1100 Best Go Books of All Time
We've ranked the best go books using expert recommendations, sales data, and millions of reader ratings. At Shortform, we know books. Our book guides are the best in the world. Learn why.
1
2Good to Great: Why Some Companies Make the Leap... and Others Don't
The Challenge
Built to Last, the defining management study of the nineties, showed how great companies triumph over time and how long-term sustained performance can be engineered into the DNA of an enterprise from the very beginning.
But what about the company that is not born with great DNA? How can good companies, mediocre companies, even bad companies achieve enduring greatness?
The Study
For years, this question preyed on the mind of Jim Collins. Are there companies that defy gravity and convert long-term mediocrity or worse into long-term superiority? And if so, what are the universal distinguishing characteristics that cause a company to go from good to great?
The Standards
Using tough benchmarks, Collins and his research team identified a set of elite companies that made the leap to great results and sustained those results for at least fifteen years. How great? After the leap, the good-to-great companies generated cumulative stock returns that beat the general stock market by an average of seven times in fifteen years, better than twice the results delivered by a composite index of the world's greatest companies, including Coca-Cola, Intel, General Electric, and Merck.
The Comparisons
The research team contrasted the good-to-great companies with a carefully selected set of comparison companies that failed to make the leap from good to great. What was different? Why did one set of companies become truly great performers while the other set remained only good?
The Findings
The findings of the Good to Great study will surprise many readers and shed light on virtually every area of management strategy and practice. The findings include:
Level 5 Leaders: The research team was shocked to discover the type of leadership required to achieve greatness.
The Hedgehog Concept (Simplicity within the Three Circles): To go from good to great requires transcending the curse of competence.
A Culture of Discipline: When you combine a culture of discipline with an ethic of entrepreneurship, you get the magical alchemy of great results. Technology Accelerators: Good-to-great companies think differently about the role of technology.
The Flywheel and the Doom Loop: Those who launch radical change programs and wrenching restructurings will almost certainly fail to make the leap.
Founder/Amazon
"Collins briefed Amazon executives on his seminal management book before its publication. Companies must confront the brutal facts of their business, find out what they are uniquely good at, and master their fly wheel, in which each part of the business reinforces and accelerates the other parts," Stone writes. [source]
Author
Dave Ramsey recommended this book on his website. [source]
Co-founder/PayPal, CEO/Affirm, Investor
Max Levchin recommended this book as an answer to "What business books would you advise young entrepreneurs read?" [source]
3How Not to Die: Discover the Foods Scientifically Proven to Prevent and Reverse Disease
The vast majority of premature deaths can be prevented through simple changes in diet and lifestyle. In How Not to Die, Dr. Michael Greger, the internationally-renowned nutrition expert, physician, and founder of NutritionFacts.org, examines the fifteen top causes of premature death in America -- heart disease, various cancers, diabetes, Parkinson's, high blood pressure, and more -- and explains how nutritional and lifestyle interventions can sometimes trump prescription pills and other pharmaceutical and surgical approaches, freeing us to live healthier lives.
The simple truth is that most doctors are good at treating acute illnesses but bad at preventing chronic disease. The fifteen leading causes of death claim the lives of 1.6 million Americans annually. This doesn't have to be the case. By following Dr. Greger's advice, all of it backed up by strong scientific evidence, you will learn which foods to eat and which lifestyle changes to make to live longer.
History of prostate cancer in your family? Put down that glass of milk and add flaxseed to your diet whenever you can. Have high blood pressure? Hibiscus tea can work better than a leading hypertensive drug-and without the side effects. Fighting off liver disease? Drinking coffee can reduce liver inflammation. Battling breast cancer? Consuming soy is associated with prolonged survival. Worried about heart disease (the number 1 killer in the United States)? Switch to a whole-food, plant-based diet, which has been repeatedly shown not just to prevent the disease but often stop it in its tracks.
In addition to showing what to eat to help treat the top fifteen causes of death, How Not to Die includes Dr. Greger's Daily Dozen -- a checklist of the twelve foods we should consume every day. Full of practical, actionable advice and surprising, cutting edge nutritional science, these doctor's orders are just what we need to live longer, healthier lives.
This is the way I start my 2020, excited, motivated and thankful with Dr. Michael Greger for this book, a must for all my collegues around the world. Follow now 👉 @nutrition_facts 🙌 #NutricionActiva https://t.co/btEa9t0lWX [source]
Sneak preview of some of the tips in my upcoming new book How Not to Diet: https://t.co/SRqYv20tqR [source]
@MiggyMoglet I've just finished reading Dr Gregers book 'How Not To Die' @nutrition_facts ..what an fantastic read about #vegan nutrition [source]
4Go for Beginners
Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.
This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
5Tesuji (Elementary Go Series, #3)
6In the Beginning (Elementary Go Series, #1)
The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension.
No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game.
7The Go Programming Language
The Go Programming Language is the definitive book on Go for the working programmer. It assumes no prior knowledge of Go, nor any other specific programming language, so you'll find it an accessible guide whether you come from JavaScript, Ruby, Python, Java, or C++.
The book will quickly get you started using Go effectively from the beginning, and by the end, you will know how to use it well to write clear, idiomatic and efficient programs to solve real-world problems. You'll understand not just how to use its standard libraries, but how they work, and how to apply the same design techniques to your own projects.
The earlier chapters will introduce you to the basic concepts of Go programming---numbers, strings, functions---while at the same time presenting important computer science concepts like recursion, and useful examples of graphics, UTF-8, and error handling. The chapters on methods and interfaces will show you a new way to think about object-oriented programming; the chapter on concurrency explains why concurrency is so important in modern programming, and how Go helps you handle it well. You'll also learn about Go's pragmatic but effective approach to testing; how to build, test, and manage projects using the go tool, and the art of metaprogramming using reflection.
The book contains hundreds of interesting and practical examples that cover the whole language and a wide range of applications. The code samples from the book are available for download from gopl.io.
8Opening Theory Made Easy
9Attack and Defense (Elementary Go Series, #5)
10Learn to Play Go: A Master's Guide to the Ultimate Game (Learn to Play Go, #1)
11Go: A Complete Introduction to the Game
This book is the best and most authorative introduction to this ancient and fascinating game. Written specifically for the western reader by one of the strongest players in the world, it presents the rules, tactics, and strategy of this unique game in a step-by-step, easy to understand way.
Besides showing you how to play, it contains essays about the world of go which will broaden your knowledge and understanding as well as pique your interest. From history to modern tournament play, from traditional playing sets to computer go, you'll find it in these pages.
12The Way of the Moving Horse (Learn to Play Go, #2)
13Invincible, the Game of Shusaku
14Think and Grow Rich
Think and Grow Rich reveals the secrets that can bring you fortune. By suppressing negative thoughts and keeping your focus on the long term, you can find true and lasting success. Napoleon Hill details his philosophy through the following 13 principles:
Desire
Faith
Autosuggestion
Specialized Knowledge
Imagination
Organized Planning
Decision
Persistence
Power of the Master Mind
The Mystery of Sex Transmutation
The Subconscious Mind
The Brain
The Sixth Sense
Follow the steps outlined here, and you may just find the path to your own personal fortune.
Founder/FUBU
The main takeaway from this book was goal-setting. It was the fact that if you don't set a specific goal, then how can you expect to hit it? [source]
For anyone interested in my career path, I’d recommend books in various genres. On a real practical level, I’d certainly recommend reading any and all plant/mushroom/tree/ecology/nature books you can acquire. It’s even more helpful to read the books that pertain specifically to your ecosystem and bioregion. Additionally, I’d also recommend reading a plethora of business and marketing books — both old and new alike. Think And Grow Rich by Napoleon Hill, Crush It! by Gary Vaynerchuk, Influence: The Psychology of Persuasion by Robert Cialdini, and anything by Seth Godin would be my top recommendations. And of course, every book I mentioned in the previous answers are strongly recommended as well. [source]
This book dramatically changed the way I structured my day to day life. Based on over two decades of personal interviews and studies of some of history's’ greatest minds, the author distills the lessons he learned and details how you can train and condition your mind through daily habit to master your actions. The way it promotes a disciplined and holistic approach of continual self-improvement, goal setting and strategic decision making really resonated with me. [source]
15Graded Go Problems for Beginners, 30 Kyu to 25 Kyu (Beginner & Elementary Go Bks.) (Beginner & Elementary Go Books)
16Go! More Than a Game
Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.
Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
17The Master of Go
18The Dragon Style (Learn to Play Go, #3)
19Five Hundred And One Opening Problems
20Hikaru no Go, Vol. 1: Descent of the Go Master (Hikaru no Go, #1)
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when thing get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex bpard game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.
21Graded Go Problems For Beginners: Volume Two: Elementary Problems
22The Palace of Memory (Learn to Play Go, #5)
23The Direction of Play
24Graded Go Problems For Beginners Vol. 3: Intermediate Problems (20 - 15 kyu)
The almost 1,500 problems these four volumes contain thoroughly drill the reader in the fundamentals of the game. Once he has finished studying these four books he will have mastered the elements of capturing and defending stones, life and death of groups, elementary tactics, the opening and the endgame, ths laying a solid foundation for his future progress in the game.
25Get Strong at Tesuji (Get Strong at Go Series) (Beginner and Elementary Go Books): 6
26The Endgame (Elementary Go Series, #6)
2738 Basic Joseki (Elementary Go Series, #2)
28Graded Go Problems for Beginners Volume Four: Advanced Problems
29Life and Death (Elementary Go Series, #4)
30The Second Book of Go: What You Need to Know After You've Learned the Rules
rules of go and some of its most elementary tactics and strategies by having read
an introductory book and having played a few games. We have assumed that the
reader understands the terms 'sente' and 'gote', that he knows what a ko is, is
able to determine neutral points, and can count the score. Its aim is to give the
novice an introduction to each phase of the game and to dispel a number of strategic
and tactical misconceptions that often plague beginners and inhibit their
progress.
Beginners usually overemphasize defense, not realizing that the best way to
defend is to attack. By attacking your opponent's stones, you can often defend
your weak positions in the process. Understanding this concept from the very beginning
of one's go career will clear the way for quick progress up through the
kyu ranks. In this context, Chapters Two and Four are the most important and
should be of value, especially to players who have been struggling for years to
reach expert or dan level.
31Making Good Shape (Mastering The Basics, Vol. 3)
32Hikaru no Go, Vol. 4: Divine Illusions (Hikaru no Go, #4)
Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.
After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except learn how to play more Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go!
33Fundamental Principles Of Go
34Harry Potter and the Sorcerer's Stone
All he knows is a miserable life with the Dursleys, his horrible aunt and uncle, and their abominable son, Dudley - a great big swollen spoiled bully. Harry’s room is a tiny closet at the foot of the stairs, and he hasn’t had a birthday party in eleven years.
But all that is about to change when a mysterious letter arrives by owl messenger: a letter with an invitation to an incredible place that Harry - and anyone who reads about him - will find unforgettable.
For it’s there that he finds not only friends, aerial sports, and magic in everything from classes to meals, but a great destiny that’s been waiting for him…if Harry can survive the encounter.
(front flap)
guys i just read this book called harry potter well worth checking out it’s about a really interesting magic lad [source]
35The Secret Garden
The plot centers round Mary Lennox, a young English girl who returns to England from India, having suffered the immense trauma by losing both her parents in a cholera epidemic. However, her memories of her parents are not pleasant, as they were a selfish, neglectful and pleasure-seeking couple. Mary is given to the care of her uncle Archibald Craven, whom she has never met. She travels to his home, Misselthwaite Manor located in the gloomy Yorkshire, a vast change from the sunny and warm climate she was used to. When she arrives, she is a rude, stubborn and given to stormy temper tantrums. However, her nature undergoes a gradual transformation when she learns of the tragedies that have befallen her strict and disciplinarian uncle whom she earlier feared and despised. Once when he's away from home, Mary discovers a charming walled garden which is always kept locked. The mystery deepens when she hears sounds of sobbing from somewhere within her uncle's vast mansion. The kindly servants ignore her queries or pretend they haven't heard, spiking Mary's curiosity.
The Secret Garden appeals to both young and old alike. It has wonderful elements of mystery, spirituality, charming characters and an authentic rendering of childhood emotions and experiences. Commonsense, truth and kindness, compassion and a belief in the essential goodness of human beings lie at the heart of this unforgettable story. It is the best known of Frances Hodgson Burnett's works, though most of us have definitely heard of, if not read, her other novel Little Lord Fauntleroy.
The book has been adapted extensively on stage, film and television and translated into all the world's major languages. In 1991, a Japanese anime version was launched for television in Japan. It remains a popular and beloved story of a child's journey into maturity, and a must-read for every child, parent, teacher and anyone who would enjoy this fascinating glimpse of childhood. One of the most delightful and enduring classics of children's literature, The Secret Garden by Victorian author Frances Hodgson Burnett has remained a firm favorite with children the world over ever since it made its first appearance. Initially published as a serial story in 1910 in The American Magazine, it was brought out in novel form in 1911."
36Battle Strategies (Learn to Play Go, #4)
37Hikaru no Go, Vol. 3: Preliminary Scrimmage (Hikaru no Go, #3)
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upper-classman Yuri Hidaka, Akira finds the confidence to preserve in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go CLub. A possible teammate arrives in the form of Yuki Mitani - but will he join their club or continue to swindle old timers for their pocket change?
38Hikaru no Go, Vol. 19: One Step Forward! (Hikaru no Go, #19)
R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius! One Step Forward! Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not across a board. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity!
39A Short History of Nearly Everything
Amanda Palmer recommended this book in the book "Tools of Titans". [source]
What I really liked about A Short History of Nearly Everything is that it gives an excellent account of a lot of the personalities and the interconnectedness of important discoveries in cosmology and elsewhere. He does such a great job of bringing together our understanding of cosmology, evolution, paleontology, and geology in a very, very fluid way. [source]
I have lots of books to recommend, but they are not related to my career path. The only one that is remotely related is Peter Thiel’s Zero to One. That said here are books I would recommend. [source]
Shibumi
him. . . .
From the Paperback edition.
41Hikaru no Go, Vol. 13: First Professional Match (Hikaru no Go, #13)
Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable!
After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!
42Hikaru no Go, Vol. 5: Start (Hikaru no Go, #5)
START
Sai's games on the Internet have Go players around the world guessing his true identity. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai". So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew...
43Hikaru no Go, Vol. 23: Endgame (Hikaru no Go, #23)
Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself?
Final Volume!
44Hikaru no Go, Vol. 9: The Pro Test Begins (Hikaru no Go, #9)
Practicing at Go salons is turning out to be more fun than Hikaru thought. But at one salon, he meets his match in Suyong Hong, a sullen 12-year-old who is studying for the pro test in his native Korea. By mistake, Hikaru insults Suyong, and now the only way they can settle their differences is by playing a grudge match!
45Dictionary Of Basic Tesuji: Volume 1: Tesuji For Attacking
46First Kyu: A Novel
47Get Strong at the Opening
48Hikaru no Go, Vol. 7: The Young Lions Tournament (Hikaru no Go, #7)
49Hikaru no Go, Vol. 6: The Insei Exam (Hikaru no Go, #6)
50Get Strong At Attacking (Get Strong At Go, Volume 10)
51Hikaru no Go, Vol. 21: Great Expectations (Hikaru no Go, #21)
The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!
52The Girl Who Played Go
53Hikaru no Go, Vol. 10: Lifeline (Hikaru no Go, #10)
54Hikaru no Go, Vol. 2: First Battle (Hikaru no Go, #2)
With sure ans steady moves, Sai and Hikaru are making a name Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first - then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo!
55Let My People Go Surfing: The Education of a Reluctant Businessman--Including 10 More Years of Business Unusual
@SecondS37175185 A fantastic book. [source]
Question: What five books would you recommend to young people interested in your career path & why? Answer: 7 Habits of Highly Effective People (Getting the right things done) Entreleadership (Great primer on management) Let My People Go Surfing (How to build a business on your terms, that embraces your values) Essentialism (The Importance of focus) Work the System (A primer on building systems in your business) [source]
When it comes to biographies I particularly like Let My People Go Surfing. [source]
56Hikaru no Go, Vol. 12: Sai's Day Out (Hikaru no Go, #12)
57Hikaru no Go, Vol. 11: Fierce Battle (Hikaru no Go, #11)
58Letting Go: The Pathway of Surrender
Dr. Hawkins' previous books focused on advanced states of awareness and enlightenment. Over the years thousands of students had asked for a practical technique by which to remove the inner blocks to happiness, love, joy, success, health, and, ultimately, enlightenment. This audiobook provides a mechanism for letting go of those blocks.
The mechanism of surrender that Dr. Hawkins describes can be done in the midst of everyday life. This audiobook is equally useful for all dimensions of human life: physical health, creativity, financial success, emotional healing, vocational fulfillment, relationships, sexuality, and spiritual growth.
It is an invaluable resource for all professionals who work in the areas of mental health, psychology, medicine, self-help, addiction recovery, and spiritual development.
59Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four (Hikaru no Go, #8)
Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.
609-Dan Showdown
61Tesuji And Anti Suji Of Go (Sakata Series)
62One Thousand And One Life-And-Death Problems (Mastering the Basics, Vol. 2)
63Be the Go-To: How to Own Your Competitive Market, Charge More, and Have Customers Love You For It
Theresa M. Līna will help you escape the commodity trap.
In Be the Go-To, Theresa reveals a groundbreaking, step-by-step approach called the Apollo Method for Market Dominance. It's a detailed, pragmatic recipe for becoming your market's Go-To brand, brought to life through fascinating, behind-the-scenes stories from the Apollo Space Program, Tesla, Disney, Apple, Lego, Salesforce, Amazon, REI, and more.
Use her four pillars of sustainable differentiation to call your own moonshots and dominate markets for highly profitable growth. If you want to drive game-changing solutions into your markets and deliver results that have customers flocking to you, this entertaining and well-researched strategy playbook will help you develop your own plan for becoming the Go-To!
64Get Strong at Life and Death (Get Strong at Go) (Beginner and Elementary Go Books)
65Where Do We Go from Here: Chaos or Community?
66The Lightning Thief (Percy Jackson and the Olympians, #1)
Percy Jackson is a good kid, but he can't seem to focus on his schoolwork or control his temper. And lately, being away at boarding school is only getting worse - Percy could have sworn his pre-algebra teacher turned into a monster and tried to kill him. When Percy's mom finds out, she knows it's time that he knew the truth about where he came from, and that he go to the one place he'll be safe. She sends Percy to Camp Half Blood, a summer camp for demigods (on Long Island), where he learns that the father he never knew is Poseidon, God of the Sea. Soon a mystery unfolds and together with his friends—one a satyr and the other the demigod daughter of Athena - Percy sets out on a quest across the United States to reach the gates of the Underworld (located in a recording studio in Hollywood) and prevent a catastrophic war between the gods.
67Get Strong at the Joseki 1
68All About Thickness: Understanding Moyo and Influence
69Writing An Interpreter In Go
We'll start with 0 lines of code and end up with a fully working interpreter for the Monkey programming language. Monkey has been specifically designed for this book: it's a language that looks a lot like C, has first class functions, closures, strings, hashes and arrays and its only implementation is the one we build in the book.
In contrast to text books on interpreters & compilers, the focus of this book is working code. Code is not just found in the appendix -- no, nearly every page contains a snippet! And not only that, but also tests. The code presented in the book is fully tested and the test suite is included.
For more information, check out: http://interpreterbook.com/
70Get Strong at the Endgame (Get Strong at Go Series) (Beginner and Elementary Go Books)
Go Like Hell: Ford, Ferrari, and Their Battle for Speed and Glory at Le Mans
Go Like Hell tells the remarkable story of how Henry Ford II, with the help of a young visionary named Lee Iacocca and a former racing champion turned engineer, Carroll Shelby, concocted a scheme to reinvent the Ford company. They would enter the high-stakes world of European car racing, where an adventurous few threw safety and sanity to the wind. They would design, build, and race a car that could beat Ferrari at his own game at the most prestigious and brutal race in the world, something no American car had ever done.
Go Like Hell transports readers to a risk-filled, glorious time in this brilliant portrait of a rivalry between two industrialists, the cars they built, and the "pilots" who would drive them to victory, or doom.
This movie looks awesome. Based on the book Go Like Hell, which was very good. H/t @Deeep_Blue https://t.co/1rlw61T5G6 [source]
72Basic Techniques of Go
73An Introduction to Programming in Go
74The Language of Letting Go: Daily Meditations on Codependency (Hazelden Meditation Series)
Melody Beattie integrates her own life experiences and fundamental recovery reflections in this unique daily meditation book written especially for those of us who struggle with the issue of codependency. Problems are made to be solved, Melody reminds us, and the best thing we can do is take responsibility for our own pain and self-care. In this daily inspirational book, Melody provides us with a thought to guide us through the day and she encourages us to remember that each day is an opportunity for growth and renewal.
75Get Strong at Invading (Get Strong at Go)
76Proverbs (The Handbook Series) (Nihon Ki-In Handbook)
Master Play: The Style of Go Seigen
78Go in Practice
79The Sun and Her Flowers
80Modern Joseki and Fuseki, Vol. 1: Parallel Fuseki
81Dictionary of Basic Tesuji: Voume IV
82Jump Level Up! 1
83The Watsons Go to Birmingham
@HeyImjustsayin @SenDougJones I love this book so much. I read it to my youngest child a few years back. It's as meaningful for adults as it is for kids. [source]
84Beautiful Disaster (Beautiful, #1)
Travis Maddox, lean, cut, and covered in tattoos, is exactly what Abby needs—and wants—to avoid. He spends his nights winning money in a floating fight ring, and his days as the ultimate college campus charmer. Intrigued by Abby’s resistance to his appeal, Travis tricks her into his daily life with a simple bet. If he loses, he must remain abstinent for a month. If Abby loses, she must live in Travis’s apartment for the same amount of time. Either way, Travis has no idea that he has met his match.
85Go, Dog. Go!
Originally created by Dr. Seuss, Beginner Books encourage children to read all by themselves, with simple words and illustrations that give clues to their meaning.
"The canine cartoons make an elementary text funny and coherent and still one of the best around."--School Library Journal.
86Giving Thanks and Letting Go: Reflections on the Gift of Motherhood
In Giving Thanks and Letting Go, bestselling Catholic author Danielle Bean ponders her emptying nest and overflowing heart as she encourages you to join her in leaning on God and discovering the joy and promise of this sacred season of parenting.
Comforting, relatable, and practical, Giving Thanks and Letting Go shares Danielle Bean’s personal experience of launching her children into their adult lives. From this crucial moment in her motherhood, she offers sage advice as she reflects on the precious years she spent raising children and learning to trust in God’s providence.
In her most personal book to date, Bean, brand manager at CatholicMom.com, reveals the freedom she discovered as she tossed out old trophies and Nordic Ware; the release she feels when she lets herself sob with abandon; the pleasant satisfaction of extra space in her home and in her marriage; and the happy recognition of God's abiding presence through all the years of family life.
As you accompany Bean on her journey, you will learn to
let yourself grieve;
acknowledge that being a mom has never been easy;
turn to your husband;
give up control;
accept the suffering with grace;
trust in God to have the best plans;
spark joy, give thanks, and move on; and
nourish your soul, body, and mind.
Allow these familiar, comforting, and heart-tugging scenes from Bean's life and the lessons she’s learned be your trusted companion for reflecting on your own parenting journey.
87Wherever You Go, There You Are: Mindfulness Meditation in Everyday Life
It’s a great book if you’ve never meditated, and if you’ve been meditating for 50 years. [source]
I promote range and diversity. Thus, I recommend readers to expose themselves to as many different topics as possible. I usually have 2-4 books I refer back to at any given time. They range in topics from management, art, spirituality and philosophy. Trying to get the engineering thing going but don't much of a mind for science. [source]
88I'm NOT just a Scribble...
—
Sixteen cats this morning.
He counted them; sixteen for sure.
The old man sat on the side of his bed, shaking his head in amazement as the cats lounged all around his bedroom, looking at him. Their tails silently flicked the air, as if orchestrating the morning birdsong that drifted in from the woods outside.
It was early spring, and this week was warmer than usual, so last night he'd slept with the window open. Looking up at it now, he saw the bent, rusty screen was still in place, wedged crooked in the paint-flaked window frame.
He wondered how the hell they kept getting in at night...
—
Thus begins Eastwood's fun and creepy story CATS (not the musical)…love 'em or hate 'em, you'll never look at cats the same way again--especially when they are quietly looking back at you...
Should I Stay or Should I Go?: Surviving a Relationship with a Narcissist
90Master Play the Territorial Styles of Kitani Minoru and Cho Chikun
91Notebook Doodles Go Girl!: Coloring & Activity Book
92Before I Go to Sleep
Every day, Christine must begin again the reconstruction of her past. And the closer she gets to the truth, the more unbelievable it seems.
This is a domestic thriller, by a man writing from a female point of view. I read it when it was still in manuscript form, after an editor asked me if I wanted to do a blurb for it. I get these requests all the time. I thought, Ah, that sounds like just a clever trick. But he had me convinced from the first paragraph. [source]
93Kamakura
94The Great Joseki Debates: Choosing Winning Corner Variations
95Kato's Attack and Kill
96Appreciating Famous Games
97Go (Teach Yourself)
98Don't Keep Silent (Uncommon Justice, #3)
Investigative reporter Rae Burke will do anything to find her missing sister-in-law, even if it means facing Liam McKade, a man who almost lost his life saving hers. A former DEA agent, Liam thought he could find peace at his Wyoming ranch, but he doesn't feel at home anywhere anymore. When the reporter who blew his cover on an important investigation inserts herself back into his life, he's less than thrilled. But Rae's keen investigative skills have led her down the right path--and directly into the dragon's mouth--leaving Liam no choice but to protect her.
As the danger increases, the past they both tried to flee catches up to them, along with the feelings they once had for each other . . .
99The Go Consultants
100Go for No! Yes is the Destination, No is How You Get There
Through the dialogue of the two main characters the authors have fashioned an entertaining story to present the key concepts essential to sales success. Readers learn...
...What it takes to outperform 92% of the world s salespeople
...That failing and failure are two very different things
...Why it s important to celebrate success and failure
...How to get past failures quickly and move on
...That the most empowering word in the world is not yes... it s NO!
Written to be intentionally short and to the point, Go for No! is a quick, fun read with valuable lessons that can change the way you think, sell, and live!