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What do the Iraq War, investment banks, and the American Red Cross have in common? According to intellectual provocateur Nassim Nicholas Taleb, they all lack “skin in the game”: something to lose if they don’t achieve their goals. We ignore this simple failsafe far too often, but, according to Taleb, it’s the single most important contributor to human progress.

Skin in the Game is the fifth book in former options trader Nassim Taleb’s acclaimed Incerto series, in which the controversial thinker explains how skin in the game has shaped the world as we know it and why humanity’s biggest problems are due to the fact that we don’t have enough of it.

In our guide, we’ll provide a more complete picture of Taleb’s unique philosophy using ideas from his other writings, and we’ll compare his complex and controversial beliefs to those of detractors such as Richard H. Thaler (Nudge) and Steven Pinker (The Better Angels of Our Nature).

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All Virtue Requires Skin in the Game

Finally, Taleb argues that any action that makes the world better by definition involves some skin in the game. He defines courage as the tendency to put skin in the game—in other words, the willingness to bear risk and make sacrifices. In Taleb’s eyes, this is the highest virtue because anything done to benefit others requires some amount of risk that you must be prepared to bear.

For this reason, the only way for seemingly virtuous action to lack skin in the game is if it also benefits the one doing the virtuous action. The return benefit takes your skin out of the game by offering you a reward independent of the well-being of the person you’re trying to help. If a man only volunteers at soup kitchens as a means of picking up women, it obviously makes his work less virtuous.

Taleb argues that people who make a living in “altruistic careers” outside of the free market—whose income comes from donations or taxes—don’t have skin in the game. As a result, they’re far more likely to inadvertently cause harm than entrepreneurs who are paid directly by those they’re serving.

Skin in the Game Problems in Foreign Aid

Taleb points to the aid industry as an example of the detrimental effects of nonprofits without skin in the game. Zambia-born economist Dambisa Moyo agrees, noting several unintended consequences of foreign aid, including increasing poverty and stunted economic growth across Africa.

Often, foreign aid supports corrupt and inefficient governments—in 2004, one expert asserted to a U.S. Senate committee that the aid-minded World Bank abetted the corruption of $100 billion of its funds intended for African development. Additionally, aid takes away the incentive for governments to improve the local economy—it takes 426 days to get a business license in Cameroon, making local enterprise much more difficult and foreign enterprise more attractive. Finally, donated goods can put local Africans out of business. American food sent to Africa earns money for American farmers, not African farmers.

Foreign aid is certainly a noble cause, but if it’s not executed well, it can cause more harm than good. Taleb’s point is that, without skin in the game, nonprofits are unlikely to learn from their mistakes.

How a Lack of Skin in the Game Makes the World Worse

Why Systems Without Skin in the Game Fail

Systems that involve skin in the game naturally improve over time. When people with skin in the game make efforts to minimize risk and loss, they eliminate whatever doesn’t work, leaving behind only what is useful and effective. Salespeople eliminate strategies that fail, managers fire salespeople that don’t sell, and the competitive market eliminates firms that don’t turn a profit. Given enough time and skin in the game, everything effective will survive and everything ineffective will die out. Taleb asserts that this process is the only inerrant judge of quality.

Taleb wrote Skin in the Game in explicit opposition to an ideology he calls “Intellectualism.” Intellectualism states that rational humans have the capacity to replace skin in the game as judges and reliably distinguish good from bad. Consequently, intellectualists believe that systems should be designed by a select few instead of being allowed to evolve over time. In Taleb’s view, Intellectualism overestimates the reliability of human intellect and underestimates the world’s complexity and unpredictability.

Taleb repeatedly uses the book Nudge as an example of Intellectualism. Economist Richard Thaler argues that those offering choices—for example, a company offering multiple retirement plans—should “nudge” people to make better, more “rational” decisions, without limiting their options. In Taleb’s eyes, any “nudge” that directs behavior is an unwarranted intervention in a complex system that will likely cause harmful side effects.

Intellectualism fails because human judges are fallible. It’s far more likely that humans will make bad decisions than good ones. If fallible human judges within a system lack skin in the game and can’t be eliminated for their mistakes, flaws will pile up, undetected, until the system crumbles. Next, we’re going to look at specific industries and institutions where this is happening.

The Curse of Learning

According to Taleb, Intellectualists suffer from what he calls the “curse of learning,” as described in his 2007 book The Black Swan. Because the world is so complex, even the most experienced experts are often unable to accurately learn from it—yet because of their education, they vastly overestimate their own understanding, resulting in bigger mistakes than individuals with less education would make.

The book Superforecasting documents this same phenomenon. Researchers found that the vast majority of experts are no better at predicting significant world events than someone randomly guessing. Additionally, despite being wrong as often as anyone else, experts were far more likely to make extreme predictions within their field—they frequently declared events either impossible or 100% certain to occur.

Experts’ blindness of their own inadequacies supports Taleb’s argument against Intellectualism. When experts are so frequently and extremely mistaken, systems need to be built around skin in the game so that errors can be corrected.

Science and Academia Lack Skin in the Game

Taleb argues that the world suffers from a lack of skin in the game in science and academia. Ideally, scientific fields would be dominated by skeptical experimenters who are rewarded for devising a more accurate understanding of how the world works by disproving the theories that come before them. Unfortunately, modern science has strayed from this ideal because researchers lack skin in the game.

Instead of judging research by how well it stands up to skeptical experimentation, peer review has become the ultimate judge of quality science. Since peer approval is a reciprocal process, as long as a group of academics reaches consensus, the validity of their ideas doesn’t matter. They can create a feedback loop of approving each others’ research, earning themselves funding and tenure with no penalty for being wrong. Additionally, Taleb argues that misinterpreted data often leads to invalid conclusions—academics don’t verify their knowledge in the real world nearly enough.

Taleb argues that these flaws yield inaccurate conclusions and misguided theories that can cause major harm if applied at a large scale in the real world.

Taleb asserts that the only way to ensure effective scholarship is to stop paying scientists to conduct research. Instead, we should require working professionals to conduct research on their own time. This puts the skin of researchers back in the game—they have to sacrifice time, money, and effort in the name of science if they want the rewards of discovering something valuable.

Why Do Researchers Lack Skin in the Game?

Taleb argues under the assumption that academia lacks skin in the game, but he doesn’t explain how or why this came to be.

Only a small fraction of scientific research ends up providing practical benefits to society, and it’s difficult to predict how valuable any given line of research will be until after these discoveries are made. If valuable discoveries were predictable, they would have already been discovered.

For example, Alexander Fleming, the scientist who discovered penicillin, initially failed to recognize the practical value of his discovery. It was more than ten years before it was used as a revolutionary antiseptic. Since it’s difficult to predict the value of scientific exploration, the majority of researchers get paid salaries for research that in the end generates little value.

Researchers don’t bear the financial risks of their research, and this imbalance between risk and reward is a lack of skin in the game. Thus, fallible human judges are the ones evaluating research instead of the inerrant judge of time, which, as we’ve discussed, causes problems.

Centralized Government Lacks Skin in the Game

Centralized government is another system that harms the world due to a lack of skin in the game, according to Taleb. In his eyes, centralized government invariably results in mismanagement and corruption at a large scale. Instead, Taleb is a strong advocate of the decentralization of power, as mentioned earlier.

Taleb identifies one common misconception that he believes contributes to many of the world’s biggest problems: Those who support centralization mistakenly assume that the logic and ethics they use to make decisions on a small scale will have the same effects at a large scale. In reality, when those in power make decisions at a large enough scale, the intellect and morals they use on the individual level fail to effectively do good.

(Shortform example: The European Union’s “Common Agricultural Policy” launched in 1962 instituted extreme farming subsidies across the continent. Maintaining a stable food supply for the collective is a rational, moral goal. However, in practice, the policy has failed to do good. It has increased the price of food (which hurts those in poverty the most) and funneled millions of dollars to corrupt government leaders like the Prime Minister of the Czech Republic.)

Human intellect is fundamentally limited. Large governments manage such large, complex systems that their intervention and attempts at restructuring are far more likely to be harmful than beneficial. Ensuring that decision-makers have as much skin in the game as possible protects us from leaders with too much faith in their own intellect and morals.

Scaling Is the Heart of Taleb’s Politics

The cornerstone of Taleb’s political perspective is that groups of different sizes behave in extremely different ways—as stated in Skin in the Game, it’s possible to be “at the Fed level, libertarian; at the state level, Republican; at the local level, Democrat; and at the family and friends level, a socialist.” Since the rules change as groups grow bigger, you need to adopt different philosophies for groups of different sizes.

In the Scala Politica, Taleb’s book-length political manifesto published as an academic paper, Taleb argues that borderless globalism is impossible—people naturally care about their own families and sometimes their own nations, but they wouldn’t find the same sense of meaning if they could only relate to humanity as a whole. Additionally, there is no one way of life that will satisfy everyone on earth. This requires a system that allows “tribes'' of different sizes (families, nations, religious communities) to coexist and set their own rules.

Journalists Lack Skin in the Game

Another area in which the absence of skin in the game makes the world worse is the news industry. Taleb argues that because journalists lack skin in the game, news institutions become dominated by a single point of view. They often misrepresent the facts in pursuit of their own interests because there is no penalty for doing so. Errors in the news go undetected by most, and they typically aren’t extreme enough to provoke a libel suit.

Ideally, news flows in two directions—everyone is equally able to send and receive news. This way, those who spread news have skin in the game, as unreliable reporting costs them their reputation. This arrangement was commonplace in the era of village gossip but disappeared when newspapers and radio took over. Now, Taleb asserts that social media has reborn two-way news and is destroying unreliable news sources in the process.

Internet News Takes Skin Out of the Game

In Trust Me, I’m Lying, the Daily Stoic’s Ryan Holiday recounts his experience as a marketing director exploiting flaws in the Internet-based news media. Holiday explains that advertising-driven blogs—which comprise the majority of online news sources—earn income based solely on pageviews, and as a result, they put greater emphasis on sensational, attention-grabbing news and less on balanced perspective and reliable fact-checking. As Taleb points out, journalists’ skin is not in the public’s game.

War Is Propelled by Institutions That Lack Skin in the Game

Lastly, leaders and institutions that perpetuate war without skin in the game cause the world great harm. Taleb argues that populations with skin in the game tend to fight shorter, relatively non-destructive wars, and that all the bloodiest conflicts in history were driven by third parties.

War puts mass skin in the game, not only for the people doing the fighting, but everyone who bears the risks of war—all civilians who suffer domestic turmoil and a stressed economy. The mutual drain of resources required by war puts constant pressure for peace on both sides. But if the ones ordering the war aren’t personally suffering its dire consequences, it’s more likely to continue.

For Taleb, this is another reason why decentralized states are better than a large unified nation—centralized governments are more likely to participate in deadlier wars because the decision-makers are farther away from the people making the sacrifices.

Additionally, foreign efforts to implement peace by powers without skin in the game cause more problems than they solve. Even if a war is settled on paper among dignitaries, if the people themselves aren’t the ones to reconcile, the underlying conflict won’t go away.

The War of Peace

Taleb has engaged in a lengthy feud with psychologist Steven Pinker on the topic of whether or not violence has declined over the course of history. Taleb’s chapter on war is partially a response to Pinker’s 2011 book The Better Angels of Our Nature, in which he argues that the world is safer and more peaceful than ever before.

Pinker credits this in part to powerful democratic human institutions such as the United Nations that Taleb disdains. Taleb argues that the seventy or so years of overwhelming peace we’ve had since World War II could simply be a statistically predictable gap between massive wars, and that centralized institutions intended to create peace often cause more conflict than they resolve.

Philosophical Implications of Skin in the Game

We’ll conclude by discussing the philosophical implications of skin in the game. It’s a fundamental human truth that skin in the game is at the core of everything valuable or meaningful. How much we value something can be measured by how much we’re willing to risk for it.

By examining what humans universally are willing to sacrifice for, Taleb concludes that everything we do is a means toward one end: our survival and the survival of the human race. We build houses to protect us from nature, we build cities to help us collaboratively fulfill our survival needs, and we create technology to help us live longer and easier lives.

With this in mind, Taleb argues that instead of defining “rational” beliefs as those that align with our understanding of the way the world works, we should see any belief that enables survival as rational. It’s impossible to judge the rationality of beliefs using logic and abstraction. The universe is too incomprehensibly complex—there will always be unknown factors that could lead us to faulty conclusions.

Instead, Taleb judges the “rationality” of beliefs by how long the beliefs (and the populations who held them) have survived. For example, the skin in the game-based principle that criminals should be punished for their crimes has lasted for thousands of years because it helps societies survive.

This leads Taleb to conclude that lasting traditional religions are all rational belief systems because they aid humanity’s survival. The validity of their metaphysical claims doesn’t matter—if they encourage action that leads to survival, they should be respected as rational beliefs. Moral commandments that motivate believers to put skin in the game are one example of this kind of “rational” belief.

Critique of Taleb’s Rationality

This definition of rationality is a recurring point of contention among Skin in the Game’s critics. If we were to totally refrain from abstract judgment of beliefs and instead wait for them to play out over years to see if they survive, truly irrational beliefs could cause massive amounts of suffering—as an extreme example, if the Allied Forces had allowed Nazi Germany’s ideas to play out, they could have destroyed the world. It’s necessary to label some beliefs as irrational.

It’s impractical to assume that all new beliefs are inferior to traditional ones. Taleb’s assertion that “everything that survives survives for a reason” doesn’t necessarily prove his more extreme point that every belief that has survived has aided that survival. Sometimes, beliefs survive despite hurting our chances of survival—people believed in medicinal bloodletting for thousands of years.

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PDF Summary Shortform Introduction

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The Book’s Publication

Publisher: Penguin Random House

Skin in the Game was published in February of 2018, six years after the release of his previous work Antifragile. Several chapters from Skin in the Game were published on Medium over the course of a year and a half preceding its official release.

Skin in the Game is the fifth book in Taleb’s critically acclaimed Incerto series. The book expands upon many of the ideas established in the previous Incerto works, putting greater emphasis on the ethical and political implications of Taleb’s philosophy.

This addition to the Incerto was originally unplanned—in the introduction to Skin in the Game, Taleb states that he considered retiring as an author after finishing Antifragile but soon felt the irresistible need to combat the “well-marketed nonsense” of modern intellectuals. For this reason, he began writing Skin in the Game.

The Book’s Context

Taleb intended this book as a response to the work of those influential academics...

PDF Summary Chapter 1: The Basics of Skin in the Game

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Most of the ideas present in the Skin in the Game chapter of Antifragile are repeated in this book.

In this section, we’ll first more closely define skin in the game and explain why Taleb finds it so important. Next, we’ll cover some basic principles surrounding skin in the game that will remain relevant throughout the book. Finally, we’ll define the key concept of asymmetry of skin in the game, explain why it’s unethical, and show how it applies to unethical transactions.

Why Put Skin in the Game?

Taleb believes that an ideal system—whether it’s a country, a company, or even a religion—is made up of as many people with as much skin in the game as possible. Why? Let’s go over the primary benefits of having skin in the game.

  • Reason #1: Skin in the Game Teaches True Knowledge
  • Reason #2: Skin in the Game Inspires Better Work
  • Reason #3: People Behave More Ethically with Skin in the Game

Reason #1: Skin in the Game Teaches True Knowledge

Taleb is adamant that knowledge gained through direct experience is vastly superior to knowledge sussed out through abstract reasoning.

In any given situation, the only way to verify if your understanding is correct...

PDF Summary Part 1 | Chapter 2: Skin in the Game of Employment

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Essentially, employers pay employees to put skin in their game and accept some of the company’s risk for a share of its rewards. This not only benefits the employers, who earn profits from the work of their employees, but also the consumers, who get to buy the things they want.

(Shortform note: While Taleb argues that the employee relationship is driven by fear, this doesn’t mean that the workplace itself needs to be driven by fear. If workers are constantly threatened with being fired or otherwise punished, the miserable work experience will make them less afraid of losing their job, making employees less reliable and defeating the purpose of employment. On top of this, studies have shown that fear-based workplaces hinder productivity, further incentivizing owners to maintain a positive work environment.)

Employees Trade Freedom for Security

What does this skin in the game look like? What does the employee receive in exchange for their freedom that they’re so afraid to lose?

  • Job Security
  • Benefits and Perks
  • Personal Identity

We’ll discuss each of these in turn.

**For...

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PDF Summary Chapter 3: Skin in the Game of Economics and Wealth

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This group of wealthy people isn’t necessarily resented by those poorer than them—on the contrary, they are often admired, and perceived as skilled and hardworking. Beloved actors, famous authors, and bootstrap entrepreneurs are often rich—sometimes outrageously rich—yet they attract adoring audiences. Many would say these people “deserve” their wealth.

In contrast, let’s take a look at wealthy people without skin in the game. These are people who created wealth in ways that don’t contribute value to society—often by taking advantage of others. This group consists of anyone whose income is independent of the value of their work, and as such, is being earned without risk.

Taleb specifically calls out employees in salaried positions that don’t provide value for others, such as predatory gossip bloggers, dishonest lawyers, ineffective government bureaucrats, or corrupt CEOs. Recall that employees are paid for fulfilling job descriptions, and that their work is not necessarily linked to its consequences. A guaranteed salary removes a degree of skin in the game, allowing this second group of people to amass wealth without risking much or generating real value. Taleb states that...

PDF Summary Chapter 4: Skin in the Game of the Passionate Few

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Malcolm Gladwell’s Law of The Few

In his book The Tipping Point, Malcolm Gladwell discusses the power the passionate few have in starting a movement. Gladwell attributes the idea-spreading potential of the passionate few to specific personality traits, categorizing them into three types.

“Connectors” have a far larger social circle than average, and are particularly adept at spreading ideas to groups that normally wouldn’t hear about them. To return to our example of the breakout sci-fi movie, connectors would be social butterflies who can’t stop talking about the movie to everyone they run into. “Mavens” are reliable experts whose opinions people are far more likely to respect. A beloved critic who praises the sci-fi movie online would be a Maven. Finally, “Salesmen” are best at convincing people to accept their ideas. They’re charismatic speakers that make people want to share their feelings and opinions—the irresistibly excitable teen who convinced her family to go see the movie in our earlier example is a good Salesman.

Gladwell credits these “passionate” types of people with spreading successful...

PDF Summary Chapter 5: Skin in the Game of Doing “Good Deeds”

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Taleb judges the virtue of an action by the lack of reward you receive for doing it. The most virtuous actions are sacrifices made in private with no expectation of return. Publicizing your own virtue cheapens whatever good deed you’ve done. For example, anonymous donations to a good cause are truly virtuous, while widely publicized donations are less so.

The Highest Virtue: Taleb Versus Kant

This is another place where Taleb’s morality converges with that of philosopher Immanuel Kant. Similarly to Taleb, Kant narrows the definition of virtue. Kant asserts that true virtue is that which is done for no other motive than “good will”—it can’t get you anything in return, whether that be a salary from an employer, intrinsic satisfaction, or even reciprocal love from a significant other. Ideally, sacrifices must be made, and impulses must be restricted.

In this sense, what Taleb calls “courage” and what Kant calls “good will” are the same thing—the willingness to sacrifice anything to live according to a moral law.

Still, they don’t totally agree: Kant sees the “moral law” that you should obey as...

PDF Summary Part 2 | Chapter 6: A Lack of Skin in the Game Causes Systemic Decay

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On the other hand, if a concept is useful and/or effective, as time passes, the less likely it is to fail. Think of old classic movies like The Wizard of Oz and It’s a Wonderful Life that are still regularly watched today. As time goes by, the fact that people still value these movies attests to their lasting quality. Their old age actually makes them more likely to survive for even longer. This is the Lindy effect.

Antifragile on the Lindy Effect

Taleb first discusses the Lindy effect by name in Antifragile, where he includes several details about the rule that didn’t make it into this book.

Taleb is generally skeptical about the impact future technology will have on the human race. He asserts that people who try to predict the future assume that much more is going to change than actually does, overestimating the impact of new technology. It’s counterintuitive, but according to the Lindy effect, the newer a technology is, the less likely it is to be truly impactful. Although many new technologies end up changing the world, we ignore the countless new technologies that failed and faded from the public consciousness—a manifestation of the [survivorship...

PDF Summary Chapter 7: Skin-in-the-Game Problems in Science and Academia

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When Academia Fails to Practice Good Science

Ideally, scientific fields would be dominated by skeptical experimenters who are rewarded for disproving theories and devising a more accurate understanding of how the world works. Unfortunately, modern science has strayed from this ideal because researchers lack skin in the game.

This lack of academics’ skin in the game results in the growth of systemic flaws, as researchers are not punished for inefficiencies or mistakes.

Taleb argues that these flaws yield inaccurate conclusions and misguided theories that can cause major harm if applied at a large scale in the real world. For example, Taleb particularly scorns economist Richard Thaler’s argument that policymakers and private companies should actively “nudge” people away from making “irrational” choices—“irrational” choices are sometimes safer, for reasons distant third parties didn’t consider. According to Taleb, many of these errors are then taught in universities, cheapening the value of higher education.

Taleb notes that flaws in science are especially severe in social sciences such as economics, psychology, and history (as opposed to hard sciences like chemistry...

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PDF Summary Chapter 8: Skin-in-the-Game Problems in Government

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Whenever someone in government uses taxpayer money to compensate for their own mismanagement or enacts a policy that benefits their image more than their constituents, they’re creating an immoral asymmetry of risk. Since they’re operating within such a large, complex system, this kind of corruption is difficult to detect.

More specifically, Taleb criticizes corrupt civil servants who make decisions that benefit certain industries, then join those industries after leaving office. Taleb criticizes former Secretary of the Treasury Timothy Geithner for facilitating the bailout of big banks and then accepting a multi-million dollar salary at a private equity firm as a “reward for good behavior.”

Similarly, Taleb condemns instances in which government workers deliberately enact elaborate industry regulations, then get hired by those industries as experts with exclusive knowledge of the way those regulations work.

Regulations Are Easily Abused

Taleb describes his first-hand witness of this kind of corruption in Antifragile. When he worked at a Wall Street investment bank, the managing director notified the traders that they were all expected to donate a percentage of...

PDF Summary Chapter 9: Skin-in-the-Game Problems in Journalism

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A Lack of Skin in the Game Encourages Conformity

Here, Taleb establishes the principle that skin in the game rewards diversity while the absence of skin in the game rewards conformity.

Recall that, in the absence of skin in the game, rewards are given out based on the appearance of value instead of true value. For this reason, you won’t be rewarded for good ideas that contradict the general consensus. They won’t look like good ideas on the surface.

In Taleb’s view, the field of journalism operates in a very similar way to academia in the sense that one point of view comes to dominate entire organizations. Ideas are judged by editors or other higher-ups in the institution, who reject anything they don’t see value in. This incentivizes conformity, especially in a field as competitive as journalism. Given the choice between two journalists of equal skill, an editor will hire the one who shares her point of view. This contributes to the political polarization we see in our news media.

In contrast, the skin in the game of the business world rewards diverse ideas. If entrepreneurs are able to make money by challenging public opinion, they’ll make even more profit than...

PDF Summary Chapter 10: Skin-in-the-Game Problems of War and Peace

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Pinker credits this in part to powerful democratic human institutions such as the United Nations that Taleb disdains. Taleb argues that the seventy or so years of overwhelming peace we’ve had since World War II could simply be a statistically predictable gap between massive wars, and that centralized institutions intended to create peace often cause more conflict than they resolve, as we’ll see next.

Institutions Propel War

There is an exception, however. All the longest and most intense conflicts are driven by institutions without skin in the game of the war. If the ones ordering the war aren’t personally suffering its dire consequences, it’s more likely to continue.

For Taleb, this is another reason why decentralized states are better than a large unified nation—centralized governments are more likely to participate in deadlier wars because the decision-makers are farther away from the people making the sacrifices.

This idea can be illustrated by the widespread disillusionment of Americans regarding the Vietnam War. In 1970, two-thirds of Americans believed the war was a mistake, yet it continued until 1975. Since the central decision-makers had power over the...

PDF Summary Part 3 | Chapter 11: Skin in the Game of Philosophy and Religion

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The Experience Machine’s Libertarian Roots

This “experience machine” thought experiment was first posed by philosopher Robert Nozick in his 1974 book Anarchy, State and Utopia. Nozick was a libertarian who wrote Anarchy, State and Utopia as a counterargument to the political philosophy of John Rawls. The experience machine is intended to support his argument that maximal pleasure for as many people as possible cannot be the end goal of society, as some people seek higher values than pleasure (and so should not have their behavior limited by the government except when necessary to preserve human rights).

To prove that some people seek higher values than pleasure, Nozick argues that even if the experience machine could provide whatever pleasurable experience you could want, some people would refuse to plug into the machine, because they want things that the machine can’t give them—for example, to live up to a higher ideal in the “real” world by staying and providing for their family.

Skin in the Game Is What Makes Us Human

Skin in the game is at the core of everything valuable or meaningful.

Humans...