In this episode of Stuff You Should Know, the hosts explore the complex history of the board game Monopoly. They trace its surprising origins as "The Landlord's Game," created by Lizzie Magie to demonstrate the problems with land monopolies and promote economic reform. The story follows the game's journey from a teaching tool used by Quakers and socialists to its transformation into the capitalist-celebrating game we know today.
The hosts also delve into Charles Darrow's role in commercializing the game, Parker Brothers' efforts to conceal its socialist origins, and the legal battles that eventually revealed its true history. The episode covers gameplay strategies and mechanics, including tips for property acquisition and tactical use of jail time, while touching on the creation of Anti-Monopoly and its impact on the game's legacy.

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While Monopoly is now seen as a celebration of capitalism, its origins tell a different story. Lizzie Magie created the game under the title "Landlord's Game" to demonstrate the pitfalls of land monopolies and teach Georgism, an economic philosophy advocating for land value taxation. The game featured two sets of rules—one showing the negative effects of wealth accumulation, and another promoting community success. It gained popularity among Quakers and socialists in the early 1900s, particularly in the Atlantic City area, where players added their own modifications to make the game more engaging.
During the Great Depression, Charles Darrow learned the game from the Quaker community and commercialized it for his own profit. Though Parker Brothers initially rejected the game, they later purchased the rights after seeing its success in department stores. To protect their investment, Parker Brothers obscured the game's socialist origins, though they did pay Lizzie Magie for her patent rights. The game's success led to numerous themed versions under Parker Brothers and later Hasbro, including customizable boards through their My Monopoly service.
The game involves players moving around a 40-square board, purchasing properties, and collecting rent from opponents. Experienced players suggest buying everything possible, maintaining minimal cash, and focusing on obtaining complete property sets to build houses and hotels. Strategic considerations include avoiding expensive properties like Boardwalk and Park Place, focusing on frequently-landed-on orange properties, and using jail time tactically.
In the 1970s, economics professor Ralph Anspach created "Anti-Monopoly," a game designed to break up monopolies rather than build them. When Parker Brothers attempted to shut down his game, Anspach fought back and won a Supreme Court case. Through his legal battle, he uncovered and revealed Monopoly's true origins, forcing Parker Brothers to acknowledge that they had concealed the game's socialist roots and its development before Charles Darrow's involvement.
1-Page Summary
The board game Monopoly is widely recognized as a symbol of capitalism and competitive enterprise, but the game's origins are deeply rooted in early 20th-century progressive ideas and the teachings against the very capitalism it now seems to glorify.
Monopoly took shape under the original title "Landlord's Game," an invention of Lizzie Magie, crafted to educate players on the pitfalls of land grabbing and the negative aspects of capitalism. It was intended to be a practical demonstration of the economic philosophy of Georgism, which advocates for a single tax on land value to curb speculative land monopolies.
Josh Clark points out that Magie called her creation the 'game of life' during an interview with a leftist magazine. The original game board bore a resemblance to the modern Monopoly board. Magie's game became a tool for educating people on the economic disadvantages of monopolies and offered a critique of the relentless pursuit of personal wealth.
In addition to creating a provocative board layout, Lizzie Magie established two distinct sets of rules for the Landlord’s Game—one set highlighted individual wealth accumulation, exacerbating inequalities, while the other set promoted community success and wealth-sharing. This dual-rule structure was an innovative approach to demonstrate the stark contrast between greedy capitalism and a more cooperative economic system.
The History and Origins of Monopoly
The beloved board game of Monopoly, which has become a household name, underwent significant commercialization by Charles Darrow during the Great Depression before being sold to Parker Brothers.
Charles Darrow was taught the game by a friend named Todd, who had learned it from the Quaker community in Atlantic City. Darrow, however, merely copied and packaged the existing game to sell for his own profit. Initially, Parker Brothers rejected the game when Darrow presented it to them. Only after Darrow began selling the game successfully at a department store did Parker Brothers decide to buy the rights from him.
Parker Brothers initially refused to accept the game from Darrow, but witnessing its popularity and successful sales, they changed their minds and purchased the rights to the game from him.
Parker Brothers had to obtain a patent from Lizzie Magie, the originator of the game, after buying the rights from Darrow. To do this, they gave her a lump sum of money and agreed to sell some of her other game ideas, although none of them became popular, and her significant role in the game’s origins was largely obscured. Chuck Bryant highlights that the game's representation with the character Milburn Pennybags (later known as Mr. Monopoly) is a later invention, hinting at Parker Brothers' efforts to reshape the game's history.
Due to the game’s commercial success, Parker Brothers, and later Hasbro, have released countless themed versions. Themed Monopoly games ha ...
The Commercialization and Popularization of Monopoly
Chuck Bryant and Josh Clark delve into the strategy and mechanics of Monopoly, describing how the board game includes different properties on a square board, two dice, and various tokens, including the addition of a cat token in 2013.
The hosts discuss the fundamental components and gameplay of Monopoly, where players aim to financially dominate their opponents.
Players begin the game with a certain amount of play money, $1500 each as designated by the selected banker. They take turns by rolling two dice to determine who goes first and move around the board starting from the 'Go' square. According to the rules, players move clockwise around the 40-square board, which includes 28 properties they can purchase. These properties also consist of Utility companies and four Railroads.
When landing on a property, players can choose to buy it or, if they decline, the property is auctioned, allowing all players to bid on it. Properties can be mortgaged when a player is in debt, with a specific note that mortgaging individual properties within a set is allowed without disrupting the monopoly.
Title deed cards are essential as they detail the rent due with respect to the number of houses or hotels on a property. Owning all properties within a color group allows the owner to charge double the rent, although the hosts mention that they sometimes play by charging single rent. Once a player has a monopoly, they can build houses and, eventually, hotels on their properties, which increases the rent they collect from opponents. The hosts note a strategy among seasoned players is to improve monopolies strategically, often by stopping at three houses to prevent over-improvement.
An experienced player advises to buy everything possible, maintain minimal cash on hand, trade for any monopoly—even if it seems unfavorable—and mortgage all other properties to build on the monopoly as quickly ...
Gameplay Mechanics and Strategies
Ralph Anspach, an economics professor, created a game called "Anti-Monopoly" and won a landmark legal battle against Parker Brothers, uncovering the true origins of Monopoly in the process.
In the 1970s, Ralph Anspach, an economics professor at San Francisco State, created "Anti-Monopoly," a game designed to emphasize the importance of a free market and the dangers of monopolies.
The game, which differed from Monopoly by being designed to break up monopolies instead of building them, has players start with monopolies and work towards indictments against monopolized businesses to return the board to a free market system. Chuck Bryant notes that "Anti-Monopoly" allowed players to choose between being a monopolist or a competitor.
After its successful launch with about 200,000 copies sold, Parker Brothers noticed "Anti-Monopoly" and sent a cease and desist letter to Anspach. Despite the financial challenge and threat of litigation from Parker Brothers, Anspach fought back. His legal battle went all the way to the Supreme Court, where he triumphed and secured the right to continue selling "Anti-Monopoly" under its original name.
The Anti-Monopoly Movement and Legal Battles
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