100 Best Call Of Cthulhu Books of All Time

We've researched and ranked the best call of cthulhu books in the world, based on recommendations from world experts, sales data, and millions of reader ratings. Learn more

Featuring recommendations from Ryan Holiday, Timothy Ferriss, and 2 other experts.
1

Call of Cthulhu

Horror Roleplaying (Call of Cthulhu RPG)

CALL OF CTHULHU is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an... more

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2

Call of Cthulhu Keeper Screen (Call of Cthulhu RPG)

The Keeper Screen is an essential play aid for those running games of Call of Cthulhu.

This is a 3-panel Keeper Screen mounted on thick hardcover stock, folding out to 34 inches wide. One side, intended to face the players, portrays glorious artwork. The rear of the screen, the Keeper’s side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games.

Inside are two ready-to-play scenarios set in Lovecraft Country during the 1920s: “Blackwater Creek” and “Missed Dues.” Twelve ready-to-play pregenerated...
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3
Will you stand against the horrors of the night?
Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player's aid for the Call of Cthulhu 7th Edition roleplaying game.

Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What's more,...
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4

The Call of Cthulhu

One of the feature stories of the Cthulhu Mythos, H.P. Lovecraft's 'the Call of Cthulhu' is a harrowing tale of the weakness of the human mind when confronted by powers and intelligences from beyond our world. less

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5

Masks of Nyarlathotep (Call of Cthulhu RPG)

Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to... more

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6

The Call of Cthulhu and Other Weird Stories

This collection spans Lovecraft’s literary career, and charts the development of his ‘cosmicist’ philosophy; the belief that behind the veil of our blinkered everyday lives lies another reality, too terrible for the human mind to comprehend. In stories written in the gothic tradition, narrators recount their descent into madness and despair. Through their investigations into the unexplained, they tug at the thin threads that separate our world from another of indescribable horror. ‘“ Great God! I never dreamed of THIS!”’ screams occultist Harley Warren in ‘The Statement of Randolph Carter’,... more

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7
The weird fiction short stories of H.P. Lovecraft from 1917-1935. Excludes collaborations.

The eBook’s table of contents is listed below. It includes the year each story was written.

The Tomb (1917)
Dagon (1917)
Polaris (1918)
Beyond the Wall of Sleep (1919)
Memory (1919)
Old Bugs (1919)
The Transition of Juan Romero (1919)
The White Ship (1919)
The Doom That Came to Sarnath (1919)
The Statement of Randolph Carter (1919)
The Terrible Old Man (1920)
The Tree (1920)
The Cats of Ulthar (1920)
The Temple...
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8
A sourcebook detailing the campus, courses, students and personnel of one of the world's most prestigious institutions of deeper learning. Filled with data on various University departments and professors, this book weaves the details drawn from Lovecraft's Mythos tales with the Call of Cthulhu game background to create an indispensible sourcebook. less

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9
An odd summons, a surreptitious meeting, and a thousand-mile journey begins on the legendary service carrying the investigators to the Gateway of the Orient. Horror on the Orient Express contains the second-edition of a massive, luxury adventure for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home. less

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10

Fahrenheit 451

Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden.

Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, who spends all day with her television 'family'. But then he meets an eccentric young neighbor, Clarisse, who introduces him to a past where people did not live in fear and to a present...
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Recommended by Timothy Ferriss, Ryan Holiday, and 2 others.

Timothy FerrissThis classic work on state censorship remains as relevant in today’s world of digital delights as it was when published in the black-and-white world of 1953. In a futuristic American city, firefighter Guy Montag does not put out blazes; instead, he extinguishes knowledge and promotes ignorance by conducting state decreed book burnings. After an elderly woman chooses a fiery death with her books... (Source)

Ryan HolidayI’m not sure what compelled me to pick Fahrenheit 451 back up but I’m so glad I did because I was able to see the book in a very different context. Bradbury’s message (made explicit in his 50th Anniversary Afterword) is much less a warning against government control and much more about a road to hell paved by people attempting to rid the world of offensive speech and conflicting ideas. In a world... (Source)

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11

Call of Cthulhu RPG

Starter Set

A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX! This Starter Set contains everything you need to start playing Call of Cthulhu the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! less

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12
Beyond the Mountains of Madness continues the story begun in H.P. Lovecraft's novel "At the Mountains of Madness". It is the tale of the Starkweather-Moore Expedition of 1933 which bravely - and foolishly - seeks to finish what the Miskatonic University Antarctic Expedition began three years before. ~ The massive book consists of the following: * The adventure itself, in seventeen chapters * Seven appendices, discussing timelines, Antarctic exploration background, logistics, vehicles and more * Handouts and maps (including a fold-out map of Antarctica) less

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13
"With its clear visuals and hard-won information, this guide has saved my bacon on more than one occasion!"
—Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University

Weird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen?

Bad dreams involving strange adventures and bizarre creatures? Identifying the lurking horrors of the Cthulhu Mythos is never an easy task, so researchers need all the help they can get—don’t leave home without the Field Guide!

An essential spotter’s guide for the...
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16

Call of Cthulhu

7th Edition Quick-Start Rules (Call of Cthulhu RPG)

Welcome to Call of Cthulhu

Interested in Chaosium’s Call of Cthulhu? You are not alone! Call of Cthulhu is Chaosium’s classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos.

Call of Cthulhu is published by Chaosium Inc. — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.

All you need to play Call...
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17

The Keeper's Companion Vol. 1 (Call of Cthulhu RPG)

[CALL OF CTHULHU ROLEPLAYING] "The Keeper's Companion" is an invaluable resource for gamemasters. The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire text of "The Keeper's Compendium," somewhat updated -- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book -- more than 100,000... more

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18
Doors To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call of Cthulhu - guidance any Keeper, new or experienced, will find very useful.

The Darkness Beneath The Hill - A friend’s house renovation project leads to unexpected discoveries in...
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19
In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction.

Andrew Keetling is one such unwilling agent. A successful Boston businessman, he has disappeared -- held captive in a mansion of madness.

"Mansions Of Madness" is a new collection of five independent tales set in the 1920s. Of varying...
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20

Delta Green

Handler's Guide

This massive, full-color volume is filled with deep resources just for the Delta Green game master.

THE PAST: details on the world and history of Delta Green.
THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
THE SCHISM: deep details on the Delta Green organization itself — or rather, two different Delta Green groups, not always working to the same ends.
THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.
APPENDICES: a...
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21
Over 550 spells of dire consequences, secrets, and unfathomable power!


Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.

Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk...
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22

1920s Investigator Companion (Call of Cthulhu RPG)

[CALL OF CTHULHU ROLEPLAYING] When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companion is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era. "On Becoming An Investigator" details the trials of becoming an investigator, offers 140 different occupations, and annotates the use of skills in the 1920s. "The Tools of the Trade" lists resources... more

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24
LONDON CAN DRAIN THE LIFE OUT OF YOU . . .

Bob Howard is an intelligence agent working his way through the ranks of the top secret government agency known as 'the Laundry'. When occult powers threaten the realm, they'll be there to clean up the mess - and deal with the witnesses.

There's one kind of threat that the Laundry has never come across in its many decades, and that's vampires. Mention them to a seasoned agent and you'll be laughed out of the room.

But when a small team of investment bankers at one of Canary Wharf's most distinguished financial...
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25
Cob (an old English word for lump) is old-fashioned concrete, made out of a mixture of clay, sand, and straw. Becky Bee's manual is a friendly guide to making your own earth structure, with chapters on design, foundations, floors, windows and doors, finishes, and of course, making glorious cob.

"I believe that building with cob is a way to recreate community and experience the joy of working together while taking back the right to build our own homes and look after our Mother Earth."

She loves doing something that makes sense in a world where lots of things don't.
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26

Lovecraft Country

The critically acclaimed cult novelist makes visceral the terrors of life in Jim Crow America and its lingering effects in this brilliant and wondrous work of the imagination that melds historical fiction, pulp noir, and Lovecraftian horror and fantasy

Chicago, 1954. When his father Montrose goes missing, twenty-two year old Army veteran Atticus Turner embarks on a road trip to New England to find him, accompanied by his Uncle George—publisher of The Safe Negro Travel Guide—and his childhood friend Letitia. On their journey to the manor of Mr. Braithwhite—heir to the estate that...
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27

The Complete Pegana

All the Tales Pertaining to the Fabulous Realm of Pegana

Lord Dunsany's Tales of the Fabulous Realm of Pegana. less

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28
In this second printing, we listened to your comments. We added backgrounds to the art and some new pages of eldritch horrors, as well as redrew most of the old images. We even saved the old background-free drawings from the last book for decorating and craft use (4 per page). The improvements added 16 pages, so even if you have the old book, this one is better at 56 pages and the SAME great price! We also wanted to start a series by bringing the cover in line with our second book: Monsters and Cryptids of the United states of America. Click on the author name above and get both!At long last,... more

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29
Chaosium Stock #23111

Secrets of Los Angeles is an informative resource for keepers should the trail of a mystery lead their investigators to the Southland, or to base a Call of Cthulhu campaign there. Contained herein are facts, legends, and rumors of the people, places, and events that made 1920's Los Angeles the exciting place it was. The information presented varies from trivia that the investigators would know when first stepping off the train to secrets known only to the highest echelons of alien cults. The keeper decides which is which and what lies between.
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30
For some, dreams can become reality. "H.P. Lovecraft's Dreamlands" provides everything needed for "Call of Cthulhu" or "Cthulhu Dark Ages" investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the Dreamlands, a huge gazetteer, Dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters dwelling within the Dreamlands, descriptions of the Dreamlands gods and their cults, six adventures to help jump start a Dreamlands campaign, and a fold-out map of the Dreamlands by Andy Hopp.... more

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31
World War Cthulhu is a new range of settings and scenarios for the Call of Cthulhu roleplaying game. The core settings will focus on conflicts in the 20th Century, as players struggle against two existential threats – the influence of the Cthulhu Mythos, and humanity’s own darkest aspects. less

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32

Shadows of Yog-Sothoth (Call of Cthulhu RPG)

[CALL OF CTHULHU ROLEPLAYING] "Shadows of Yog-Sothoth" is a modestly-sized campaign of seven scenarios. During the course of play the investigators penetrate the outer layers of a secret sinister occult organization led by the lords of the Silver Twilight. Beginning in Boston they investigate an organization in New York, run afoul of a coven in Scotland, roam the desert of the American southwest, vacation off the coast of Maine, and explore the mysteries of the South Pacific. less

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33
Miskatonic University Library Association (MULA) Monograph #0319 less

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34

The Great Old Ones

New Adventures Against the Cthulhu Mythos (Call of Cthulhu RPG)

"The Great Old Ones" consists of a set of six scenarios for Call of Cthulhu: "The Spawn" is in the Wild West, with Indians, Wobblies, and bad guys; "Still Waters" is an adventure for people who hate to lend books; "Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; "One In Darkness" features South Boston hoodlums; "The Pale God" introduces investigators to an unusual contract; "Bad Moon Rising" is an experience to remember. The adventures can be presented in sequence, as a loose campaign; limited cross-references allow the scenarios to stand independently. less

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35

Curse of Cthulhu

A Campaign of Desperate Struggle Against the Brotherhood (Call of Cthulhu RPG)

"Two Independent Lead-in Adventures, Six Full-Color Pages, Two Optional Scenes. The World Will Be Ours, Again!

Four thousand years ago a dying priest uttered a vengeful prophecy, and now a renowned psychic has disappeared and a gruesome series of child murders terrify Boston. Hired by a concerned relative of the missing psychic, the investigators travel to scenic San Francisco, the remote country of the Andes, the ruins of ancient Egypt, and to a crumbling castle in Romania. They discover an obscure and shadowy group known only as the Brotherhood, who plot a return to power and...
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36

Delta Green (Call of Cthulhu RPG)

Welcome to America at the end of the Millennium. Do you know who is pulling the strings?

Delta Green knows. Things from beyond time and space that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above- these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on.

This book is your weapon and your guide. The largest Call of Cthulhu sourcebook ever.

Inside you will find the secret history of the 20th century, and the movers and...
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37
The Lost Books of the Bible: The Great Rejected Texts -
Eighteen of the most sought after books available, which shed light on the evolution of our faith, our theology, and our church. Translations and commentary by the author of the best selling book, "The Lost Book of Enoch," Joseph B. Lumpkin. - Section One: Lost Scriptures of the Old Testament-
First Book of Adam and Eve, Second Book of Adam and Eve, First Book of Enoch, Second Book of Enoch (Secrets of Enoch), Jubilees, Jasher, The Story of Ahikar

- Section Two: Apocalyptic Writings and the End of Days-
...
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38
Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.
Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places. Retreating to the hills and forests surrounding the town, they betrayed their uncorrupted kin.
Prosperity fled, and a dark despair seized the people. What remains is a skeleton town, mills closed, its citizens without hope or future. However, secrets of the...
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39

Escape from Innsmouth (Call of Cthulhu RPG)

Innsmouth was once a prosperous trading town located on the north coast of Massachusetts. Early in the 19th century her great sailing ships traveled the world in search of trade and treasure. A series of mishaps brought the town to the brink of financial ruin, but it was saved when Captain Obed Marsh discovered a secret source of gold among the islands of the South Pacific. Some whisper that old Obed Marsh made a pact with the devil. The truth is much more sinister.Escape from Innsmouth details Lovecraft's New England town of Innsmouth. A comprehensive atlas of the town is supplemented with... more

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40
New Orleans is a city of many faces. The gaiety of Mardi Gras is juxtaposed with the rampant corruption that earned it the nickname "The City That Care Forgot." The genteel decline of the French Quarter, the location of the city's original settlement, stands in contrast to the rich opulence of the Garden District, where the Americans later built their mansions. Voodoo and Catholicism exist side by side. Behind it's shining mask the leering visage of the Mythos can be found. less

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41
The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.

Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in...
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42
Trail of Cthulhu is a new standalone GUMSHOE system game under license to Chaosium, set in the 1930s. It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecrafts work combined both, sometimes in the same story. It includes a new take on the creatures, cults and gods of the Lovecrafts literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire... more

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43
The Cthulhu Mythos was first created by H. P. Lovecraft (1890-1937), a Providence author considered by many to be the finest horror story writer of the twentieth century. Lovecraft's tales are a blend of fantasy, science fiction, and horror, with the latter being especially prominent. Many of his tales describe a pantheon of powerful beings known as the Great Old Ones.Since Lovecraft's time the Cthulhu Mythos has grown exponentially, until it has become increasingly difficult to keep track of, even for devoted fans. Many writers have contributed to it, including Robert E. Howard, Robert... more

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44
Are there flashlights in the 1920s? How about flashbulbs? What can your licensed private-eye do? Can your investigator buy a machine-gun?

Too often, Call of Cthulhu investigators find themselves not only baffled by the mysteries of the Mythos, but baffled as well by day-to-day life in America during the Roaring Twenties.

Discover the types of research facilities that are available, learn new skills, and purchase a variety of types of equipment including an extensive list of firearms common to the era. Consult with experts on a variety of esoteric and occult topics.
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45
In all of North America there is no more perfect intersection of climate, culture, and colorful history than San Francisco - the culmination of Manifest Destiny, the Golden Gate to the Pacific Ocean, and the treasure house of the wealth of the great California Gold Rush. Purged of her wild, anarchic past by a devastating earthquake and fire at the beginning of the twentieth century, San Francisco has emerged as the most cosmopolitan city on the West Coast. San Francisco is deceptively ancient; its history shrouded in a fog of false domesticity. The Bay Area has known many masters, each... more

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46
Chaosium Stock #2395

New to "The History Behind Prohibition"

"The Keeper's Master List of Call of Cthulhu Scenarios" alphabetical by the following topics: scenario era; creature / maniacs / great old ones; legendary heroes and villains; cults / sects / secret societies; Mythos tomes; fictitious locations; and Mythos books from publishers other than Chaosium.

"Iron: a Survey of Civilian Small Arms Used in the 1890's, 1920's, and the Present."

"Medical Examiner's Report" discusses the unusual corpse recovered by the Essex County Sheriff's Department.

Write-ups...

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47

The Annotated H.P. Lovecraft

Explore the marvelous complexity of Lovecraft's writing—including his use of literary allusions, biographical details, and obscure references in this rich, in-depth exploration of great horror fiction from the acknowledged master of the weird, including the stories "Herbert West—Reanimator", "Pickman's Model", "The Call of Cthulhu", "The Thing on the Doorstep", "The Horror at Red Hook" and more.

Did Lovecraft believe in ghosts or paranormal phenomena? In what story does the narrator fear riding the Boston T?

A pathfinder in the literary territory of the macabre, H.P....
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48

Nocturnum (Call of Cthulhu RPG)

A conspiracy of destruction, a blast of ill will from an ancient god. A hunt and a chase from the heartland of Americal into the doom that awaits in the East. A horrific journey to the brink of insanity that lingers at the end of the world.

Nocturnum is an epic, modern-day campaign for d20 Call of Cthulhu. This horror epic introduces a terrifying new evil and an ancient conspiracy against humanity. Nocturnum is a mind-shattering journey through more than a dozen adventures complete with exstensive backgrounds, NPC, new monsters, and exotic locales. Can you survive...Nocturnum?

Night...

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49

Delta Green

Control Group

The Deadly Light of Revelation

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.

The team behind the eight-time ENnie Award-winning Delta Green: The Role-Playing Game presents a collection of original adventures to introduce players to Delta Green. These operations will lead future agents to new heights of cosmic terror.
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50
Chaosium Stock #2333

Kingsport is a coastal town located a morning's stroll from Arkham. Draped in mists and fog, it is home to artists and fishermen, sailors and dreamers. Here dreams and reality mingle to an unsettling degree.
Some find solace in such dreams; others find only terror and death. Charles Baxter's dreams drove him to despair. He took his own life, throwing himself into the sea. The only clues to his demise: a water-soaked collection of poems.
Horrors exist in the real world of Kingsport as well, remnants of an ancient witch-cult that once infested the town....
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Don't have time to read the top Call Of Cthulhu books of all time? Read Shortform summaries.

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51
For seven centuries the reach and power of the British Crown was regularly challenged, but never dispelled. The Crown's capital city, London, in the 1920s three times older than the Crown itself, grew to he the pre-eminent confluence of old privilege, new money, dynamic creativity, social class friction, madness, tuberculosis, science, education, and advanced medical research. Bumbling criminals, evil geniuses, refugee intellectuals, social deviants, harmless eccentrics, moral reformers, occultists, and millions of utterly normal people gravitated to London. The larger any city becomes, the... more

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53

Harlem Unbound

HARLEM UNBOUND
Investigate Mythos mysteries in 1920s NYC’s Harlem Renaissance!
An RPG sourcebook for Call of Cthulhu and GUMSHOE.

PICTURE THIS...
New York City in the 1920s: Prohibition is in full swing, and bootleggers are living high. African Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s windows and doorways, and the sidewalks are crowded with women in stylish skirts with silk stockings, and men in white gloves and Chesterfield coats. There’s a feeling...
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54

Delta Green

Need to Know

WELCOME TO THE APOCALYPSE

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering...
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55

Before the Fall

Innsmouth Adventures Prior to the Great Raid of 1928 (Call of Cthulhu RPG)

Four dangerous adventures concerning the quaint hamlet of Innsmouth, Massachusetts, in whose harbor the fish always seem to bite unusually well. Tone and atmosphere are more significant here than quick shocks and visible gore. Useful as stand-alone adventures, or for insertion into campaigns as changes of pace.These four adventures are all set in Innsmouth prior to the government raid of 1928. Keepers may also be interested in Escape From Innsmouth, a background book describing Innsmouth, and the raid itself. less

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56
The river valley in Massachusetts called the Miskatonic is the focus for many dark legends. This book consists of five adventures based along the Miskatonic Valley, visiting Arkham, Bolton, Dunwich, Falcon Point, Kingsport, and the Dreamlands, and studies ancient temples, strange disappearances and a murderous sorcerer. less

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57

Worlds of Cthulhu #4 (Call of Cthulhu RPG)

Featuring new, full-length scenarios, rules variants, source material, Keeper's tips, and insightful columns, Worlds of Cthulhu explores Call of Cthuhlu through a roleplaying perspective, spotlighting all aspects of H.P. Lovecraft's Mythos, from the popular 1920's Classic and Gaslight, to the modern and Dark Ages eras. less

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58

Secrets of New York (Call of Cthulhu RPG)

[CALL OF CTHULHU ROLEPLAYING] SECRETS OF NEW YORK is a compendium of one of the oldest and most popular cities in the new world, and is a supplement for the "Call of Cthulhu" roleplaying game. This volume explores the strange events above and below the streets and avenues that crisscross the world's financial capital during the 1920's. With a plethora of characters to bring the city to life, and a detailed history to build scenarios upon, "Secrets of New York" is an indispensable tool for keepers and players setting adventures in the Big Apple. Included are maps and historical documents and... more

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59
Weird shapes in the park? Odd rumbling noises in the basement? When you need to know what you're encountering, you need to know it fast - don't leave home without the Field Guide!

Paintings and Descriptions From the Cthulhu Mythos As Created by H.P. Lovecraft, With Augmentations for Today

Accurate and Complete
Over Two Dozen Often-Met Creatures
Quick-Reference Monster ID Key
27 Evocative Full-Page Paintings
50+ Illustrations and Silhouettes
Uniform Presentation of Data
Special Size Comparison Charts
Habitat, Distribution, and...
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60
Chaosium Stock #2368

The Dreaming Stone is set primarily in H.P. Lovecraft's Dreamlands. There, the investigators will travel through many realms of wonders. The Temple of Loveliness at Kiran, the Jungle of Kled, the Great Library of the Dreamlands, the desolate Forbidden Lands, and the Far Side of the Moon are just a few of the stops in this epic campaign. Will the investigators be able to halt Nyarlathotep's plan before it is too late?
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61
VENGEANCE HAS BEEN A LONG TIME COMING.

The little town of North Ashfield, Massachusetts, is not the kind of town where evil dwells. Yet it not only dwells — it thrives. The ghosts of the past and the horrors of the present rub shoulders with honest citizens and innocent children, feeding on the isolation and naïveté of theresidents. The circle of life, the circle of love, the circle of friends, the circle of family: all are encompassed within a much larger sphere...the circle of death. Its arc is slow and somber, but when the ends are joined all hell will break loose. The legends...
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62
This large, profusely illustrated book collects nearly everything known about the Lovecraftian-style universe which famous horror author Ramsey Campbell set in England's West Country. Reference chapters include Books and Artifacts, Cults, a lengthy Denizens chapter, Magic, and orientation material for Britain and the U.K., and for Campbell Country itself -- the Severn Valley.The eight scenarios are organized into a loose campaign which can be followed or not, as the keeper wishes. less

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63
Three mini-campaigns set in modern New York State lead investigators through serial murder investigations, madness, and into the middle of an ancient conflict between bitter rivals. Along the way investigators will be aided by mysterious allies, face the Cult of the Sacred Light and the Black Brotherhood, and confront immortal horrors beyond time and space. These three scenarios can be combined to form a modern NY state campaign. less

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64
This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.

Before you begin to play, make sure you have a copy of the Call of Cthulhu Seventh Edition Quick-Start Rules, and a blank investigator sheet. You can download a printable investigator sheet, or an interactive PDF version of the...
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65

Dead Light (Call of Cthulhu RPG)

The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind, and lashing rain.

Dead Light is an adventure scenario for the Call of Cthulhu roleplaying system designed to be played in one or more gaming sessions. An exercise in Lovecraftian-flavored survival horror, the unwitting investigators are caught up in a spiral of terror where only their quick thinking, and courage, will see them through till the clouds clear and a new dawn beckons.
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66

Fatal Experiments (Call of Cthulhu RPG)

Chaosium Stock #2328

Three Macabre Mythos Experiments, Unusual Weapons, Weapons Diagram Foldouts.

For the Good of Mankind. Whether in the pursuit of knowledge or of vengeance, man has ever striven to seek greater knowledge of the world around him. Sometimes the seeker learns of things dark and forbidden, things never meant to be discovered. The seeker of knowledge finds that the world is infinitely vaster and more sinister than imagined, and is driven to ultimate despair and insanity. Already of warped mind, the seeker of vengeance inevitably turns his discoveries to...
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67
Chaosium Stock #23102

LORE OF THINGS FROM BEYOND ? Gathered from every professionally-published Call of Cthulhu book and scenario, Malleus Monstrorum is the most comprehensive collection of gods and monsters ever assembled for Call of Cthulhu. Entries for the monsters have been tweaked, edited, updated, and corrected. A few have been significantly expanded from previous descriptions.
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68
Chaosium Stock #5101

Commencement at the Spookiest School in the World......You can enroll in mysterious Miskatonic University, an institution created by the internationally famous horror writer, H.P. Lovecraft. As proof, you can clutch a diploma and a bundle of souvenirs.
In his stories, Lovecraft imagined a handful of scholars and investigators burdened with knowledge of other dimensions and perilous entities, which the rest of the world could not comprehend. Bizarre evidence, ancient writing and obscure coincidence gave weight to the threat of catastrophe. Only those few...
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69

The Realm of Shadows (Call of Cthulhu RPG)

1940 EUROPE IS BURNING...

...but a greater threat dwells in the shadows.

Dr. Franklin Quigley has a delicate problem: his wife has lost her mind and fled with their strangely deformed young daughter.

His innocent request: find them and bring them back.

But when the cemetery earth churns with the blood of the dead and the ground reverberates with the cries of feasting, innocence begets only corruption.

THE REALM OF SHADOWS is a major new Call of Cthulhu campaign from the author of WALKER IN THE WASTES...
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70
This full-color volume collects the best art from Fantasy Flight's acclaimed Call of Cthulhu collectible card game, as well as from 25 years of Chaosium's legendary line of Call of Cthulhu role-playing game products. In these pages are glimpses of the most terrible beings ever to exist, whose very names are spoken of in whispers, if at all: Mighty Cthulhu, Yog-Sothoth the Crawling Chaos Nyarlathotep and He Who Shall Not Be Named. Strange and alien races swarm here: the Fungi From Yuggoth, the star-headed Elder Things, the slithering Formless Spawn and awful chthonians. The Art of H.P.... more

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71

An Inner Darkness

An Inner Darkness is a collection of six scenarios for the 7th Edition Call of Cthulhu Role Playing Game.

Dreams of Silk

By Christopher Smith Adair

Featuring unsafe conditions, dangerous materials, and lack of concern for worker safety in Pennsylvania.

When This Lousy War is Over

By Brian M. Sammons

Featuring traumatized, disfigured veterans, struggling to reintegrate with post-war society in Massachusetts.

A Fresh Coat of White Paint

By Jeffrey Moeller

Featuring racial discrimination,...
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72
Cosmic Horror. Fuelled by Human Cruelty and Depravity.



The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien.



But, few among the white-skinned invaders know just how many secrets lurk within this ancient land. For countless generations the indigenous men and women have lived in...
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73

IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.

There are those who engage in different pursuits who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.

Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some...

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74
The long-awaited d20 adaptation of Call of Cthulhu in one all inclusive rulebook.

Since the early 1900's, H.P. Lovecraft has been considered one of the top writers in the entire horror genre. Elements of his work have appeared over the years in numerous horror arenas, but now roleplayers can delve into a campaign centered around the author's popular Cthulhu Mythos. The Call of Cthulhu Roleplaying Game contains everything needed to play or narrate a roleplaying campaign, including all core-game rules for the d20 game system.

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75

The House of R'lyeh

The House of R’lyeh contains five Call of Cthulhu scenarios that follow or expand upon events in five of H.P. Lovecraft’s stories: “Pickman’s Model”, “The Haunter of the Dark”, “The Hound”, “Arthur Jermyn”, and “The Nameless City”. Set in Boston, Providence, the British Isles, continental Europe, and the Middle East, none of the scenarios need be played at set dates or in a set order, but they could be run in the order presented to form a loose campaign using optional link between scenarios to draw investigators from one to the other.

Alternatively, the scenarios may...
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76

Delta Green

Strange Authorities

THIS IS THE END AND THE BEGINNING

Delta Green co-creator John Scott Tynes merges Lovecraftian cosmic horror with techno-thriller espionage in these four stories and a novel interconnected by a web of deceit:

THE CORN KING
An old warrior on a rogue operation is determined to call down the thunder one last time. But he's keeping a secret that may unlock a darker destiny.

FINAL REPORT
“Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.”
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77

Shotguns v. Cthulhu

Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps. Fight in the past, present and future, from the birth of the shotgun to the end of the world. Escape by car, carriage, and hot air balloon. Above all, remember to count your bullets...you may need the... more

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78
Welcome to the Land of Dreams

[From the Publisher]

From a squalid New York drug den to the spectral ruins of Sarkomand . . .

From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . .

From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . .

All the wonders of dream await—and all the terrors of nightmare, too.

The Sense of the Sleight-of-Hand Man is a 294-page Call of Cthulhu (Sixth Edition) campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of H.P. Lovecraft. The...
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79
From the Patriots' raid on the necromancer Joseph Curwen to the Special Forces' assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu. In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has surived. Also... more

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80
The Wickedest City on Earth For the Call of Cthulhu RPG

In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had for the right price. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitatorsƒƒ‚‚ƒ‚‚"ƒƒ‚‚ƒ‚‚€ƒƒ‚‚ƒ‚‚"all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and vƒƒ‚ƒƒ‚‚ƒƒƒ‚‚ƒ‚‚lkisch Nationalists clash with each other and...
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81
Chaosium Stock #5107

An Album of Entities From the Land Beyond The Wall of Sleep... * Accurate and Up-to-date Information * Over Two Dozen Often-Dreamt Creatures * Quick-Reference Monster ID Key * 26 Evocative Full-Page Paintings * 3 Pages of Full-Color Maps * 50+ Illustrations and Silhouettes * Uniform Presentation of Data * Special Size Comparisons * Habitat, Distribution, and Life Cycles * Similar Lifeforms Distinguished * Latest Preternatural Scholarship * Observer Warnings as Needed * Bibliography * Faithful to Lovecraft
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82
ROLEPLAYING DURING THE GREAT PURGES OF STALIN'S RUSSIA All is not well at Krasivyi Oktabyr-3, a collective farm hidden away in the wilds of central Russia. A fall-off in production has come to the attention of the Soviet authorities and communications are down. No one has a clue as to what is happening out there. Despite the ravages of the Russian winter, someone must be sent to uncover the reasons for the slackening production and to deal with the situation. Vigilance is key, as there may be anti-Soviet agitators at work. Trust no one! COLD HARVEST is a CALL OF CTHULHU scenario set at the... more

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84

Blood Brothers 2 (Call of Cthulhu RPG)

9 One-Night Adventures, A Movie Poster for Each. Special Characters are Provided.
Chaosium Stock #2340

A Blood-Fest!
Featuring:
D.O.A. 2
Simply Red
An Alien Kicked Sand In My Face
Chateau Of Blood
El Tigre y la Pirámede de Destrucción
Nightmare In Silence
Carnival Knowledge
Alive & Kicking
The Evil Gun

Gruesome! Controversial! Disgusting!

Unlimited SPECIAL Effects

9 terrifying tales for use with the CALL OF CTHULHU roleplaying game. Each tale explores a horror genre depicted on the Silver...
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85
The Great Old Ones themselves are stirring in their sepulchers over Cthulhu Live, the first officially licensed live-action role-playing system for Call of Cthulhu. The book contains a tremendous amount of information, ranging from the game mechanics of character creation, skill use, and combat, to the more challenging tasks of make-up, costuming, monster building, prop construction, and running a live-action game. less

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86
[CALL OF CTHULHU ROLEPLAYING] 950 A.D. -- The world is torn apart. Empires and kingdoms have endured two centuries of invasions, and now warlords fight over the remains like wild dogs. The clergy is weak and morally depraved, cities are depopulated, trade is stagnant, and violence reigns everywhere. History is coming into the Sixth Age of humankind, the ultimate age before the end of the world.The Byzantine Theodoras Philetas translated the "Al Azif" into Greek, and renames it the "Necronomicon." It will take a century before that blasphemous tome is finally condemned, and most copies... more

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87
Robert Bloch has become one with his fictional counterpart Ludvig Prinn: future generations of readers will know him as an eldritch name hovering over a body of nightmare texts. To know them will be to know him. And thus we have decided to release a new and expanded third edition of Robert Bloch’s Mysteries of the Worm. This collection contains four more Mythos tales–”The Opener of the Way”, “The Eyes of the Mummy”, “Black Bargain”, and “Philtre Tip”–not included in the first two editions. less

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89

Primal State

A Call of Cthulhu campaign set in Vermont. less

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90
In the remote reaches of the world are hidden secrets and dangerous mysterious. Learn of the ancient tradtions of Morocco, of its war torn cities, and its rebels. Venture through the land as it was in the 1920s and 1930s. This Call of Cthulhu roleplaying sourcebook contains the historical information and the Lovecraftian Mythos details to adventure in one of the world's most exotic lands. Included are maps, NPCs, new character occupation templates, several mini-adventures, and two adventures that can be combinded as a campaign, or readily used with existing campaigns. From the white houses of... more

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92

The King in Yellow

The King in Yellow is a book of short stories by American writer Robert W. Chambers, first published by F. Tennyson Neely in 1895. The book is named after a play with the same title which recurs as a motif through some of the stories. The first half of the book features highly esteemed weird stories, and the book has been described by critics such as E. F. Bleiler, S. T. Joshi and T. E. D. Klein as a classic in the field of the supernatural. There are ten stories, the first four of which ("The Repairer of Reputations", "The Mask", "In the Court of the Dragon", and "The Yellow Sign") mention... more

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93
We are not alone. The universe teems with life. We name them Outer Gods, Elder Gods, Great Old Ones, avatars, servitor races, independent races, and they are all either malevolent or uncaring.This monstrous collection is a compendium of creatures, drawn together from fiction spanning over seventy years and from over ten years of Call of Cthulhu scenarios. Learn the secrets of the monsters of the mythos.

Parts of this book were originally published as Ye Booke of Monstres I and II. This new volume also contains: several new creatures; the field notes of Sir Hansen Poplan; and four...
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94
Richard Tierney is known for his weird poetry, his heroic fantasy in the tradition of Robert E. Howard, and a critical essay in which he emphasizes the role of August Derleth in elaborating the Cthulhu Mythos. He has a sophisticated take on how to write fiction based on the H. P. Lovecraft Mythos, tapping into Lovecraft's Gnostic tendencies as well as his cosmic nihilism. The 12 tales in this collection feature Simon Magus, the famous heretic and Gnostic from the early days of Christianity. Magus meets up with Shub-Niggurath (the evil goddess), searches for the Ring of Set, and has several... more

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95
Can a god be a pet? Even a devil-god who relishes human sacrifice? It is hard to deny that for his creator and godfather, Clark Ashton Smith and H. P. Lovecraft, Tsathoggua was exactly that. They found the Saturnian-Hyperborean-N'klaian toad-bat-sloth-deity as cute and adorable as horrific, and this strange ambivalence echoes throughout their various tales over which Great Tsathoggua casts his batrachian shadow Some are droll fables of human foibles; others are terrifying adventures of human delvers who perish in the fire of a religious fanaticism fully as awful as its super-sub-human object... more

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96
What secrets lie within the Devil's Triangle? Why was the Mary Celeste abandoned after it passed through the Triangle's waters? What caused the disappearance of an entire flight of Avengers in 1945? Why do electrics fail in the Triangle for no apparent reason? This sourcebook centres around the famous mystery of the the Devil's Triangle. It acts as a guidebook to the entire Caribbean region, detailing not only Bermuda, Cuba, Jamaica, Haiti and other nearby islands, but also exploring the mysteries of Rha'thylla, the Sargasso Sea and more. Guidelines are included for running Caribbean... more

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97
Only one thing keeps an ancient evil at bay. And now that thing is gone…

Through the power of the Prison Stone, the summoners succeeded in banishing the Dark Lord from the Universe. Lost for a thousand years, the Stone has once more been found…

The life of a gentle haffolk is thrown into chaos when he is chosen to carry the Stone from one dwarf world to another. But when the Stone is stolen, his every hope is dashed…

An angry prince, humiliated by this father the king, raises his hammer over the Stone, intent on releasing the ultimate power—a power that will...
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98

Mythos Expeditions

Bon voyage! You are about to depart on ten journeys into the unknown, following the trail of Cthulhu to isolated Pacific islands, into the icy wastes of the Arctic, through jungles and war zones and even off the Earth itself. In the blank spaces of the map, dark deities flourish and evil festers… but the truth waits to be discovered, secret knowledge that man may not be meant to know but that Miskatonic University covets. Into that mystery your Investigators go, armed with gun and camera and notebook, risking their own survival to keep those blank spaces from swallowing up the world.
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99

Ripples from Carcosa (Call of Cthulhu RPG)

“O do not seek to learn or even ask, What horror hides behind…The Pallid Mask!” --Lin Carter, “Litany to Hastur”

Three Scenarios Exploring Hastur, Carcosa, & The King In Yellow

Of all the varied and mysterious Great Old Ones of the Cthulhu Mythos, few ensnare the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an...
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100
The date is October 2, 1918. In France soldiers huddle in hastily-dug trenches, faith their only protection against a never-ending artillery barrage. It is the time of World War I--the Great War--a time when mankind proves itself capable of atrocities never before conceived of.As above, so below. Beneath the cracked and shattered soil of the Argonne Forest there lives something that waits, lurking and feeding upon misery--something inhuman. Very soon the members of the doomed Lost Battalion will stumble upon this mystery older than Mu, and then the fate of the world will lie in their hands.No... more

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  • Being comprehensive: you learn the most important points in the book
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  • Interactive exercises: apply the book's ideas to your own life with our educators' guidance.