100 Best Go Books of All Time

We've ranked the best go books using expert recommendations, sales data, and millions of reader ratings. At Shortform, we know books. Our book guides are the best in the world. Learn why.

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books) book cover1

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books)

Toshiro Kageyama

5.0
Many Go books promise to explains the fundamentals; here is one that really keeps its promise. Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers
Good to Great: Why Some Companies Make the Leap... and Others Don't book cover2

Good to Great: Why Some Companies Make the Leap... and Others Don't

Jim Collins

4.8
To find the keys to greatness, Collins's 21-person research team read and coded 6,000 articles, generated more than 2,000 pages of interview transcripts and created 384 megabytes of computer data in a five-year project. The findings will surprise many readers and, quite frankly, upset others.

The Challenge
Built to Last, the defining management study of the nineties, showed how great companies trium
How Not to Die: Discover the Foods Scientifically Proven to Prevent and Reverse Disease book cover3

How Not to Die: Discover the Foods Scientifically Proven to Prevent and Reverse Disease

Michael Greger and Gene Stone

4.7
From the physician behind the wildly popular website NutritionFacts.org, How Not to Die reveals the groundbreaking scientific evidence behind the only diet that can prevent and reverse many of the causes of disease-related death.

The vast majority of premature deaths can be prevented through simple changes in diet and lifestyle. In How Not to Die, Dr. Michael Greger, the internationally-renowned nu
Go for Beginners book cover4

Go for Beginners

Kaoru Iwamoto

4.6
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.

Go is the kind of game that one can learn in a
Tesuji (Elementary Go Series, #3) book cover5

Tesuji (Elementary Go Series, #3)

James Davies

4.6
Tesujis are the tactics of short range combat in the game of go. This volume presents over three hundred examples and problems of them, aimed at training the reader to read and spot the right play in all sorts of tactical situations. It covers a wide range of material while concentrating on fundamentals; its problems manage to be both hard enough to challenge and easy enough to solve, and there ar
In the Beginning (Elementary Go Series, #1) book cover6

In the Beginning (Elementary Go Series, #1)

Ikuro Ishigure

4.6
The opening is theoretically the hardest part of the game of go. To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame tha
The Go Programming Language book cover7

The Go Programming Language

Alan A. A. Donovan

4.6
Go is an open-source programming language that makes it easy to build clean, reliable, and efficient software. It has been winning converts from dynamic language enthusiasts as well as users of traditional compiled languages. The former appreciate the robustness and efficiency that Go's lightweight type system brings to their code; the latter find Go's simplicity and fast tools a refreshing change
Opening Theory Made Easy book cover8

Opening Theory Made Easy

Otake Hideo

4.6
Attack and Defense (Elementary Go Series, #5) book cover9

Attack and Defense (Elementary Go Series, #5)

Ishida Akira, James Davies

4.6
The middle game of go often appears chaotic, but there is order in the chaos, as this book plainly reveals. The result of a joint effort by a tournament-winning Japanese professional player and an experienced American go writer, Attack and Defense lays down a few clear principles, then goes through a wealth of applications: examples, problems, and case studies from professional play. The reader em
Learn to Play Go: A Master's Guide to the Ultimate Game (Learn to Play Go, #1) book cover10

Learn to Play Go: A Master's Guide to the Ultimate Game (Learn to Play Go, #1)

Janice Kim, Jeong Soo-Hyun, a lee

4.5
Go: A Complete Introduction to the Game book cover11

Go: A Complete Introduction to the Game

Chikun Cho

4.5
Played throughout eastern Asia for thousands of years, go has captured the imagination of more game players than any other strategy game. Today, go is becoming increasingly popular in the western world as more and more people discover its beauty, elegance, and strategic depth.

This book is the best and most authorative introduction to this ancient and fascinating game. Written specifically for the
The Way of the Moving Horse (Learn to Play Go, #2) book cover12

The Way of the Moving Horse (Learn to Play Go, #2)

Janice Kim, Soo-hyun Jeong, a lee

4.5
The Way of the Moving Horse is the second volume of the award-winning Learn to Play Go series. Covers fundamentals of good play, including opening theory, enclosures and approaches, bases and extensions, invasion and reduction, attack and defense, capturing races, ko, life and death, contact fighting, and endgame. Shows the Korean school's strength vs. speed model to choose between six basic moves
Invincible, the Game of Shusaku book cover13

Invincible, the Game of Shusaku

Shusaku, John Power

4.5
Think and Grow Rich book cover14

Think and Grow Rich

Napoleon Hill

4.5
One of the most popular personal development and self-improvement books of all time, Think and Grow Rich has sold over 100 million copies worldwide since its first publication during the Great Depression. In this hardcover edition, Napoleon Hill presents a "Philosophy of Achievement" in 13 principles drawn from the success stories of such greats as Andrew Carnegie, Henry Ford, Thomas Edison, and o
Graded Go Problems for Beginners, 30 Kyu to 25 Kyu (Beginner & Elementary Go Bks.) (Beginner & Elementary Go Books) book cover15

Graded Go Problems for Beginners, 30 Kyu to 25 Kyu (Beginner & Elementary Go Bks.) (Beginner & Elementary Go Books)

Yoshinori Kano, Richard Bozulich

4.5
Go! More Than a Game book cover16

Go! More Than a Game

Peter Shotwell

4.5
Invented 2500-4000 years ago, the game of Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players
The Master of Go book cover17

The Master of Go

Yasunari Kawabata, Edward G. Seidensticker

4.5
Go is a game of strategy in which two players attempt to surround each other's black or white stones. Simple in its fundamentals, infinitely complex in its execution, Go is an essential expression of the Japanese spirit. And in his fictional chronicle of a match played between a revered and heretofore invincible Master and a younger and more modern challenger, Yasunari Kawabata captured the moment
The Dragon Style (Learn to Play Go, #3) book cover18

The Dragon Style (Learn to Play Go, #3)

Janice Kim, Jeong Soo-hyun

4.4
The Dragon Style is the third volume in the popular Learn to Play Go series. Topics include seven deadly Go sins and eight secrets of winning play. Real games - even, high, and low handicap - are analyzed in depth. Includes a self-testing section and an extensive glossary of Go terminology.
Five Hundred And One Opening Problems book cover19

Five Hundred And One Opening Problems

Richard Bozulich

4.4
Mastering the basics, volume 1
Hikaru no Go, Vol. 1: Descent of the Go Master (Hikaru no Go, #1) book cover20

Hikaru no Go, Vol. 1: Descent of the Go Master (Hikaru no Go, #1)

Yumi Hotta, Takeshi Obata

4.4
DESCENT OF THE GO MASTER

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when thing get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex bpa
Graded Go Problems For Beginners: Volume Two: Elementary Problems book cover21

Graded Go Problems For Beginners: Volume Two: Elementary Problems

Kano Yoshinori

4.4
Graded Go Problems for Beginners are ideal books for players who have just learned the rules of go, bridging the gap between a beginner's book and some of the more 'advanced' elementary book. The almost 1500 problems these four volumes contain thoroughly drill the reader in the fundamentals of the game. After finishing the study of these four books, The novice go player will have mastered the basi
The Palace of Memory (Learn to Play Go, #5) book cover22

The Palace of Memory (Learn to Play Go, #5)

Janice Kim, Jeong Soo-Hyun

4.4
The Direction of Play book cover23

The Direction of Play

Takeo Kajiwara

4.4
This book is a lucid exposition of the basic principles of Kajiwara's go theory and a guide to applying these principles in your own game. Above all else, Kajiwara emphasizes the importance of careful analysis in order to determine the correct direction of play, that is, the direction in which a stone or a group of stones exerts its main influence. He demonstrates that each stone has a life of its
Graded Go Problems For Beginners Vol. 3: Intermediate Problems (20 - 15 kyu) book cover24

Graded Go Problems For Beginners Vol. 3: Intermediate Problems (20 - 15 kyu)

Yoshinori Kano, Richard Bozulich

4.4
Graded Go Problems for Beginners are the ideal book for players who have just learned the rules of Go, bridging the gap between a beginner's book and some of the more 'advanced' elementary books.
The almost 1,500 problems these four volumes contain thoroughly drill the reader in the fundamentals of the game. Once he has finished studying these four books he will have mastered the elements of captur
Get Strong at Tesuji (Get Strong at Go Series) (Beginner and Elementary Go Books): 6 book cover25

Get Strong at Tesuji (Get Strong at Go Series) (Beginner and Elementary Go Books): 6

Richard Bozulich

4.3
The Endgame (Elementary Go Series, #6) book cover26

The Endgame (Elementary Go Series, #6)

Tomoko Ogawa

4.3
38 Basic Joseki (Elementary Go Series, #2) book cover27

38 Basic Joseki (Elementary Go Series, #2)

Kosugi Kiyoshi, James Davies

4.3
Graded Go Problems for Beginners Volume Four: Advanced Problems book cover28

Graded Go Problems for Beginners Volume Four: Advanced Problems

Yoshinori Kano, Richard Bozulich

4.3
Life and Death (Elementary Go Series, #4) book cover29

Life and Death (Elementary Go Series, #4)

James Davies

4.3
The Second Book of Go: What You Need to Know After You've Learned the Rules book cover30

The Second Book of Go: What You Need to Know After You've Learned the Rules

Richard Bozulich

4.3
This book is written for players who have acquired an understanding of the
rules of go and some of its most elementary tactics and strategies by having read
an introductory book and having played a few games. We have assumed that the
reader understands the terms 'sente' and 'gote', that he knows what a ko is, is
able to determine neutral points, and can count the score. Its aim is to give the
novi
Making Good Shape (Mastering The Basics, Vol. 3) book cover31

Making Good Shape (Mastering The Basics, Vol. 3)

Rob van Zeijst, Richard Bozulich

4.3
Hikaru no Go, Vol. 4: Divine Illusions (Hikaru no Go, #4) book cover32

Hikaru no Go, Vol. 4: Divine Illusions (Hikaru no Go, #4)

Yumi Hotta, Takeshi Obata

4.3
DIVINE ILLUSIONS

Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.

After the excitement of the tournament, there's nothing lef
Fundamental Principles Of Go book cover33

Fundamental Principles Of Go

Yilun Yang 7 Dan

4.3
Harry Potter and the Sorcerer's Stone book cover34

Harry Potter and the Sorcerer's Stone

J. K. Rowling

4.3
Harry Potter has never been the star of a Quidditch team, scoring points while riding a broom far above the ground. He knows no spells, has never helped to hatch a dragon, and has never worn a cloak of invisibility.

All he knows is a miserable life with the Dursleys, his horrible aunt and uncle, and their abominable son, Dudley - a great big swollen spoiled bully. Harry’s room is a tiny closet at t
The Secret Garden book cover35

The Secret Garden

Frances Hodgson Burnett

4.3
"One of the most delightful and enduring classics of children's literature, The Secret Garden by Victorian author Frances Hodgson Burnett has remained a firm favorite with children the world over ever since it made its first appearance. Initially published as a serial story in 1910 in The American Magazine, it was brought out in novel form in 1911.

The plot centers round Mary Lennox, a young Engli
Battle Strategies (Learn to Play Go, #4) book cover36

Battle Strategies (Learn to Play Go, #4)

Jeong Soo-Hyun, Janice Kim, Brian D'Amato

4.3
Hikaru no Go, Vol. 3: Preliminary Scrimmage (Hikaru no Go, #3) book cover37

Hikaru no Go, Vol. 3: Preliminary Scrimmage (Hikaru no Go, #3)

Yumi Hotta, Takeshi Obata

4.3
PRELIMINARY SCRIMMAGE

Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upper-classman Yuri Hidaka, Akira finds the confidence to preserve in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find
Hikaru no Go, Vol. 19: One Step Forward! (Hikaru no Go, #19) book cover38

Hikaru no Go, Vol. 19: One Step Forward! (Hikaru no Go, #19)

Yumi Hotta, Takeshi Obata

4.3
An ancient ghost possesses Hikaru and unleashes his hidden genius!

R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius! One Step Forward! Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to p
A Short History of Nearly Everything book cover39

A Short History of Nearly Everything

Bill Bryson

4.3
In Bryson's biggest book, he confronts his greatest challenge: to understand—and, if possible, answer—the oldest, biggest questions we have posed about the universe and ourselves. Taking as territory everything from the Big Bang to the rise of civilization, Bryson seeks to understand how we got from there being nothing at all to there being us. To that end, he has attached himself to a host of the
40

Shibumi

Trevanian

4.3
A westerner raised in Japan, he survived the destruction of Hiroshima to emerge as the world's most artful lover and its most accomplished assassin. His greatest desire is to attain a state of effortless perfection . . . shibumi. But he is about to face his most sinister and corrupt enemy -- a supermonolith of espionage and monopoly bent on destroying
him. . . .


From the Paperback edition.
Hikaru no Go, Vol. 13: First Professional Match (Hikaru no Go, #13) book cover41

Hikaru no Go, Vol. 13: First Professional Match (Hikaru no Go, #13)

Yumi Hotta, Takeshi Obata

4.2
A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older.

Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting

Hikaru no Go, Vol. 5: Start (Hikaru no Go, #5) book cover42

Hikaru no Go, Vol. 5: Start (Hikaru no Go, #5)

Yumi Hotta, Takeshi Obata

4.2
After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move", Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the scoolboy is chasing his own dream - defeating the famed Go prodigy Akira Toya!

START

Sai's games on the Internet have Go pla
Hikaru no Go, Vol. 23: Endgame (Hikaru no Go, #23) book cover43

Hikaru no Go, Vol. 23: Endgame (Hikaru no Go, #23)

Yumi Hotta, Takeshi Obata

4.2
Endgame:
Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go i
Hikaru no Go, Vol. 9: The Pro Test Begins (Hikaru no Go, #9) book cover44

Hikaru no Go, Vol. 9: The Pro Test Begins (Hikaru no Go, #9)

Yumi Hotta, Takeshi Obata

4.2
THE PRO TEST BEGINS

Practicing at Go salons is turning out to be more fun than Hikaru thought. But at one salon, he meets his match in Suyong Hong, a sullen 12-year-old who is studying for the pro test in his native Korea. By mistake, Hikaru insults Suyong, and now the only way they can settle their differences is by playing a grudge match!
Dictionary Of Basic Tesuji: Volume 1: Tesuji For Attacking book cover45

Dictionary Of Basic Tesuji: Volume 1: Tesuji For Attacking

Fujisawa Shuko 9 Dan

4.2
First Kyu: A Novel book cover46

First Kyu: A Novel

Sung-Hwa Hong

4.2
Get Strong at the Opening book cover47

Get Strong at the Opening

Richard Bozulich

4.2
Hikaru no Go, Vol. 7: The Young Lions Tournament (Hikaru no Go, #7) book cover48

Hikaru no Go, Vol. 7: The Young Lions Tournament (Hikaru no Go, #7)

Yumi Hotta, Takeshi Obata

4.2
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained GO board in his grandfather's attic-and that's when things get really interesting. Trapped inside the GO board is Fujiwara-no-Sai, the ghost of an ancient GO master who taught the strategically complex board game to the Emperor of
Hikaru no Go, Vol. 6: The Insei Exam (Hikaru no Go, #6) book cover49

Hikaru no Go, Vol. 6: The Insei Exam (Hikaru no Go, #6)

Yumi Hotta, Takeshi Obata

4.2
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained GO board in his grandfather's attic-and that's when things get really interesting. Trapped inside the GO board is Fujiwara-no-Sai, the ghost of an ancient GO master who taught the strategically complex board game to the Emperor of
Get Strong At Attacking (Get Strong At Go, Volume 10) book cover50

Get Strong At Attacking (Get Strong At Go, Volume 10)

Richard Bozulich

4.2
Get strong at go series, volume 10
Hikaru no Go, Vol. 21: Great Expectations (Hikaru no Go, #21) book cover51

Hikaru no Go, Vol. 21: Great Expectations (Hikaru no Go, #21)

Yumi Hotta, Takeshi Obata

4.2
Great Expectations
The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!
The Girl Who Played Go book cover52

The Girl Who Played Go

Shan Sa

4.2
As the Japanese military invades 1930s Manchuria, a young girl approaches her own sexual coming of age. Drawn into a complex triangle with two boys, she distracts herself from the onslaught of adulthood by playing the game of go with strangers in a public square--and yet the force of desire, like the occupation, proves inevitable. Unbeknownst to the girl who plays go, her most worthy and frequent
Hikaru no Go, Vol. 10: Lifeline (Hikaru no Go, #10) book cover53

Hikaru no Go, Vol. 10: Lifeline (Hikaru no Go, #10)

Yumi Hotta, Takeshi Obata

4.2
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Hikaru no Go, Vol. 2: First Battle (Hikaru no Go, #2) book cover54

Hikaru no Go, Vol. 2: First Battle (Hikaru no Go, #2)

Yumi Hotta, Takeshi Obata

4.2
FIRST BATTLE

With sure ans steady moves, Sai and Hikaru are making a name Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing.
Let My People Go Surfing: The Education of a Reluctant Businessman--Including 10 More Years of Business Unusual book cover55

Let My People Go Surfing: The Education of a Reluctant Businessman--Including 10 More Years of Business Unusual

Yvon Chouinard

4.2
In his long-awaited memoir, Yvon Chouinard-legendary climber, businessman, environmentalist, and founder of Patagonia, Inc.-shares the persistence and courage that have gone into being head of one of the most respected and environmentally responsible companies on earth. From his youth as the son of a French Canadian blacksmith to the thrilling, ambitious climbing expeditions that inspired his inno
Hikaru no Go, Vol. 12: Sai's Day Out (Hikaru no Go, #12) book cover56

Hikaru no Go, Vol. 12: Sai's Day Out (Hikaru no Go, #12)

Yumi Hotta

4.2
Hikaru's career as a professional Go player begins! In his first game he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is personal. Then Sai attempts to teach a cheating Go player a lesson he'll never forget... Will Hikaru's ghostly master do him proud, or make him like an amateur?
Hikaru no Go, Vol. 11: Fierce Battle (Hikaru no Go, #11) book cover57

Hikaru no Go, Vol. 11: Fierce Battle (Hikaru no Go, #11)

Yumi Hotta, Takeshi Obata

4.2
Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?
Letting Go: The Pathway of Surrender book cover58

Letting Go: The Pathway of Surrender

David R. Hawkins

4.2
Letting Go describes a simple and effective means by which to let go of the obstacles to enlightenment and become free of negativity. During the many decades of the author's clinical psychiatric practice, the primary aim was to seek the most effective ways to relieve human suffering in all of its many forms. The inner mechanism of surrender was found to be of great practical benefit and is describ
Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four (Hikaru no Go, #8) book cover59

Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four (Hikaru no Go, #8)

Yumi Hotta, Takeshi Obata

4.2
The Pro Test Preliminaries: Day Four:
Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.
9-Dan Showdown book cover60

9-Dan Showdown

John Fairbairn

4.2
History and analysis of matches between Go Seigen and Fujisawa Kuranosuke.
Tesuji And Anti Suji Of Go (Sakata Series) book cover61

Tesuji And Anti Suji Of Go (Sakata Series)

Robert J. Terry, Sakata Eio

4.2
One Thousand And One Life-And-Death Problems (Mastering the Basics, Vol. 2) book cover62

One Thousand And One Life-And-Death Problems (Mastering the Basics, Vol. 2)

Richard Bozulich

4.1
Be the Go-To: How to Own Your Competitive Market, Charge More, and Have Customers Love You For It book cover63

Be the Go-To: How to Own Your Competitive Market, Charge More, and Have Customers Love You For It

Theresa M. Lina

4.1
Are customers failing to see what sets your brand apart, pushing your prices (and margins) down? Healthy prices and profits are a company's lifeblood, critical for funding current operations and future growth. Yet too many businesses look alike and are then forced to compete on price alone. Instead, they should aim for clear, sustainable differentiation, owning the market as the enduring Go-To bra
Get Strong at Life and Death (Get Strong at Go) (Beginner and Elementary Go Books) book cover64

Get Strong at Life and Death (Get Strong at Go) (Beginner and Elementary Go Books)

Richard Bozulich

4.1
Where Do We Go from Here: Chaos or Community? book cover65

Where Do We Go from Here: Chaos or Community?

Martin Luther King Jr.

4.1
In 1967, Dr. Martin Luther King, Jr., isolated himself from the demands of the civil rights movement, rented a house in Jamaica with no telephone, and labored over his final manuscript. In this prophetic work, which has been unavailable for more than ten years, he lays out his thoughts, plans, and dreams for America's future, including the need for better jobs, higher wages, decent housing, and qu
The Lightning Thief (Percy Jackson and the Olympians, #1) book cover66

The Lightning Thief (Percy Jackson and the Olympians, #1)

Rick Riordan

4.1
Alternate cover for this ISBN can be found here

Percy Jackson is a good kid, but he can't seem to focus on his schoolwork or control his temper. And lately, being away at boarding school is only getting worse - Percy could have sworn his pre-algebra teacher turned into a monster and tried to kill him. When Percy's mom finds out, she knows it's time that he knew the truth about where he came from, a
Get Strong at the Joseki 1 book cover67

Get Strong at the Joseki 1

Richard Bozulich

4.1
All About Thickness: Understanding Moyo and Influence book cover68

All About Thickness: Understanding Moyo and Influence

Yoshio Ishida, Stuart Dowsey

4.1
Writing An Interpreter In Go book cover69

Writing An Interpreter In Go

Thorsten Bal

4.1
In this book we will create a programming language together.

We'll start with 0 lines of code and end up with a fully working interpreter for the Monkey programming language. Monkey has been specifically designed for this book: it's a language that looks a lot like C, has first class functions, closures, strings, hashes and arrays and its only implementation is the one we build in the book.

In contr
Get Strong at the Endgame (Get Strong at Go Series) (Beginner and Elementary Go Books) book cover70

Get Strong at the Endgame (Get Strong at Go Series) (Beginner and Elementary Go Books)

Richard Bozulich

4.1
71

Go Like Hell: Ford, Ferrari, and Their Battle for Speed and Glory at Le Mans

A. J. Baime

4.1
By the early 1960s, the Ford Motor Company, built to bring automobile transportation to the masses, was falling behind. Young Henry Ford II, who had taken the reins of his grandfather’s company with little business experience to speak of, knew he had to do something to shake things up. Baby boomers were taking to the road in droves, looking for speed not safety, style not comfort. Meanwhile, Enzo
Basic Techniques of Go book cover72

Basic Techniques of Go

Haruyama Isamu, Nagahara Yoshiaki, Richard Bozulich

4.1
An Introduction to Programming in Go book cover73

An Introduction to Programming in Go

Caleb Doxsey

4.1
The Language of Letting Go: Daily Meditations on Codependency (Hazelden Meditation Series) book cover74

The Language of Letting Go: Daily Meditations on Codependency (Hazelden Meditation Series)

Melody Beattie

4.1
Written for those of us who struggle with codependency, these daily meditations offer growth and renewal, and remind us that the best thing we can do is take responsibility for our own self-care.

Melody Beattie integrates her own life experiences and fundamental recovery reflections in this unique daily meditation book written especially for those of us who struggle with the issue of codependency.
Get Strong at Invading (Get Strong at Go) book cover75

Get Strong at Invading (Get Strong at Go)

Richard Bozulich

4.1
Proverbs (The Handbook Series) (Nihon Ki-In Handbook) book cover76

Proverbs (The Handbook Series) (Nihon Ki-In Handbook)

Max Golem

4.1
77

Master Play: The Style of Go Seigen

Yuan Zhou

4.1
This second book in Yuan Zhou's series on the playing styles of top pros deals with the famously difficult style of Go Seigen, the greatest player of the 20th century. Most players are completely mystified by Go's play. Zhou makes clear what he is up to. Having a better understanding of a particular style, even a very difficult one, will help you to develop your own.
Go in Practice book cover78

Go in Practice

Matt Butcher

4.1
Go in Practice guides you through dozens of real-world techniques in key areas like package management, microservice communication, and more. Following a cookbook-style Problem/Solution/Discussion format, this practical handbook builds on the foundational concepts of the Go language and introduces specific strategies you can use in your day-to-day applications. You'll learn techniques for building
The Sun and Her Flowers book cover79

The Sun and Her Flowers

Rupi Kaur

4.1
Hand Signed by Rupi Kaur. Exclusive Certificate of Authenticity (COA) is included. First Print - First Edition Hardcover. The Sun and Her Flowers Hardcover (No Signed Copy sticker on cover). A vibrant and transcendent journey about growth and healing. From Rupi Kaur, the #1 New York Times bestselling author of milk and honey, comes her long-awaited second collection of poetry. Ancestry and honorin
Modern Joseki and Fuseki, Vol. 1: Parallel Fuseki book cover80

Modern Joseki and Fuseki, Vol. 1: Parallel Fuseki

Sakata Eio

4.1
Sakata Eio is regarded as one of the strongest go players of the 20th century. Sakata Eio was born February 15, 1920 in Tokyo, Japan. After winning most of the major titles in the 1950s, in 1961 he finally took the Honinbo title from Takagawa Kaku who had held it for a record nine consecutive terms. In 1963, Sakata captured the Meijin title, making him the first player simultaneously to hold the t
Dictionary of Basic Tesuji: Voume IV book cover81

Dictionary of Basic Tesuji: Voume IV

Fujisawa Shuko 9Dan

4.1
4th volume of Shuko's dictionary. This volume covers life and death tesuji and endgame tesuji.
Jump Level Up! 1 book cover82

Jump Level Up! 1

Penguin Young Readers

4.0
Learning Baduk step-by-step
The Watsons Go to Birmingham book cover83

The Watsons Go to Birmingham

Christopher Paul Curtis

4.0
A hilarious, touching, and tragic novel about civil rights and the impact of violence on one African American family. Narrated by Kenny, 9, the story tells about his middle-class black family, the Watsons of Flint, Michigan, and their trip to Birmingham, Alabama, to visit Grandma. They happen to be in Birmingham when Grandma's church is bombed.
Beautiful Disaster (Beautiful, #1) book cover84

Beautiful Disaster (Beautiful, #1)

Jamie McGuire, Emma Galvin, et al

4.0
The new Abby Abernathy is a good girl. She doesn’t drink or swear, and she has the appropriate number of cardigans in her wardrobe. Abby believes she has enough distance from the darkness of her past, but when she arrives at college with her best friend, her path to a new beginning is quickly challenged by Eastern University's Walking One-Night Stand.

Travis Maddox, lean, cut, and covered in tatto
Go, Dog. Go! book cover85

Go, Dog. Go!

P.D. Eastman

4.0
Reading goes to the dogs in this timeless Beginner Book edited by Dr. Seuss. From big dogs and little dogs to red, green, and blue dogs, dogs going up and dogs going fast . . . who knew dogs were so busy? And laughter will ensue at the repeated question “Do you like my hat?” Like P. D. Eastman’s classic Are You My Mother?Go, Dog. Go! has been a go-to favorite for over fifty years, leaving audience
Giving Thanks and Letting Go: Reflections on the Gift of Motherhood book cover86

Giving Thanks and Letting Go: Reflections on the Gift of Motherhood

Danielle Bean

4.0
What happens to a mother’s heart when her children grow up and begin their own lives? How can she absorb the mixed emotions of anxiety and excitement, grief and hope?

In Giving Thanks and Letting Go, bestselling Catholic author Danielle Bean ponders her emptying nest and overflowing heart as she encourages you to join her in leaning on God and discovering the joy and promise of this sacred season o
Wherever You Go, There You Are: Mindfulness Meditation in Everyday Life book cover87

Wherever You Go, There You Are: Mindfulness Meditation in Everyday Life

Jon Kabat-Zinn

4.0
In this book, the author maps out a simple path for cultivating mindfulness in one's own life. It speaks both to those coming to meditation for the first time and to longtime practitioners, anyone who cares deeply about reclaiming the richness of his or her moments.
I'm NOT just a Scribble... book cover88

I'm NOT just a Scribble...

Diane Alber

4.0
NOTE: CATS (not the musical), the short story which was a Finalist in the Writer's Digest 79th Annual Writing Competition, has since been expanded to a short novel entitled CATS: the number of the beast, which is also included in its entirety in the collection Rolling The Bones: 12 Tales of Life, Death, Loss, & Redemption. The original CATS (not the musical) is no longer available for purchase.

S
89

Should I Stay or Should I Go?: Surviving a Relationship with a Narcissist

Ramani Durvasula PhD

4.0
Master Play the Territorial Styles of Kitani Minoru and Cho Chikun book cover90

Master Play the Territorial Styles of Kitani Minoru and Cho Chikun

Jennifer Laviano and Julie Swanson

4.0
Analysis of two games of Kitani Minoru and two games of Cho Chikun in terms of their territorial style of play.
Notebook Doodles Go Girl!: Coloring & Activity Book book cover91

Notebook Doodles Go Girl!: Coloring & Activity Book

Jess Volinski

4.0
Notebook Doodles Go Girl! isn't "just another" kid coloring book--it's designed specifically for the design-savvy TWEEN who thinks kids books are too juvenile and mom's adult coloring books are too, well...adult! Inside this book, youthful readers will discover 30 interactive art activities that are just waiting to be filled with color. They will also find a coloring art lesson, 20 inspiring color
Before I Go to Sleep book cover92

Before I Go to Sleep

S. J. Watson

4.0
Christine wakes up every morning in an unfamiliar bed with an unfamiliar man. She looks in the mirror and sees an unfamiliar, middle-aged face. And every morning, the man she has woken up with must explain that he is Ben, he is her husband, she is forty-seven years old, and a terrible accident two decades earlier decimated her ability to form new memories.

Every day, Christine must begin again the
Kamakura book cover93

Kamakura

John Fairbairn

4.0
The famous ten game match between Go Seigen and Kitani Minoru in Kamakura, as a result of which Go Seigen was clearly established as number one in the world, is thoroughly analyzed in this massive study by John Fairbairn. Fairbairn draws on a host of sources, most not available in English, to both thoroughly analyze the games and also describe the historical and cultural dimensions of the event. T
The Great Joseki Debates: Choosing Winning Corner Variations book cover94

The Great Joseki Debates: Choosing Winning Corner Variations

Honda Kunihisa, James Davies, David Thayer

4.0
Kato's Attack and Kill book cover95

Kato's Attack and Kill

Masao Kato, John Fairbairn

4.0
Appreciating Famous Games book cover96

Appreciating Famous Games

Shūzō Ōhira

4.0
Go (Teach Yourself) book cover97

Go (Teach Yourself)

Charles Matthews

4.0
Consisting of black and white pebbles and a grid-work playing board, the ancient Asian game of go appears much simpler than chess, but it continues to stump the most sophisticated supercomputers. "Teach Yourself Go " explains the rules of the game and, using step-by-step illustrations, helps you acquire a solid understanding of how go is played. You also learn about the origins of the game, its lo
Don't Keep Silent (Uncommon Justice, #3) book cover98

Don't Keep Silent (Uncommon Justice, #3)

Elizabeth Goddard

4.0
Justice comes easy for these two. But forgiveness? That's another matter altogether.

Investigative reporter Rae Burke will do anything to find her missing sister-in-law, even if it means facing Liam McKade, a man who almost lost his life saving hers. A former DEA agent, Liam thought he could find peace at his Wyoming ranch, but he doesn't feel at home anywhere anymore. When the reporter who blew hi
The Go Consultants book cover99

The Go Consultants

Sandra Cole RNC IBCL

4.0
Behind the scenes reporting of the 1935 Hochi Shinbun-sponsored match between the teams of Suzuki Tamejiro & Segoe Kensaku (the oldsters) and Kitani Minoru & Go Seigen (the youngsters).
Go for No! Yes is the Destination, No is How You Get There book cover100

Go for No! Yes is the Destination, No is How You Get There

Richard Fenton

4.0
In a world inundated with sales books on getting to yes, this book recommends just the opposite, focusing on how increasing your failure rate can greatly accelerate your movement toward ultimate success. Go for No! chronicles four days in the life of fictional character Eric Bratton, a call reluctant copier salesman who wakes up one morning to find himself in a strange house with no idea of how he