We've ranked the best discworld books using expert recommendations, sales data, and millions of reader ratings. At Shortform, we know books. Our book guides are the best in the world. Learn why.
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1
Mort (Death, #1; Discworld, #4)
Terry Pratchett
5.0
Terry Pratchett's profoundly irreverent novels are consistent number one bestseller in England, where they have catapulted him into the highest echelons of parody next to Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.
In this Discworld installment, Death comes to Mort with an offer he can't refuse -- especially since being, well, dead isn't compulsory. As Death's apprentice, he'll have free board and lodging, use of the company horse, and he won't need time off for family funerals. The position is everything Mort thought he'd ever wanted, until he discovers that this perfect job can be a killer on his love life.
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Guards! Guards! (Discworld, #8; City Watch #1)
Terry Pratchett
5.0
This is where the dragons went. They lie ... not dead, not asleep, but ... dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines, if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...
GUARDS! GUARDS! is the eighth Discworld novel - and after this, dragons will never be the same again!
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Recommended by Dave Child and Michael Shalyt.
Dave Child
Growing up, I loved fantasy worlds - Middle Earth, Discworld and Narnia were where I loved to let my mind wander. I think if I had to pick a favourite then, it would be Guards! Guards! by Terry Pratchett. That was the first Discworld book I read where I realised there was another level to it - that Discworld was satirical. I went back and started reading the whole collection from The Colour of Magic onwards, and haven't missed one since. [source]
Michael Shalyt
In the book, a group of misfits saves the day because they put their mind to it and get a little lucky. Startups are a little bit like that - the odds are stacked against you but you might win nevertheless. [source]
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The Colour of Magic
Terry Pratchett
5.0
Terry Pratchett's profoundly irreverent novels are consistent number one bestsellers in England, where they have garnered him a revered position in the halls of parody next to Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.
The Color of Magic is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins—with the tourist Twoflower and his wizard guide, Rincewind.
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Recommended by Dave Child and Leo Babauta.
Dave Child
I think if I had to pick a favourite then, it would be Guards! Guards! by Terry Pratchett. That was the first Discworld book I read where I realised there was another level to it - that Discworld was satirical. I went back and started reading the whole collection from The Colour of Magic onwards, and haven't missed one since. [source]
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4
Equal Rites (Discworld, #3; Witches, #1)
Terry Pratchett
4.9
On Discworld, a dying wizard tries to pass on his powers to an eighth son of an eighth son, who is just at that moment being born. The fact that the son is actually a daughter is discovered just a little too late. The town witch insists on turning the baby into a perfectly normal witch, thus mending the magical damage of the wizard's mistake. But now the young girl will be forced to penetrate the inner sanctum of the Unseen University--and attempt to save the world with one well-placed kick in some enchanted shins! Reissue.
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The Light Fantastic (Discworld, #2; Rincewind #2)
Terry Pratchett
4.9
In The Light Fantastic only one individual can save the world from a disastrous collision. Unfortunately, the hero happens to be the singularly inept wizard Rincewind, who was last seen falling off the edge of the world...
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Wyrd Sisters (Discworld, #6; Witches #2)
Terry Pratchett
4.9
Kingdoms wobble, crowns topple and knives flash on the magical Discworld as the statutory three witches meddle in royal politics. The wyrd sisters battle against frightful odds to put the rightful king on the throne. At least, that's what they think...
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Hogfather (Discworld, #20; Death, #4)
Terry Pratchett
4.9
Susan had never hung up a stocking . She'd never put a tooth under her pillow in the serious expectation that a dentally inclined fairy would turn up. It wasn't that her parents didn't believe in such things. They didn't need to believe in them. They know they existed. They just wished they didn't.
There are those who believe and those who don't. Through the ages, superstition has had its uses. Nowhere more so than in the Discworld where it's helped to maintain the status quo. Anything that undermines superstition has to be viewed with some caution. There may be consequences, particularly on the last night of the year when the time is turning. When those consequences turn out to be the end of the world, you need to be prepared. You might even want more standing between you and oblivion than a mere slip of a girl - even if she has looked Death in the face on numerous occasions...
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Small Gods (Discworld, #13)
Terry Pratchett
4.8
Just because you can't explain it, doesn't mean it's a miracle.' Religion is a controversial business in the Discworld. Everyone has their own opinion, and indeed their own gods. Who come in all shapes and sizes. In such a competitive environment, there is a pressing need to make one's presence felt. And it's certainly not remotely helpful to be reduced to be appearing in the form of a tortoise, a manifestation far below god-like status in anyone's book. In such instances, you need an acolyte, and fast. Preferably one who won't ask too many questions...
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Recommended by Kieron Gillen.
Kieron Gillen
Very honoured to be asked by Al to be interviewed as part of his new podcast series, basically talking about our favourite Discworld book. I'm doing SMALL GODS, because it is the best. More details in the thread. https://t.co/1yxSGxyFxo [source]
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Sourcery (Discworld, #5; Rincewind #3)
Terry Pratchett
4.8
When last seen, the singularly inept wizard Rincewind had fallen off the edge of the world. Now magically, he's turned up again, and this time he's brought the Luggage.
But that's not all....
Once upon a time, there was an eighth son of an eighth son who was, of course, a wizard. As if that wasn't complicated enough, said wizard then had seven sons. And then he had an eighth son -- a wizard squared (that's all the math, really). Who of course, was a source of magic -- a sourcerer.
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10
The Wee Free Men (Discworld, #30; Tiffany Aching, #1)
Terry Pratchett
4.8
"Another world is colliding with this one," said the toad. "All the monsters are coming back."
"Why?" said Tiffany.
"There's no one to stop them."
There was silence for a moment.
Then Tiffany said, "There's me."
Armed only with a frying pan and her common sense, Tiffany Aching, a young witch-to-be, is all that stands between the monsters of Fairyland and the warm, green Chalk country that is her home. Forced into Fairyland to seek her kidnapped brother, Tiffany allies herself with the Chalk's local Nac Mac Feegle - aka the Wee Free Men - a clan of sheep-stealing, sword-wielding, six-inch-high blue men who are as fierce as they are funny. Together they battle through an eerie and ever-shifting landscape, fighting brutal flying fairies, dream-spinning dromes, and grimhounds - black dogs with eyes of fire and teeth of razors - before ultimately confronting the Queen of the Elves, absolute ruler of a world in which reality intertwines with nightmare. And in the final showdown, Tiffany must face her cruel power alone...
In a riveting narrative that is equal parts suspense and humor, Carnegie Medalist Terry Pratchett returns to his internationally popular Discworld with a breathtaking tale certain to leave fans, new and old, enthralled.
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Jingo (Discworld, #21; City Watch, #4)
Terry Pratchett
4.8
'Neighbours... hah. People'd live for ages side by side, nodding at one another amicably on their way to work, and then some trivial thing would happen and someone would be having a garden fork removed from their ear.'
Throughout history, there's always been a perfectly good reason to start a war. Never more so if it is over a 'strategic' piece of old rock in the middle of nowhere. It is after all every citizen's right to bear arms to defend what they consider to be their own. Even if it isn't. And in such pressing circumstances, you really shouldn't let small details like the absence of an army or indeed the money to finance one get in the way of a righteous fight with all the attendant benefits of out-and-out nationalism...
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Witches Abroad (Discworld, #12; Witches #3)
Terry Pratchett
4.8
Be careful what you wish for...
Once upon a time there was a fairy godmother named Desiderata who had a good heart, a wise head, and poor planning skills—which unfortunately left the Princess Emberella in the care of her other (not quite so good and wise) godmother when DEATH came for Desiderata. So now it's up to Magrat Garlick, Granny Weatherwax, and Nanny Ogg to hop on broomsticks and make for far-distant Genua to ensure the servant girl doesn't marry the Prince.
But the road to Genua is bumpy, and along the way the trio of witches encounters the occasional vampire, werewolf, and falling house (well this is a fairy tale, after all). The trouble really begins once these reluctant foster-godmothers arrive in Genua and must outwit their power-hungry counterpart who'll stop at nothing to achieve a proper "happy ending"—even if it means destroying a kingdom.
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Going Postal (Discworld, #33; Moist von Lipwig, #1)
Terry Pratchett
4.8
Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses - until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into...a government job?
By all rights, Moist should have met his maker. Instead, it's Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position - and the hulking golem watchdog who comes along with it, just in case Moist was considering abandoning his responsibilities prematurely.
Getting the moribund Postal Service up and running again, however, may be a near-impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office building; and with only a few creaky old postmen and one rather unstable, pin-obsessed youth available to deliver it. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, money-hungry Grand Trunk clacks communication monopoly and its bloodthirsty piratical head, Mr. Reacher Gilt. But it says on the building Neither Rain Nor Snow Nor Glom of Nit...Inspiring words (admittedly, some of the bronze letters have been stolen), and for once in his wretched life Moist is going to fight. And if the bold and impossible are what's called for, he'll do it - in order to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every human being (not to mention troll, dwarf, and, yes, even golem) requires: hope.
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Reaper Man (Discworld, #11; Death, #2)
Terry Pratchett
4.8
'Death has to happen. That's what bein' alive is all about. You're alive, and then you're dead. It can't just stop happening.'
But it can. And it has. So what happens after death is now less of a philosophical question than a question of actual reality. On the Disc, as here, they need Death. If Death doesn't come for you, then what are you supposed to do in the meantime? You can't have the undead wandering about like lost souls. There's no telling what might happen, particularly when they discover that life really is only for the living...
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Thief of Time (Discworld, #26; Death, #5)
Terry Pratchett
4.8
Time is a resource. Everyone knows it has to be managed. And on Discworld that is the job of the Monks of History, who store it and pump it from the places where it's wasted (like underwater -- how much time does a codfish need?) to places like cities, where there's never enough time. But the construction of the world's first truly accurate clock starts a race against, well, time, for Lu Tze and his apprentice Lobsang Ludd. Because it will stop time. And that will only be the start of everyone's problems. Thief of Time comes complete with a full supporting cast of heroes and villains, yetis, martial artists and Ronnie, the fifth Horseman of the Apocalypse (who left before they became famous).
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Pyramids (Discworld, #7)
Terry Pratchett
4.8
It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit, betrayal - not to mention a headstrong handmaiden - at the heart of his realm.
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Making Money (Discworld, #36; Moist Von Lipwig, #2)
Terry Pratchett
4.8
It's an offer you can't refuse.
Who would not to wish to be the man in charge of Ankh-Morpork's Royal Mint and the bank next door?
It's a job for life. But, as former con-man Moist von Lipwig is learning, the life is not necessarily for long.
The Chief Cashier is almost certainly a vampire. There's something nameless in the cellar (and the cellar itself is pretty nameless), it turns out that the Royal Mint runs at a loss. A 300 year old wizard is after his girlfriend, he's about to be exposed as a fraud, but the Assassins Guild might get him first. In fact lot of people want him dead
Oh. And every day he has to take the Chairman for walkies.
Everywhere he looks he's making enemies.
What he should be doing is . . . Making Money!
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Thud! (Discworld, #34; City Watch #7)
Terry Pratchett, Stephen Briggs, et al
4.8
Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago.
But if he doesn't solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office.
With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkness is following him.
Oh . . . and at six o'clock every day, without fail, with no excuses, he must go home to read 'Where's My Cow?', with all the right farmyard noises, to his little boy.
There are some things you have to do.
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Maskerade (Discworld, #18; Witches #5)
Terry Pratchett
4.8
THE SHOW MUST GO ON, AS MURDER, MUSIC AND MAYHEM RUN RIOT IN THE NIGHT...
The Opera House, Ankh-Morpork...a huge, rambling building, where innocent young sopranos are lured to their destiny by a strangely-familiar eveil mastermind in a hideously-deformed evening dress...
At least, he hopes so. But Granny Weatherwax, Discworld's most famous witch, is in the audience. And she doesn't hold with that sort of thing.
So there's going to be trouble (but nevertheless a good evenin's entertainment with murders you can really hum...)
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The Fifth Elephant (Discworld, #24; City Watch, #5)
Terry Pratchett
4.8
They say that diplomacy is a gentle art. That its finest practitioners are subtle, sophisticated individuals for whom nuance and subtext are meat and drink. And that mastering it is a lifetime's work. But you do need a certain inclination in that direction. It's not something you can just pick up on the job.
Which is a shame if you find yourself dropped unaccountably into a position of some significant diplomatic responsibility. If you don't really do diplomacy or haven't been to school with the right foreign bigwigs or aren't even sure whether a nod is as good as a wink to anyone, sighted or otherwise, then things are likely to go wrong. It's just a question of how badly...
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Feet of Clay (Discworld, #19; City Watch, #3)
Terry Pratchett
4.8
'Sorry?' said Carrot. If it's just a thing, how can it commit murder? A sword is a thing' - he drew his own sword; it made an almost silken sound - 'and of course you can't blame a sword if someone thrust it at you, sir.'
For members of the City Watch, life consists of troubling times, linked together by periods of torpid inactivity. Now is one such troubling time. People are being murdered, but there's no trace of anything alive having been at the crime scene. Is there ever a circumstance in which you can blame the weapon not the murderer? Such philosophical questions are not the usual domain of the city's police, but they're going to have to start learning fast...
'Holy wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.'
People might say that reality is a quality that things possess in the same way that they possess weight. Sadly alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It's either that or they're about to unlock the dark terrible secret of the Holy Wood hills - by mistake...
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Men at Arms (Discworld, #15; City Watch #2)
Terry Pratchett
4.8
'What's so hard about pulling a sword out of a stone? The real work's already been done. You ought to make yourself useful and find the man who put the sword in the stone in the first place.'
The City Watch needs MEN! But what it's got includes Corporal Carrot (technically a dwarf), Lance-constable Cuddy (really a dwarf), Lance-constable Detritus (a troll), Lance-constable Angua (a woman... most of the time) and Corporal Nobbs (disqualified from the human race for shoving).
And they need all the help they can get, because someone in Ankh-Morpork has been getting dangerous ideas - about crowns and legendary swords, and destiny. And the problem with destiny is, of course, that she is not always careful where she points her finger. One minute you might be minding your own business on a normal if not spectacular career path, the next you might be in the frame for the big job, like saving the world...
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The Last Hero (Discworld #27; Rincewind #7)
Terry Pratchett, Paul Kidby
4.8
Cohen the Barbarian. He's been a legend in his own lifetime. He can remember the good old days of high adventure, when being a Hero meant one didn't have to worry about aching backs and lawyers and civilization. But these days, he can't always remember just where he put his teeth...So now, with his ancient (yet still trusty) sword and new walking stick in hand, Cohen gathers a group of his old -- very old -- friends to embark on one final quest. He's going to climb the highest mountain of Discworld and meet the gods.It's time the Last Hero in the world returns what the first hero stole. Trouble is, that'll mean the end of the world, if no one stops him in time.
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A Hat Full of Sky (Discworld, #32; Tiffany Aching, #2)
Terry Pratchett
4.8
WE SEE YOU. NOW WE ARE YOU.
No real witch would casually step out of their body, leaving it empty.
Tiffany Aching does. And there’s something just waiting for a handy body to take over. Something ancient and horrible, which can’t die.
To deal with it, Tiffany has to go to the very heart of what makes her a witch . . .
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Eric (Discworld, #9; Rincewind #4)
Terry Pratchett
4.8
Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens. This would-be Faust is very bad...at his work, that is. All he wants is to fulfill three little wishes:to live forever, to be master of the universe, and to have a stylin' hot babe.
But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric's. And as if that wasn't bad enough, that lovable travel accessory the Luggage has arrived, too. Accompanied by his best friends, there's only one thing Eric wishes now -- that he'd never been born!
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Lords and Ladies (Discworld, #14; Witches #4)
Terry Pratchett
4.8
A Discworld Novel. It's a hot Midsummer Night. The crop circles are turning up everywhere-even on the mustard-and-cress of Pewseyy Ogg, aged four. And Magrat Garlick, witch, is going to be married in the morning...Everything ought to be going like a dream. But the Lancre All-Comers Morris Team have got drunk on a fairy mound and the elves have come back, bringing all those things traditionally associated with the magical, glittering realm of Faerie: cruelty, kidnapping, malice and evil, evil murder.* Granny Weatherwax and her tiny argumentative coven have really got their work cut out this time...With full supporting cast of dwarfs, wizards, trolls, Morris Dancers and one orang-utan. And lots. of hey-nonny-nonny and blood all over the place.
*But with tons of style.
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Snuff (Discworld, #39; City Watch #8)
Terry Pratchett
4.8
According to the writer of the best-selling crime novel ever to have been published in the city of Ankh-Morpork, it is a truth universally acknowledged that a policeman taking a holiday would barely have had time to open his suitcase before he finds his first corpse.
And Commander Sam Vimes of the Ankh-Morpork City Watch is on holiday in the pleasant and innocent countryside, but not for him a mere body in the wardrobe. There are many, many bodies and an ancient crime more terrible than murder.
He is out of his jurisdiction, out of his depth, out of bacon sandwiches, and occasionally snookered and out of his mind, but never out of guile. Where there is a crime there must be a finding, there must be a chase and there must be a punishment.
They say that in the end all sins are forgiven.
But not quite all...
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Wintersmith (Discworld, #35; Tiffany Aching, #3)
Terry Pratchett
4.7
Tiffany Aching is a trainee witch — now working for the seriously scary Miss Treason. But when Tiffany witnesses the Dark Dance — the crossover from summer to winter — she does what no one has ever done before and leaps into the dance. Into the oldest story there ever is. And draws the attention of the Wintersmith himself.
As Tiffany-shaped snowflakes hammer down on the land, can Tiffany deal with the consequences of her actions? Even with the help of Granny Weatherwax and the Nac Mac Feegle — the fightin’, thievin’ pictsies who are prepared to lay down their lives for their “big wee hag.”
Wintersmith is the third title in an exuberant series crackling with energy and humour. It follows The Wee Free Men and Hat Full of Sky.
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Unseen Academicals (Discworld, #37; Rincewind #8)
Terry Pratchett
4.7
Discworld lives on in Unseen Academicals, the latest novel from Terry Pratchett. Delivering the trademark insight and humor readers the world over have come to expect from “the purely funniest English writer since Wodehouse” (Washington Post Book World), Unseen Academicals focuses on the wizards at Ankh-Morpork’s Unseen University, who are reknowned for many things—sagacity, magic, and their love of teatime—as they attempt to conquer athletics.
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I Shall Wear Midnight (Discworld, #38; Tiffany Aching, #4)
Terry Pratchett
4.7
It starts with whispers.
Then someone picks up a stone.
Finally, the fires begin.
When people turn on witches, the innocents suffer. . .
Tiffany Aching has spent years studying with senior witches, and now she is on her own. As the witch of the Chalk, she performs the bits of witchcraft that aren't sparkly, aren't fun, don't involve any kind of wand, and that people seldom ever hear about: She does the unglamorous work of caring for the needy.
But someone or something is igniting fear, inculcating dark thoughts and angry murmurs against witches. Aided by her tiny blue allies, the Wee Free Men, Tiffany must find the source of this unrest and defeat the evil at its root before it takes her life. Because if Tiffany falls, the whole Chalk falls with her.
Chilling drama combines with laugh-out-loud humor and searing insight as beloved and bestselling author Terry Pratchett tells the high-stakes story of a young witch who stands in the gap between good and evil.
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Carpe Jugulum (Discworld #23; Witches #6)
Terry Pratchett
4.7
In a fit of enlightenment democracy and ebullient goodwill, King Verence invites Uberwald's undead, the Magpyrs, into Lancre to celebrate the birth of his daughter. But once ensconced within the castle, these wine-drinking, garlic-eating, sun-loving modern vampires have no intention of leaving. Ever.
Only an uneasy alliance between a nervous young priest and the argumentative local witches can save the country from being taken over by people with a cultivated bloodlust and bad taste in silk waistcoats. For them, there's only one way to fight.
Go for the throat, or as the vampyres themselves say...Carpe Jugulum
Polly Perks joins the Discworld army to find her brother Paul. "Ozzer" cuts off her blonde braids, dons male garb, belches, scratches, and masters macho habits - aided by well-placed pair of socks. The legendary and seemingly ageless Sergeant Jackrum accepts her plus a vampire, troll, zombie, religious fanatic, and two close "friends". The best man for the job may be a woman.
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34
The Amazing Maurice and His Educated Rodents (Discworld, #28)
Terry Pratchett
4.7
The Barnes & Noble Review With the debut of his first young-adult novel, science fiction writer Terry Pratchett invites readers ages 12 and up to visit Discworld -- an imaginary land well known to Pratchett's adult following. At the heart of this tale is a slightly twisted take on the old Pied Piper theme, a talking, thinking cat named Maurice, and a supporting cast of equally talented rats who bear such comical names as Big Savings, Nourishing, and Dangerous Beans.
Maurice and the rats have teamed up with a young lad named Keith to implement a clever moneymaking scheme. Upon entering a town, the rats make a general nuisance of themselves -- stealing food and widdling on things -- until the townsfolk become desperate to get rid of them. Then Maurice and Keith appear on the scene and offer to save the day by ridding the town of its infestation for a small fee. It seems like a surefire plan until the group arrives in the town of Bad Blintz and gets hooked up with Malicia, a young girl with a vivid imagination and a knack for finding trouble. When it's discovered that Bad Blintz already has a rat problem -- one that a couple of shifty-eyed rat catchers claim to have under control -- things turn deadly. For lurking beneath the town's streets is an obstacle course of mangling rattraps and noxious poisons. And beyond that is a monster so powerful and ugly, even Malicia couldn't imagine it.
As Maurice and the rats battle for their very survival, a number of provocative themes surface: life after death, good versus evil, and the sacrifice of the few for the many. But be forewarned -- those in search of lighter fare in these troubled times may not find what they are looking for in Pratchett's vision Despite plenty of razor-sharp wit and lighthearted moments, this tale has an underbelly as dark as the tunnels beneath Bad Blintz. Though The Amazing Maurice and His Educated Rodents is deeply witty and engaging, some readers may find parts of the story -- descriptions of how some of the rats die and how others eat their dead -- rather intense. (Beth Amos)
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Interesting Times (Discworld, #17; Rincewind #5)
Terry Pratchett
4.7
'A foot on the neck is nine points of the law'
There are many who say that the art of diplomacy is an intricate and complex dance. There are others who maintain that it's merely a matter of who carries the biggest stick. The oldest and most inscrutable (not to mention heavily fortified) empire on the Discworld is in turmoil, brought about by the revolutionary treatise What I did on My Holidays. Workers are uniting, with nothing to lose but their water buffaloes; warlords are struggling for power - and what the nation wants, to avoid terrible doom for everyone, is a wizard. Rincewind is not the Disc’s premier wizard – in fact, he can’t even spell ‘wizard’ – but no-one specified whether competence was an issue. And they do have a very big stick…
Mighty Battles! Revolution! Death! War! (And his sons Terror and Panic and daughter Clancy).
Alternate cover edition for ISBN 9781407034966
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The Last Continent (Discworld, #22; Rincewind #6)
Terry Pratchett
4.7
'Anything you do in the past changes the future. The tiniest little actions have huge consequences. You might tread on an ant now and it might entirely prevent someone from being born in the future.'
There's nothing like the issue of evolution to get under the skin of academics. Especially when those same academics are by chance or bad judgement deposited at a critical evolutionary turning point when one wrong move could have catastrophic results for the future. Unfortunately in the hands of such an inept and cussed group of individuals, the sensitive issue of causality is sadly only likely to receive the same scant respect that they show to one another...
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Soul Music (Discworld, #16; Death, #3)
Terry Pratchett
4.7
Other children get given xylophones. Susan just had to ask her grandfather to take his vest off. Yes. There's a Death in the family.
It's hard to grow up normally when Grandfather rides a white horse and wields a scythe – especially when you have to take over the family business, and everyone mistakes you for the Tooth Fairy.
And especially when you have to face the new and addictive music that has entered Discworld.
It's lawless. It changes people.
It's called Music With Rocks In.
It's got a beat and you can dance to it, but...
It's alive.
And it won't fade away.
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Night Watch (Discworld, #29; City Watch, #6)
Terry Pratchett
4.7
'Don't put your trust in revolutions. They always come round again. That's why they're called revolutions. People die, and nothing changes.'
For a policeman, there can be few things worse than a serial killer at loose in your city. Except, perhaps, a serial killer who targets coppers, and a city on the brink of bloody revolution. The people have found their voice at last, the flags and barricades are rising...And the question for a policeman, an officer of the law, a defender of the peace, is:
Are you with them, or are you against them?
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39
The Shepherd's Crown (Discworld, #41; Tiffany Aching, #5)
Terry Pratchett
4.7
A shivering of worlds.
Deep in the Chalk, something is stirring. The owls and the foxes can sense it, and Tiffany Aching feels it in her boots. An old enemy is gathering strength.
This is a time of endings and beginnings, old friends and new, a blurring of edges and a shifting of power. Now Tiffany stands between the light and the dark, the good and the bad.
As the fairy horde prepares for invasion, Tiffany must summon all the witches to stand with her. To protect the land. Her land.
There will be a reckoning…
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40
The Truth (Discworld, #25; Industrial Revolution, #2)
Terry Pratchett
4.7
There's been a murder. Allegedly. William de Worde is the Discworld's first investigative journalist. He didn't mean to be - it was just an accident. But, as William fills his pages with reports of local club meetings and pictures of humorously shaped vegetables, dark forces high up in Ankh-Morpork's society are plotting to overthrow the city's ruler, Lord Vetinari.
Recommended by Jesper Bylund.
Jesper Bylund
My favorite fiction book however is The Truth by Terry Pratchett. It’s a fantastic fantasy satire in which the printing press is just being invented, and all the political upheaval that is caused by it. You’ll laugh out loud. Trust me on this. [source]
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41
Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
Neil Gaiman, Terry Pratchett
4.7
‘Armageddon only happens once, you know. They don’t let you go around again until you get it right.’
People have been predicting the end of the world almost from its very beginning, so it’s only natural to be sceptical when a new date is set for Judgement Day. But what if, for once, the predictions are right, and the apocalypse really is due to arrive next Saturday, just after tea?
You could spend the time left drowning your sorrows, giving away all your possessions in preparation for the rapture, or laughing it off as (hopefully) just another hoax. Or you could just try to do something about it.
It’s a predicament that Aziraphale, a somewhat fussy angel, and Crowley, a fast-living demon now finds themselves in. They’ve been living amongst Earth’s mortals since The Beginning and, truth be told, have grown rather fond of the lifestyle and, in all honesty, are not actually looking forward to the coming Apocalypse.
And then there’s the small matter that someone appears to have misplaced the Antichrist…
…
Recommended by Jazz Shaw, Jim Lee, The CEO Library Community (through anonymous form), and 3 others.
Jazz Shaw
We're watching Good Omens. It was a great book, but the TV series may actually be better. [source]
Jim Lee
@thecameroncuffe @skydart Lovely pic! And a great show! (And book 👍🏼) [source]
The CEO Library Community (through anonymous form)
One of the best 3 books I've read in 2019 [source]
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42
Raising Steam (Discworld, #40, Moist von Lipwig #3)
Terry Pratchett
4.6
To the consternation of the patrician, Lord Vetinari, a new invention has arrived in Ankh-Morpork - a great clanging monster of a machine that harnesses the power of all the elements: earth, air, fire and water. This being Ankh-Morpork, it's soon drawing astonished crowds, some of whom caught the zeitgeist early and arrive armed with notepads and very sensible rainwear.
Moist von Lipwig is not a man who enjoys hard work - as master of the Post Office, the Mint and the Royal Bank his input is, of course, vital... but largely dependent on words, which are fortunately not very heavy and don't always need greasing. However, he does enjoy being alive, which makes a new job offer from Vetinari hard to refuse...
Steam is rising over Discworld, driven by Mister Simnel, the man wi' t'flat cap and sliding rule who has an interesting arrangement with the sine and cosine. Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs and some very angry dwarfs if he's going to stop it all going off the rails...
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43
The Science of Discworld (The Science of Discworld, #1)
Terry Pratchett, Ian Stewart, Jack Cohen
4.5
When a wizardly experiment goes adrift, the wizards of Unseen University find themselves with a pocket universe on their hands: Roundworld, where neither magic nor common sense seems to stand a chance against logic. The Universe, of course, is our own. And Roundworld is Earth. As the wizards watch their accidental creation grow, we follow the story of our universe from the primal singularity of the Big Bang to the Internet and beyond. Through this original Terry Pratchett story (with intervening chapters from Cohen and Stewart) we discover how puny and insignificant individual lives are against a cosmic backdrop of creation and disaster. Yet, paradoxically, we see how the richness of a universe based on rules, has led to a complex world and at least one species that tried to get a grip of what was going on.
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44
Where's My Cow? (Discworld, #34.5)
Terry Pratchett
4.5
At six o’clock every day, without fail, with no excuses, Sam Vimes must go home to read Where's My Cow?, with all the right farmyard noises, to his little boy. There are some things you have to do. It is the most loved and chewed book in the world.
But his father wonders why it is full of moo-cows and baa-lambs when Young Sam will only ever see them cooked on a plate. He can think of a more useful book for a boy who lives in a city.
So Sam Vimes starts adapting the story. A story with streets, not fields. A book with rogues and villains. A book about the place where he’ll grow up.
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45
Homeland (Forgotten Realms: The Dark Elf Trilogy, #1; Legend of Drizzt, #1)
R. A. Salvatore
4.4
Drow ranger Drizzt Do'Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre's standout characters. But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.
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46
The Art of Discworld
Terry Pratchett, Paul Kidby
4.4
The Discworld floats through space on the backs of four elephants standing on a giant turtle (once there were five elephants, but that's another story). It's a world bursting with magic, a land of contrasts and extremes, from the bustling metropolis of Ankh-Morpork, the oldest city on the Disc (now ruled with an iron hand in a velvet glove by the Patrician, Lord Vetinari), to the ancient empire of Klatch, where there are fifteen words for assassination. There's the mysterious continent XXXX, or Foureks, about which nothing anyone has ever heard is really an exaggeration, the tiny kingdom of Lancre and the dark country of Uberwald, where things do go bump in the night. And then there are the inhabitants: the witches Granny Weatherwax, Nanny Ogg, Magrat Garlick (now a Queen, of course). There are wizards galore, Archchancellor Mustrum Ridcully, the Librarian, Rincewind, the Bursar . . . there are the History Monks and the ancient Vampyre families. There are great heroes, like Cohen the Barbarian and his Silver Horde, Sam Vimes, Captain Carrot and the men* of the City Watch . . . and there are the ordinary folk like Cut-Me-Own-Throat Dibbler, Foul Ole Ron, the Igors . . . and there's Death.
The Discworld might have started out in the imagination of its Creator, Terry Pratchett, but over the past 30 or more books, it has taken on a life of its own.
Here, gathered together for the first time, is artist Paul Kidby's own voyage through the Disc, in glorious color and intricate black and white: a cornucopia of characters that have won the hearts of millions of adoring readers the world over:
Here is The Art of Discworld. werewolves, zombies, gargoyles, dwards - in fact, menof the Watch are actually few and far between these days.
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47
The Globe (The Science of Discworld, #2)
Terry Pratchett, Ian Stewart, Jack Cohen
4.4
The acclaimed Science of Discworld centred around an original Pratchett story about the Wizards of Discworld. In it they accidentally witnessed the creation and evolution of our universe, a plot which was interleaved with a Cohen & Stewart non-fiction narrative about Big Science. In The Science of Discworld II our authors join forces again to see just what happens when the wizards meddle with history in a battle against the elves for the future of humanity on Earth. London is replaced by a dozy Neanderthal village. The Renaissance is given a push. The role of fat women in art is developed. And one very famous playwright gets born and writes The Play. Weaving together a fast-paced Discworld novelette with cutting-edge scientific commentary on the evolution and development of the human mind, culture, language, art, and science, this is a book in which 'the hard science is as gripping as the fiction'. (The Times)
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48
Death and What Comes Next (Discworld, #10.5; Death, #1.5)
Terry Pratchett and A. S. Byatt
4.4
Death and What Comes Next is a Discworld short story by Terry Pratchett. It tells the story of a discussion between Death and a philosopher, in which the philosopher attempts to use the many-worlds interpretation of quantum mechanics to argue death is not a certainty.
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49
Nanny Ogg's Cookbook
Terry Pratchett
4.4
'They say that the way to a man's heart is through his stomach which just goes to show they're as confused about anatomy as they gen'rally are about everything else, unless they're talking about instructions on how to stab him, in which case a better way is up and under the ribcage. Anyway, we do not live in a perfect world and it is foresighted and useful for a young woman to become proficient in those arts which will keep a weak-willed man from straying. Learning to cook is also useful.'
Nanny Ogg, one of Discworld's most famous witches, is passing on some of her huge collection of tasty and above all interesting recipes, since everyone else is doing it. But in addition to the delights of the Strawberry Wobbler and Nobby's Mum's Distressed Pudding, Mrs Ogg imparts her thoughts on life, death, etiquette ('If you go to other people's funerals they'll be sure to come to yours'), courtship, children and weddings, all in a refined style that should not offend the most delicate of sensibilities. Well, not much.
Most of the recipes have been tried out on people who are still alive.
Nanny Ogg Gratefully Ackowledges the Assistance in this Literary Argosy of: Mr Terry Pratchett, Mr Stephen Briggs, Mlle Tina Hannan and Master Paul Kidby.
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50
Darwin's Watch (The Science of Discworld, #3)
Terry Pratchett, Jack Cohen, Ian Stewart
4.4
Roundworld is in trouble again, and this time it looks fatal. Having created it in the first place, the wizards of Unseen University feel vaguely responsible for its safety. They know the creatures who lived there escaped the impending Big Freeze by inventing the space elevator -- they even intervened to rid the planet of a plague of elves, who attempted to divert humanity onto a different time track. But now it's all gone wrong -- Victorian England has stagnated and the pace of progress would embarrass a limping snail. Unless something drastic is done, there won't be time for anyone to invent spaceflight and the human race will be turned into ice-pops.
Why, though, did history come adrift? Was it Sir Arthur Nightingale's dismal book about natural selection? Or was it the devastating response by an obscure country vicar called Charles Darwin, whose bestselling Theology of Species made it impossible to refute the divine design of living creatures? Either way, it's no easy task to change history, as the wizards discover to their cost. Can the God of Evolution come to humanity's aid and ensure Darwin writes a very different book? And who stopped him writing it in the first place?
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51
Theatre of Cruelty (Discworld #14.5; City Watch #1.5)
Terry Pratchett, Nigel Planer, et al
4.4
A murder has been committed: a street entertainer, found apparently battered to death with a very small blunt object, on him bite marks from a very small crocodile. Investigating the incident in his typically direct manner, Carrot Ironfoundersson discovers the truth...
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52
The Folklore of Discworld
Terry Pratchett, Jacqueline Simpson
4.4
Terry Pratchett joins up with a leading folklorist to reveal the legends, myths and customs of Discworld, together with helpful hints from Planet Earth.
Most of us grew up having always known when to touch wood or cross our fingers, and what happens when a princess kisses a frog or a boy pulls a sword from a stone, yet sadly some of these things are beginning to be forgotten. Legends, myths, and fairy tales: our world is made up of the stories we told ourselves about where we came from and how we got here. It is the same on Discworld, except that beings, which on Earth are creatures of the imagination — like vampires, trolls, witches and, possibly, gods — are real, alive and, in some cases kicking, on the Disc.
In The Folklore of Discworld, Terry Pratchett teams up with leading British folklorist Jacqueline Simpson to take an irreverent yet illuminating look at the living myths and folklore that are reflected, celebrated and affectionately libelled in the uniquely imaginative universe of Discworld.
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53
Troll Bridge (Discworld #16.5)
Neil Gaiman
4.3
Part of a short story tribute anthology to Tolkien, found in After the King: Stories In Honor of J.R.R. Tolkien, it was also reprinted in My Favorite Fantasy Story, in The Oxford Book of Fantasy Stories, in The Mammoth Book of Comic Fantasy and was finally released as free online fiction.
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54
The World of Poo (Discworld, #39.5)
Terry Pratchett
4.3
A Discworld picture book. At six o'clock every day, without fail, with no excuses, Sam Vimes must go home to read 'The World of Poo', with all the appropriate noises, to his little boy. A picturebook that picks up a story from 'Snuff!', the brand new Discworld novel.
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55
The Discworld Mapp: Being the Onlie True and Mostlie Accurate Mappe of the Fantastyk and Magical Dyscworlde
Terry Pratchett, Stephen Briggs
4.3
They said it couldn't be done. Well, it has been done, proving them wrong once again. After years of research, cunningly contrived in as many minutes, the Discworld has its map. It takes full account of the historic and much documented expeditions of the Discworld's fêted (or at least fated) explorers: General Sir Roderick Purdeigh, Lars Larsnephew, Llamedos Jones, Lady Alice Venturi, Ponce da Quirm and, of course, Venter Borass.
Now travellers on this circular world can see it all: from Klatch to the Ramtops, from Cori Celesti to the Circle Sea, from Genua to Bhangbhangduc. The great cities of Hunghung, Pseudopolis, Al Khali and, of course, Ankh-Morpork are placed with loving care upon this world which is carried through space by Great A'Tuin.
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56
The Compleat Ankh-Morpork: City Guide
Terry Pratchett
4.3
Greetings, adventurer! We lay before you this most comprehensive gazetteer encompassing all the streets of Ankh-Morpork, as well as information on its principal businesses, hotels, taverns, inns, and places of entertainment and refreshment, enhanced by the all-new and compleat map of our great city state.
Our city has grown well beyond its ancient walls, but the remit of this commission from the honourable Guild of Merchants was to 'map the city', the pulsing organ of commerce and culture, the heart as opposed to the body, and this we have done. In spades.
We ask that when you pore over this glorious work you spare some thought for the humble cartographers and surveyors who made journeys into the darker corners of our metropolis - no less dangerous than the wilds of Skund or Bhangbhangduc. To some the only memorial is the map you now possess. Others, in their quest for knowledge, paid the highest price that scholarship demands, which is to say, a day off in lieu.
And so we dedicate this map and these accompanying words to the officers, councilors and members of the Merchants' Guild and to all who will find in its pages paths yet to tread and places yet to explore within the magnificentbwonder that is the city of Ankh-Morpork.
Authorised by Mr Lipwig of the Ankh-Morpork and Sto Plains Hygienic Railway himself, Mrs Georgina Bradshaw’s invaluable guide to the destinations and diversions of the railway deserves a place in the luggage of any traveller, or indeed armchair traveller, upon the Disc.
*From the twine walk of Great Slack to the souks of Zemphis: edifying sights along the route *Ticketing, nostrums and transporting your swamp dragon: essential hints on the practicalities of travel * Elegant resorts and quaint inns: respectable and sanitary lodgings for all species and heights. * From worm-herding to Fustic Cake: diverting trivia on the crafts, foods and brassica traditions of the many industrious people for whom the railway is now a vital link to the Century of the Anchovy
Fully illustrated and replete with useful titbits, Mrs Bradshaw’s Handbook offers a view of the Sto Plains like no other.
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58
The Streets of Ankh-Morpork
Stephen Briggs, Terry Pratchett
4.3
'THERE'S A SAYING THAT ALL ROADS LEAD TO ANKH-MORPORK. AND IT'S WRONG. ALL ROADS LEAD AWAY FROM ANKH-MORPORK, BUT SOMETIMES PEOPLE JUST WALK ALONG THE WRONG WAY' from Moving Pictures
Ankh-Morpork! City of One Thousand Surprises (according to the famous publication by the Guild of Merchants)! All human life is there! Although, if it walks down the wrong alley, often quite briefly!
The city celebrated in the bestselling Discworld series by Terry Pratchett has been meticulously mapped for the first time. It's all here - from Unseen University to the Shades, from major landmarks like the Patrician's Palace to little-known, er, nooks like Dwarf Bread Museum in Whirligig Alley. See the famous streets along which so many heroes have walked, in some cases quite hurriedly!
As leading Ankh-Morpork entrepreneur C.M.O.T. Dibbler would say, A nip at any price - and that's cutting our own throat. Well, close.
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59
The Sea and Little Fishes (Discworld, #22.5; Witches #5.5)
Sam Tsoutsouvas, Kathryn Walker, et al
4.3
Free online fiction. Novelette.
This is the story of the time that Granny Weatherwax didn't win the Witch Trials and was nice about it, too. It was horrifying. "It's not right! She's got no right to go around being cheerful at people!"
Originally published in the collection Legends Vol. 3.
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60
Judgment Day: Science of Discworld IV: A Novel
Terry Pratchett, Ian Stewart, et al.
4.3
A brilliant new Discworld story from Terry Pratchett. It's Wizards Vs Priests in a Battle for the Future of Roundworld
The fourth book in the Science of Discworld series, and this time around dealing with THE REALLY BIG QUESTIONS, Terry Pratchett's brilliant new Discworld story Judgement Day is annotated with very big footnotes (the interleaving chapters) by mathematician Ian Stewart and biologist Jack Cohen, to bring you a mind-mangling combination of fiction, cutting-edge science and philosophy.
Marjorie Dawe is a librarian, and takes her job -- and indeed the truth of words -- very seriously. She doesn't know it, but her world and ours -- Roundworld -- is in big trouble. On Discworld, a colossal row is brewing. The Wizards of the Unseen University feel responsible for Roundworld (as one would for a pet gerbil). After all, they brought it into existence by bungling an experiment in Quantum ThaumoDynamics. But legal action is being brought against them by Omnians, who say that the Wizards' god-like actions make a mockery of their noble religion. As the finest legal brains in Discworld (a zombie and a priest) gird their loins to do battle -- and when the Great Big Thing in the High Energy Magic Laboratory is switched on -- Marjorie Dawe finds herself thrown across the multiverse and right in the middle of the whole explosive affair.
As God, the Universe and, frankly, Everything Else is investigated by the trio, you can expect world-bearing elephants, quantum gravity in the Escher-verse, evolutionary design, eternal inflation, dark matter, disbelief systems -- and an in-depth study of how to invent a better mousetrap.
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61
The Compleat Discworld Atlas
Terry Pratchett
4.2
Unseen University are proud to present the most comprehensive map and guide to the Disc yet produced.
In this noble endeavour, drawing upon the hard won knowledge of many great and, inevitably, late explorers, one may locate on a detailed plan of our world such fabled realms as the Condiment Isles, trace the course of the River Kneck as it deposits silt and border disputes in equal abundance on the lands either side, and contemplate the vast deserts of Klatch and Howondaland - a salutary lesson in the perils of allowing ones goats to graze unchecked.
This stunning work brings to life the lands and locations of the Discworld stories in a way never seen before. Accompanied by lavish full-colour illustrations and a detailed world map, this is a must-have for any Discworld fan.
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62
Nation
Terry Pratchett
4.2
Alone on a desert island — everything and everyone he knows and loves has been washed away in a storm — Mau is the last surviving member of his nation. He’s completely alone — or so he thinks until he finds the ghost girl. She has no toes, wears strange lacy trousers like the grandfather bird, and gives him a stick that can make fire. Daphne, sole survivor of the wreck of the Sweet Judy, almost immediately regrets trying to shoot the native boy. Thank goodness the powder was wet and the gun only produced a spark. She’s certain her father, distant cousin of the Royal family, will come and rescue her but it seems, for now, that all she has for company is the boy and the foul-mouthed ship’s parrot, until other survivors arrive to take refuge on the island. Together, Mau and Daphne discover some remarkable things (including how to milk a pig, and why spitting in beer is a good thing), and start to forge a new nation.
Encompassing themes of death and nationhood, Terry Pratchett’s new novel is, as can be expected, extremely funny, witty and wise. Mau’s ancestors have something to teach us all. Mau just wishes they would shut up about it and let him get on with saving everyone’s lives!
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63
The Wit and Wisdom of Discworld
Terry Pratchett, Stephen Briggs
4.2
For more than two decades, Terry Pratchett has been regaling readers with tales of Discworld—a flat world balanced on the backs of four elephants, which are standing on the back of a giant turtle, flying through space. It is a world populated by ineffectual wizards and sharp-as-tacks witches, by tired policemen and devious dictators, by reformed thieves and vampires who have sworn to drink no blood. It is a world that is vastly different from our own . . . except when it isn't.
Now, in The Wit and Wisdom of Discworld, various nuggets of Pratchett's witty commentary and sagacious observations have been compiled by Pratchett expert Stephen Briggs, a man who, they say, knows even more about Discworld than Terry Pratchett.
Within these pages, you'll find musings on:
Interior decorating: "It's a fact known throughout the universes that no matter how carefully the colors are chosen, institutional decor ends up as either vomit green, unmentionable brown, nicotine yellow, or surgical appliance pink. By some little-understood process of sympathetic resonance, corridors painted in those colors always smell slightly of boiled cabbage—even if no cabbage is ever cooked in the vicinity." (Equal Rites)
Travel: "Any seasoned traveler soon learns to avoid anything wished on them as a 'regional speciality,' because all the term means is that the dish is so unpleasant the people living everywhere else will bite off their own legs rather than eat it. But hosts still press it upon distant guests anyway: 'Go on, have the dog's head stuffed with macerated cabbage and pork noses—it's a regional speciality.'" (The Last Continent)
Young men: "And then there was the young male walk. At least women swung only their hips. Young men swung everything, from the shoulders down. You have to try to occupy a lot of space. It makes you look bigger, like a tomcat fluffing his tail. The boys tried to walk big in self-defense against all those other big boys out there. I'm bad, I'm fierce, I'm cool, I'd like a pint of shandy and me mam wants me home by nine." (Monstrous Regiment)
Class: "'Old money' meant that it had been made so long ago that the black deeds that had originally filled the coffers were now historically irrelevant. Funny, that; a brigand for a father was something you kept quiet about, but a slave-taking pirate for a great-great-great-grandfather was something to boast of over the port. Time turned the evil bastards into rogues, and rogue was a word with a twinkle in its eye and nothing to be ashamed of." (Making Money)
. . . and more! Culled from all the Discworld novels, The Wit and Wisdom of Discworld confirms Pratchett's place in the pantheon of great satirists and proves why the Chicago Tribune has praised his Discworld as "entertaining and gloriously funny . . . an accomplishment nothing short of magical."
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64
The First Discworld Novels: The Colour of Magic and the Light Fantastic
Terry Pratchett
4.2
Together in one volume, here are the first two Discworld novels, featuring Rincewind the wizard and his Luggage, Twoflower and innocent tourist and Cohen the Barbarian, the world's oldest and greatest hero. And not to mention Death, who's not so bad once you get to know him.
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65
Discworld Companion
Terry Pratchett, Stephen Briggs
4.2
For the newcomer and old hand alike the Discworld can be a fatally confusing planet. From the great city of Ankh-Morpork, featuring a river you could skateboard across if it wasn't so knobbly, to the distant Ramtop Mountains and mysterious Counterweight Continent, the Discworld is a place where Death waits around every corner... For safety's sake, you need a guide. And here it is.
Terry Pratchett and Stephen Briggs, respectively chronicler and cartographer of the Discworld, have the produced the one and only definitive guide to the flat planet - its geography, its flora and fauna, its (many) religions, its architecture and customs, and its outstanding personalities.
What is a Quantum Weather Butterfly? What does Death keep on his desk? Would you drink Bearhugger's Homeopathic Sipping Whiskey? How are the kings of Ankh-Morpork different from the kings of Ankh? Everything the Discworld traveller needs to know is contained in these pages, together with useful maps and illustrations of significant places and emblems in this unique world.
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66
Death's Domain: A Discworld Mapp
Terry Pratchett, Paul Kidby
4.2
It's no more than a breath away...
Everyone needs a place to relax after a long day, after all. So here is the place where the Grim Reaper can kick back and take the load off his scythe. Here's the golf course that's not so much crazy as insane, and the useless maze, and the dark gardens - all brought (incongruously) to life. And here, for the first time ever, you will find out the reason why Death can't understand rockeries, and what hapens to garden gnomes.
As Death rides Binky into the sunset (of other people's lives), you can at last see what he gets up to when he's not at work.
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67
Turtle Recall: The Discworld Companion . . . So Far
Terry Pratchett, Stephen Briggs
4.2
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68
The New Discworld Companion
Terry Pratchett, Stephen Briggs
4.2
The book compiles a precise (and often quoted directly from the books concerned) definition of words, lives of historical people, geography of places and events that have appeared in at least one Discworld book.
The third edition named The New Discworld Companion includes articles about books up to Night Watch, as well as Discworld related books and short stories. The book also contains a 10-page interview with Pratchett titled Discworld Quo Vadis?.
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69
Dodger
Terry Pratchett
4.2
A storm. Rain-lashed city streets. A flash of lightning. A scruffy lad sees a girl leap desperately from a horse-drawn carriage in a vain attempt to escape her captors. Can the lad stand by and let her be caught again? Of course not, because he's...Dodger.
Seventeen-year-old Dodger may be a street urchin, but he gleans a living from London's sewers, and he knows a jewel when he sees one. He's not about to let anything happen to the unknown girl--not even if her fate impacts some of the most powerful people in England.
From Dodger's encounter with the mad barber Sweeney Todd to his meetings with the great writer Charles Dickens and the calculating politician Benjamin Disraeli, history and fantasy intertwine in a breathtaking account of adventure and mystery.
Beloved and bestselling author Sir Terry Pratchett combines high comedy with deep wisdom in this tale of an unexpected coming-of-age and one remarkable boy's rise in a complex and fascinating world.
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70
A Tourist Guide to Lancre
Terry Pratchett, Stephen Briggs, Paul Kidby
4.2
Not only an artistic and breathtaking view of Lancre but also an interesting and informative guide to one of the Discworld's more, er, picturesque kingdoms.
Granny Weatherwax, Nanny Ogg and Magrat Garlick live there. Lancre could hardly be somwhere ordinary, could it?
Magic glues the Discworld together and a lot of it ends up in Lancre, principal Kingdom of the Ramtop Mountains. Between Uberwald and Whale Bay, the Octarine Grass Country and the Windersins Ocean lies the most exciting and dangerous terrain in all Discworld. The Ramtops supply Discworld with most of its witches and wizards. The leaves on the trees move even when there is no breeze. Rocks go for a stroll in the evening. Even the land, at times, seems alive.
The mapp may be only two-dimensional, but watch it very carefully and you might just see it jostle about a bit.
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71
The Discworld Graphic Novels: The Colour of Magic & The Light Fantastic
Terry Pratchett
4.2
“Discworld is more complicated and satisfactory than Oz.” —A.S. Byatt
The Color of Magic and The Light Fantastic—the first two volumes of Terry Pratchett’s phenomenally successful, New York Times bestselling Discworld series—are now available in this special anniversary graphic novel edition. Strikingly illustrated and painstakingly adapted, The Discworld Graphic Novels brings Prachett’s bizarre, outrageous—yet strangely familiar—universe of wizards, witches, vampires, bureaucrats, policemen, golems, dwarves, and living luggage to bold, visual life. The Houston Chronicle calls Terry Pratchett, “J.R.R. Tolkien with a sharper, more satiric edge.” The Washington Post compares him to Geoffrey Chaucer, while the Chicago Tribune admires his “Monty Python-like plots.” But in truth there’s no one quite like the incomparable Pratchett—on this world or any other.
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72
The Pratchett Portfolio: A compendium of characters from the Discworld
Terry Pratchett, Paul Kidby
4.2
Cover unavailable
73
Guards! Guards!: The Play
Stephen Briggs, Terry Pratchett
4.1
Adapted for the stage by Stephen Briggs, in this book the city of Ankh-Morpork is under threat from a 60 foot fire-breathing dragon, summoned by a secret society of malcontented tradesmen. Defending the city is the underpaid and undervalued City Night Watch.
Cover unavailable
74
The Wee Free Men: The Beginning (Discworld, #30 & #32)
Terry Pratchett
4.1
When Tiffany Aching sets out to become a witch, she faces ominous foes and gains unexpected allies. As she confronts the Queen of Fairies and battles an ancient, bodiless evil, she is aided (and most ably abetted) by the six-inch-high, fightin', stealin', drinkin' Wee Free Men.
Laugh-out-loud humor and breathtaking action combine in the books that launched the unforgettable adventures of a determined young witch and her tiny but fierce blue friends.
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Cover unavailable
75
A Slip of the Keyboard: Collected Nonfiction
Terry Pratchett
4.1
A collection of essays and other non fiction from Terry Pratchett, spanning the whole of his writing career from his early years to the present day.
Terry Pratchett has earned a place in the hearts of readers the world over with his bestselling Discworld series -- but in recent years he has become equally well-known and respected as an outspoken campaigner for causes including Alzheimer's research and animal rights. A Slip of the Keyboard brings together for the first time the finest examples of Pratchett's non fiction writing, both serious and surreal: from musings on mushrooms to what it means to be a writer (and why banana daiquiris are so important); from memories of Granny Pratchett to speculation about Gandalf's love life, and passionate defences of the causes dear to him.
With all the humour and humanity that have made his novels so enduringly popular, this collection brings Pratchett out from behind the scenes of the Discworld to speak for himself -- man and boy, bibliophile and computer geek, champion of hats, orangutans and Dignity in Dying.
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76
The Witches Trilogy (Discworld #3,6,12)
Terry Pratchett
4.1
A collection of three of the author's "Discworld" novels; "Equal Rites", "Wyrd Sisters" and "Witches Abroad", that feature the characters Granny Weatherwax, Nanny Ogg and Magrit Garlick.
Cover unavailable
77
Guards! Guards!: The Graphic Novel
Stephen Briggs, Terry Pratchett, Graham Higgins
4.1
The City Watch, one of Pratchett's finest creations, rendered - well maybe not Technicolor - but certainly as never seen before.
Cover unavailable
78
Terry Pratchett's Discworld Imaginarium
Paul Kidby
4.1
Paul Kidby, Sir Terry Pratchett's artist of choice, provided the illustrations for The Last Hero, designed the covers for the Discworld novels since 2002 and is the author of the bestseller The Art Of Discworld.
Now, Paul Kidby has collected the very best of his Discworld illustrations in this definitive volume, including 40 pieces never before seen, 30 pieces that have only appeared in foreign editions, limited editions and BCA editions, and 17 book cover illustrations since 2004 that have never been seen without cover text.
If Terry Pratchett's pen gave his characters life, Paul Kidby's brush allowed them to live it, and nowhere is that better illustrated than in this magnificent book.
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Cover unavailable
79
Wyrd Sisters: The Play
Stephen Briggs, Terry Pratchett
4.1
Adapted for the stage by Stephen Briggs, in this tale there is a wicked duke and duchess, a ghost of a murdered king, dim soldiers, strolling players, and a land in peril. But it is three witches who stand between the Kingdom and destruction.
Cover unavailable
80
Death Trilogy: Mort / Reaper Man / Soul Music (Discworld #4, 11, 16)
Terry Pratchett
4.1
Cover unavailable
81
Mort: The Play
Stephen Briggs, Terry Pratchett
4.1
Adapted for the stage by Stephen Briggs, this tells the story of Mort, who has been chosen as Death's apprentice. He gets board and lodging and free use of company horse, and doesn't even need time off for his grandmother's funeral. The trouble begins when instead of collecting the soul of a princess, he kills her would-be assassin, and changes history.
Cover unavailable
82
The Discworld Almanak: The Year of the Prawn
Terry Pratchett
4.1
In this latest accessory to the Discworld phenomenon, Terry Pratchett joins forces with Bernard Pearson to produce the definitive Almanak to the Common Year of the Prawn, for the city of Ankh-Morpork and Surrounding Areas & Benefices. Here you will find a Compendium to all Knowledge, and a sure means of ensuring fertility of crops & livestock, also a boon companion in affairs of the HEART & HEALTH, with notes on Husbandry, Physic, Fairs & Marts, and other such information as will render this Publication a staunch companion to Townsman & Tiller of Soil alike. Including homemade remedies for common ailments, recipes, horoscopes, scientific discoveries, a calendar, strange tales and many valuable facts about the cabbage.
With witty illustrations from Paul Kidby, this is an artistically presented package guaranteed to tickle the funny bone of all Pratchett fans.
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83
Rincewind the Wizzard
Terry Pratchett
4.1
In the squalid, crime infested city of Ankh-Morpork - bifurcated seaport capital and oldest city of Discworld - one lives either by the sword or in the shadows...
Includes The Colour of Magic, The Light Fantastic, Sourcery and Eric.
Cover unavailable
84
The City Watch Trilogy
Terry Pratchett
4.1
Cover unavailable
85
Truckers: The First Book of the Nomes
Terry Pratchett
4.1
Under the floorboards of the Store is a world of four-inch-tall nomes that humans never see. It is commonly known among these nomes that Arnold Bros. created the Store for them to live in, and he declared: "Everything Under One Roof." Therefore there can be no such thing as Outside. It just makes sense.
That is, until the day a group of nomes arrives on a truck, claiming to be from Outside, talking about Day and Night and Snow and other crazy legends. And they soon uncover devastating news: The Store is about to be demolished. It's up to Masklin, one of the Outside nomes, to devise a daring escape plan that will forever change the nomes' vision of the world. . . .
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86
Mort Big Comic (Discworld)
Terry Pratchett
4.1
Cover unavailable
87
Strata
Terry Pratchett
4.1
The excavation showed that the fossilized plesiosaur had been holding a placard which read, 'End Nuclear Testing Now'.
That was nothing unusual.
But then came a discovery of something which did intrigue Kin Arad.
A flat earth was something new ...
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88
The Rincewind Trilogy
Terry Pratchett
4.1
The Discworld is an alternate sort of universe than ours, flat, riding through space on the back of four elephants* which, in turn, are standing on the shell of an enormous turtle. The Rincewind trilogy stars scruffy-bearded Rincewind, sixteen years at the lowest level of the Unseen University, silver letters on his droopy-brim pointed hat spell WIZZZARD, and his robes of faded red, are the only proof of his profession. The harder he runs from trouble, the deeper he gets entangled. 1 Sourcery 1988 is natural magic from Coin, the eighth son of the eighth son of the - you get it. His powerful papa-possessed staff jolts the lazy gluttonous professors against the wishes of the late ArchChancellor's determined talking hat. 2 Eric 1990 is a rude acne-pimpled boy who summons Rincewind instead of a demon to fulfill his wishes of riches and womanly partner in sort-of Aztec Mexico and Troy. 3 Interesting Times 1994, like the Chinese curse, sends Rincewind to the Aurient where Ghengiz Cohen and the white-haired hobbling heroic Silver Horde of seven conquer villainous Vizier Hong with rumors of a ghost army and terra-cotta tomb soldiers.
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Cover unavailable
89
Maskerade: The Play
Terry Pratchett, Stephen Briggs
4.0
A play based on terry pratchett's novel maskerade.
All is not well in Ankh-Morpork Opera House. A ghost stalks the corridors, leaving strange letters for the management and killing people. Granny Weatherwax and Nanny Ogg, two Lancre witches, investigate. This is an adaptation of Terry Pratchett's Discworld novel, "Maskerade".
Cover unavailable
90
Terry Pratchett's Hogfather: The Illustrated Screenplay
Terry Pratchett, Vadim Jean, Stephen Player
4.0
Hogswatchnight is fast approaching, and the Hogfather is missing. But it's vital that all the presents are delivered, otherwise the sun won't rise tomorrow. However, there is another supernatural entity who can be everywhere at once and, most importantly, knows where everybody lives.
Cover unavailable
91
The Unseen University Challenge: Terry Pratchett's Discworld Quizbook
David Langford
4.0
Cover unavailable
92
Small Gods: A Discworld Graphic Novel
Terry Pratchett, Ray Friesen
4.0
'Just because you can't explain it, doesn't mean it's a miracle.'
In the beginning was the Word. And the Word was: 'Hey, you!' This is the Discworld, after all, and religion is a controversial business. Everyone has their own opinion, and indeed their own gods, of every shape and size, and all elbowing for space at the top. In such a competitive environment, shape and size can be pretty crucial to make one's presence felt. So it's certainly not helpful to be reduced to appearing in the form of a tortoise, a manifestation far below god-like status in anyone's book.
In such instances, you need an acolyte, and fast: for the Great God Om, Brutha the novice is the Chosen One – or at least the only One available. He wants peace and justice and brotherly love. He also wants the Inquisition to stop torturing him now, please...
Now adapted into graphic novel form with new artwork by Ray Friesen.
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Cover unavailable
93
The Light Fantastic: The Graphic Novel
Terry Pratchett
4.0
As it moves towards a seemingly inevitable collision with a malevolent red star, the Discworld has only one possible saviour. Unfortunately, this happens to be the singularly inept and cowardly wizard called Rincewind, who was last seen falling off the edge of the world...
THE FUNNIEST AND MOST UNORTHODOX FANTASY IN THIS OR ANY OTHER GALAXY
Cover unavailable
94
Wings (Bromeliad Trilogy, #3)
Terry Pratchett
4.0
Somewhere out there, the ship is waiting to take them home . . . Here's what Masklin has to do: Find Grandson Richard Arnold (a human!). Get from England to Florida (possibly steal jet plane for this purpose, as that can't be harder than stealing the truck). Find a way to the "launch" of a "communications satellite" (whatever those are). Then get the Thing into the sky so that it can call the Ship to take the nomes back to where they came from.
It's an impossible plan. But he doesn't know that, so he tries to do it anyway. Because everyone back at the quarry is depending on him -- and because the future of nomekind may be at stake . . .
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Cover unavailable
95
The Dark Side of the Sun
Terry Pratchett
4.0
Dom Salabos had a lot of advantages.
As heir to a huge fortune he had an excellent robot servant (with Man-Friday subcircuitry), a planet (the First Syrian Bank) as a godfather, a security chief who even ran checks on himself, and on Dom's home world even death was not always fatal.
Why then, in an age when prediction was a science, was his future in doubt?
Cover unavailable
96
The Ankh-Morpork Post Office Handbook: Discworld Diary 2007
Stephen Briggs, Terry Pratchett, Paul Kidby
4.0
The Post Office: this musty, dusty and sh***y organisation was jolted back into life in GOING POSTAL. Hidebound and rulebound, the Post Office is creaking towards a brave new world of efficiency - and it may even deliver the mail, too. But like all bureaucracies, the Ankh-Morpork Post Office has its rules and regulations and these, together with the history of this once-great department, are highlighted and parodied in the Ankh-Morpork Post Office Handbook.
How do you send eggs through the Post Office? What size envelope is banned? And what happens when snails start eating the mail? It's all here in the Ankh-Morpork Post Office Handbook and Diary 2007.
*that's of the pigeon guano type, of course.
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Cover unavailable
97
Diggers (Bromeliad Trilogy, #2)
Terry Pratchett
4.0
'And Grimma said, We have two choices. We can run, or we hide. And they said, Which shall we do? She said, We shall Fight.'
A Bright New Dawn is just around the corner for thousands of tiny nomes when they move into the ruined buildings of an abandoned quarry. Or is it?
Soon strange things start to happen. Like the tops of puddles growing hard and cold, and the water coming down from the sky in frozen bits. Then humans appear and they really mess everything up. The quarry is to be re-opened, and the nomes must fight to defend their new home. But how long will they be able to keep the humans at bay - even with the help of the monster Jekub?
Diggers is the second title in a hugely inventive and hilarious fantasy trilogy about the nomes, a race of little people in a world of humans.
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Cover unavailable
98
Discworld Diary 2015: We R Igors: First and Last Aid
Terry Pratchett
4.0
One part diary, one part guide to the arcane practices of the funniest creation in modern fantasy, 100% Discworld goodness. With their trademark mix of cultural ephemera, background detail and hilarious one-liners, the Discworld diaries are back. And what better way to start than with the unsung heroes of the Discworld?
Without these stoic, selfless heroes, the movers and shakers of the Discworld would not move and shake nearly as much. While the Great and Good of Ankh-Morpork take the headlines, these quietly competent minions toil away in the background doing all of the actual work. They all hail from the same clan, which originates in the farflung region of Überwald, and no self-respecting mad scientist would be seen dead (or, for that matter, undead) with them.
They are, of course, the Igors, and we're confident this behind-the-scenes look at their day-to-day life will have you in ... ahem ... stitches.
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Cover unavailable
99
1-8 Discworld Paperback Set
Terry Pratchett
4.0
Cover unavailable
100
The Bromeliad Trilogy (Omnibus: Truckers / Diggers / Wings)
Terry Pratchett
4.0
In a world whose seasons are defined by Christmas sales and Spring Fashions, hundreds of tiny nomes live in the corners and crannies of a human-run department store. They have made their homes beneath the floorboards for generations and no longer remember -- or even believe in -- life beyond the Store walls.
Until the day a small band of nomes arrives at the Store from the Outside. Led by a young nome named Masklin, the Outsiders carry a mysterious black box (called the Thing), and they deliver devastating news: In twenty-one days, the Store will be destroyed.
Now all the nomes must learn to work together, and they must learn to think -- and to think BIG.
Part satire, part parable, and part adventure story par excellence, master storyteller Terry Pratchett’s engaging trilogy traces the nomes’ flight and search for safety, a search that leads them to discover their own astonishing origins and takes them beyond their wildest dreams.