In this episode of The Jordan B. Peterson Podcast, Jonathan Haidt joins Peterson to examine how technology use, particularly social media and smartphones, affects youth mental health. They discuss the sharp rise in anxiety and depression among young people since 2012-2013, with particular focus on how these technologies impact boys and girls differently. While girls face challenges from social comparison and peer pressure on social media, boys encounter distinct issues with video games and digital entertainment.
The conversation explores potential solutions to these challenges, including specific age recommendations for smartphone and social media access. Haidt and Peterson discuss the importance of real-world experiences for youth development and consider how parents, schools, and policymakers might work together to create better technological boundaries for young people. The discussion outlines both the scope of current youth mental health concerns and practical steps toward addressing them.
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In a discussion between Jonathan Haidt and Jordan Peterson, they examine a troubling trend in youth mental health that began around 2012-2013. While mental health rates remained stable from the late 1990s through 2011, they note a significant upward trend beginning around 2012, particularly among girls. According to Haidt, preteen girls have experienced more than a 200 percent increase in hospital visits for self-harm, coinciding with their early engagement with social media platforms like Instagram.
Haidt attributes this mental health crisis partly to what he calls the "great rewiring of childhood" between 2010 and 2015, when smartphones and social media became ubiquitous. He explains that social media particularly affects girls through social comparison and peer pressure, while boys face different challenges with video games and digital entertainment. Peterson adds that online platforms use sophisticated AI systems to optimize engagement, creating addictive patterns similar to slot machines.
The impacts of technology vary significantly between genders. Haidt and Peterson explain that girls are more vulnerable to online social dangers due to their evolutionary development and tendency toward social awareness. Meanwhile, boys face different risks: Peterson notes they often retreat into digital worlds, missing crucial real-world challenges and responsibility-taking opportunities that prepare them for adulthood.
Haidt proposes several practical solutions to address these challenges. He advocates for no smartphones before high school (or age 14) and no social media until age 16. He also emphasizes the importance of phone-free schools and increased opportunities for real-world play and exploration. Peterson adds that young men particularly need adventure and responsibility. Both suggest that implementing these changes will require collective action from parents, schools, and policymakers, potentially including legislation to create age-appropriate safeguards in technology.
1-Page Summary
Jonathan Haidt and Jordan Peterson examine the troubling rise in depression and anxiety among teens, with an emphasis on the stark increase in such issues among girls starting around 2012-2013.
Haidt and Peterson discuss how internalizing disorders have surged among young girls in English-speaking countries since 2012, marking a significant and concerning trend.
Both Haidt and Peterson note that rates of internalizing disorders like anxiety and depression were stable from the late 1990s until around 2010-2011, at which point they began to trend upward. Haidt states that anxiety and depression remained stable without showing any significant trends in English-speaking countries during the mentioned stable period.
A pronounced increase in rates of depression, anxiety, and other psychopathologies in girls, as opposed to boys, has been identified. This increase is often between 50 and 100 percent in these countries, with preteen girls sometimes experiencing more than a 200 percent increase. Peterson discusses how surge in negative emotions like depression and anxiety is observed among young women starting at puberty, and this aligns with the increases in reports of these issues.
Haidt mentions that there is a noticeable increase in self-harm among girls, aligning with the period of their early engagement with social media platforms such as Instagram. For preteen girls, hospital visits for self-harm saw an over 200 percent inc ...
Youth Mental Health Surge: Anxiety and Depression Since 2012-2013
Kaya Henderson and Jonathan Haidt, along with others, discuss the significant impact that technology, especially social media and video games, have had on the mental health of individuals, particularly teenagers.
Haidt attributes the onset of the mental health crisis in part to the adoption of smartphones, social media, and online video around the period of 2012-2015. He suggests the timing of the social media rise coincides with the onset of mental health issues, implying a potential link. He describes the period from 2010 to 2015 as the "great rewiring of childhood", with major shifts from in-person social interaction to continuous engagement with social media. Haidt suggests that once children have smartphones and apps like Instagram, TikTok, or Snapchat, it marks the start of a phone-based childhood, limiting many aspects of a child's life, including sleep, time with people, time in nature, and the ability to read books.
Haidt describes how social media amplifies the vulnerability of girls to anxiety and self-doubt due to online social dangers, linking social media use to increased rates of internalizing disorders such as anxiety and depression. He suggests a relationship between social media use among pre-teen and teenage girls and an increase in anxiety, depression, and self-harm. These platforms allow for girls exposing each other to anxiety-inducing content, seeking support, and perhaps inadvertently motivating more extreme behavior due to the nature of the platforms. The evidence suggests a correlation where heavy users of social media are doing much worse in terms of mental health.
Haidt notes that video games are not as harmful to boys as social media is to girls; however, he speaks about how approximately 10% of boys develop problematic video game use, appearing as an addiction and interfering with other aspects of their lives. He discusses the attention fragmentation and the loss of ability to engage in less stimulating activities as significantly detrimental. Boys are targeted by industries such as video games, porn, vaping, sports gambling, and investing—all which provide quick [restricted term] hits. Peterson mentions a rising trend of boys being on ADHD medication, which he connects to the suppression of play behavior—a crucial factor in prefrontal cortex maturation, as noted by affective neuroscientist Giac Panksepp.
The conversation suggests that boys' feeds on platforms like TikTok often contain a lot of violence and that the dail ...
Technology's Impact: Social Media, Video Games, and Mental Health
Jonathan Haidt's book and Jordan Peterson's insights explore the differential impacts technology, such as social media, has on the development of girls and boys, highlighting unique challenges each gender faces.
Girls tend to be more connected online and therefore are more significantly affected by the content they encounter on social media.
Haidt examines how girls' desire for approval and judgment can lead to elevated levels of anxiety and self-doubt. Peterson traces the sensitivity of young women to social contagions back 300 years, suggesting that temperamental factors, such as prioritizing social consensus or feeling threats more intensely, could make females more vulnerable to online social dangers, particularly around puberty.
The online environment, which amplifies social interactions and their impacts due to anonymity and lack of consequences, heightens girls' vulnerabilities. Peterson points out that image-centered and short-form content, popular in digital formats, contribute to girls' increased anxiety and self-doubt due to the competition for attractiveness and the indelible digital footprint that result.
In contrast to girls, boys are more likely to be engrossed in video games, which engenders distinct developmental concerns.
Haidt asserts boys' preference for systemizing over empathizing, which video games cater to, could lead to them being underprepared for adult life. Peterson further suggests that digital diversions provide a distorted reality where boys don't experience loss and build resilience through real fear and challenges.
Peterson also posits that there is an ongoing attack on male-typical play in an educational environment that is increasingly intolerant of competitive games and deems male ambition as problematic. This shift, along with the transition from physical work to a service economy, is resulting in boys checking out of school and the workpla ...
Technology's Differential Impacts on Boys' vs. Girls' Development
In the face of technology's burgeoning impact on youth, Jonathan Haidt and other voices suggest a multi-pronged strategy to safeguard childhood development from the adverse effects of smartphones and social media.
Haidt advocates for a norm where children do not have smartphones until high school or age 14. By only allowing children to have basic phones for communication, he implies that childhood can be preserved in reality rather than through a screen.
For social media, Haidt suggests setting a minimum age at 16. Although challenging due to peer pressure, he references Australia's legislative efforts for such age restrictions. His practice reflects the belief that premature exposure to online worlds, namely social media, is detrimental to children.
Supporting phone-free schools, Haidt compares smartphones' distractions to bringing a TV to school in the past. He envisions that without these distractions, children's test scores might improve, and the rates of anxiety and depression could decline.
Haidt recommends that children have more free time for play, emphasizing the need for physical interaction with the world in low-stakes environments. This includes play that entails risks, like climbing or bicycling over jump ramps, which are essential for brain development.
Linking childhood development to outdoor activities, Haidt suggests imagining a childhood with 50% less sunshine to stress the importance of sunlight and activities like jump rope and patty-cake. These activities mirror adult behaviors that promote cooperation and social development.
Haidt discusses the positive effects of thrilling play, illustrating that thrilling play can include laughing combined with fear. A typical example is a father pretending to be a monster on the beach, instilling both excitement and a controlled exposure to fear.
For young men, Jordan Peterson articulates the need for adventure, responsibility, and the possibility of doing something significant. Haidt agrees, calling for more rough and tumble play and countering the soft bigotry of low expectations by providing real-world challenges. ...
Mitigating Technology's Negative Effects on Youth
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