100 Best Call Of Cthulhu Books of All Time

We've ranked the best call of cthulhu books using expert recommendations, sales data, and millions of reader ratings. At Shortform, we know books. Our book guides are the best in the world. Learn why.

Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG) book cover1

Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)

Sandy Petersen, Lynn Willis, John Snyder, Paul Carrick

5.0
CALL OF CTHULHU is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001
2

Call of Cthulhu: Investigator Handbook

Chaosium Inc

4.5
Will you stand against the horrors of the night?
Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player's aid for the Call of Cthulhu 7th Edition roleplaying game.

Written for those who will be playing the roles of investigators, the Investigator Handbook contai
Call of Cthulhu Keeper Screen (Call of Cthulhu RPG) book cover3

Call of Cthulhu Keeper Screen (Call of Cthulhu RPG)

Chaosium Inc, Sandy Petersen, et al.

4.5
The Keeper Screen is an essential play aid for those running games of Call of Cthulhu.

This is a 3-panel Keeper Screen mounted on thick hardcover stock, folding out to 34 inches wide. One side, intended to face the players, portrays glorious artwork. The rear of the screen, the Keeper’s side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games.

In
Miskatonic University: Dire Secrets & Campus Life (Call of Cthulhu RPG) book cover4

Miskatonic University: Dire Secrets & Campus Life (Call of Cthulhu RPG)

Chaosium Inc, Sam Johnson, et al.

4.5
A sourcebook detailing the campus, courses, students and personnel of one of the world's most prestigious institutions of deeper learning. Filled with data on various University departments and professors, this book weaves the details drawn from Lovecraft's Mythos tales with the Call of Cthulhu game background to create an indispensible sourcebook.
5

The Call of Cthulhu

H.P. Lovecraft and François Baranger

4.4
One of the feature stories of the Cthulhu Mythos, H.P. Lovecraft's 'the Call of Cthulhu' is a harrowing tale of the weakness of the human mind when confronted by powers and intelligences from beyond our world.
The Call of Cthulhu and Other Weird Stories book cover6

The Call of Cthulhu and Other Weird Stories

H.P. Lovecraft

4.4
This collection spans Lovecraft’s literary career, and charts the development of his ‘cosmicist’ philosophy; the belief that behind the veil of our blinkered everyday lives lies another reality, too terrible for the human mind to comprehend. In stories written in the gothic tradition, narrators recount their descent into madness and despair. Through their investigations into the unexplained, they
7

The Complete Works of H.P. Lovecraft

H. P. Lovecraf

4.4
The weird fiction short stories of H.P. Lovecraft from 1917-1935. Excludes collaborations.

The eBook’s table of contents is listed below. It includes the year each story was written.

The Tomb (1917)
Dagon (1917)
Polaris (1918)
Beyond the Wall of Sleep (1919)
Memory (1919)
Old Bugs (1919)
The Transition of Juan Romero (1919)
The White Ship (1919)
The Doom That Came to Sarnath (1919)
The Statement of Randolph
Pulp Cthulhu: Two-Fisted Action and Adventure Against the Mythos book cover8

Pulp Cthulhu: Two-Fisted Action and Adventure Against the Mythos

Two Fisted Action And Adventure Against The Mythos, Mike Mason

4.4
S. Petersen's Field Guide to Lovecraftian Horrors: A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep (Call of Cthulhu RPG) book cover9

S. Petersen's Field Guide to Lovecraftian Horrors: A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep (Call of Cthulhu RPG)

Sandy Petersen and Lynn Willis and Mike Mason

4.4
"With its clear visuals and hard-won information, this guide has saved my bacon on more than one occasion!"
—Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University

Weird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen?

Bad dreams involving strange adventures and bizarre creatures? Identifying the lurking horrors of the Cthulhu
Fahrenheit 451 book cover10

Fahrenheit 451

Ray Bradbury

4.4
Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden.

Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, w
Call of Cthulhu: Innsmouth book cover11

Call of Cthulhu: Innsmouth

Chaosium Inc.

4.4

Shunned by the good people of Arkham and Essex County, Innsmouth doesn't get many visitors these days. The place was once a thriving seaportt on the Massachusetts coast, but that was before a dark shadow fell and cursed the town and its people. Innsmouth is the definitive guide to the rotting seaport and describes its secretive residents, decaying businesses, and secrets. An essential resource for

Masks of Nyarlathotep (Call of Cthulhu RPG) book cover12

Masks of Nyarlathotep (Call of Cthulhu RPG)

Larry Ditillio and Lynn Willis

4.4
Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, S
13

Horror on the Orient Express: A Luxury Campaign Spanning the European Continent (Call of Cthulhu RPG)

Geoff Gillan

4.3
An odd summons, a surreptitious meeting, and a thousand-mile journey begins on the legendary service carrying the investigators to the Gateway of the Orient. Horror on the Orient Express contains the second-edition of a massive, luxury adventure for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople.
14

The Compact Arkham Unveiled (Call of Cthulhu RPG)

Keith Herber

4.3
Chaosium Stock #2356
15

Beyond the Mountains of Madness: An Epic Campaign & Sourcebook (Call of Cthulhu RPG)

Charles Engan and Janyce Engan

4.3
Beyond the Mountains of Madness continues the story begun in H.P. Lovecraft's novel "At the Mountains of Madness". It is the tale of the Starkweather-Moore Expedition of 1933 which bravely - and foolishly - seeks to finish what the Miskatonic University Antarctic Expedition began three years before. ~ The massive book consists of the following: • The adventure itself, in seventeen chapters • Seven
Call of Cthulhu: Dead Light & Other Dark Turns (Call of Cthulhu Roleplaying Game) book cover16

Call of Cthulhu: Dead Light & Other Dark Turns (Call of Cthulhu Roleplaying Game)

Chaosium Inc

4.3

You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.

Call of Cthulhu: Cults of Cthulhu book cover17

Call of Cthulhu: Cults of Cthulhu

Chaosium Inc., Mike Mason, Chris Lackey

4.3

Secrets of the Cthulhu Cult Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call. In Call of C

Doors to Darkness (Call of Cthulhu RPG) book cover18

Doors to Darkness (Call of Cthulhu RPG)

Chaosium Inc

4.3
Doors To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running C
19

Call of Cthulhu RPG: Starter Set

Chaosium Inc and Mike Mason

4.3
A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX! This Starter Set contains everything you need to start playing Call of Cthulhu the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of
20

The Keeper's Companion Vol. 1 (Call of Cthulhu RPG)

Keith Herber and William Deitze

4.3
[CALL OF CTHULHU ROLEPLAYING] "The Keeper's Companion" is an invaluable resource for gamemasters. The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire
21

Call of Cthulhu: 7th Edition Quick-Start Rules (Call of Cthulhu RPG)

Chaosium Inc, Sandy Petersen, et al.

4.3
Welcome to Call of Cthulhu

Interested in Chaosium’s Call of Cthulhu? You are not alone! Call of Cthulhu is Chaosium’s classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos.

Call of Cthulhu is published by Chaosium Inc. — one of the original publishers of paper roleplaying games and has been in business for ove
Call of Cthulhu: Horror on the Orient Express , (Set of 2) book cover22

Call of Cthulhu: Horror on the Orient Express , (Set of 2)

Chaosium

4.3

HORROR ON THE ORIENT EXPRESS contains a massive and legendary campaign, of up to nineteen adventures and more than 700 pages, for Call of Cthulhu 7th Edition. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home. Optional episodes are set in ancient times or special places (Roman-era, Dark Ages, Gaslight-er

Mansions of Madness Vol.I (Call of Cthulhu Roleplaying Game) book cover23

Mansions of Madness Vol.I (Call of Cthulhu Roleplaying Game)

Chaosium Inc, Stuart Boon, Shaun DeWolfe, Gavin Inglis, Christopher Lackey, Mark Morrison

4.3

Who Knows What Happens... Behind Closed Doors Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to fo

Loner: Cthulhu!: A Geared Towards Loner game of investigation and cosmic horror book cover24

Loner: Cthulhu!: A Geared Towards Loner game of investigation and cosmic horror

Roberto Bisceglie

4.3

Something stirs beneath the Pacific. Something older than reason. And you've already looked too long.Loner Cthulhu! is a minimalist solo tabletop RPG of cosmic horror set in the 1920s. You play a single investigator — scholar, journalist, occultist, or ordinary person dragged into extraordinary darkness — armed with a handful of dice and a story that builds itself.No game master. No predetermined

Secrets of New Orleans: A 1920s Sourcebook to the Crescent City (Call of Cthulhu RPG) book cover25

Secrets of New Orleans: A 1920s Sourcebook to the Crescent City (Call of Cthulhu RPG)

Chaosium Inc, Fred Van Lente, et al.

4.3
New Orleans is a city of many faces. The gaiety of Mardi Gras is juxtaposed with the rampant corruption that earned it the nickname "The City That Care Forgot." The genteel decline of the French Quarter, the location of the city's original settlement, stands in contrast to the rich opulence of the Garden District, where the Americans later built their mansions. Voodoo and Catholicism exist side by
26

Mansions of Madness: Six Classic Explorations of the Unknown, the Deserted, and the Insane (Call of Cthulhu RPG)

Michael DeWolfe

4.3
In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction.

Andrew Keetling is one such unwilling agent. A successful B
27

Delta Green: Handler's Guide

Dennis Detwiller;Adam Scott Glancy;Kenneth Hite;Shane Ivey;Greg Stolze, Dennis Detwiller;Shane Ivey, et al.

4.3
This massive, full-color volume is filled with deep resources just for the Delta Green game master.

THE PAST: details on the world and history of Delta Green.
THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
THE SCHISM: deep details on the Delta Green organization itself — or rather, two different Delta Green
28

1920s Investigator Companion (Call of Cthulhu RPG)

Keith Herber, John Crowe, et al.

4.2
[CALL OF CTHULHU ROLEPLAYING] When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companion is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era.
29

The Grand Grimoire of Cthulhu Mythos Magic

Chaosium Inc

4.2
Over 550 spells of dire consequences, secrets, and unfathomable power!


Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.

Packed full of advice a
The Lost Books of the Bible: The Great Rejected Texts book cover30

The Lost Books of the Bible: The Great Rejected Texts

Joseph B Lumpkin

4.2
The Lost Books of the Bible: The Great Rejected Texts -
Eighteen of the most sought after books available, which shed light on the evolution of our faith, our theology, and our church. Translations and commentary by the author of the best selling book, "The Lost Book of Enoch," Joseph B. Lumpkin. - Section One: Lost Scriptures of the Old Testament-
First Book of Adam and Eve, Second Book of Adam a
31

The Rhesus Chart (Laundry Files, #5)

Charles Stross

4.2
LONDON CAN DRAIN THE LIFE OUT OF YOU . . .

Bob Howard is an intelligence agent working his way through the ranks of the top secret government agency known as 'the Laundry'. When occult powers threaten the realm, they'll be there to clean up the mess - and deal with the witnesses.

There's one kind of threat that the Laundry has never come across in its many decades, and that's vampires. Mention them
32

The Cob Builders Handbook: You Can Hand-Sculpt Your Own Home

Becky Bee

4.2
Cob (an old English word for lump) is old-fashioned concrete, made out of a mixture of clay, sand, and straw. Becky Bee's manual is a friendly guide to making your own earth structure, with chapters on design, foundations, floors, windows and doors, finishes, and of course, making glorious cob.

"I believe that building with cob is a way to recreate community and experience the joy of working togeth
33

The Complete Pegana: All the Tales Pertaining to the Fabulous Realm of Pegana

Lord Dunsany

4.2
Lord Dunsany's Tales of the Fabulous Realm of Pegana.
Call of Cthulhu: The Sutra of Pale Leaves Volume 2, Carcosa Manifest book cover34

Call of Cthulhu: The Sutra of Pale Leaves Volume 2, Carcosa Manifest

Chaosium Inc., Damon Lang, Yukihiro Terada, Andrew Logan Montgomery, Jason Sheets, Jesse Covner, Kerris McdDonald, Mike Mason

4.2

Whispers speak of the coming of the King in Yellow. The stars burn and strange portents herald the arrival of Carcosa, the twilight city of wonder and horror. A book like no other, the Sutra of Pale Leaves powers creativity while corrupting those it touches. It’s reappearance in 1980’s Japan means the insidious influence of the Prince of Pale Leaves draws ever closer. A new take on an infamous Myt

35

Secrets of Los Angeles: A Guidebook to the City of Angels in the 1920s (Call of Cthulhu RPG)

Chaosium Inc, Peter Aperlo, et al.

4.2
Chaosium Stock #23111

Secrets of Los Angeles is an informative resource for keepers should the trail of a mystery lead their investigators to the Southland, or to base a Call of Cthulhu campaign there. Contained herein are facts, legends, and rumors of the people, places, and events that made 1920's Los Angeles the exciting place it was. The information presented varies from trivia that the investi
36

Lovecraft Country

Matt Ruff, Kevin Kenerly, et al

4.2
The critically acclaimed cult novelist makes visceral the terrors of life in Jim Crow America and its lingering effects in this brilliant and wondrous work of the imagination that melds historical fiction, pulp noir, and Lovecraftian horror and fantasy

Chicago, 1954. When his father Montrose goes missing, twenty-two year old Army veteran Atticus Turner embarks on a road trip to New England to find
37

Cthulhu's Coloring Book and Necronomicon of Sunny Day Doings

Phil Velikan

4.2
In this second printing, we listened to your comments. We added backgrounds to the art and some new pages of eldritch horrors, as well as redrew most of the old images. We even saved the old background-free drawings from the last book for decorating and craft use (4 per page). The improvements added 16 pages, so even if you have the old book, this one is better at 56 pages and the SAME great price
38

World War Cthulhu: The Darkest Hour (Call of Cthulhu RPG)

Cubicle 7

4.2
World War Cthulhu is a new range of settings and scenarios for the Call of Cthulhu roleplaying game. The core settings will focus on conflicts in the 20th Century, as players struggle against two existential threats – the influence of the Cthulhu Mythos, and humanity’s own darkest aspects.
39

H.P. Lovecraft's Dreamlands: Roleplaying Beyond the Wall of Sleep (Call of Cthulhu RPG)

Sandy Petersen, Chris Williams, et al.

4.2
For some, dreams can become reality. "H.P. Lovecraft's Dreamlands" provides everything needed for "Call of Cthulhu" or "Cthulhu Dark Ages" investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the Dreamlands, a huge gazetteer, Dreamlands character creation rules, over thirty prominent NPC's, over 60 monster
Call of Cthulhu: Chaosium’s 50th Anniversary Slipcase Set book cover40

Call of Cthulhu: Chaosium’s 50th Anniversary Slipcase Set

Chaosium Inc.

4.2

The Keeper Rulebook, Investigator Handbook, and Keeper Screen Pack together in a premium collector’s slipcase, with all new cover art celebrating the 50th anniversary of Chaosium. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insa

41

Curse of Cthulhu: A Campaign of Desperate Struggle Against the Brotherhood (Call of Cthulhu RPG)

Keith Herber, Nick Smith, Earl Geier, Steve Purcell, Chris Marrinan

4.2
"Two Independent Lead-in Adventures, Six Full-Color Pages, Two Optional Scenes. The World Will Be Ours, Again!

Four thousand years ago a dying priest uttered a vengeful prophecy, and now a renowned psychic has disappeared and a gruesome series of child murders terrify Boston. Hired by a concerned relative of the missing psychic, the investigators travel to scenic San Francisco, the remote country o
42

The Great Old Ones: New Adventures Against the Cthulhu Mythos (Call of Cthulhu RPG)

Marcus L. Rowland, Kevin A. Ross, Harry Cleaver, Doug Lyons, L. N. Isynwill, Tom Sullivan, Sean Schoomaker, John B. Monroe, Greg Stafford, E. C. Fallworth

4.2
"The Great Old Ones" consists of a set of six scenarios for Call of Cthulhu: "The Spawn" is in the Wild West, with Indians, Wobblies, and bad guys; "Still Waters" is an adventure for people who hate to lend books; "Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; "One In Darkness" features South Boston hoodlums; "The Pale God" introduces investigators to an unusu
43

Gaslight Equipment Catalogue (Call of Cthulhu RPG)

R. Basler

4.2
Miskatonic University Library Association (MULA) Monograph #0319
Fantasy Towns: 50 Towns and Cities for Fantasy Tabletop Role-Playing Games book cover44

Fantasy Towns: 50 Towns and Cities for Fantasy Tabletop Role-Playing Games

Matt Davids

4.2
45

Shadows of Yog-Sothoth (Call of Cthulhu RPG)

Chaosium Inc and Sandy Petersen

4.2
[CALL OF CTHULHU ROLEPLAYING] "Shadows of Yog-Sothoth" is a modestly-sized campaign of seven scenarios. During the course of play the investigators penetrate the outer layers of a secret sinister occult organization led by the lords of the Silver Twilight. Beginning in Boston they investigate an organization in New York, run afoul of a coven in Scotland, roam the desert of the American southwest,
46

Delta Green (Call of Cthulhu RPG)

Dennis Detwiller

4.2
Welcome to America at the end of the Millennium. Do you know who is pulling the strings?

Delta Green knows. Things from beyond time and space that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above- these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on.

This
The Necronomicon: John Dee's 1596 Translation of the Dreaded Kitab Al-Azif or the Book of the Dead book cover47

The Necronomicon: John Dee's 1596 Translation of the Dreaded Kitab Al-Azif or the Book of the Dead

Obsidian Codex Press

4.2

The John Dee 1596 NecronomiconA Forbidden Translation Preserved in Ink and MadnessWhat if the most infamous occult book in history, Lovecraft’s Necronomicon, had truly existed? And what if it had been translated into English by the 16th-century scholar and magician John Dee?This edition imagines exactly that.Presented as a serious historical document, The John Dee 1596 Necronomicon offers a fictio

48

World War Cthulhu Cold War Section 46

Cubicle 7

4.2
49

Escape from Innsmouth (Call of Cthulhu RPG)

Robert M. Price, Kevin Ross

4.2
Innsmouth was once a prosperous trading town located on the north coast of Massachusetts. Early in the 19th century her great sailing ships traveled the world in search of trade and treasure. A series of mishaps brought the town to the brink of financial ruin, but it was saved when Captain Obed Marsh discovered a secret source of gold among the islands of the South Pacific. Some whisper that old O
Secrets of New York (Call of Cthulhu RPG) book cover50

Secrets of New York (Call of Cthulhu RPG)

William Jones, Lynn Willis, et al.

4.2
[CALL OF CTHULHU ROLEPLAYING] SECRETS OF NEW YORK is a compendium of one of the oldest and most popular cities in the new world, and is a supplement for the "Call of Cthulhu" roleplaying game. This volume explores the strange events above and below the streets and avenues that crisscross the world's financial capital during the 1920's. With a plethora of characters to bring the city to life, and a
51

H.P. Lovecraft's Dunwich: Return to the Forgotten Village (Call of Cthulhu RPG)

Keith Herber

4.2
Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.
Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places. Retreating to the hills and forests surrounding the town, they betray
52

Investigators' Companion for the 1920s, Volume 1: Equipment & Resources (Call of Cthulhu RPG)

Keith Herber

4.2
Are there flashlights in the 1920s? How about flashbulbs? What can your licensed private-eye do? Can your investigator buy a machine-gun?

Too often, Call of Cthulhu investigators find themselves not only baffled by the mysteries of the Mythos, but baffled as well by day-to-day life in America during the Roaring Twenties.

Discover the types of research facilities that are available, learn new skills,
53

Two-Headed Serpent: A Pulp Cthulhu Campaign for Call of Cthulhu

Chaosium Inc

4.2
The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.

Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New Yor
54

The Encyclopedia Cthulhiana: A Guide to Lovecraftian Horror

Daniel Harms

4.2
The Cthulhu Mythos was first created by H. P. Lovecraft (1890-1937), a Providence author considered by many to be the finest horror story writer of the twentieth century. Lovecraft's tales are a blend of fantasy, science fiction, and horror, with the latter being especially prominent. Many of his tales describe a pantheon of powerful beings known as the Great Old Ones.Since Lovecraft's time the Ct
55

Trail of Cthulhu (Trail of Cthulhu RPG)

Kenneth Laws

4.2
Trail of Cthulhu is a new standalone GUMSHOE system game under license to Chaosium, set in the 1930s. It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecrafts work combined both, sometimes in the same story. It includes a new take on the creatures, cults and gods of the Lovecra
Ghoul Island: Based on a story by Sandy Petersen & Matthew Corley (Cthulhu Mythos Sagas Book 1) book cover56

Ghoul Island: Based on a story by Sandy Petersen & Matthew Corley (Cthulhu Mythos Sagas Book 1)

Erik Scott de Bie

4.1
57

The Keeper's Companion 2: Prohibition, Firearms, Tomes, & Creatures (Call of Cthulhu RPG)

Adam Gauntlett

4.1
Chaosium Stock #2395

New to "The History Behind Prohibition"

"The Keeper's Master List of Call of Cthulhu Scenarios" alphabetical by the following topics: scenario era; creature / maniacs / great old ones; legendary heroes and villains; cults / sects / secret societies; Mythos tomes; fictitious locations; and Mythos books from publishers other than Chaosium.

"Iron: a Survey of Civilian Small Arms U

58

Cthulhu Through the Ages (Call of Cthulhu roleplaying)

Chaosium Inc, Mike Mason, et al.

4.1
Call of Cthulhu: No Time To Scream (Call of Cthulhu Roleplaying) book cover59

Call of Cthulhu: No Time To Scream (Call of Cthulhu Roleplaying)

Chaosium Inc.

4.1

No Time to Scream contains three short-play scenarios for the Call of Cthulhu roleplaying game. Each scenario is perfect for a single evening of mystery and horror, designed to be played in around two hours. A Lonely Thread: something is wrong with Professor Thomas. Unfortunately, you didn’t know that when you arrived at his charming woodland cabin. Can you act in time to save your friend? Or will

Berlin: The Wicked City: Unveiling the Mythos in Weimar Berlin book cover60

Berlin: The Wicked City: Unveiling the Mythos in Weimar Berlin

Chaosium Inc

4.1
The Wickedest City on Earth For the Call of Cthulhu RPG

In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had for the right price. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitatorsƒƒ‚‚ƒ‚‚"ƒƒ‚‚ƒ‚‚€ƒƒ‚‚ƒ‚‚"all rubbing shoulders with buttone
61

The Annotated H.P. Lovecraft

H. P. Lovecraft

4.1
Explore the marvelous complexity of Lovecraft's writing—including his use of literary allusions, biographical details, and obscure references in this rich, in-depth exploration of great horror fiction from the acknowledged master of the weird, including the stories "Herbert West—Reanimator", "Pickman's Model", "The Call of Cthulhu", "The Thing on the Doorstep", "The Horror at Red Hook" and more.

Di
62

Nocturnum (Call of Cthulhu RPG)

Fantasy Flight Games, Various

4.1
A conspiracy of destruction, a blast of ill will from an ancient god. A hunt and a chase from the heartland of Americal into the doom that awaits in the East. A horrific journey to the brink of insanity that lingers at the end of the world.

Nocturnum is an epic, modern-day campaign for d20 Call of Cthulhu. This horror epic introduces a terrifying new evil and an ancient conspiracy against humanity

63

Harlem Unbound

Chris Spivey, Ruth Tillman, et al

4.1
HARLEM UNBOUND
Investigate Mythos mysteries in 1920s NYC’s Harlem Renaissance!
An RPG sourcebook for Call of Cthulhu and GUMSHOE.

PICTURE THIS...
New York City in the 1920s: Prohibition is in full swing, and bootleggers are living high. African Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s
64

The London Guidebook: 1920s Roleplaying in the Capital of the World (Call of Cthulhu RPG)

Lucya Szachnowski

4.1
For seven centuries the reach and power of the British Crown was regularly challenged, but never dispelled. The Crown's capital city, London, in the 1920s three times older than the Crown itself, grew to he the pre-eminent confluence of old privilege, new money, dynamic creativity, social class friction, madness, tuberculosis, science, education, and advanced medical research. Bumbling criminals,
65

H.P. Lovecraft's Kingsport: City in the Mists (Call of Cthulhu RPG)

Kevin Ross

4.1
Chaosium Stock #2333

Kingsport is a coastal town located a morning's stroll from Arkham. Draped in mists and fog, it is home to artists and fishermen, sailors and dreamers. Here dreams and reality mingle to an unsettling degree.
Some find solace in such dreams; others find only terror and death. Charles Baxter's dreams drove him to despair. He took his own life, throwing himself into the sea. The on
66

Delta Green: Control Group

Tammy L. Turner and Edward Komara

4.1
The Deadly Light of Revelation

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.

The team behind the eight-time ENnie Award-winning Delta Green: The R
Secrets of San Francisco: A 1920s Sourcebook for the City by the Bay (Call of Cthulhu RPG) book cover67

Secrets of San Francisco: A 1920s Sourcebook for the City by the Bay (Call of Cthulhu RPG)

Cody Goodfellow, David Conyers, et al.

4.1
In all of North America there is no more perfect intersection of climate, culture, and colorful history than San Francisco - the culmination of Manifest Destiny, the Golden Gate to the Pacific Ocean, and the treasure house of the wealth of the great California Gold Rush. Purged of her wild, anarchic past by a devastating earthquake and fire at the beginning of the twentieth century, San Francisco
68

Our Ladies of Sorrow (Call of Cthulhu RPG)

Kevin Ross

4.1
69

Before the Fall: Innsmouth Adventures Prior to the Great Raid of 1928 (Call of Cthulhu RPG)

Ralph Dula, Michael Lay, Gary O'Connell, Gary Sumpter, Lucya Szachnowski

4.1
Four dangerous adventures concerning the quaint hamlet of Innsmouth, Massachusetts, in whose harbor the fish always seem to bite unusually well. Tone and atmosphere are more significant here than quick shocks and visible gore. Useful as stand-alone adventures, or for insertion into campaigns as changes of pace.These four adventures are all set in Innsmouth prior to the government raid of 1928. Kee
70

Adventures in Arkham Country: Five Classic Adventures Set in Lovecraft Country (Call of Cthlulhu RPG)

Kevin Hassall

4.1
The river valley in Massachusetts called the Miskatonic is the focus for many dark legends. This book consists of five adventures based along the Miskatonic Valley, visiting Arkham, Bolton, Dunwich, Falcon Point, Kingsport, and the Dreamlands, and studies ancient temples, strange disappearances and a murderous sorcerer.
The Book of Random Tables 2: Fantasy Role-Playing Game AIDS for Game Masters book cover71

The Book of Random Tables 2: Fantasy Role-Playing Game AIDS for Game Masters

Matt Davids

4.1
Cut down your Game Master prep time with 25 1D100 random tables.

Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring or looking jobs.

Rooms in dungeons are always tricky. Players want to search every inch, but as a game master, you don't want to keep giving out treasure. The
72

Delta Green: Need to Know

Shane Ivey and Bret Kramer

4.1
WELCOME TO THE APOCALYPSE

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, wi
73

Worlds of Cthulhu #4 (Call of Cthulhu RPG)

Christopher Smith Adair

4.1
Featuring new, full-length scenarios, rules variants, source material, Keeper's tips, and insightful columns, Worlds of Cthulhu explores Call of Cthuhlu through a roleplaying perspective, spotlighting all aspects of H.P. Lovecraft's Mythos, from the popular 1920's Classic and Gaslight, to the modern and Dark Ages eras.
74

S. Petersen's Field Guide to Cthulhu Monsters: A Field Observer's Handbook of Preternatural Entities (Call of Cthulhu RPG)

Sandy Petersen, Lynn Willis, Tom Sullivan

4.1
Weird shapes in the park? Odd rumbling noises in the basement? When you need to know what you're encountering, you need to know it fast - don't leave home without the Field Guide!

Paintings and Descriptions From the Cthulhu Mythos As Created by H.P. Lovecraft, With Augmentations for Today

Accurate and Complete
Over Two Dozen Often-Met Creatures
Quick-Reference Monster ID Key
27 Evocative Full-Page
75

The Dreaming Stone (Call of Cthulhu RPG)

Kevin Ross

4.1
Chaosium Stock #2368

The Dreaming Stone is set primarily in H.P. Lovecraft's Dreamlands. There, the investigators will travel through many realms of wonders. The Temple of Loveliness at Kiran, the Jungle of Kled, the Great Library of the Dreamlands, the desolate Forbidden Lands, and the Far Side of the Moon are just a few of the stops in this epic campaign. Will the investigators be able to halt Ny
76

Coming Full Circle (Call of Cthulhu RPG)

John H Crowe

4.1
VENGEANCE HAS BEEN A LONG TIME COMING.

The little town of North Ashfield, Massachusetts, is not the kind of town where evil dwells. Yet it not only dwells — it thrives. The ghosts of the past and the horrors of the present rub shoulders with honest citizens and innocent children, feeding on the isolation and naïveté of theresidents. The circle of life, the circle of love, the circle of friends, the
77

Ramsey Campbell's Goatswood and Less Pleasant Places: A Severn Valley Sourcebook with 8 Scenarios for Call of Cthulhu (Call of Cthulhu RPG)

Scott David Aniolowski, Gary Sumpter, et al.

4.1
This large, profusely illustrated book collects nearly everything known about the Lovecraftian-style universe which famous horror author Ramsey Campbell set in England's West Country. Reference chapters include Books and Artifacts, Cults, a lengthy Denizens chapter, Magic, and orientation material for Britain and the U.K., and for Campbell Country itself -- the Severn Valley.The eight scenarios ar
78

Fatal Experiments (Call of Cthulhu RPG)

Richard Watts, Penny Love, Kurt Miller, Russell Bullman, Gregory W. Detwiler, Kevin A. Ross, L. N. Isinwyll, William Dunn, Lee Giggons, Earl Geier

4.1
Chaosium Stock #2328

Three Macabre Mythos Experiments, Unusual Weapons, Weapons Diagram Foldouts.

For the Good of Mankind. Whether in the pursuit of knowledge or of vengeance, man has ever striven to seek greater knowledge of the world around him. Sometimes the seeker learns of things dark and forbidden, things never meant to be discovered. The seeker of knowledge finds that the world is infinitely
The Book of Random Tables: Cyberpunk 2: 32 Random Tables for Tabletop Role-Playing Games book cover79

The Book of Random Tables: Cyberpunk 2: 32 Random Tables for Tabletop Role-Playing Games

Matt Davids

4.1

Do you play Cyberpunk RED, Shadowrun, or another tabletop RPG? Cut down your gamemaster prep time with 32 1D100 random tables.Just like the first book, this book helps the gamemasters of cyberpunk tabletop role-playing games cut down their prep time. These random tables add details to campaigns and sessions with a roll of the dice.Find useful tables like Items in a Corporation Locker Room, Items i

80

Alone Against the Flames (Call of Cthulhu RPG)

Gavin Inglis

4.1
This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.

Before you begin to play, make sure you
81

Miskatonic U. Graduate Kit: Artifacts from the World's Scariest University (Call of Cthulhu RPG)

Chaosium

4.0
Chaosium Stock #5101

Commencement at the Spookiest School in the World......You can enroll in mysterious Miskatonic University, an institution created by the internationally famous horror writer, H.P. Lovecraft. As proof, you can clutch a diploma and a bundle of souvenirs.
In his stories, Lovecraft imagined a handful of scholars and investigators burdened with knowledge of other dimensions and peri
82

Dead Light (Call of Cthulhu RPG)

Alan Bligh, Mike Mason, David Oliver, Rebecca Conway, Steff Worthington

4.0
The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind, and lashing rain.

Dead Light is an adventure scenario for the Call of Cthulhu roleplaying system designed to be played in one or more gaming sessions. An exercise in Lovecraftian-flavored survival horror, th
83

The Realm of Shadows (Call of Cthulhu RPG)

Blair Reynolds, Blair Reyonlds

4.0
1940 EUROPE IS BURNING...

...but a greater threat dwells in the shadows.

Dr. Franklin Quigley has a delicate problem: his wife has lost her mind and fled with their strangely deformed young daughter.

His innocent request: find them and bring them back.

But when the cemetery earth churns with the blood of the dead and the ground reverberates with the cries of feasting, innocence begets only corruption.
The Book of Random Tables: Cyberpunk: 32 Random Tables for Tabletop Role-Playing Games book cover84

The Book of Random Tables: Cyberpunk: 32 Random Tables for Tabletop Role-Playing Games

Matt Davids

4.0
85

Malleus Monstrorum: Creatures, Gods, & Forbidden Knowledge (Call of Cthulhu RPG)

Scott David Aniolowski

4.0
Chaosium Stock #23102

LORE OF THINGS FROM BEYOND ? Gathered from every professionally-published Call of Cthulhu book and scenario, Malleus Monstrorum is the most comprehensive collection of gods and monsters ever assembled for Call of Cthulhu. Entries for the monsters have been tweaked, edited, updated, and corrected. A few have been significantly expanded from previous descriptions.
86

The Art of H.P. Lovecraft's the Cthulhu Mythos

Pat Harrigan

4.0
This full-color volume collects the best art from Fantasy Flight's acclaimed Call of Cthulhu collectible card game, as well as from 25 years of Chaosium's legendary line of Call of Cthulhu role-playing game products. In these pages are glimpses of the most terrible beings ever to exist, whose very names are spoken of in whispers, if at all: Mighty Cthulhu, Yog-Sothoth the Crawling Chaos Nyarlathot
87

Tatters of the King: Hastur's Gaze Gains Brief Focus upon the Earth (Call of Cthulhu RPG)

Tim Wiseman

4.0

IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.

There are those who engage in different pursuits who would see an inhuman power come to Earth such that i

88

An Inner Darkness

Stephanie Ericsson

4.0
An Inner Darkness is a collection of six scenarios for the 7th Edition Call of Cthulhu Role Playing Game.

Dreams of Silk

By Christopher Smith Adair

Featuring unsafe conditions, dangerous materials, and lack of concern for worker safety in Pennsylvania.

When This Lousy War is Over

By Brian M. Sammons

Featuring traumatized, disfigured veterans, struggling to reintegrate with post-war society in Massachu
89

Convicts & Cthulhu: Call of Cthulhu Roleplaying in the Penal Colonies of 18th Century Australia (Call of Cthulhu RPG)

Mike Mason, Geoff Gillan, Dean Engelhardt, and Jo Kreil

4.0
Cosmic Horror. Fuelled by Human Cruelty and Depravity.

◊

The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien.

◊

But, few among the whit
90

The House of R'lyeh

Chaosium Inc, Brian Courtemanche, et al.

4.0
The House of R’lyeh contains five Call of Cthulhu scenarios that follow or expand upon events in five of H.P. Lovecraft’s stories: “Pickman’s Model”, “The Haunter of the Dark”, “The Hound”, “Arthur Jermyn”, and “The Nameless City”. Set in Boston, Providence, the British Isles, continental Europe, and the Middle East, none of the scenarios need be played at set dates or in a set order, but they cou
Unseen Masters: Modern Struggles Against Hidden Powers (Call of Cthulhu RPG) book cover91

Unseen Masters: Modern Struggles Against Hidden Powers (Call of Cthulhu RPG)

Bruce Ballon

4.0
Three mini-campaigns set in modern New York State lead investigators through serial murder investigations, madness, and into the middle of an ancient conflict between bitter rivals. Along the way investigators will be aided by mysterious allies, face the Cult of the Sacred Light and the Black Brotherhood, and confront immortal horrors beyond time and space. These three scenarios can be combined to
92

Delta Green: Strange Authorities

John Scott Tynes, Dennis Detwiller, et al.

4.0
THIS IS THE END AND THE BEGINNING

Delta Green co-creator John Scott Tynes merges Lovecraftian cosmic horror with techno-thriller espionage in these four stories and a novel interconnected by a web of deceit:

THE CORN KING
An old warrior on a rogue operation is determined to call down the thunder one last time. But he's keeping a secret that may unlock a darker destiny.

FINAL REPORT
“Entry One has
93

The Sense of the Sleight of Hand Man (Call of Cthulhu RPG)

Dennis Detwiller

4.0
Welcome to the Land of Dreams

[From the Publisher]

From a squalid New York drug den to the spectral ruins of Sarkomand . . .

From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . .

From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . .

All the wonders of dream await—and all the terrors of nightmare, too.

The Sense of the Sleight-of-Hand Man is a 294-page Call of C
94

Call of Cthulhu D20 Roleplaying Game (Call of Cthulhu RPG)

Monte Cook

4.0
The long-awaited d20 adaptation of Call of Cthulhu in one all inclusive rulebook.

Since the early 1900's, H.P. Lovecraft has been considered one of the top writers in the entire horror genre. Elements of his work have appeared over the years in numerous horror arenas, but now roleplayers can delve into a campaign centered around the author's popular Cthulhu Mythos. The Call of Cthulhu Roleplaying

95

Shotguns v. Cthulhu

Larry DiTillio, Nick Mamatas, Robin D. Laws

4.0
Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps. Fight
96

World War Cthulhu: Europe Ablaze (Call of Cthulhu RPG)

Scott Dorward and Paul Fricker and Nick Robinson and Matthew Sanderson and Andrew S. Nicholson

4.0
97

Blood Brothers 2 (Call of Cthulhu RPG)

Marcus; Monro Geoff; Ho, Kathy; Rowland

4.0
9 One-Night Adventures, A Movie Poster for Each. Special Characters are Provided.
Chaosium Stock #2340

A Blood-Fest!
Featuring:
D.O.A. 2
Simply Red
An Alien Kicked Sand In My Face
Chateau Of Blood
El Tigre y la Pirámede de Destrucción
Nightmare In Silence
Carnival Knowledge
Alive & Kicking
The Evil Gun

Gruesome! Controversial! Disgusting!

Unlimited SPECIAL Effects

9 terrifying tales for use with the CALL OF CTHU
98

S. Petersen's Field Guide to Creatures of the Dreamlands: An Album of Entities from the Land Beyond the Wall of Sleep (Call of Cthulhu RPG)

Sandy Petersen, Lynn Willis, Mark J. Ferrari, Tom Sullivan

4.0
Chaosium Stock #5107

An Album of Entities From the Land Beyond The Wall of Sleep... • Accurate and Up-to-date Information • Over Two Dozen Often-Dreamt Creatures • Quick-Reference Monster ID Key • 26 Evocative Full-Page Paintings • 3 Pages of Full-Color Maps • 50+ Illustrations and Silhouettes • Uniform Presentation of Data • Special Size Comparisons • Habitat, Distribution, and Life Cycles • Simil
The Book of Random Tables 3: Fantasy Role-Playing Game Aids for Game Masters (Fantasy RPG Random Tables) book cover99

The Book of Random Tables 3: Fantasy Role-Playing Game Aids for Game Masters (Fantasy RPG Random Tables)

Matt Davids

4.0
100

Cold Harvest: Roleplaying During the Great Purges (Call of Cthulhu RPG)

Chaosium Inc, Chad Bowser, et al.

4.0
ROLEPLAYING DURING THE GREAT PURGES OF STALIN'S RUSSIA All is not well at Krasivyi Oktabyr-3, a collective farm hidden away in the wilds of central Russia. A fall-off in production has come to the attention of the Soviet authorities and communications are down. No one has a clue as to what is happening out there. Despite the ravages of the Russian winter, someone must be sent to uncover the reason