Podcasts > Lex Fridman Podcast > #493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

#493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

By Lex Fridman

In this episode of the Lex Fridman Podcast, Jeff Kaplan discusses his path from arcade gamer to game developer, including his transition through creative writing and his role as an EverQuest player before joining Blizzard. He shares insights from his time developing World of Warcraft and Overwatch, detailing how he helped shape their gameplay mechanics and world-building while managing large development teams.

Kaplan also explores his views on AI's role in gaming's future and his decision to establish Kintsugiyama Studio. He describes his current project, "The Legend of California," an open-world game set in an alternative 1800s gold rush era, and explains his approach to game development with his new 34-person team, drawing inspiration from historical artwork and contemporary games.

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#493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

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#493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

1-Page Summary

Kaplan's Gaming Background and Early Career

Jeff Kaplan's gaming journey began in the arcade era, where he first encountered games like Pac-Man and Asteroids. His father's position at Mattel introduced him to home gaming through Intellivision, while his family's IBM PC exposed him to immersive games like Zork and Ultima 2, which deeply influenced his appreciation for gaming experiences.

After earning a master's in creative writing from NYU and facing numerous rejections as a writer, Kaplan found his way into gaming through EverQuest. His dedication to the game and role as a guild leader eventually led to opportunities in game design, marking his transition from player to developer.

Kaplan's Journey at Blizzard, Development of Iconic Games

At Blizzard, Kaplan significantly shaped World of Warcraft's quest-driven gameplay and world-building. Working alongside Chris Metzen and others, he helped create an immersive world that revolutionized the MMORPG genre. Later, as the lead developer of Overwatch, Kaplan guided the creation of a diverse, hero-based shooter focused on optimism and inclusivity, emphasizing team-oriented gameplay and positive future vision.

Managing large development teams presented unique challenges, with Kaplan emphasizing the importance of maintaining creative input across all levels and fostering strong partnerships between departments, particularly between QA and developers.

The Changing Landscape of the Video Game Industry

Kaplan believes AI will play a crucial role in gaming's future, potentially enhancing storytelling and NPC behavior. However, he emphasizes that AI cannot replace the human spirit in creative processes. He expresses strong faith in small, passionate teams driving industry innovation, encouraging independent developers to maintain control over their creative vision rather than yielding to corporate interests.

Kaplan's Choice to Start His Studio and Develop a New Game

After an emotional departure from Blizzard, Kaplan founded Kintsugiyama Studio with Tim Ford. Their current project, "The Legend of California," is set in an alternative 1800s California during the gold rush era. The game aims to create an immersive, open-world experience with procedurally generated environments and four tiers of difficulty. Working with a team of 34 people, Kaplan is focused on crafting a world where players can lose themselves, drawing inspiration from historical paintings and beloved games like "Legend of Zelda: Breath of the Wild."

1-Page Summary

Additional Materials

Clarifications

  • Mattel is a major toy company that expanded into video games in the early 1980s. They developed the Intellivision, one of the first home video game consoles, competing with Atari. Intellivision introduced advanced graphics and gameplay for its time, influencing early home gaming. Its connection to Mattel helped bring video games into many households.
  • Intellivision is a home video game console released by Mattel in 1979. It was one of the first consoles to offer advanced graphics and sound compared to its competitors. Intellivision introduced innovative game design and a unique controller with a numeric keypad. It played a key role in popularizing home gaming in the early 1980s.
  • Zork and Ultima 2 are early computer role-playing games that helped define the RPG genre. Zork is a text-based adventure game known for its complex puzzles and immersive storytelling through written descriptions. Ultima 2 introduced a larger open world and more advanced character development compared to earlier games. Both influenced later games by emphasizing narrative depth and player choice.
  • A guild leader in EverQuest organizes and manages a group of players who collaborate for quests and social interaction. They coordinate activities, resolve conflicts, and set goals to enhance the group's success. Guild leaders often foster community and camaraderie, making gameplay more engaging. Their leadership can influence player retention and overall game experience.
  • Chris Metzen was a key creative figure at Blizzard Entertainment, known for his work as a writer, artist, and voice actor. He played a major role in developing the lore and storylines of Blizzard's major franchises, including Warcraft, StarCraft, and Diablo. Metzen's contributions helped shape the immersive worlds and characters that defined Blizzard's games. He retired from Blizzard in 2016 but remains highly respected in the gaming community.
  • MMORPGs are online games where thousands of players interact in a persistent virtual world simultaneously. Players create characters, complete quests, and develop skills while cooperating or competing with others. These games emphasize social interaction, character progression, and exploration. Popular examples include World of Warcraft and Final Fantasy XIV.
  • Overwatch is a team-based first-person shooter where players select unique heroes with distinct abilities, promoting strategic cooperation. Its fast-paced, objective-focused gameplay encourages players to work together to capture points or escort payloads. The game popularized the hero shooter genre and fostered a diverse, inclusive gaming community. Overwatch's vibrant art style and emphasis on positive storytelling helped it become a cultural phenomenon beyond typical shooter games.
  • Quality Assurance (QA) in game development involves systematically testing games to find and fix bugs or issues before release. QA ensures the game runs smoothly, is enjoyable, and meets quality standards. It helps prevent crashes, glitches, and gameplay imbalances that could frustrate players. Strong collaboration between QA and developers improves the final product’s polish and reliability.
  • Procedural generation in video games refers to creating game content algorithmically rather than manually. This technique uses computer algorithms to generate environments, levels, or items dynamically. It allows for vast, varied, and often unpredictable game worlds, enhancing replayability. Players experience unique content each time they play, as the game world is not fixed.
  • The California Gold Rush began in 1848 when gold was discovered at Sutter's Mill, sparking a massive migration to California. It accelerated California's population growth and economic development, leading to its rapid admission as a U.S. state in 1850. The era was marked by diverse cultural interactions, lawlessness, and significant environmental impact. It remains a symbol of opportunity and the transformative power of resource-driven migration.
  • "Legend of Zelda: Breath of the Wild" is an open-world action-adventure game known for its vast, interactive environment. It emphasizes player freedom, allowing exploration and problem-solving in non-linear ways. The game features physics-based puzzles and dynamic weather that affect gameplay. Its design encourages creativity and discovery, setting a new standard for immersive gaming experiences.
  • Managing large game development teams involves coordinating diverse specialists like artists, programmers, and designers to ensure cohesive progress. Communication challenges arise from differing priorities and technical languages across departments. Balancing creative freedom with project deadlines requires strong leadership and conflict resolution skills. Maintaining team morale and motivation is crucial amid high-pressure environments and tight schedules.
  • AI can generate dynamic storylines and adapt NPC actions based on player behavior, making games feel more responsive and personalized. However, AI lacks genuine creativity and emotional understanding, limiting its ability to craft deeply meaningful narratives. Human designers provide the nuanced storytelling and emotional depth that AI cannot replicate. Thus, AI serves as a tool to enhance, not replace, human-driven game design.
  • Independent developers are small teams or individuals who create games without being owned or controlled by large companies. Maintaining creative control means they make all key decisions about the game's design, story, and style. Corporate interests often prioritize profit and market trends, which can limit creative freedom. Independent developers can take more risks and innovate because they are not bound by these commercial pressures.

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#493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

Kaplan's Gaming Background and Early Career

Jeff Kaplan tells the story of his deep-rooted love for gaming and how a career in creative writing led him to the forefront of the game design industry.

Kaplan's Early Experiences With Classic Games

Jeff Kaplan reveals that his gaming passion started in the golden age of the arcade era.

Kaplan Discovered His Passion For Gaming in the Coin-Op Arcade Era

Kaplan's early gaming encounters began with his experiences in arcades where he played coin-op games like Pac-Man and Asteroids. His uncle would give him quarters to play, and he recalls the sense of wonder when seeing Pac-Man for the first time during his brother's graduation in Philadelphia.

Kaplan's Family Introduced Him To Atari and Intellivision, Sparking His Interest in Video Games and Storytelling

Kaplan's family played a pivotal role in his interest in gaming when his father, an executive recruiter for Mattel, introduced him and his brothers to Intellivision. Kaplan also speaks about the amazement he felt while playing Pong and other games on the TV.

Kaplan's Exposure to Games Like Ultima and Zork Fostered His Appreciation for Immersive Experiences

Kaplan's family acquired an IBM PC, and while he was initially disappointed that it wasn't gaming-oriented like an Amiga, his mother's purchase of word games like Zork engaged his imagination. Experiences with games such as "Ultima 2" allowed him to immerse himself in richly detailed fantasy worlds which had a profound influence on him. He recommends Zork, which may now be open-source, for its ability to transport players into another dimension.

Kaplan's Journey From Gamer to Game Designer

Jeff Kaplan reflects on how his passion for gaming shaped his path, from facing rejection as a writer to becoming a lead game designer.

Kaplan's Master's in Creative Writing and Rejection Struggles

After earning a master's degree in creative writing from NYU, Kaplan struggled with constant rejection, accumulating over 170 refusal letters in one year. This demoralizing period led him to throw away all of his writing journals, story ideas, and manuscripts, symbolizing ...

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Kaplan's Gaming Background and Early Career

Additional Materials

Actionables

  • Explore the roots of your passion by revisiting classic games or activities that inspired you as a child, much like the arcade games did for Kaplan. For example, if you loved drawing, pick up a sketchbook and start sketching again. This can reignite your creative spark and may lead to new interests or career paths.
  • Use rejection as a catalyst for change by documenting your attempts and failures in a specific endeavor, then pivot to a related field where your skills can shine. If you've been trying to break into a particular industry without success, consider how your skills could transfer to a different role that values your unique experiences.
  • Engage deeply with a community centered around your interests to transition from a pas ...

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#493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

Kaplan's Journey at Blizzard, Development of Iconic Games

Lex Fridman and Jeff Kaplan discuss Kaplan’s significant role in shaping iconic Blizzard games such as World of Warcraft and Overwatch. They delve into his creative process, leadership, and the challenges of developing successful games within large teams.

Kaplan's Challenges In Creating a Successful MMORPG With World of Warcraft

Jeff Kaplan joined a diverse team at Blizzard, consisting of industry veterans and newcomers. He describes the atmosphere as a mix of excitement and inexperience, where the team was eager but had never designed a game like World of Warcraft (WoW) before.

Kaplan's Impact on World of Warcraft's Quest-Driven Gameplay and World-Building

Kaplan joined Blizzard to work on quest design for WoW and played a crucial role in developing a revolutionary quest-driven leveling system. This approach made leveling an enjoyable experience and was key to the game's engaging narrative. He and Pat Nagle designed the quest system and starting zones, aiming to offer players a compelling story that would also guide their path through the game's world. Kaplan recalls working closely with Chris Metzen to capture the spirit of each area, which became essential to WoW's success.

Designing World and Lore of World of Warcraft With Blizzard Team

Kaplan emphasized the importance of quest-driven gameplay and the narrative in WoW. He reflects on the detailed efforts in developing the game’s lore, working alongside inspirational figures like Chris Metzen, Kevin Jordan, and Eric Dodds. Their combined efforts resulted in a world that players found immersive and enjoyable to live in, thus elevating the quest-driven MMORPG genre.

Kaplan's Leadership in Guiding World of Warcraft's Challenges and Growth

Despite early server issues post-launch, Kaplan and his team persevered, facing the challenge of scaling the game while addressing the tactical relationship between development and quality assurance departments. Kaplan's leadership role required navigating hiring practices and fostering respectful collaboration among a growing team.

Kaplan's Work on Overwatch and the Design Philosophy

Following WoW, Kaplan led the development of Overwatch, envisioning it as a diverse, engaging hero-based shooter rooted in optimism and inclusivity.

Kaplan's Vision For Overwatch as a Diverse, Engaging Hero-Based Team Shooter

Kaplan shared his vision for Overwatch, a team shooter with a diverse roster of characters. Each location in the game represented part of a "world tour," with Kaplan striving to avoid oppressive environments and instead create engaging, hopeful settings. Overwatch’s design was iterative, drawing from various influences including the abandoned Titan project and previously-proposed StarCraft MMO concepts.

Polished, Balanced, Technical Shooter Through Iterative Design and Team Efforts

Kaplan describes the process of refining Overwatch’s gameplay and balancing the diverse hero pool. His goal was to offer a shooter that was fast-paced and cooperative, with a team-oriented approach. The design philosophy was to learn from other successful shooters and iterate on those mechanics to create a unique experience.

Kaplan's Role In Crafting the Game's Optimistic Tone and Unique World-Building

Kaplan played a significant role in defining Overwatch's tone and world. He contributed to character development and environment design, ensuring each hero's abilities and the game's locations contributed to an overarching positive future vision. Kaplan’s use of a design principle that “games are a series of interesting choices” influenced ...

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Kaplan's Journey at Blizzard, Development of Iconic Games

Additional Materials

Actionables

  • You can foster a creative and inclusive environment in your workplace by starting a peer-recognition program where colleagues can nominate each other for their collaborative efforts and innovative ideas. This encourages a culture of respect and appreciation, similar to the supportive environment that was crucial in game development teams. For example, create a simple online form or suggestion box where team members can submit nominations, and then share the highlights in team meetings or on a bulletin board.
  • Enhance your problem-solving skills by organizing a "Quest Day" where you tackle everyday challenges as if they were game quests. This approach can make mundane tasks more engaging and can be a fun way to incorporate narrative into your daily life. For instance, create a list of tasks (quests) with objectives and rewards, and as you complete each one, you can 'level up' to more complex tasks or enjoy a small reward, like a coffee break or a walk outside.
  • Develop a habit of iterative learning ...

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#493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

The Changing Landscape of the Video Game Industry

The video game industry is evolving, and Jeff Kaplan, a significant figure in game development, shares his perspective on emerging technologies and the increasingly influential role of independent game studios.

Kaplan on Game Evolution and Emerging Tech Like Ai

Kaplan's Perspective on Ai In Game Development

Jeff Kaplan mentions that AI will play a critical part in the future of video games, potentially expanding storytelling capabilities and creating more believable NPCs. However, Kaplan emphasizes that while AI might improve functionally, it can never replicate the human spirit in creative processes such as drawing or storytelling. He cherishes the human element within creativity, including imperfections, which he sees as irreplaceable and crucial to true artistry.

Maintaining Creativity and Artistic Vision Amidst Technological Advancements

Kaplan discusses the importance of maintaining creativity and the human touch amidst rapid technological progress in the game industry. He argues that the authenticity of the human spirit is vital in artistic endeavors and suggests that AI, no matter how advanced, cannot match this authenticity.

Independent Game Studios' Rise and Industry Impact

Kaplan's Faith in Small, Passionate Teams Driving Game Industry Innovation

Kaplan expresses great faith in the ability of small, passionate teams to drive game industry innovation. He reflects on how Blizzard, for instance, found success through the efforts of small, incredible teams ready to take risks and passionate about their work. Kaplan believes that small studios know how to create truly special games and encourages these developers to own the craft and art form of video game creation.

Challenges and Opportunities for Indie Studios in a Changing Landscape

Kaplan ...

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The Changing Landscape of the Video Game Industry

Additional Materials

Counterarguments

  • AI's potential to enhance creativity could be underestimated; it might unlock new forms of artistry that we cannot yet imagine.
  • The human element in creativity is important, but AI could also enable individuals to overcome their limitations and express their creativity in new ways.
  • While small teams can be innovative, larger studios have the resources to undertake projects that small teams cannot, potentially leading to different types of innovation.
  • Large studios often have the means to invest in cutting-edge technology and research, which can also contribute significantly to industry innovation.
  • The acquisition of small studios by larger ones can sometimes provide the financial stability and resources necessary for the smaller teams to fully realize their creative visions.
  • Creative tension is not exclusive to small teams; large teams can also foster environments that challenge and push for innovation.
  • The success of a game studio, whether indie or large, often depends on a combination of creative talent and effective business practices, not just the avoidance of corporate interests.
  • The idea that AI cannot match human authenticity might be challenged as AI continues to evo ...

Actionables

  • You can explore the intersection of AI and human creativity by writing a short story and then using an AI tool to expand it, observing how the technology enhances or changes the narrative. This allows you to personally experience the balance between human creativity and AI's capabilities, understanding where each has its strengths and limitations.
  • Start a small project with friends or online collaborators to create a game or interactive story, focusing on maintaining a human touch in the design and narrative. This hands-on approach gives you insight into the creative process and the value of human imperfection in artistry.
  • Engage with indie game developers ...

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#493 – Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming

Kaplan's Choice to Start His Studio and Develop a New Game

Jeff Kaplan's decision to leave Blizzard and create his own studio, Kintsugiyama, marks a significant shift in his career as he seeks to reconnect with the craft of game development.

Kaplan's Wish to Create Games Again and Departure From Blizzard

Kaplan's reflections on his time with Blizzard and his eventual departure highlight his deep attachment to the world of game development.

Kaplan's Reflections On Leaving Admired Company Blizzard

Kaplan expresses a profound reverence for Blizzard, sharing that the company shaped him personally and professionally. Leaving Blizzard was an emotionally challenging experience, leaving him feeling broken and in need of mourning the loss. This separation was influenced by several factors, including his experience with the Overwatch League and Overwatch 2, as well as a jarring meeting with the CFO, who stated harsh financial targets and mentioned potential layoffs.

Kaplan's Drive to Reclaim Focus on Game Development

Despite being advised by his wife to take a break post-Blizzard, Kaplan's unyielding passion for game development led him to start writing ideas for a new game shortly after his departure. He found a renewed sense of joy in game designing, distinct from the corporate side of the gaming industry. This pull towards game development becomes the catalyst for his decision never to work for someone else again and to avoid making a "pseudo-Blizzard game" with Kintsugiyama. His reflections on previous projects hint at a desire to return to more focused game development practices without corporate constraints.

Kaplan's Kintsugiyama Studio and "the Legend of California" Development

Kaplan founded Kintsugiyama Studio with Tim Ford and a dedicated team with a collaborative focus on crafting immersive player experiences.

Inspiration for the Game's Setting: Blending Realism and Fantasy in Mythical 1800s California

"The Legend of California" is set in an alternative, uninhabited 1800s California during the gold rush era. Kaplan's aim is for the game to exude authenticity to the time period with themes of prospectors and cowboys, in a world that toes the line between realism and fantasy. This is a mythical California, intentionally differing from accurate historical and geographical records.

Kaplan's Immersive, Open-World Experience: Exploration, Danger, and Wonder

Kaplan's new game aspires to create an immersive, open-world experience for players. Instead of traditional leveling, the game features four tiers of difficulty that can change with each world seed generated, o ...

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Kaplan's Choice to Start His Studio and Develop a New Game

Additional Materials

Counterarguments

  • Kaplan's desire to never work for someone else again might limit his opportunities for collaboration or partnership with larger entities that could provide valuable resources or support.
  • While Kaplan's aim to avoid making a "pseudo-Blizzard game" is admirable, it may be challenging to completely separate his new creative endeavors from the influence of his past work at Blizzard, given his long tenure there.
  • The decision to set "The Legend of California" in an alternative, mythical version of 1800s California could be seen as a missed opportunity to educate players on the actual historical and geographical context of the era.
  • The focus on an immersive, open-world experience with changing difficulty tiers could potentially alienate players who prefer more structured or narrative-driven games.
  • The commitment to prioritize player enjoyment is a noble goal, but it may come at the expense of other important aspects of game development, such as innovation or storytelling.
  • Drawing inspiration from games like "Legend of Ze ...

Actionables

  • Explore your passion by starting a small project related to your interests. If Jeff Kaplan's journey to reconnect with game development inspires you, consider what you're passionate about and begin a side project. It could be as simple as writing a blog, starting a garden, or learning to play a musical instrument. The key is to engage with something that excites you, without the pressure of it being your main job or source of income.
  • Create a vision board to visualize your goals and aspirations. Drawing from Kaplan's clear vision for his game, you can make a vision board that represents what you want to achieve or create. Use images, quotes, and symbols that resonate with your aspirations. This can serve as a daily reminder and motivation to work towards your goals, whether they're personal, professional, or creative.
  • Embrace change by trying someth ...

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