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When Ed Catmull, co-founder of Pixar Animation Studios, started his career, he had one goal: Create films using computer-generated animation. Despite a multitude of challenges, Catmull worked tirelessly to advance the technology of computer animation and, eventually, co-founded Pixar to marry his love of animation with his expertise in computer technology.

Through the journey of Pixar’s creation, Catmull developed leadership strategies that fostered creativity in the workplace while ensuring that the company remained profitable and successful. In Creativity, Inc., Catmull breaks down the most important factors in building and sustaining a creative culture. From removing fear from failure and protecting new ideas, Catmull explains the ways Pixar’s creative culture allowed it to grow into the animation behemoth it is today.

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Protecting New Ideas

When searching for a new concept to work with, it's easy to look for flaws that can lead you to abandon or dismiss a project. While critique and feedback are essential to growth, the best way to find a new project is to look for what makes it exciting instead of what makes it problematic. It can be risky to endorse an unproven idea, but, often, those are the projects that produce the best results.

When these new concepts are introduced, they’re often messy and incomplete. In this state, it’s easy to pass judgment on them then toss them aside. However, as a leader in a creative organization, it's your job to protect and nurture these concepts until they grow into fully-fledged creations. New ideas are risky and messy because of their originality, but that’s what gives them the potential to become spectacular.

Finding Balance

In a creative company, you have to balance the need to innovate with the need to produce. There isn’t one clear-cut way to ensure balance in your organization. However, one rule-of-thumb may help: Don’t let one team or person get everything they want.

Each department in your organization wants different things. These “wants” sometimes conflict with one another but also help keep teams in check. If one team gets everything that they want, it throws the company out of balance. For example, if you're leading a film studio, giving the creative team everything they want may lead to a bloated and over-budget film that’s too niche to sell. On the other hand, giving the marketing team everything they want may lead to an unoriginal and predictable film that appeals to the lowest common denominator.

Growing Through Change

Catmull’s and Pixar’s successes also depended on a willingness to implement change, accept randomness, and find your blind spots. Many creative organizations fall into the trap of holding onto systems that worked in the past without understanding why they worked. They try to force a process onto a problem or concept, even if that process isn’t the most effective for the project at hand.

Implementing Change and Adapting to Randomness

Change is necessary. The world is changing all of the time, and you have to adapt accordingly. Just because a process that you have has “worked before” doesn’t mean that it’s the best fit for new issues or projects. You have to introduce new ideas to meet the ever-changing needs of your organization.

However, people will fight back against change. They often want to stick with the things they’re comfortable with because it’s safe. However, stubbornness often doesn’t yield results and can even harm your company in the long run. Constantly look for ways to improve your systems to keep up with change.

Alleviating the Fear of Change

People are afraid that enacting change makes them look weak or incompetent. This is because change is often associated with a “broken” or “ineffective” process or product. The people who built said processes or products don’t want to look incompetent and will often try to lobby for their work, even if that work isn’t effective.

The following are a few tips to help you alleviate the fear of change:

  • Discuss the importance of change. Assure your team that changes aren’t always made because someone failed. They’re often made to adapt to a changing world that’s outside of their control.
  • Take off the blinders. When you and your team have mastered a particular process, it’s often easy to ignore glaring issues. Take the time to look at the process you currently have in place and point out issues to your team. This will make them understand the need for change and help them let go of the process.
  • Embrace the learning curve. When new processes are introduced, it may take your team a bit of time to adjust. Accept that there may be some errors at the beginning and don’t punish your team members for mistakes. If you do, they’ll be averse to any other changes you may want to make.
Accepting Randomness

Often, success and failure are due to random events. They can’t be predicted and can come out of nowhere. This is not an easy concept to grapple with because our brains aren’t wired to accept randomness. We like to discover a cause and an effect, but random events don’t adhere to these patterns. For example, you could be the most well-prepared person in the world, but if your car breaks down while you’re on your way to an important meeting, things may go downhill by no fault of your own.

When dealing with random events, keep the following tips in mind:

  • Don’t play the blame game. You can’t blame an individual or team for not predicting an issue if it’s truly random. Accusing people of not predicting a random event is absurd and unhelpful.
  • Troubleshoot quickly. Immediately begin to diagnose the issue and adapt. The sooner you figure out a solution to the problem, the more likely you are to get back on track.
  • Give your teams some autonomy. When it comes to navigating the needs and issues of different departments, it’s impossible to address every single problem as it arises. Employees need the power to solve problems on their own.
  • Develop precautionary measures. When a random event happens that you and your team weren’t prepared for, it can require a lot of effort to get things back on track. After you’ve solved an issue, look for what went wrong and figure out if there are precautionary measures you can put into place to avoid them happening again.

Finding Your Blind Spots

Everyone has blind spots, or problematic areas they’re unaware of. Discovering these issues isn’t an easy task because these trouble areas exist outside of your current perspective. For example, if you’re in upper management at a manufacturing facility, you may not know about issues on the production line if you're not seeing them for yourself.

These blind spots can be the destruction of an organization. They can lead to unexpected meltdowns or poor short-term decisions. To avoid potential disaster, raise your awareness and constantly search for the “hidden” problems in your organization.

Searching for Blind Spots as a Leader

When you’re in a position of power, people tend to tell you what you want to hear. This deferential treatment can skew your perspective in dangerous ways. Consider the following tips to help you find and navigate your blind spots:

  • Don’t always believe the hype. While it may feel nice to have people defer to you, ensure that the information you’re receiving is as accurate as possible. Don’t allow yourself to get complacent because it boosts your ego.
  • Encourage a vocal and candid workforce. When people feel comfortable speaking up, it’s more likely that you’re going to hear the truth about brewing issues.
  • View differing opinions as complementary, not competitive. The best way to solve problems within a complex organization is to find methods of combining various viewpoints into solutions. People in departments that you don’t interact with on a daily basis will have a stronger sense of the issues and problems facing that department than you do. Valuing their perspective will help you ensure that you’re not overlooking crucial issues you may be unaware of.
  • Accept that you’ll never know everything. It’s nearly impossible to know every facet of your company. Once you accept that you’ll never know everything, it’s easier to put your ego aside and listen to the perspectives of others.

Eight Tools to Sustain a Creative Workplace

People’s perspective on the world often distorts what’s right in front of them. In regards to creativity, this limited perspective often leads to inflexibility. People become convinced that their perspective is the correct perspective, and they ignore new information that contradicts their view. When you get together a team of dozens or hundreds of people, this inflexibility can stall a creative process.

To ensure that your team doesn’t fall into this inflexibility, create opportunities for them to expand their worldview and interact with people who have different perspectives. The following are eight tools you can use to help your team maintain their creative spark and challenge their own perspectives:

  • Hold Frequent Feedback Meetings. These sessions allow your team members to get different perspectives on the work that they're doing. This prevents your employees from becoming overly committed to their work and allows them to solve problems collaboratively. Frequent feedback also allows your team to fix potential problems early on instead of after they’ve put dozens or hundreds of hours into a project.
  • Promote Research. Research is essential to creation. Learning more about the subject of your creative project enables you to produce a more realistic product. For example, if you want to create a film about living with a dog, you would need to understand what it’s like to have a pet. If you haven’t researched the topic or had any experiences with a pet, your film probably won’t be accurate.
  • Create Clear Boundaries. Though it may seem counterintuitive, creating boundaries for your teams can actually promote creativity in addition to efficiency. It forces them to approach challenges in a unique way and focus on the most important elements of the project. In fact, creative solutions can actually produce stronger results than the initial plan.
  • Combine Art with Technology. Technology can inspire creativity. As technology continues to improve, artists can develop projects in a wholly original way. For example, Pixar used new computer technologies to create films unlike anything anyone had ever seen before.
  • Create an Experimental Space. Experimental projects give you a space to take risks without the pressure of making a profit. They allow your organization to explore new ideas, find better ways of working, and give employees with potential more experience.
  • Put Aside Your Preconceived Notions. The human brain likes to simplify our surroundings so that they’re easier to process. However, this simplification leads people to jump to conclusions that aren’t entirely accurate. For example, when an artist learns to pay attention to the details of an object, they have to let go of any preconceived notions they may have about the subject. Rather than just painting a lake blue, they become attuned to the small flecks of green, yellow, and white that reflect off of the top of a river. This attention to detail allows them to create a more fully realized version of their surroundings.
  • Use Postmortems. Postmortems are meetings that occur after a project is completed in which you discuss the process as a whole. This allows you and your team to speak out about what’s working and what’s not. These postmortems should occur relatively quickly following the end of a project while the process is still fresh in everyone’s mind. They allow you to reflect on what you’ve learned and let you prepare for future projects.
  • Build Learning Opportunities and Team-Bonding Experiences. Creating learning opportunities for your team members keeps them open to new experiences. They keep your team members in the mindset of a student as they tackle new subjects. Also, it helps members of your organization bond in a way that they can’t during a typical work day. Being a student puts everyone on the same playing field, regardless of hierarchical level.

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Here's a preview of the rest of Shortform's Creativity, Inc. PDF summary:

PDF Summary Part 1: Ed Catmull and the Birth of Pixar

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Catmull’s appreciation of these two iconic figures eventually led him down the path of computer animation. At first, he studied the animation stylings of Disney Animation Studios and tried to hone his skills. However, after studying the form for some time, he realized that he’d never been talented enough to work at Disney as a traditional animator. This sparked his desire to find an alternative way to create characters and build worlds (much like Einstein had tried to find different ways to approach challenging and unexplained topics).

University of Utah

Catmull graduated from the University of Utah (U of U) with undergraduate degrees in physics and computer science. When looking at graduate programs, he met Ivan Sutherland, a pioneer in computer graphics, who convinced Catmull to study the field under him at U of U. Catmull’s colleagues became some of the leading figures in the computer industry. In fact, their efforts at U of U created a resource called “ARPANET” that would eventually develop into the internet.

While in U of U’s graduate program he learned how to work with highly creative and highly intelligent people. His professors gave him and his...

PDF Summary Part 2: Pixar’s Early Years

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To boost their productivity, Japanese companies started adopting the American system with one key adjustment: The line could be stopped by any employee at any time. This created an environment where problems were addressed at the source rather than after the fact.

Before long, Japanese manufacturing productivity skyrocketed, surpassing many American companies. Catmull appreciated this model because it encouraged innovation and open communication. When building Pixar, he allowed all of his employees to address issues at any time, even if it meant pausing a project. It gave his employees a sense of ownership over the process and helped build effective practices.

Abandoning Computer Sales

Despite Catmull’s best efforts, Pixar was still in the red. Though they had a fair amount of success as an animation studio (their early films earned them two Academy Award nominations and one win), they only managed to sell 300 computers. The sales didn’t cover the cost of building and developing the hardware.

With this in mind, Catmull decided to stop selling hardware. The team was much more passionate about filmmaking, and removing the costs of creating hardware...

PDF Summary Part 3: Building a Creative Workplace

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  • Feedback won’t lead to retaliation. Many employees (especially lower-level employees or new team members) fear their critiques and suggestions will lead to resentment from colleagues. To ensure candor, you have to constantly remind employees that they won’t be punished for their openness, even if their opinion is contentious or unpopular.
  • Discussion is more effective than written feedback. Written notes make the process of critique more comfortable as you don’t have to contend with the immediate emotions of the other person. However, written notes can often be misconstrued and don’t give the person receiving the feedback a chance to ask for clarification. Delivering notes in-person lets you control the tone and allows the other person to ask follow-up questions.

Building an Effective Feedback Session

To develop an effective feedback session, build an environment of mutual respect and comfortability. To achieve this, consider the following tips:

  • Involve passionate people from a variety of departments. If they care about the project, they won’t hold back when pointing out issues and will likely bring more solutions to the table.
  • **Promote...

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PDF Summary Part 4: Growing Through Change

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This isn’t to say that you have to make changes for the sake of making changes. There are reasons to keep processes in place, especially when they’ve been created to combat specific issues. However, too many well-intentioned rules and restrictions can kill a creative process.

Alleviating the Fear of Change

People are afraid of enacting change because change is often associated with a “broken” or “ineffective” process or product. People don’t want to look incompetent and will often try to lobby for their work, even if that work isn’t effective. This fear can cripple your team and make them unwilling to adapt. If unaddressed, this could have disastrous consequences.

For example, as the Silicon Valley computer race continued through the ‘90s and 2000s, companies that were willing to change their focus according to new developments in technology succeeded. However, companies such as Silicon Graphics tried to continue selling large, expensive computers instead of investing in more economical models. While this kept them afloat in the short term, their aversion to change killed them in the end.

**The following are a few tips to help you alleviate the fear of...

PDF Summary Part 5: Sustaining a Creative Workplace

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Tool #2: Promote Research

Research is essential to creation. Learning more about the subject of your creative project will help you produce a more realistic product. For example, if you want to create a film about living with a dog, you would need to understand what it’s like to have a pet. If you’ve done no research into the topic or haven’t had any experiences with a pet, your film probably won’t be accurate.

Note: Research is best when it’s first-hand. While you can take inspiration from previous creative projects, if you rely solely on the creations of others, your work will likely come across as derivative and unoriginal. The line between inspiration and theft is thin, and you’ll benefit from creating your own work based on personal research. (Shortform note: Think about the way Playmobil: The Movie tried to capitalize on the success of The Lego Movie.)

At Pixar, this first-hand research experience is a high priority. For example, for Ratatouille (a film about a Parisian rat who wants to become a chef), Pixar sent a team to Paris...

PDF Summary Part 6: The Disney Case Study

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Once the merger went through, Catmull immediately began his tenure as the president of both Disney Animation Studios and Pixar. When he arrived at Disney, he saw a number of alarming problems that stifled the studio’s ability to create innovative films:

  • A lack of personality. On his first tour of the building, Catmull noticed the sterile environment of the office space. Desks were empty and the walls were barren. The lack of creativity in the space reflected the lack of creativity in Disney’s recent animated films.
  • Ineffective floorplans. Disney Animation’s studios were spread out over four floors with teams being floors away from one another. This made it difficult for teams to quickly communicate and removed any impetus to check in on colleagues. Also, the offices for studio leaders were far away from everyone else and had an elitist design with multiple secretary desks and doors. This “executive suite” made it challenging and intimidating for any employee to approach an executive or high-level manager.
  • Fear of candidness. Previous leadership at Disney Animation didn’t allow for failure or open feedback. If someone’s idea failed or they openly...

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