100 Best Dungeons And Dragons Books of All Time

We've researched and ranked the best dungeons and dragons books in the world, based on recommendations from world experts, sales data, and millions of reader ratings. Learn more

Featuring recommendations from Pascal Blanché, Jim Zub, and 2 other experts.
1

Everything a player needs to create heroic characters for the world’s greatest roleplaying game
 
The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
 
Use this book to create exciting characters from among the most iconic D&D® races and classes.
 
Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters...
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2
Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game

The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

- The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide...
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3
Drow ranger Drizzt Do'Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre's standout characters. But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began. less

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4
A menagerie of deadly monsters for the world’s greatest roleplaying game
 
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
 
The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
 
The leader in providing contemporary fantasy entertainment, Dungeons &...
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5
Drizzt Do'Urden has been exiled from his country and forced to wander the tunnel-mazes of the Underdark, which are haunted by the evil dark elves. less

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6
Akar Kessel, weak-willed apprentice mage, starts events that find a magical device, the crystal shard. Dwarf Bruenor rescues barbarian Wulfgar from the ruins of Ten-Towns, for 5 years of service - and friendship. With help from renegade dark elf Drizzt, Wulfgar becomes a warrior with brawn and brains. Can the trio stave off the crystal shard forces? less

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7
Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The drow begins a sojourn through a world entirely unlike his own--even as he evades the dark elves of his past. less

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8

Dragons of Autumn Twilight (Dragonlance

Chronicles, #1)

Life-long friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales with strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chanced encounter with a beautiful, sorrowful woman who bears a magical crystal staff draws the companions deeper into the shadow forever changing their lives and shaping the fate of the world.

No one expected them to be heroes.

Least of all...
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9

Xanathar's Guide to Everything

Explore a plethora of fantastic new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game

The Xanathar...
Waterdeep's most infamous crime lord, and a beholder to boot...
You'd be shocked to discover just how much he knows about you...
Yes, you... adventurers.

Assembled here for the first time is new information on adventurers of every stripe. In addition, you'll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar's personal...
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10
The epic tale of everyone's favorite dark elf, Drizzt Do'Urden, reaches new heights!

Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight - together.

©1989 TSR, Inc., c. 2005 Wizards of the Coast, Inc. (P)2013 Audible, Inc.
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11
Regis has fallen into the hands of the assassin Artmis Entreri, who is taking him to Calimport to deliver him into the clutches of the vile Pasha Pook. But Drizzt and Wulfgar are close on their heels, determined to save Regis from his own folly as much as from his powerful enemies. less

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12
Finally armed with dragonlances, a group of heroes, composed of a knight, barbarian, dwarf, and half-elf, faces a deadly showdown with the evil dragons and Takhisis, the Queen of Darkness. less

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13

Volo's Guide to Monsters

Immerse yourself in monster lore in this supplement for the world's greatest roleplaying game

This is NOT just another Monster Manual! Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
- A deep dive into the lore behind some of D&D's most popular and iconic monsters
- Dozens of monsters new to the fifth edition to include in your epic adventures
- New playable races to allow you to build characters to fit nearly any type of story in your D&D game.

The esteemed loremaster...
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14
Life is good for Drizzt Do'Urden, better than it ever has been for the beleaguered dark elf. His dearest friend, the dwarf Bruenor, has reclaimed his throne, and his adventuring companions, Wulfgar and Catti-brie, are to be wed in the spring. Even the halfling Regis has returned. All the friends are united in the safety and prosperity of Mithril Hall, where streams of silver mithril run deep and dwarven hammers bang out the solemn rhythms of ancient and unending songs.

But Drizzt did not achieve this state of peace without leaving powerful enemies in his wake. Lloth, the dreaded...
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15
The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, he must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall. less

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16
Gods walk the Realms!

Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight - but they'll have to fight without Wulfgar or Catti-brie at their sides.

©1994 TSR, Inc., 2006 Wizards of the Coast, Inc. (P)2013 Audible, Inc.
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17
They won their first real battle in the war for Krynn, but the war has only just begun for the Companions! Friendships born in conflict will be torn apart. Hope will rest on the shoulders of a disgraced Knight and his two inexperienced companions. Worlds long divided by hatred and prejudice will either band together in a last struggle against darkness - or perish for all time. less

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18
Core Rulebook I

Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
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19
When the vile Crystal Shard once again reveals itself, Drizzt must race against his most formidable enemies in hopes of destroying it before it finds the one being that can help it enslave the world: a dark elf named Jarlaxle.
Winner of the Origins Award for best game-related novel of 1998, "The Silent Blade" marked the return of Drizzt to the wind-swept tundra of the Forgotten Realms world. This deluxe reissue features a new Todd Lockwood cover and an introduction from "The New York Times" best-selling author Philip Athans, who has served as Salvatore's editor for almost a decade,...
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20

Dungeons & Dragons Starter Set

Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!
 
The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.
 
Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters,...
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21
Six years. Not so long in the lifespan of a drow. And yet--in counting the months, the weeks, the days, the hours--it seemed to me as if I had been away from Mithril Hall a hundred times that number. The place was another lifetime, another way of life, a mere stepping stone to...

To what? To where?

I ride the waves along the sword coast now, the wind and spray in my face. My ceiling is the rush of clouds and the canopy of stars, my floor, the creaking boards of a swift, well-weathered ship. Beyond that lies the azure blanket, flat and still, heaving and rolling, hissing...
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22

Test of the Twins (Dragonlance

Legends, #3)

Defying the fate that claimed his evil predecessor, Raistlin opens the Portal to the Abyss and passes through. With Crysania at his side, he engages the Queen of Darkness in a battle for the ultimate prize-a seat among the gods.

At the same time, Caramon and Tasslehoff are transported to the future. There they come to understand the consequences of Raistlin's quest-and Caramon at last realizes the painful sacrifice he must make to prevent his brother's success. Old friends and strange allies come together to aid him, but Caramon must take the last, greatest step alone.
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23

War of the Twins (Dragonlance

Legends, #2)

One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive.

But for some, those one hundred years have passed in the blink of an eye.

Catapulted forward in time by Raistlin's powerful magic, Caramon and Crysania find themselves aiding the mage's unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of time are not so easily bent to his will.

Neither are the longings of his heart.
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24

Time of the Twins (Dragonlance

Legends, #1)

The first title in the second Dragonlance novel trilogy is now being released for the first time ever in a trade hardcover edition. Featuring the stunning art and design that graced the cover of the paperback edition, this new version is a follow-up to the release of the Dragonlance novels Chronicles trilogy in hardcover in 2003. It also continues the planned release of all of the core Weis & Hickman titles in trade hardcover, allowing fans and collectors alike the chance to obtain the entire set in hardcover.
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25
Alone on the battlefield.
Surrounded by death.
Cornered by enemies.
And ready to die.

Drizzt Do'Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everything he ever valued has been destroyed, all that's left is to kill, and kill, and kill, until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.
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26
When the mark of the great warhammer Aegis-fang is found branded on the back of a vicious outlaw, Drizzt can no longer merely hope that Wulfgar is safe. The dark elf and his companions set out to find the barbarian once and for all. As they discover pieces of the puzzle their friend's life has become, Drizzt grows only more determined to locate him. As his friends search for him, Wulfgar sails with Captain Deudermont in search of the stolen Aegis-fang, now in the hands of the vile pirate Sheila Kree. But the pirate isn't willing to sit around waiting to be caught. She has other plans. Drizzt,... more

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27
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game.

This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters:...
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28

Sword Coast Adventurer's Guide

Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.
 
The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in...
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29

Advanced Dungeons & Dragons Players Handbook

This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III less

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30
ONE DARK ELF.
TWO ENCHANTED BLADES.
ONE UNKNOWN ENEMY.
AND A HORDE OF INVADERS.


When a blood-thirsty banc of orcs led by an as-yet-unseen enemy, comes rampaging out of the Spine of the World, it lays waste to everything in its path. Dark elf ranger Drizzt Do'Urden and his most trusted friends find themselves in the path of destruction. As blades slash and feet trample, even the heroes may not survive a desperate stand.
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31

The Adventure Zone

Here There Be Gerblins

Welcome to the Adventure Zone!

SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure!

READ! Their journey from small-time bodyguards to world-class artifact hunters!

MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time!

Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by...
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33
Paperback version of the #4 New York Times best-selling hardcover.
 

This title is the third and final book in the latest trilogy from R.A. Salvatore, which once again features his popular dark elf character Drizzt Do’Urden™. The hardcover release of this title had the highest debut ever on TheNew York Times best seller list for a Salvatore title with Wizards of the Coast at #4. The title stayed in the top twenty for five weeks. Both of the previous titles in the series were also New York Times best sellers upon hardcover...
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34
Core Rulebook III

Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.

Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised "Monster Manual" holds a diverse cast of enemies and allies essential for any Dungeons & Dragons...
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35

Dungeons & Dragons Art & Arcana

A Visual History

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity.

Dungeons and Dragons is the most iconic and pervasive gaming franchise in the world. It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual...
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Recommended by Pascal Blanché, and 1 others.

Pascal Blanché@Vaughan3D Funny you ask me that, bought that amazing book a few weeks ago :) https://t.co/4b9ATIi4iJ (Source)

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36
Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game
 
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows...
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37
In the sequel to The Silent Blade, Wulfgar the barbarian embarks on a perilous path to redemption as he journeys from the dark streets of Luskan to the windswept peaks of the Spine of the World. less

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38
Everything you need to create characters and play the new adventures in this introduction to the world's greatest roleplaying game. Designed for 2-6 players.

"The Dungeons & Dragons Essentials Kit is the perfect introduction to the legendary role-playing game." --Forbes

"Truly excellent."--Paste

- Take your first step into the world of Dungeons & Dragons, or get a more expansive D&D experience after playing the Starter Set.
- Play with groups as small as two players (one Dungeon Master & one adventurer) for the first...
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39
Core Rulebook II

Create detailed worlds and dynamic adventures. Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.
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40
This latest installment in New York Times best-selling author R.A. Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life--the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin. less

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Don't have time to read the top Dungeons And Dragons books of all time? Read Shortform summaries.

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41
Drizzt is back, and facing a world changed forever!
An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. And it won't be...
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42
Servant of the Shard is the latest offering from New York Times bestselling author R. A. Salvatore, best known for his immensely popular Forgotten Realms novels.

Join a cunning drow mercenary to the Crystal Shard, the evil sentient artifact of Icewind Dale, and all the land should tremble. Artemis Entreri, best assassin in all the Realms, watches with trepidation, knowing his position among the hated drow rests on the fate of the one dark elf he has come to trust.

His fortunes rest upon a knife edge.
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43
In the 3rd book of the #4 New York Times best-selling Neverwinter Saga, Drizzt draws his swords once more to aid his friends. His lover, Dahlia Sin’felle, can speak of nothing but the moment she will face the Netherese lord Herzgo Alegni once again. Drizzt has already followed a trail of vengeance beside Dahlia. Can he justify one more battle to settle a grudge he does not understand? Artemis Entreri too seeks vengeance. He offers to aid Dahlia in her mission to destroy Alegni. But Charon’s Claw, Alegni’s sentient sword, dominates Entreri’s movements—if not his mind. And then there’s... more

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44

Tales from the Yawning Portal

Dread tales told in the dead of night!

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

Within this tome are seven of the most...
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45
With the last of his trusted companions having fallen, Drizzt is alone--and free--for the first time in almost a hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of his newest companion--Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one. As the two companions seek revenge on the one responsible for leveling Neverwinter--and nearly Luskan as well--Drizzt finds his usual moral certainty swept away by her unconventional... more

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46
Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter--a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the... more

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47
This is the indispensable encyclopedia of fantasy role-playing and also the perfect companion to the referee's 2nd Edition Dungeon Master's Guide. Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling... more

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48
This is the complete guide to being an AD&D game Dungeon Master. Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more! less

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49
Classic short stories that expand the epic Legend of Drizzt®!

For years, the Legend of Drizzt has included short stories published in Forgotten Realms® anthologies and Dragon™ magazine. Collected here for the first time are all the classic stories—and one all new tale—by The New York Times best-selling author R.A. Salvatore!

From the startling origin of Drizzt’s panther companion, to the tale of Jarlaxle and Entreri’s first encounter with the dragon sisters, the tales in The Collected Stories enrich this epic series, and many are...
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50
Don't miss the gripping conclusion to Salvatore's New York Times best-selling Transitions trilogy!
When the Spellplague ravages Faerun, Drizzt and his companions are caught in the chaos. Seeking out the help of the priest Cadderly-the hero of the recently reissued series The Cleric Quintet-Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed had been destroyed years ago.
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Don't have time to read the top Dungeons And Dragons books of all time? Read Shortform summaries.

Shortform summaries help you learn 10x faster by:

  • Being comprehensive: you learn the most important points in the book
  • Cutting out the fluff: you focus your time on what's important to know
  • Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
51
Drizzt returns to Luskan, and the Realms will never be the same!

The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help.

Drizzt is back in action again, and bringing more changes to the Forgotten Realms setting. This all new hardcover adventure will...
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52
The first of three core rulebooks for the 4th Edition 'Dungeons & Dragons' Roleplaying Game'.

The 'Dungeons & Dragons' Roleplaying Game' has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure.

The 4th Edition 'D & D' rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
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53
Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game
 
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult....
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54
Explore a wealth of peril and personalities in this campaign book for the world's greatest roleplaying game, Dungeons & Dragons.

Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign.

- Inside you'll find everything you need to live out...
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Recommended by Jim Zub, and 1 others.

Jim ZubAs if I don't have _enough_ work to do~ Now I've got to start my own acquisitions business! (The book looks so awesome. Congrats, gang!) https://t.co/DLYopTqwaI (Source)

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55
Drizzt Do’Urden percorre un sentiero tortuoso, disseminato di misteri e menzogne intrecciati con gli oscuri segreti di Dahlia, la sua compagna. La relazione che da tempo la tiene avvinta a Drizzt minaccia di spezzarsi, mentre i suoi legami con l’ex nemico, Artemis Entreri, continuano a intensificarsi.
Nel frattempo, nelle caverne di Gauntlgrym, il drow Tiago Baenre accetta l’aiuto della banda Bregan D’aerthe nel suo tentativo di distruggere Drizzt.
Determinato a difendere la giustizia nei Reami, Drizzt imbocca una nuova strada in direzione nord, verso la Valle del Vento Gelido. I...
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56

Forgotten Realms Campaign Setting (Forgotten Realms)

Forgotten Realms Campaign Setting (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)

This book contains nearly everything you need to run a bare-bones version of Forgotten Realms: it details various regions, cities, people, world, cosmology, monsters, deities and other items of interest, such as NPCs people have learned to love and hate.

It also has new rules, prestige classes and feats that are Faerûn-specific, but which can be ported to other game worlds as well.
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57
While their whole world is changing around them, four dark elves struggle against different enemies. Yet their paths will lead them all to the most terrifying discovery in the long history of the drow, and set them on a quest to save not only Menzoberranzan but the entire dark elf race from Dissolution.

The War of the Spider Queen begins here.

The first novel in an epic six-part series from the fertile imaginations of R.A. Salvatore and a select group of the newest, most exciting authors in the genre. Join them as they peel back the surface of the richest fantasy world...
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58

Critical Role Vox Machina

Origins Volume 1

From the creators of the hit show "Critical Role" comes Vox Machina's origin story! Writers Matthew Mercer and Matthew Colville team with artist extraordinaire Olivia Samson and colorist Chris Northrop to bring you the story of where the heroes' journey began.

The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere.

Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate shady business in the swamp town of Stilben. They'll need to put their heads-- and...
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59
The Fiend Folio is a collection of monsters for use with Advanced Dungeons & Dragons, similar in format to the original Monster Manual and effectively a supplement to that book. less

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60
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game.

A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are...
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61
This is the source to be used by referees and players for creating imaginative situations while playing the AD&D game. To compliment the original version, we've added new cover art! This manual is ideal for intermediate through advanced players,ages 10 and up.

"This is the original source used by Dungeon Masters and players to create challenges and combat scenarios"

Within the covers of this book lurk the monsters that made the AD&D game famous. Elves, dwarves, dragons, orcs, ghosts, and werewolves come to life as you read their detailed descriptions. In...
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62
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game
 
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same...
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63

The Legend of Drizzt, Book I

The legend starts here!

The Legend of Drizzt® 25th Anniversary Edition, Book I collects the first three novels in this best-selling series: Homeland, Exile, and Sojourn in a new trade paperback edition. A great value for anyone who’s ready to experience the Legend of Drizzt.

Drizzt Do’Urden made his first mistake the moment he was born: he was a boy. In the rigid matriarchy of the dark elf city of Menzoberranzan, that makes his life forfeit. But when his own mother tries but fails to kill him, Drizzt's path is set. He must find a way to escape...
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64
Icewind Dale. Windswept passes and forbidding glaciers stand at the top of the world. Below them, in the cold valleys, an evil force broods: the magic of Crenshinibon, the crystal shard.
Now dwarf, barbarian, and drow elf join to battle this evil. Tempered in the furnace of struggle, they form an unbreakable friendship.
A legend is born.
For the first time in one volume, here is "New York Times" bestselling author R.A. Salvatore's adventure that introduced Drizzt Do'Urden, the heroic dark elf, one of the most beloved characters in fantasy literature.
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65

D&d Waterdeep Dragon Heist Hc

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!
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66

Tomb of Annihilation

Dare to defy death in this adventure
for the world's greatest roleplaying game
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they can't be raised-and neither can anyone else, regardless of whether they've ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected...
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67
R.A. Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do’Urden dead. less

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68
This is the third of the series of world famous AD&D role-playing aids. It is the ideal vehicle of imagination for intermediate through advanced players and referees, ages 10 and up.

"the most complete alphabetical listing and description of the latest AD&D game creatures"

A must for the serious AD&D gameplayer. This manual contains all the new members,from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts.
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69

Dragonlance Chronicles (Dragonlance #1-3)

More than three million readers have witnessed the return of the dragons...And now the books that began the best-selling 'dragonlance' saga are collected in their entirety in this special edition, along with all of the artwork from the trilogy. This splendid collector's edition is a must for the millions of readers who fell in love with the fantasy world of Krynn. less

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70
An evil power threatens to overwhelm Cadderly, a scholar-priest, and when his brothers are trapped in the catacombs, he must struggle with himself to save his brothers and his own soul. less

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71

Player's Handbook

Core Rulebook 1

The Dungeons & Dragons core rulebook has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to... more

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72
Diabolical dangers await in this adventure for the world’s greatest roleplaying game

Welcome to Baldur’s Gate, a city of ambition and corruption situated at the crossroads of the Sword Coast. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted...
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73

Out of the Abyss

Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game
 
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and...
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74
In the second book of the Companions Codex, the latest series in the New York Times best-selling saga of dark elf Drizzt Do'Urden, R.A. Salvatore picks up with the fan-favorite storyline of dwarf king Bruenor Battlehammer and his bloody feud with the orc kingdom of Many Arrows. less

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76
The book was hidden well.

It's pages promised the power of the Witch-King himself.

And now that it's been found, even the fact that it kills anyone foolish enough to crack its cover won't stop people from fighting over it.

Welcome to the Bloodstone Lands!

Human assassin Artemis Entreri and his dark elf companion Jarlaxle have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. It doesn't take long for them to find themselves caught in the middle of a struggle between powerful forces that would like nothing...
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77

Core Rulebook Gift Set

All rules and reference required to play the world's greatest roleplaying game.

The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.
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79

Monster Manual (Dungeons & Dragons 3rd Edition)

This book, the third core rulebook for Dungeons & Dragons, contains stats for various monsters for the DM to use in his or her campaign. less

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80

Dragons of Summer Flame (Dragonlance

The Second Generation, #2)

The War of the Lance is long over. The seasons come and go. The pendulum of the world swings. Now it is summer. A hot parched summer, such as no one on Krynn has ever known before. The uneasy balance starts to shift.

Distraught by a grievous loss, the young mage Palin Majere seeks to enter the Abyss in search of his lost uncle, the infamous archamge Raistlin.

The Dark Queen has found new champions. Devoted followers, loyal to the death, the Knights of Takhisis follow the Vision to victory. A dark paladin, Steel Brightblade, rides to attack the High Clerist’s Tower, the...
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81

Storm King's Thunder

Take a stand against the giants in this adventure for the world s greatest roleplaying game

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur s Gate....
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83

Princes of the Apocalypse

Primordial Evil Threatens the Realms

The first signs are always small:bandits on the roads, pirates on the Dessarin River, monster sightings throughout the Sumber Hills - all too close to the lands of civilized folk.

To top things off, a delegation from the dwarven city of Mirabar has gone missing. Are these events all some bizarre coincidence, or is there a deeper reason behind them?

Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?

A...
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84
Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons. less

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85
Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game.

"D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker

Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons &...
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86
To her, to her dying breath, you were the untouchable one, the one whose flesh her dagger could not penetrate.

THE ASSASSIN

A cold and emotionless killer for whom every soul has a price, even his own, embarks on a path to find out just how high that price can be.

THE MERCENARY

A dark elf of limitless guile dares to challenge a king, and carve for himself a place in the inhospitable World Above.

ILNEZHARA and TAZMIKELLA are ancient dragons of great power, accustomed to easily manipulating the humans around them. But not all humans...
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87
Bloody war rages across the Forgotten Realms world in the third book of the Companions Codex, the latest series in R.A. Salvatore's New York Times best-selling saga of dark elf Drizzt Do'Urden.

In the evolving world of the Forgotten Realms setting, the Sundering has given way to months of cloud-cloaked darkness, and war rages under that oppressive sky. The orcs have broken a hard-fought treaty that's held, however tentatively, for a hundred years, and the time to settle old scores has devolved into an all-out brawl for control of the ancient realms of the North.
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88
Enter the Forest of Shadows...
"In Sylvan Shadows" follows Cadderly the scholar-priest, as he leaves his home to combat the evil unleashed by the Chaos Curse. To counter Castle Trinity's plans for conquest, the cleric and his friends enter the beautiful forest of Shilmista. But among the trees and glades of the forest, Cadderly must battle a monstrous evil.
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89
The War of the Spider Queen spreads...

A hand-picked team of the most capable drow adventurers begin a perilous journey through the treacherous Underdark, all the while surrounded by the chaos of war. Their path will take them through the very heart of darkness, and the Underdark will be shaken to its core. If the powerful dark elves falter, the world below is open for Insurrection.
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90
Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

- Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and...
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91
R.A. Salvatore's The Cleric Quintet tells the tale of the scholar-priest Cadderly, who is plucked from the halls of the Edificant Library to fulfill a heroic quest across the land of Faerun.
The assassins of the Night Masks stalk the shadowy streets of the city of Carradoon, led by the sinister killer known as Ghost. Cadderly struggles against the dreaded Chaos Curse in these dark, evil-haunted alleyways, with a silent death around every corner.
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92

Monster Manual

93
Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them.
But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races. The time has come to pass the sword -- or the...
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94
DRIZZT RETURNS TO THE UNDERDARK!
 
“After a quarter of a century, R.A. Salvatore just keeps getting better and better, and The Companions is another masterful leap forward for one of the greatest fantasy epics of all time.”
—Philip Athans, best-selling author of Annihilation and Writing Monsters
 
R.A. Salvatore
Archmage
 
The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his...
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95
From the burning sands of Anauroch to the limitless labyrinth of the Underdark, an epic quest for the very essence of the Spider Queen takes one startling turn after another. Powerful forces are at work to find answers to where Lolth has gone. She may return as something greater than she was, or she may have gone from her drow children forever, leaving them to their own devices in a chilling condemnation.

The War of the Spider Queen explodes.
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97

Dungeon Master's Screen Reincarnated

MASTER THE GAME
with this indispensable tool for the world's
greatest roleplaying game

Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master's Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere.

- The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and...
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98
As Cadderly tries to find his way back to the Edificant Library, he is faced with several challenges posed by the Chaos Curse. Original. less

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99
HOW DO YOU WANT TO DO THIS?

A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.

Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series...
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100
Trying to avert a war between the combined forces of Carradoon and Shilmista Forest and the fiends of Castle Trinity, Cadderly uses his priestly magic to wage a smaller war. Reprint. less

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  • Being comprehensive: you learn the most important points in the book
  • Cutting out the fluff: you focus your time on what's important to know
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