In this Stuff You Should Know episode, the hosts explore the history of action figures, from their origins as a response to Barbie's success through their evolution into a billion-dollar industry. The discussion traces how G.I. Joe emerged as the first action figure in 1964, introducing the term itself and establishing a template that would influence toy manufacturing for decades to come.
The hosts detail how the action figure market adapted to cultural changes, from G.I. Joe's transformation during the Vietnam War to Mego's introduction of licensed superhero figures in the 1970s. They examine how Star Wars figures revolutionized the industry with their varied sizes and how certain rare pieces became valuable collectors' items, with some commanding prices up to $100,000.

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Following Barbie's remarkable success, toy companies sought to replicate its profitable business model for boys. Stan Westin, inspired by Barbie's success, conceived the idea of a military-themed doll that would become G.I. Joe. Hasbro's Don Levine coined the term "action figures" and launched G.I. Joe in 1964 as a 12-inch figure with 21 moving parts, representing different branches of the U.S. Armed Forces.
The Vietnam War initially caused G.I. Joe's popularity to decline, prompting Hasbro to rebrand the figure as an "Adventurer" with non-military accessories. This transformation, along with the later development into a cartoon series featuring the battle against Cobra, helped revive the brand. G.I. Joe's adaptability led to international success, with versions like the UK's Action Man and Japan's smaller Micro Man figures demonstrating its global influence.
Mego Corporation transformed the action figure market in the early 1970s by introducing 8-inch superhero figures. As Josh Clark from the Mego Museum explains, the company secured licenses for popular characters from Marvel and DC, including Spider-Man, Batman, and Wonder Woman. Their innovative approach included offering both superhero and civilian versions of characters, along with exclusive partnerships with retailers like Montgomery Ward.
Kenner's Star Wars action figures revolutionized the market with their 3.75-inch to 12-inch range. Chuck Bryant and Josh Clark discuss how these figures became instant hits and set a template for licensed figures that would influence the entire industry. Certain rare versions, such as the double-telescoping lightsaber figures and the unreleased Boba Fett with a missile launcher, have become highly valuable collectors' items, with some pieces reportedly valued at up to $100,000.
1-Page Summary
The origins and early history of action figures trace back to the overwhelming success of Mattel's Barbie doll and its impact on the toy industry, leading to the creation of the iconic G.I. Joe.
Barbie, released by Mattel with Ruth Handler's vision, took the toy market by storm and had a profound influence on toy companies. Barbie’s business model of continual purchasing of clothes, shoes, and accessories provided a profitable framework that toy companies wished to replicate for boys.
Stan Westin, familiar with Barbie's creator Ruth Handler, realized the potential profitability of a military-themed doll for boys after witnessing Barbie's success. This led to the inspiration and creation of G.I. Joe. Toy companies envisioned a doll that would appeal to boys and deviate from the traditional toy soldier concept. G.I. Joe, created by Hasbro, was intended to be a boy's counterpart to Barbie.
Hasbro's Don Levine embraced Westin's idea and coined the term "action figures" to represent these new dolls. In 1964, just in time for the Christmas season, G.I. Joe made its debut as a 12-inch figure with 21 moving parts. Breaking away from inanimate toy soldiers, G.I. Joe acted as an umbrella term for the four military dolls representing branches of the U.S. Armed Forces. Unlike previous toy soldiers, G.I. Joe could move, with 28 or 29 articulating parts.
G.I. Joe was exemplary not only because of its themed military design aimed at boys but also due to its interactive movable parts and various accessories, following Barbie's model. Packaging also engaged children by showcasing pictures of different G.I. Joes along with the outfits and gear ava ...
Origins and Early History of Action Figures
The iconic G.I. Joe line experienced various transformations over time, leading to its sustained popularity and success in the toy industry.
G.I. Joe faced declining sales due to the unpopularity of war-related toys during the Vietnam War, prompting Hasbro to remove the figure from the market. However, Hasbro later reintroduced the character, not as a soldier but as an "Adventurer," complete with a different set of non-military accessories like machetes, signifying a turn towards a less combative play image. Notably, the naval officer iteration of the figure was branded as an "Aquanaut."
The Vietnam War significantly impacted the sales of G.I. Joe, leading Hasbro to temporarily discontinue production. When it returned as the Adventurer, the sales initially did not pick up. This period coincided with the lift on the ban of warlike cartoons and toys during a broader phase of deregulation, eventually contributing to an increase in the sale of such toys, including G.I. Joe.
The rebranding eventually helped revive G.I. Joe's popularity. The transformation into a cartoon in the early 80s reinvented G.I. Joe as a commando team fighting against the common enemy Cobra, sparking renewed interest in the action figure.
As G.I. Joe regained popularity, the line expanded to include various accessories and playsets, such as a jet pack, a submarine, and an all-terrain vehicle. These add-ons were designed to foster imaginative scenarios, like jet-packing between trees, enhancing the play experience and drawing in more engagement from child ...
Development and Success of the G.I. Joe Line
Mego Corporation seized an opportunity in the action figure market by introducing smaller-sized figures based on licensed characters from popular media, showing that the demand for action figures went beyond military themes like G.I. Joe.
After the decline of the 12-inch G.I. Joe action figures, Mego filled the void with a new trend: 8-inch superhero action figures released around 1971 or 1972.
Mego’s smart move was to not create characters from scratch but instead to secure licenses for well-known superheroes, tapping into the Marvel and DC fanbases by producing figures like Spider-Man, the Hulk, Batman, Wonder Woman, Iron Man, and Captain America. The company deepened the experience by also offering villains such as the Joker, sidekicks like Robin and Batgirl, and even playsets, including the iconic Batcave,
Josh Clark from the Mego Museum—an online repository of all things produced by Mego—encourages those interested in the brand's history to visit the website for a comprehensive overview.
Mego's decision to produce action figures in an 8-inch size showed a strategic shift from the previously common 12-inch scale. This change indicated a market evolution and an appetite among consumers for a variety of themed action figures, not limited to military figures, which had previously dominated the market.
Mego's Rise and Shift To Smaller Licensed Figures
The remarkable success of Kenner's Star Wars action figures not only captivated fans but also changed the toy market landscape, setting precedents for collectability and licensed figures proliferation.
Chuck Bryant and Josh Clark discuss Kenner's groundbreaking step into the world of action figures with their line of Star Wars toys. Kenner, taking over after Mego declined the Star Wars brand, released sizes ranging from 3.75-inch to 12-inch, capitalizing on the franchise's soaring popularity.
Kenner's Star Wars figures articulated in many ways and were available in both small and large sizes, with many aficionados showing a preference for the smaller figures. The smaller, 3.75-inch figures, which debuted with Star Wars, were revolutionary—prior to them, the first action figures of that size in the US were from the G.I Joe line. These figures, though not very detailed which increased their playability, were an instant hit and became must-have items for fans, with Kenner making a significant profit. This led to an array of characters and playsets for fans and collectors alike.
After Kenner's Star Wars figures hit the market, the successful template they set forth inspired an industry-wide push for licensed figures. Deregulation during Ronald Reagan's presidency facilitated aggressive marketing practices that tied cartoons and action figures, leading to the proliferation of licensing with figures like G.I. Joe, Transformers, Smurfs, Care Bears, and Rainbow Brite.
The rarity of certain figures has been a significant contributor to their market value. Unique offers like the vinyl caped Jawa, which had an early version with a vinyl cape rather than cloth, became highly prized. Limited edition figures like Week Way, part ...
Impact and Legacy of Star Wars Action Figures
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