist from Kansas City who when bankrupt on his first movie venture and developed into the genius who produced unmatched works of animation, and ultimately was the creative spirit of an international entertainment empire that has enchanted generations. Complete with a collection of rare photographs, Walt Disney: An American Original is a fascinating and inspirational work that captures the spirit of Walt Disney.
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The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
Kit Laybourne, John Canemaker
4.1
The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.
Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.
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The Art and Flair of Mary Blair: An Appreciation
John Canemaker
4.1
For more than a dozen years, an unassuming, quiet-spoken woman dominated Disney design. The stylishness and vibrant color of Disney films in the early 1940s through mid-1950s came primarily from artist Mary Blair. In her prime, she was an amazingly prolific American artist who enlivened and influenced the not-so-small worlds of film, print, theme parks, architectural decor, and advertising. At its core, her art represented joyful creativity and communicated pure pleasure to the viewer. Her exuberant fantasies brimmed with beauty, charm, and wit, melding a child's fresh eye with adult experience. Blair's personal flair comprised the imagery that flowed effortlessly and continually for more than a half a century from her brush. Emulated by many, she remains inimitable: a dazzling sorceress of design and color.
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Avatar: The Last Airbender: The Promise (Avatar: The Last Airbender, #1)
Gene Luen Yang
4.1
The Avatar's adventures continue right where the TV series left off, in this beautiful, oversized hardcover of The Promise, from Airbender creators Michael Dante DiMartino and Bryan Konietzko! Aang and friends must join together once again as the four nations' tenuous peace is threatened in an impasse between Fire Lord Zuko and Earth King Kuei! As the world heads toward another devastating war, Aang's friendship with Zuko throws him into the middle of the conflict! Featuring annotations by Eisner Award-winning writer Gene Luen Yang (American Born Chinese) and artist Gurihiru (Thor and the Warriors Four), and a brand-new sketchbook, this is a story that Avatar fans need in an edition they will love!
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The Art of Cars
Suzanne Fitzgerald Wallis, Michael Wallis, John Lasseter
4.1
In the tradition of the Toy Story films; A Bug's Life; Monsters, Inc.; Finding Nemo; and The Incredibles comes the newest film from Pixar, Cars, the story of a race car who learns that it's not all about the fast lane. In fact, life begins at the off-ramp. The Art of Cars invites you on an illustrated road trip with the most successful animation studio at work today. Ride with Pixar's exceptionally talented artists, writers, and designers to uncover the origins of their charming and clever automobile-based world. Gathered in this overflowing scrapbook are hundreads of pieces of concept art that helped to convert real-life imagery and stories from the back roads into rich, memorable characters and colorful backdrops. Including a forward by director John Lasseter , insights from the artists and production team, and lively text by Route 66 experts Michael and Suzanne Wallis, The Art of Cars is a spirited ride in the fast lane of a masterful animated feature film.
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Avatar: The Last Airbender: The Search (Avatar: The Last Airbender, #2)
Michael Dante DiMartino
4.1
The biggest mystery of Avatar—the fate of Fire Lord Zuko’s mother—is revealed in this remarkable oversized hardcover collecting parts 1–3 of The Search, from Airbender creators Michael Dante DiMartino and Bryan Konietzko!
Featuring annotations by Eisner Award–winning writer Gene Luen Yang (American Born Chinese) and artistic team Gurihiru (Thor and the Warriors Four), and a brand-new sketchbook, this is a story that Avatar fans need in an edition they will love!
* The official continuation of Airbender from its creators and best-selling writer Gene Luen Yang!
* Collecting The Search Parts 1–3, with tons of extras!
“A wonderful reintroduction to the world of Aang and his merry band of benders.”—Nerdist
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The Art of Monsters University
Karen Paik
4.1
In 2001, Pixar introduced audiences to Mike, Sulley, and the world of Monsters, Inc. Now they take audiences back in time to Monsters University, where the world's #1 Scaring team are just your average freshmen with dreams of making it in the Scaring Program. Including a cast of characters that are both familiar and new, Monsters University gave the film's designers a chance to expand the Monsters world in a colorful and nostalgic university setting, and the opportunity to reinvent existing characters as their younger (thinner) and more naive selves.
Featuring a gorgeous range of concept art alongside a discussion of the film's design challenges, inspirations, and , particularly, the tricky art of making a prequel, The Art of Monsters University will please fans with its thoughtful and thorough exploration of a collegiate Monsters world. Throughout the book, the film's artists, storyboarders, designers, filmmakers, and technicians, describe the incredible amount of creativity and detail that goes into the making of an animated film, alongside a diverse selection of the film's thousands of pieces of art and storyboards, as curated by the filmmakers themselves.
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Adventure Time: The Art of Ooo
Chris McDonnell, Cartoon Network, Guillermo del Toro
4.0
Adventure Time: The Art of Ooo is the first book to take fans behind the scenes of Finn the Human’s and Jake the Dog’s adventures in the postapocalyptic, magical land of Ooo. Packed to the seams with concept art and storyboards, this lavishly illustrated tome offers an all-access pass into the Emmy Award–winning show team’s creative process. The Art of Ooo traces series creator Pendleton Ward's early influences and work, then reveals how the writers, storyboarders, animators, and voice actors work in tandem to bring this wildly inventive series to life.
Fans will pore over early character sketches, as well as background paintings and rare glimpses into the series' show bible. This visual treasure chest is gilded throughout with commentary from all the show's key creative talent. The Art of Ooo is the perfect companion to and celebration of this groundbreaking, award-winning series.
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The Art of Rise of the Guardians
Ramin Zahed
4.0
In Rise of the Guardians, North, Bunny, Tooth, and Sandman recruit the mysterious Jack Frost to help them stop Pitch from putting an end to childhood belief and sending the world into eternal darkness. Based on the children's book series by William Joyce, Rise of the Guardians is both an exciting adventure and a poignant exploration of the hopes and dreams of youth.
Rise of the Guardians is one of DreamWorks Animation’s most ambitious films to date. Its mythic premise allowed the artists at the studio to let their imaginations loose, producing a truly unique take on the imaginary figures of childhood, the worlds they inhabit, and the innocence and joy they represent.
With more than 400 pieces of meticulously reproduced art, including storyboards, character designs, visual development art, and effects concepts, The Art of Rise of the Guardians is an insider's tour of DreamWorks Animation's dynamic development process. Included is exclusive commentary from the director, producers, production designer, and crew that paints a fascinating picture of the way these filmmakers collaborated to create a stunning CG movie.
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67
A Disney Sketchbook: Introduction by Charles Solomon
Ken Shue
4.0
Imagine if one sketchbook had been passed down through the decades from one Disney animator to the next, with each one making a contribution before leaving it in the talented hands of another artist. That idea was the inspiration for A Disney Sketchbook. The drawings contained within it represent the entire range of animation development, from the origins of ideas to fully conceived characters. Pencil studies of a much-younger Wendy and a serpentlike sea witch reveal the many imaginative iterations that animators create before they ultimately perfect every hero and villain. And comprehensive studies of Mickey and Baloo showcase the dedication that goes into defining the facial expressions and body language of each beloved character. Films and shorts from throughout the history of the company are featured-beginning with Steamboat Willie and ending with Tangled-demonstrating the ingenuity and skill that have remained a constant at Walt Disney Animation Studios since 1928.
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That's all folks!: The art of Warner Bros. animation
Steve Schneider
4.0
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Walt Disney Animation Studios The Archive Series Walt Disney's Nine Old Men: The Flipbooks
Pete Docter, Walt Disney Animation Research Library
4.0
This box set of nine flip books pays tribute to Walt Disney's original animators--the Nine Old Men: Les Clark, Eric Larson, Frank Thomas, John Lounsbery, Ward Kimball, Ollie Johnston, Mark Davis, Wolfgang Reitherman, and Milt Kahl. Each flip book features an iconic scene from an animated Disney feature in its original line-drawn form, having been selected from among a wide range of films for great movement and classic characters. The films include Alice In Wonderland, Dumbo, Fantasia, Peter Pan, Bambi, Lady and the Tramp, 101 Dalmatians, and Pinocchio. Such iconic clips from the reel of Disney animation history include: Lady and the Tramp's moonlit spaghetti dinner; Sorcerer Mickey's ordeal with a horde of mops; and Thumper's announcement that a prince has been born! In addition to the flip books, the box will contain a booklet providing additional information about the artists.
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70
The Master Guide to Drawing Anime: Tips Tricks: Over 100 Essential Techniques to Sharpen Your Skills
Christopher Hart
4.0
The third title in Christopher Hart’s bestselling Master Guide to Drawing Anime series is essential for all anime artists who want to fine-tune their skills.
This is the guide that all anime and manga artists—of any level—need! Chris Hart delves deep into the specifics of drawing anime characters and scenes and explores every aspect of anime forms. He reveals his secrets for composing a complete picture, and discusses rarely covered topics. Entirely new tutorials include instruction on drawing hands and feet in different gestures or positions, arranging characters within the action, and creating nuanced expressions. Fans of The Master Guide books will find this title to be invaluable in strengthening their drawing skills, while newcomers will see this as a perfect introduction to the series.
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71
Warner Bros. Animation Art: The Characters the Creators
Warner Brothers, Will Friedwald, Jerry Beck
4.0
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72
The Art of Anastasia
Harvey Deneroff, Don Bluth, Gary Goldman
4.0
A tribute to Fox Animation Studio's feature-length animated debut, The Art of Anastasia provides an inside look at the spectacular artwork of Anastasia.
From the phone call that started it all to the mastery of the latest computer-animation and 3D technology to the use of CinemaScope in an animated feature, The Art of Anastasia illuminates the creative process behind one of the most anticipated motion picture in years.
The Art of Anastasia takes a peek behind the scenes at the history and artistry of the film. Interviews with the producers, directors, key members of the development team, the composer, lyricist, artists, and animators are augmented with the history and the myth surrounding the real Romanoc family as well as the history of the film's artistic influences, story development, and technology. In addition, with insight into how Fox Animation Studios began and evolved into an international crew of professional artists representing fourteen different countries, The Art of Anastasia recounts the parallel journey of a young animation studio creating its first feature film.
Showcasing stunning conceptual artwork, original character designs, animation art, story sketches, layout design, colored background, special effects, and state-of-the-art computer-generated imagery, The Art of Anastasia revels in the beauty and power of images.
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73
The Art of Big Hero 6
Jessica Julius, John Lasseter, Don Hall, Chris Williams
4.0
Walt Disney Animation Studios' Big Hero 6 is the story of Hiro Hamada, a brilliant robotics prodigy who must foil a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. This new title in our popular The Art of series, published to coincide with the movie's U.S. release, features concept art from the film's creation—including sketches, storyboards, maquette sculpts, colorscripts, and much more—illuminated by quotes and interviews with the film's creators. Fans will love the behind-the-scenes insights into Disney's newest action comedy adventure.
Disney villains have had a special place in the hearts of moviegoers for generations, and here at last is a book that does them justice. Two of the original Disney animators reveal stories behind such characters as Cruella De Vil and the Queen of Hearts. Original jacket hologram. Gatefold. Full color.
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75
The Art of Finding Dory
John Lasseter, Steve Pilcher, Andrew Stanton
4.0
What can Dory remember? Who are her parents? In Finding Dory, Pixar Animation Studios sets out to answer these questions, to the delight of Finding Nemo fans. The Art of Finding Dory offers a look at the creative process behind the making of this much-anticipated sequel, shining a light on the many inspiring and beautiful layers of creation the artists at the studio explored during years of development.
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76
Animation from Pencils to Pixels: Classical Techniques for the Digital Animator
Tony White
4.0
Just add talent!Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.White leaves nothing out. What contemporary digital animators most need to know can be found between this book's covers - from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you're new to animation or a very experienced digital animator, here you'll find fundamentals, key classical techniques, and professional advice that will strengthen your work and well-roundedness as an animator.Speaking from experience, White presents time-honored secrets of professional animaton with a warm, masterly, and knowledgeable approach that has evolved from over 30 years as an award-winning animator/director.The book's enclosed CD-Rom presents classic moments from animation's history through White's personal homage to traditional drawn animation, "Endangered Species." Using movie clips and still images from the film, White shares the 'making of' journal of the film, detailing each step, with scene-by-scene descriptions, technique by technique. Look for the repetitive stress disorder guide on the CD-Rom, called, "Mega-hurts." Watch the many movie clips for insights into the versatility that a traditional, pencil-drawn approach to animaton can offer.
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77
Steven Universe: Art & Origins
Chris McDonnell
4.0
The Art of Steven Universe is the first book to take fans behind the scenes of the groundbreaking and boundlessly creative Cartoon Network animated series Steven Universe. The eponymous Steven is a boy who—alongside his mentors, the Crystal Gems (Garnet, Amethyst, and Pearl)—must learn to use his inherited powers to protect his home, Beach City, from the forces of evil. Bursting with concept art, production samples, early sketches, storyboards, and exclusive commentary, this lavishly illustrated companion book offers a meticulous written and visual history of the show, as well as an all-access tour of the creative team’s process. The Art of Steven Universe reveals how creator Rebecca Sugar, the writers, the animators, and the voice actors work in tandem to bring this adventure-packed television series to life.
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78
Walt Disney Imagineering: A Behind the Dreams Look At Making the Magic Real
Disney Book Group
4.0
Making dreams come true is what Disney does best -- and the Imagineers unite art and science to create a world in which reality surpasses imagination. The Imagineers are like Santa's elves: they are the nuts-and-bolts workers who allow Disney's magic to take flight. Walt Disney Imagineering explains in colorful detail the making of the magic of Walt Disney World, Disneyland, Disneyland Paris, and Tokyo Disneyland -- the world's most popular vacation "kingdoms" -- from the inside out. From Mickey's Toontown to Blizzard Beach, the wizardry of the Imagineers is brought to life in this book through drawings, models, artwork, and anecdotes; also featured are the now legendary conceptual sketches from Walt Disney's very own pencil. Walt Disney Imagineering is sure to inform and fascinate history buffs, art collectors, graphic designers, architects, engineers, and Disney fans alike.
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79
Cartoon Modern: Style and Design in Fifties Animation
Amid Amidi
4.0
Between the classic films of Walt Disney in the 1940s and the televised cartoon revolution of the 1960s was a critical period in the history of animation. Amid Amidi, of the influential Animation Blast magazine and CartoonBrew blog, charts the evolution of the modern style in animation, which largely discarded the "lifelike" aesthetic for a more graphic and often abstract approach. Abundantly found in commercials, industrial and educational films, fair and expo infotainment, and more, this quickly popular cartoon modernism shared much with the painting and graphic design movements of the era. Showcasing hundreds of rare and forgotten sketches, model boards, cels, and film stills, Cartoon Modern is a thoroughly researched, eye-popping, and delightful account of a vital decade of animation design.
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80
Stop Motion: Craft Skills for Model Animation (Focal Press Visual Effects and Animation)
Susannah Shaw
4.0
To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run', is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio.
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81
The Noble Approach: Maurice Noble and the Zen of Animation Design
Tod Polson, Chuck Jones, Maurice Noble
4.0
This extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.
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82
Tim Burton's Nightmare Before Christmas: The Film, the Art, the Vision
Frank Thompson
4.0
On-screen, Jack Skellington leaps with joy, singing with wonder at his discovery of Christmas Town. He seems so real, so alive, that we believe both he and his fantastical worl must somehow exist.
But in reality it is not Jack who is the star of the show; it is the over 140 artists and technicians who spent more than two years bringing Jack and all his cohorts to life on the sceen. Every gesture Jack makes was created by a human hand, by an animator who moved the puppet in tiny increments from fram to frame. Every character, every set, every prop - even the candy dances - had to be designed and then actually fabricated by someone. This book tells the true story of the film, highlighting the art and the vision that make the movie so memorable.
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83
Fantastic Mr. Fox: The Making of the Motion Picture
Wes Anderson
4.0
Originally published in 1970, Roald Dahl’s Fantastic Mr. Fox tells the story of the Fox Family. After twelve years, the Fox Family’s quiet home life proves too much for Mr. Fox’s natural animal instincts. When his young nephew arrives, Mr. Fox slips back into his old ways as a smart bird thief and, in doing so, endangers not only his beloved family, but the whole animal community as well.
In Fall 2009, audiences will cheer as award-winning director Wes Anderson (Rushmore, The Royal Tenenbaums, The Darjeeling Limited) brings us his take on the tale: a blockbuster stop-motion animation film shot entirely in high definition. Starring the voice talents of George Clooney (Michael Clayton), Meryl Streep (Doubt), Bill Murray (Lost in Translation), and Jason Schwartzman (Marie Antoinette), the movie is sure to please fans of the original story as well as enchant new generations.
Fantastic Mr. Fox: The Making of the Motion Picture is a family-friendly behind-the-scenes look at the creation of the film. Filled with photos, script pages, storyboards, and interviews with cast and crew, this book is a delightful and intriguing peek at the magic that happens as the filmmakers bring to life one of children’s literature’s most beloved characters: the outrageous, audacious, Fantastic Mr. Fox.
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84
The Art of Ponyo
Hayao Miyazaki
4.0
Relive the story of Ponyo and Sosuke in this full-color movie art book!
From the animators of Howl's Moving Castle,Princess Mononoke and Academy Award winner Spirited Away, comes the new Studio Ghibli film Ponyo on the Cliff by the Sea.
Ponyo on the Cliff by the Sea, loosely based on Hans Christian Andersen's The Little Mermaid, is a hand-drawn feature-length film. The art of the film involves not only cel, but also striking watercolor and pastel concept sketches and layout pages. Interviews with productiin principals about their daring choice to hand draw a film in the age of CGI and the screenplay complete the package.
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85
The Human Figure in Motion
Eadweard Muybridge
4.0
This is the largest selection ever made from the famous Muybridge sequence high-speed photographs of human motion. Containing 4,789 photographs, it illustrates some 163 different types of action: elderly man lifting log, woman sweeping, woman climbing ladder, men boxing and wrestling, child crawling, man lifting weight, man jumping, and 155 other types of action, some of which are illustrated by as many as 62 different photographs. Taken at speeds ranging up to 1/6000th of a second, these photographs show bone and muscle positions against ruled backgrounds. Almost all subjects are undraped, and all actions are shown from three angles: front, rear, and three-quarter view. These historic photographs, one of the great monuments of nineteenth-century photography, are reproduced original size, with all the clarity and detail of the originals. As a complete thesaurus of human action, it has never been superseded. Muybridge was a genius of photography, who had unlimited financial, technical, and scientific backing at the University of Pennsylvania. This volume presents the final selection from more than 100,000 negatives made at an expenditure of more than $50,000. It has never been superseded as a sourcebook for artists, students, animators, and art directors. "An unparalleled dictionary of action for all artists, photographers." — American Artist. "Impressive and valuable collection." — Scientific American.
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86
The Lego Animation Book: Make Your Own Lego Movies!
David Pagano and David Pickett
4.0
Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation--no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production.
Along the way, you'll learn how to:
Create special effects like explosions and flying minifigures Convey action and emotion with your minifigure actors Design sets for animation--make three buildings look like an entire city! Light, frame, and capture consistent photos Add detail and scope to your films by building in different scales Build camera dollies and rigs out of LEGO bricks Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play!For ages 10+
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87
To Infinity and Beyond!: The Story of Pixar Animation Studios
Karen Paik, Ed Catmull, Steve Jobs, John Lasseter, Leslie Iwerks
4.0
In 1986, gifted animator John Lasseter, technology guru Ed Catmull, and visionary Steve Jobs founded Pixar Animation Studios. Their goal: create a computer animated feature, despite predictions that it could never be done. An unprecedented catalog of blockbuster films later, the studio is honoring its history in this deluxe volume. From its fledgling days under George Lucas to ten demanding years creating Toy Story to the merger with Disney, each milestone is vibrantly detailed. Interviews with Pixar directors, producers, animators, voice talent, and industry insiders, as well as concept art, storyboards, and snapshots illuminate a history that is both definitive and enthralling.
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88
Elemental Magic, Volume I: The Art of Special Effects Animation: The Classical Art of Special Effects Animation
Joseph Gilland
4.0
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89
Animation: From Script to Screen
Shamus Culhane
4.0
Shamus Culhane, the animator who made the dwarfs in Snow White, achieves something few are able to: He makes it possible to learn a concrete skill from a book. Covering every aspect of film animation, from basic mechanics to giving creativity full play,and including writing, recording, acting, dialogue-even how to mange an animation studio of one's own, Culhane fulfills the promise of his title-"from script to screen."
Animation contains more than 130 illustrations, from the work of leading animators worldwide (including the author himself) to sketches that teach and graphic exercises for hands-on experience for the novice.
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90
Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Nancy Beiman
4.0
Packed with illustrations that illuminate and a text that entertains and informs, this book explains the methods and techniques of animation preproduction with a focus on story development and character design.Story is the most important part of an animated film-and this book delivers clear direction on how animators can create characters and stories that have originality and appeal. Learn how the animation storyboard differs from live action boards and how characters must be developed simultaneously with the story. Positive and negative examples of storyboard and character design are presented and analyzed to demonstrate successful problem-solving techniques. Artwork from an international array of students and professionals supplement the author's own illustrations. Three never-before-published interviews with well known development artists and a comprehensive glossary are also included.
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91
Paper Dreams: The Art & Artists of Disney Storyboards
John Canemaker
4.0
It's a technique that first helped bring Mickey Mouse to life -- and today's greatest movie makers, from Martin Scorcese to Tim Burton, couldn't make a film without it. The storyboard started as a series of sketches, fastened to a cork board with pushpins, that helped a director conceptualize a film's narrative and visual flow. Today, storyboarding is a multi-tiered process, involving numerous steps that take months, and sometimes even years, to complete.
A renowned expert in the field of animation, John Canemaker narrates the creative search for, and development of, memorable stories, situations, and personalities for Disney's finest animated films, from Snow White to The Hunchback of Notre Dame. Profusely illustrated with rare examples of original sequential story sketches from the Disney archives, Paper Dreams explores the art and craft of storyboarding as it was -- and still is -- performed by master artists. Offering an exciting, behind-the-scenes glimpse of a crucial and intricate part of the animation process, here is an essential volume for animation fans, Disney collectors, and pop culture enthusiasts alike.
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92
They Drew as They Pleased: The Hidden Art of Disney's Golden Age (The 1930s)
Didier Ghez, Pete Docter
4.0
As the Walt Disney Studio entered its first decade and embarked on some of the most ambitious animated films of the time, Disney hired a group of "concept artists" whose sole mission was to explore ideas and inspire their fellow animators. They Drew as They Pleased showcases four of these early pioneers and features artwork developed by them for the Disney shorts from the 1930s, including many unproduced projects, as well as for Snow White and the Seven Dwarfs, Pinocchio, and some early work for later features such as Alice in Wonderland and Peter Pan. Introducing new biographical material about the artists and including largely unpublished artwork from the depths of the Walt Disney Archives and the Disney Animation Research Library, this volume offers a window into the most inspiring work created by the best Disney artists during the studio's early golden age.
They Drew as They Pleased is the first in what promises to be a revealing and fascinating series of books about Disney's largely unexamined concept artists, with six volumes spanning the decades between the 1930s and 1990s.
Enthusiastic, big and a little clumsy, Po is the biggest fan of Kung Fu. Unexpectedly chosen to fulfill an ancient prophecy, Po's dreams become reality when he joins the world of Kung Fu and studies alongside his idols-the legendary fighters Tigress, Crane, Mantis, Viper and Monkey-under the leadership of their guru, Master Shifu. But before they know it, the vengeful and treacherous snow leopard Tai Lung is headed their way, and it's up to Po to defend everyone from the oncoming threat.
Every page of The Art of Kung Fu Panda brings you behind-the-scenes and into the studios of DreamWorks Animation, where artistry and storytelling reign. Featuring more than 300 pieces of visual development artwork, behind-the-scenes stories and insights from the filmmakers, with special attention on character design and awesome CG effects, The Art of Kung Fu Panda is a timeless book sure to inspire and delight.
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94
Marc Davis: Walt Disney's Renaissance Man
Disney Book Group, Marc Davis
4.0
Walt Disney once said of Marc Davis, "Marc can do story, he can do character, he can animate, he can design shows for me. All I have to do is tell him what I want and it's there! He's my Renaissance man." As such, Davis touched nearly every aspect of The Walt Disney Company during his tenure. He began as an animator, whose supporting work on Snow White and the Seven Dwarfs and Bambi inspired Walt to promote him to full animator.
In the ensuing years, Davis breathed life into a bevy of iconic Disney characters, including Cinderella, Alice (in Wonderland), Tinker Bell, Maleficent, and Cruella De Vil. Then, in 1962, Walt Disney transferred the versatile Davis to the Imagineering department to help plan and design attractions for Disneyland and the 1964 65 New York World's Fair. While at Imagineering, Davis conceived of designs for such classic attractions as Jungle Cruise, Pirates of the Caribbean, and Haunted Mansion.
As Davis had so many talents and hats, it is only fitting that this tribute be composed by a multitude of talented writers. Experts in fine art, animation, Imagineering, and filmmaking have come together to honor Davis's contributions to their realms. Each chapter is accompanied by a wealth of artwork, much of which was offered up by Alice Davis exclusively for this book. This volume is both the biography and the portfolio of a man who was, on any given day, animator, Imagineer, world traveler, philanthropist, husband, and teacher.
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95
Hollywood Cartoons: American Animation in Its Golden Age
Michael Barrier
4.0
In Hollywood Cartoons, Michael Barrier takes us on a glorious guided tour of American animation in the 1930s, '40s, and '50s, to meet the legendary artists and entrepreneurs who created Bugs Bunny, Betty Boop, Mickey Mouse, Wile E. Coyote, Donald Duck, Tom and Jerry, and many other cartoon favorites. Beginning with black-and-white silent cartoons, Barrier offers an insightful account, taking us inside early New York studios and such Hollywood giants as Disney, Warner Bros., and MGM. Barrier excels at illuminating the creative side of animation--revealing how stories are put together, how animators develop a character, how technical innovations enhance the "realism" of cartoons. Here too are colorful portraits of the giants of the field, from Walt and Roy Disney and their animators, to Bill Hanna and Joe Barbera. Based on hundreds of interviews with veteran animators, Hollywood Cartoons gives us the definitive inside look at this colorful era and at the creative process behind these marvelous cartoons.
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96
The Artist's Complete Guide to Facial Expression
Gary Faigin
4.0
This instructional and reference manual is a visual index of facial expressions. It centres on the muscles of expression and their effects as a basis for understanding and analyzing those expressions they see on models and in photographs. Artists will be aided in understanding expression and in creating expression. The book is organized around three parts - part one analyzes the basic structures of the head, the fundamental forms of the skull and recurring proportions, all in preparation for understanding full facial expression in part three. Part two describes the muscles of expression in the three key parts of the face. In part three, the basic facial forms from part two are combined to form the six basic human expressions - joy, sadness, anger, fear, disgust and surprise. Each expression is depicted in steadily increasing intensity. Examples of facial images are drawn from a variety of photographic art and artistic sources.
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97
Lovely: Ladies of Animation: The Art of Lorelay Bove, Brittney Lee, Claire Keane, Lisa Keene, Victoria Ying and Helen Chen
Lorelay Bové, Mingjue Helen Chen, Claire Keane, Lisa Keene, Brittney Lee, Victoria Ying, Glenn Keane, John Lasseter
4.0
The beautiful minds of six extremely successful women artists in the entertainment industry present LOVELY: GIRLS OF ANIMATION. The history of of art in animation has had many female heroes, this elite group is continuing the tradition and building upon it. Featuring the first published personal works by Lorelay Bove, Lisa Keene and Claire Keane, this title is an indespensible addition to the library of those interested in animation. With a variety of styles from graphic works to realistic portraits, these images will inspire and delight the viewer with each turn of the page.
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98
The Art of the Princess Mononoke
Hayao Miyazaki
4.0
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99
Hayao Miyazaki: Master of Japanese Animation
Helen McCarthy
4.0
Artist-writer-director-producer Hayao Miyazaki is often called "the Walt Disney of Japan." His animated theatrical features have been smash hits in Japan, and many, including My Neighbor Totoro and Kiki's Delivery Service, are already familiar to American audiences. Now, with Disney-Miramax's imminent release of Princess Mononoke,, Miyazaki's masterwork and one of the top-grossing film in all Japanese history, this "animation master" is about to take America and the world by storm.
Mixing first-hand interview and personal insights with critical evaluations of art, plot, production qualities, and literary themes, McCarthy provides a film-by-film appraisal that examines technique as well as message. She reveals Miyazaki to be not just a master of the art of animation, but a meticulous craftsman who sees his work as a medium for shaping the humanistic and environmental concerns of our times.
An overview of the artist and his early career is followed by in-depth examinations of seven major Miyazaki films: Nausicaä of the Valley of Wind, Laputa: Castle in the Sky, Castle of Cagliostro, My Neighbor Totoro, Kiki's Delivery Service, Porco Rosso, and Princess Mononoke. Included are design and technical data, story synopses and character sketches, personnel and filmography data, and critical evaluation. Illustrations throughout, in color and black and white, show the detail and vigor of Miyazaki's art.
Written for anime fans as well as students of film, literature, and popular culture, McCarthy's book raises animation criticism to a whole new level and is an essential guide to the work of a world-class filmmaker.
London-based Helen McCarthy is author of Anime! A Beginner's Guide to Japanese Animation, The Anime Movie Guide, and (with Jonathan Clements) The Erotic Anime Movie Guide. She appears frequently on radio and TV and at conferences around the world.
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100
The Art of DreamWorks Animation
Ramin Zahed, DreamWorks, Bill Damaschke, Jeffrey Katzenberg