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Over the past decade, children and teenagers have experienced a sharp decline in mental health, with rates of anxiety, depression, and self-harm rising dramatically. In The Anxious Generation, Jonathan Haidt argues that this crisis stems from the shift toward phone-based childhoods and away from play-based ones. He explains how social media platforms exploit adolescent psychology through features like infinite scroll and variable rewards, leading to sleep deprivation, fragmented attention, social isolation, and addiction.

Haidt outlines solutions at multiple levels to address this crisis. He discusses how governments can raise age requirements for social media, how schools can ban phones and increase recess time, and how parents can limit screen time while encouraging real-world independence and free play. This guide explores both the mechanisms behind the mental health decline and practical steps that communities can take to restore healthier childhoods.

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(Shortform note: Haidt’s claim that 16 is the age when people under 18 can enter contractual agreements with businesses to use their products is misleading. In the US, the age of contractual adulthood is 18. While some states allow minors to enter contracts for necessities like food, clothing, and shelter, these exceptions don’t extend to general business agreements. The confusion may stem from the fact that 16 is the age of consent in many states, but this pertains to sexual activity, not contractual capacity.)

The bill, which passed in 1998, failed to require that companies confirm users' ages. The bill required them to not gather user data if they directly knew the user was younger than 13. By setting the age of maturity at 13, the bill implied to parents that the government sees it as acceptable for kids to begin creating accounts and accessing these services at that age. However, being prepared to watch a film isn't the same as being prepared to regulate oneself and make informed decisions when exposed to the attention-grabbing tactics employed by influential companies. At age 16, teens aren't adults, but they're more developed and competent than at age 13.

(Shortform note: The idea that thirteen is an appropriate age for certain movies may have originated in the US in 1984, when the Motion Picture Association of America (MPAA) introduced the PG-13 rating. This rating was created in response to parental concerns about the level of violence in films like Indiana Jones and the Temple of Doom and Gremlins, which were rated PG but contained content that many parents felt was too intense for younger children. The PG-13 rating quickly became a cultural touchstone, with the age of thirteen becoming associated with a new level of maturity and readiness for more adult content. This association may have influenced the perception that thirteen is an appropriate age for other activities, such as using social media, even though the developmental needs and risks involved are quite different.)

They're also beyond the stage where they might be most susceptible to damage from social media (girls at 11 to 13, boys at 14 and 15). However, their prefrontal cortexes haven't finished developing, so they remain vulnerable. Social media, gaming, and porn will still be detrimental to a lot of them in various ways. The current online environment, lacking any protections, isn't secure for 16-year-olds. However, if we plan to set a legal minimum age as an enforceable nationwide standard, 13 is insufficient, while 16 is a compromise that's both more sensible and feasible. It would gain more support from political and societal groups compared to efforts to make 18 the age minimum. Safeguards included in a design code that is appropriate for the user's age should extend to minors who are 16 and 17.

The CRC’s Stance on Minimum Age Requirements

The United Nations Committee on the Rights of the Child (CRC) has cautioned against using minimum age thresholds to govern young people’s participation online. In its general comments on children’s rights in the digital environment, the CRC argues that states should prioritize a rights-based approach over blunt minimum-age cutoffs when regulating young people’s online access and participation. The CRC’s position is that minimum age requirements can inadvertently restrict children’s rights to access information, express themselves, and participate in digital life. Instead, the CRC recommends that states focus on creating safe, inclusive, and empowering digital environments that respect children’s evolving capacities and rights. This approach emphasizes the importance of balancing protection with participation, ensuring that children can benefit from digital technologies while being safeguarded from potential harms.

Haidt also suggests that technology firms should adopt design standards to protect minors online. They can assist by creating improved methods for verifying age and incorporating tools that let parents mark their children's devices for restriction from accessing age-limited sites until they meet the age requirements. This kind of tool would help resolve numerous shared challenges faced by children, caregivers, and digital platforms.

The Risks of Age Verification and Device Tagging

While design standards can enhance online safety for minors, they also raise concerns about privacy and surveillance. Implementing robust age verification systems and device-level tagging could inadvertently create a pervasive identity-tracking infrastructure. This could erode anonymity and potentially be repurposed for large-scale commercial and governmental surveillance. In The Age of Surveillance Capitalism, Shoshana Zuboff warns that surveillance capitalism unilaterally claims human experience as free raw material for translation into behavioral data, which are then computed and packaged as prediction products that anticipate what we will do now, soon, and later.

Institutional & Environmental Restructuring

Haidt believes that educational institutions should prohibit phone usage to enhance learning and interpersonal connections. Smartphones and apps are incredibly attention-grabbing, and 50% of teenagers report being online nearly all the time. When students constantly use or focus on their phones at school—texting, browsing social media, and gaming—there will be less learning, increased turmoil, and a diminished feeling of connection and inclusion. It's so evident that phones in pockets hinder learning that in August 2023, UNESCO released a report about the negative impact of digital technologies on education. The report recognized that the internet is beneficial for online education but mentioned there's not much evidence showing digital technologies improve learning in a regular classroom setting.

(Shortform note: In It’s Complicated, danah boyd argues that banning phone usage in educational institutions could have unintended consequences. She explains that when adults respond to teens’ networked social lives by trying to lock them out, monitor them, or shut their practices down, teens don’t stop what they’re doing; they move their activities out of adults’ sight, which undermines trust and makes it much less likely that they will turn to parents, teachers, or other authority figures for help when they encounter problems online. This can be especially dangerous when teens face serious issues like cyberbullying, harassment, or exposure to inappropriate content.)

Using mobile phones correlated with worse results in education and heightened classroom disruption. Further proof that phones might be affecting U.S. education can be seen in the 2023 National Assessment of Educational Progress. However, a closer examination of the data reveals that the test score drop started earlier. From the seventies until 2012, scores showed a steady increase, before declining. COVID limitations and remote education further contributed to the drop, particularly in math, though the decline from 2012 to the onset of the pandemic was significant. The shift happened when teens switched from basic phones to smartphones, resulting in significantly more fragmented attention during school hours.

(Shortform note: While the correlation between the switch from basic phones to smartphones and the decline in test scores is clear, it’s difficult to prove causation. However, some researchers have found evidence that supports the idea that smartphones are responsible for the decline. In an academic paper, economists studied the effects of banning mobile phones in schools. They found that when schools banned mobile phones, students’ test scores improved. The effect was particularly pronounced among students who were previously underperforming. The researchers concluded that banning mobile phones in schools could be a low-cost way to improve student performance.)

It wasn’t like in the dystopian story by Kurt Vonnegut, where the best students had to use a device in their ears that distracted them. However, students in the bottom quarter experienced the most significant score decreases from 2012 to 2020. These students are largely from economically disadvantaged families, disproportionately Black and Latino. Studies show that Black and Latino kids from less affluent backgrounds tend to use screens more and have less oversight of their digital activities compared to their peers from wealthier white families. Generally, children from single-parent households experience greater unsupervised screentime.

(Shortform note: It’s not hard to see why students in the bottom quarter, largely from economically disadvantaged families that are disproportionately Black and Latino, and often in single-parent households, have more unsupervised screentime. These families often have fewer resources to provide alternative activities for their children. After-school programs, sports, and extracurricular activities often come with costs that can be prohibitive for low-income families. Transportation can also be a barrier, especially in areas with limited public transit. Additionally, parents working multiple jobs or long hours may not have the time to supervise their children or engage them in offline activities. In neighborhoods with safety concerns, parents may prefer their children stay indoors, where screens become the default option.)

This implies that mobile devices are worsening educational inequality based on both socioeconomic status and race. The "digital divide" no longer refers to a concern from the early 2000s about low-income children and racial minorities lacking internet access; it now means they have less shielding from it. Smartphones harm both learning and interpersonal connections. Starting in 2012, worldwide student agreement decreased with sentiments such as "I have a sense of belonging at school." As teens today crave connection and community, banning phones in schools could quickly improve social interactions and well-being in educational environments. Haidt suggests that schools should ban phones during the whole school day. Upon arriving, students place their phones in designated lockers or lockable pouches. At the end of the day, they take their phones back from the storage or use a tool to open the pouch.

The Unintended Consequences of Banning Phones in Schools

While banning phones in schools may seem like a straightforward solution to address educational inequality, it could have unintended consequences, especially for students from disadvantaged backgrounds. In Hanging Out, Messing Around, and Geeking Out, the authors argue that networked digital media and online communication spaces have become crucial sites where young people—particularly those from working-class and minority communities—“hang out, mess around, and geek out,” building peer networks, experimenting with creative production, and gaining access to forms of social, cultural, and technical capital that are often unavailable in their homes, neighborhoods, or local institutions. By restricting access to these networked environments, schools may inadvertently curtail the learning opportunities and future pathways of the youth who are already the most disadvantaged.

In addition, Haidt believes that schools should offer additional free play. Free play is participant-driven and self-directed, done purely for its own sake rather than for achieving external goals. The best and most advantageous type of play involves being physically active outdoors with peers of different ages. Engaging in play that involves a bit of physical risk is crucial since it instructs children in self-care and in taking care of each other. Children can only learn how to avoid injury when they're in situations where getting injured is possible. When adults like caregivers, instructors, or mentors interfere, the activity loses its freedom, playfulness, and value. Adults typically struggle to resist guiding and safeguarding.

(Shortform note: While free play is beneficial, it may not be appropriate in all situations. For example, in some neighborhoods, the only places for children to be physically active outdoors are bordered by high-speed traffic or unsafe built structures. In these cases, children may not be able to detect or manage the risks, and adult supervision may be necessary to ensure their safety. Research on risky outdoor play suggests that the benefits of free play with a bit of physical risk are maximized when adults are involved in designing and overseeing the play environment, rather than being completely absent.)

A key aspect of unstructured play is that errors usually have low stakes. Initially, nobody's graceful, and mistakes happen daily. Through experimentation and peer feedback, students in elementary school prepare to handle the more complex social environment of the middle grades. Homework and emotional intelligence classes aren't what prepare them. These adult-led lessons can be informative, but this knowledge doesn't greatly impact a young mind's development. Playing does. This connects to a fundamental concept in CBT: emotional development is driven by experiences rather than information.

(Shortform note: CBT is rooted in learning theory, which holds that the brain learns through experience. This is why CBT emphasizes practicing new behaviors in real-life situations. When you face a situation that triggers anxiety, your brain’s threat system activates. By repeatedly exposing yourself to these situations and responding differently, you teach your brain that the situation isn’t dangerous. This rewires your brain’s threat-and-reward circuits, reducing anxiety over time. Simply learning about anxiety or coping strategies isn’t enough. You have to practice new behaviors in real-life situations to create lasting change.)

During self-directed play, children best develop skills to handle injuries, manage their feelings, understand their peers' emotions, share, work out disagreements, and engage fairly. Kids naturally want to learn these skills since they desire to belong to the group and continue having fun. Haidt suggests schools expand play possibilities by enhancing recess with three changes: offer more time for it, use higher-quality playgrounds (including ones with adaptable pieces, "junk," and/or nature-inspired features), and relax the rules.

The Risk of Bullying During Recess

Haidt’s suggestions for improving recess may have unintended consequences. In Bullying at School, Dan Olweus notes that bullying among schoolchildren occurs most frequently in areas with little or no adult supervision, such as schoolyards, playgrounds, corridors, and locker rooms during breaks. He explains that effective prevention requires increased adult presence, clear rules, and consistent intervention in these settings. Therefore, lengthening and deregulating recess could intensify harm for vulnerable children unless schools also redesign supervision and peer norms.

Individual & Family Strategies

Haidt suggests that parents should limit how much their children use screens and encourage in-person activities. The typical 8- to 12-year-old engages in recreational screen time for four to six hours daily. Most healthcare and national wellness bodies advise parents to limit this time. Quebec's government recommends a daily limit of 120 minutes. However, this varies according to the type of material, the context, and the individual's characteristics. Thus, parents must supervise children using these criteria. The primary disadvantage of using screens is the loss of other opportunities, which directly results in two of the four fundamental negative impacts: social and sleep deprivation.

(Shortform note: When considering the type of material, context, and individual characteristics, it may be helpful to ask yourself whether your child is creating or consuming. If your child is creating something that will still exist after the screen is turned off, it may be more beneficial than if they’re simply consuming content. For example, if your child is using a screen to collaborate with friends on a project, it may be more valuable than if they’re simply watching videos. This approach can help you make more informed decisions about your child’s screen time and ensure that they’re using technology in a way that supports their development.)

If your kids frequently socialize face-to-face with friends—like being on sports teams, engaging in unstructured play, or hanging out—if they're well-rested, and if they aren't exhibiting signs of device addiction or problematic use, you might be able to relax the screen-time restrictions. Similarly, it's preferable to play video games in person with a friend, in moderation, rather than playing by yourself in your room. Leonard Sax, who wrote Boys Adrift, advises limiting to 40 minutes of nightly use on weekdays and a maximum of an hour on the weekends. Yet numerous families follow the guideline of permitting extended durations, solely during weekends.

(Shortform note: In a news article, a journalist reports that the Royal College of Paediatrics and Child Health (RCPCH) in the UK has stated that there is no evidence to support a fixed daily limit on screen time for children. The RCPCH argues that the impact of screen time on children’s health and well-being is complex and influenced by various factors, including the type of content, the context of use, and individual differences among children. They recommend that parents and caregivers focus on the quality of screen time, ensuring that it does not interfere with essential activities such as sleep, physical activity, and face-to-face social interactions. The RCPCH emphasizes the importance of creating a balanced approach to screen use, tailored to the needs and circumstances of each child, rather than adhering to arbitrary time limits.)

Like with social media usage, boundaries are difficult to enforce if you're the only family setting them, so attempt to coordinate with the parents of your child's friends. When numerous families set comparable boundaries, they avoid the dilemma of joint efforts, benefiting everyone.

(Shortform note: This is a collective action problem, which occurs when individuals are tempted to contribute less to a shared goal because they only receive a small portion of the benefit. In The Logic of Collective Action, Mancur Olson explains that collective action problems arise when individuals act in their own self-interest rather than the group's interest.)

Haidt advises becoming familiar with setting up and using content filters and parental controls on your household's digital devices. Establish a total duration for leisure screen activities. Clearly organize daily and weekly schedules. When eating together, no one should use their phones so everyone pays attention to each other. Having a weekly movie night with your family would be beneficial. Be cautious about letting young children have devices in their rooms, but if you allow it, remove them at a specific time that's no later than 30 minutes before bedtime. Consider having a "digital Sabbath" weekly, a full day without using screen devices. Think about spending a week each year without screens, maybe while on holiday in a picturesque natural location. Watch for indicators of dependency or misuse.

How to Make Screen-Free Time Work

To make a weekly “digital Sabbath” and a week each year without screens work for your family, treat them like real holidays. For example, you could schedule your digital Sabbath on a weekend day when everyone is already off work and school, and plan a special offline activity like a family hike or board game night. For the annual screen-free week, align it with a vacation or school break, and involve everyone in choosing a destination or activity that excites them. By creating traditions and rituals around these screen-free periods, you’ll build anticipation and make them something everyone looks forward to, rather than a chore.

Haidt also recommends urging children to gain independence and have real-life experiences. It's crucial that they learn the standards of acceptable behavior and how to assess risks. They should learn from healthy role models and how to engage with others in reality. Parents who don’t provide their children with opportunities to learn these things are neglecting their kids' needs. However, parents hesitate to allow their children independence because they fear punishment for being neglectful. Laws lack clarity about what constitutes neglect, and people have different ideas about what qualifies as appropriate oversight. Governments are outlawing the kinds of childhoods centered on play that were standard before the 1990s.

(Shortform note: In Pricing the Priceless Child, sociologist Viviana Zelizer explains that in the 19th century, children were considered economically useful, but in the 20th century, they became economically useless but emotionally priceless. This shift in perception led to a greater emphasis on protecting children from harm, both physically and emotionally. As a result, laws and social norms began to treat unsupervised play as an unacceptable risk, contributing to the current climate where parents fear punishment for being neglectful. This historical context helps explain why governments are now outlawing the kinds of childhoods centered on play that were standard before the 1990s.)

The government ought to shield children from genuine mistreatment rather than ordinary childhood activities. The government should revise its laws to clarify that neglect involves a parent clearly, intentionally, or carelessly overlooking a threat to a child that's so obvious no rational individual would permit the child to participate in the activity. It isn't neglect if a parent simply stops watching their child. The government should promote increased play in schools. Schools are reducing playtime for kids to prioritize academic lessons and preparing for tests. This is counterproductive because kids who lack play get nervous and distracted, ultimately learning less.

(Shortform note: If you’re a parent, you can advocate for these changes in your local community. When you attend school board meetings, you can argue for longer recesses by citing the American Academy of Pediatrics’ policy statement, “The Power of Play.” This document, written by pediatricians, explains that play is essential for children’s development. You can also cite this document when you attend meetings about child protection laws. The authors explain that play helps children develop the skills they need to become independent adults, so it’s important to protect children’s right to play without adult supervision.)

The government ought to also plan and allocate public areas with consideration for children. Municipalities can ensure quality pathways, pedestrian crossings, and signals for vehicles. They might incorporate traffic-reduction methods. They can modify zoning laws to permit mixed-use areas. When business, leisure, and living areas are integrated, there’s more street activity and more locations children can reach by walking or biking. Parents can encourage their kids to gain real-world experiences and independence by letting them out of their sight without a way to reach them. They can promote slumber parties and avoid excessive oversight. They can encourage their kids to go to school on foot as a group. They can encourage free play after school instead of packing the day with pursuits overseen by adults. They might take their children camping.

Tim Gill’s Child-Centered Urban Planning

Urban planner and advocate Tim Gill’s book Urban Playground: How Child-Friendly Planning and Design Can Save Cities (2021) argues that children’s ability to roam, play, and travel independently should be a primary test for street and public space design. He proposes a child-centered approach to urban planning, emphasizing the importance of safe, accessible, and engaging environments for children’s development. Gill’s work highlights the need for cities to prioritize children’s needs in urban design, including safe routes to schools, accessible parks, and mixed-use neighborhoods that encourage outdoor play and social interaction. He also advocates for involving children in the planning process, recognizing their unique perspectives and needs. Gill’s approach aligns with Haidt’s recommendations for creating environments that support children’s independence and well-being.

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