{"id":99774,"date":"2023-04-21T09:27:00","date_gmt":"2023-04-21T13:27:00","guid":{"rendered":"https:\/\/www.shortform.com\/blog\/?p=99774"},"modified":"2023-04-21T14:03:10","modified_gmt":"2023-04-21T18:03:10","slug":"user-friendly-book","status":"publish","type":"post","link":"https:\/\/www.shortform.com\/blog\/user-friendly-book\/","title":{"rendered":"User Friendly: Book Overview &#038; Takeaways"},"content":{"rendered":"\n<p>What is the book <em>User Friendly<\/em> about? What are the main takeaways of the book?<\/p>\n\n\n\n<p>In <em>User Friendly<\/em>, Cliff Kuang and Robert Fabricant argue that we must shift how companies apply <a href=\"https:\/\/www.shortform.com\/blog\/user-friendly-design\/\">user-friendly design<\/a> principles to ensure that technology reflects the values of consumers. It&#8217;s also important so people don&#8217;t stay glued to their screens.<\/p>\n\n\n\n<p>Read below for a brief <em>User Friendly<\/em> book overview.<\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-user-friendly-by-cliff-kuang-and-robert-fabricant\"><strong><em>User Friendly<\/em><\/strong> <strong>by Cliff Kuang and Robert Fabricant<\/strong><\/h2>\n\n\n\n<p>We live in an age where sophisticated technologies are increasingly pervasive: In the US, people interact with smart watches while out for a jog and hand over mobile tablets to children who can operate them with ease. User interfaces are so intuitive and streamlined that we don\u2019t need a manual to figure out how every mobile application on a smartphone works or how to use a new laptop. But what is it about specific technologies that allows them to integrate seamlessly into our day-to-day lives, and how did user-friendliness become the bedrock of innovation?\u00a0<\/p>\n\n\n\n<p>In the <a href=\"https:\/\/www.mcdbooks.com\/books\/user-friendly\" target=\"_blank\" rel=\"noreferrer noopener\"><em>User Friendly<\/em><\/a> book, published in 2019, Cliff Kuang and Robert Fabricant explore the evolution of user-friendly design\u2014how the concept emerged from the feminist movement in the 1920s, how it has morphed into the highly personalized and addictive forms of technology that we have today, and how it might be leveraged to improve human well-being in the future.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/www.linkedin.com\/in\/cliff-kuang\" target=\"_blank\" rel=\"noreferrer noopener\">Kuang<\/a> is a user experience designer at Google. He has also been a journalist and editor for magazines such as <em>Fast Company<\/em> and <em>Wired<\/em>, writing on topics intersecting technology, design, business, and culture. <a href=\"https:\/\/www.fabricant.design\/\" target=\"_blank\" rel=\"noreferrer noopener\">Fabricant<\/a> co-founded Dalberg Design, a global firm that focuses on social impact through human-centered design (a design process that prioritizes the end-user). He has also worked with companies such as Frog Design and Praekelt on user experience <a href=\"https:\/\/www.shortform.com\/blog\/how-to-design-a-website-for-mobile\/\">design for mobile<\/a> platforms.&nbsp;<\/p>\n\n\n\n<p>Kuang and Fabricant argue that because so many people rely on technologies for work, entertainment, and connecting with one another, it\u2019s more important than ever that people understand the design principles behind their gadgets to become better-informed consumers. With massive amounts of user data at tech companies\u2019 disposal, engineers can design products that become addictive and inherently <em>not <\/em>user-friendly.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Components of User-Friendly Design<\/strong><\/h3>\n\n\n\n<p>First, what exactly does user-friendly and human-centered design mean? What criteria are user experience designers thinking about when they invent a new gadget, and what makes products appealing and intuitive to consumers?&nbsp;<\/p>\n\n\n\n<p>Cliff and Fabricant explain that user-friendly products must prioritize the needs of the user, have a mental model or underlying metaphor that makes them easily navigable, and for more advanced technologies like computers\u2014they should mirror human values in the way they interact with us. In the rest of this section, we\u2019ll dive deeper into each of these qualities and how they show up in everyday products.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Addresses User Needs<\/strong><\/h4>\n\n\n\n<p>The first key quality of a user-friendly device is something that <strong>fundamentally makes the user\u2019s life easier<\/strong>. Kuang and Fabricant contend that it\u2019s not enough for a product to simply look nice\u2014it must also be something that people are motivated to use.<\/p>\n\n\n\n<p>Kuang and Fabricant write that product designers have to be tuned into the needs and desires of others without being limited by their own experience of the world. Therefore, it\u2019s important that good user experience designers <strong>observe <a href=\"https:\/\/www.shortform.com\/blog\/cognitive-patterns\/\">behavioral patterns<\/a> and empathize with users\u2019 experience<\/strong> to come up with ideas. For example, if you were trying to come up with a new idea for a kitchen gadget, you might observe many different kinds of people cooking and notice at what points people tend to get frustrated or what tasks are particularly tedious. Then, by empathizing with users, you can gain insight into how to make the user experience better.&nbsp;<\/p>\n\n\n\n<p>Kuang and Fabricant claim that inconveniences that users experience\u2014what the authors call \u201cfrictions\u201d\u2014are opportunities to make tangible improvements in people\u2019s lives. For instance, the immersion blender (a handheld device that pur\u00e9es food in a pot or bowl) is appealing to consumers because it eliminates the need to wait for a hot soup to cool down, transfer it to a blender, blend it, then transfer it to another container again. It reduces the number of steps to <a href=\"https:\/\/www.shortform.com\/blog\/how-to-complete-a-task-successfully\/\">complete a task<\/a>, and it\u2019s also easier to clean than a traditional blender.&nbsp;<\/p>\n\n\n\n<p>Kuang and Fabricant write that focusing on<strong> physical or cognitive disabilities can also be a good source of inspiration for user-friendly innovations<\/strong> that will be widely appreciated.&nbsp;<\/p>\n\n\n\n<p>An example of this is the origin story for the thick, rubbery handles on vegetable peelers designed by the company OXO. The company\u2019s founder, Sam Farber, claims that the design was inspired by his wife, whose arthritis prevented her from using traditional, narrow, metal-handled peelers. By designing a peeler that was more user-friendly for people with arthritis (because it\u2019s broader and made of a material that\u2019s easier to grip), the company created a product that was more comfortable for <em>everyone<\/em> to use.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Has a Good Mental Model<\/strong><\/h4>\n\n\n\n<p>According to Kuang and Fabricant, another quality that is central to human-centered design is a good <strong>mental model\u2014a metaphor or framework that helps people conceptualize how a product should work<\/strong>. An effective mental model makes a product easily navigable so that the user intuitively understands how to use it without much training or instruction.&nbsp;<\/p>\n\n\n\n<p>For example, on many websites with user profiles, like a bank website or an online application platform, there\u2019s a \u201cdashboard\u201d page. The term dashboard automatically brings to mind the commonly understood concept of a car dashboard: the place you check to find information about the status of the car, trip mileage, and notifications of anything going wrong. By using the car dashboard as a mental model, website designers signal to users that they should use the online dashboard as a primary point of reference.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Provides Useful Feedback<\/strong><\/h4>\n\n\n\n<p>The next key component of user-friendly design that Kuang and Fabricant describe is <strong>feedback: a way of confirming with the user that an action was performed or that a product is doing what they want it to<\/strong>. Feedback might include things like a light that indicates when something\u2019s been turned on or a beeping sound that accompanies the press of a button. Although these design components might seem like <a href=\"https:\/\/www.shortform.com\/blog\/small-details\/\">minor details<\/a>, the authors assert that a lack of timely and specific feedback in a technology can have serious consequences.&nbsp;<\/p>\n\n\n\n<p>For example, if a car only had one alarm sound that indicates that something\u2019s malfunctioning, people would have no idea how to begin troubleshooting the problem or how urgent or dangerous the problem is. It would take a long time to figure out whether the alarm was referring to low windshield wiper fluid or an impending breakdown. Instead, modern cars give us more targeted feedback about what\u2019s going on\u2014like a specific alarm and symbol indicating that someone doesn\u2019t have their seatbelt on, lights that indicate what gear the car is in, and a flashing \u201ccheck engine\u201d light that indicates a serious mechanical problem.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Mirrors Human Qualities<\/strong><\/h4>\n\n\n\n<p>The last characteristic of user-friendly products applies primarily to technologies such as computers and other smart devices. Kuang and Fabricant write that <strong>people generally want computers to mirror the qualities they expect in humans<\/strong>. These include attributes like transparency, politeness, and learning our specific needs over time.&nbsp;<\/p>\n\n\n\n<p>For example, it wouldn\u2019t be socially acceptable for someone else to read our personal emails without permission, and people find it similarly invasive when their computer\u2019s internet browser appears to be collecting data on them without their permission.&nbsp;<\/p>\n\n\n\n<p>In addition, even if people are aware that an AI assistant is a robot, they prefer that the AI assistant mimic natural, conversational language such as \u201cI\u2019m sorry, I didn\u2019t catch that. Can you repeat it?\u201d instead of something more direct like \u201cRepeat your request.\u201d&nbsp;<\/p>\n\n\n\n<p>Kuang and Fabricant explain that people also appreciate when their friends learn their specific preferences over time, such as remembering to wish them a happy birthday and remembering whether or not they like to receive gifts. Likewise, people generally appreciate when technologies adapt to their individual needs\u2014for example, when Google Docs \u201cnotices\u201d that you open a certain document every morning and makes it more easily accessible without you asking.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>The Evolution of User-Friendly Design<\/strong><\/h3>\n\n\n\n<p>Now that we\u2019ve explained what makes a product user-friendly, we\u2019ll explore the history of the user experience profession in the US and how it has evolved over the years. Kuang and Fabricant trace the roots of this field to three key historical periods: the rise of industrial design for household products during the 1920s, the increase in demand for user-friendly military devices during World War II, and the Silicon Valley technology boom starting in the 1970s.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>The Birth of Industrial Design<\/strong><\/h4>\n\n\n\n<p>Kuang and Fabricant write that the 1920s in the US was when manufacturers first showed a stronger interest in ergonomics, which emphasizes efficiency and ease of use rather than making decorative items without significant updates to their functionality. Women in the US had just gained the right to vote in 1919, and at the advent of what\u2019s called first-wave feminism, there was suddenly a huge <strong>demand for kitchen gadgetry that would reduce the amount of time women had to spend doing domestic work<\/strong>.&nbsp;<\/p>\n\n\n\n<p>This rising demand among women for useful household products linked business interests (the need to sell products and expand their market) with social progress and product design. During the <a href=\"https:\/\/www.shortform.com\/blog\/great-depression-and-the-new-deal\/\">Great Depression<\/a> of the 1930s, the low income in the general population gave manufacturers even more <a href=\"https:\/\/www.shortform.com\/blog\/what-is-incentive-meaning-and-definition-economics\/\">incentive<\/a> to make innovative products that would motivate people to buy non-essential items like an updated dishwasher.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>World War II Stimulates User-Friendly Innovation<\/strong><\/h4>\n\n\n\n<p>Kuang and Fabricant write that the next phase of user-friendly design stemmed from a new market demand during World War II: <strong>the need for complex machines that soldiers could operate in high-stakes conditions<\/strong>. The authors explain that when engineers developed new technologies like radars and fighter planes, they quickly realized that they needed to tailor the designs to <a href=\"https:\/\/www.shortform.com\/blog\/human-limitations\/\">human limitations<\/a>. They had to make it as easy as possible for many different people to use the technology with minimal training. If it was easy for someone to accidentally push the wrong button while they were operating a machine, engineers started to think of this as a <em>design<\/em> error rather than a user error.&nbsp;<\/p>\n\n\n\n<p>Kuang and Fabricant assert that in this context, the user-friendly design elements discussed in the previous section (like the mental model and appropriate feedback) became an issue of life or death. People needed to be able to operate machines or fly a plane even in a high-stress combat scenario with plenty of distractions. The authors explain that it was important for people to understand whether a device was functioning well, and they needed consistency in things like control panel layouts and indicator colors so that the device&#8217;s operation was intuitive.&nbsp;<\/p>\n\n\n\n<p>For example, a walkie-talkie radio should be easy to hold in one hand, and the press-to-talk mechanism to turn on the speaking microphone should be easy to reach and be located in the same place across devices. This simple design consideration enables people to quickly grab it, locate the button, and communicate without scrambling to find the right button and wasting precious time.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Silicon Valley Boom<\/strong><\/h4>\n\n\n\n<p>Kuang and Fabricant write that the third major expansion of the user design industry occurred in a very different context: the rapid expansion of the tech industry in Silicon Valley in California during the 1970s and \u201980s. During this period, engineers at IBM and Apple created the first user-friendly personal computers.&nbsp;<\/p>\n\n\n\n<p>The authors explain that to make these devices accessible for the average user, <strong>designers drew on <a href=\"https:\/\/www.shortform.com\/blog\/increase-focus\/\">mental models<\/a> in the physical world<\/strong>: the digital desktop\u2014where you can lay out your work in front of you and see folders to <a href=\"https:\/\/www.shortform.com\/blog\/how-to-organize-computer-files\/\">organize digital files<\/a>, the hand symbol to grab and select items, and the recycling bin or trash icon for deleting things. These metaphors, and other digital design elements like drop-down menus and windows, played a major role in shaping user-friendly technologies, and they\u2019re ubiquitous to this day.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Negative Consequences of User-Friendliness<\/strong><\/h3>\n\n\n\n<p>Now that we\u2019ve described the evolution of user-friendly design over the last century, we\u2019ll dive into Kuang and Fabricant\u2019s description of the current state of user-friendly technologies: The authors contend that user-friendly design principles have contributed to widespread addiction to social media, websites, and mobile apps.&nbsp;<\/p>\n\n\n\n<p>Kuang and Fabricant argue that rather than prioritizing making digital platforms easy to use, <strong>developers now leverage behavioral psychology to encourage users to spend more time engaging with their products. <\/strong>The \u201clike\u201d button (invented by Facebook) illustrates how an addiction to this feedback mechanism\u2014combined with the profit motive of companies\u2014has cascading negative effects on users\u2019 mental health, interpersonal relationships, and the quality and <a href=\"https:\/\/www.shortform.com\/blog\/four-types-of-information\/\">type of information<\/a> they\u2019re exposed to online.<\/p>\n\n\n\n<p>Kuang and Fabricant assert that trends like this illustrate a fundamental shift away from user-experience designers <em>helping<\/em> consumers by making life easier and instead taking advantage of consumers\u2019 primal impulses.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>The Impact of a User-Friendly \u201cLike\u201d Button<\/strong><\/h4>\n\n\n\n<p>Kuang and Fabricant explain that the \u201clike\u201d button started as a simple feedback mechanism to affirm other people\u2019s posts without having to type repetitive, straightforward comments such as \u201cCongratulations!\u201d Although it was initially intended as a convenient, user-friendly button, <strong>people quickly began to perceive their self-worth in terms of the \u201clikes\u201d they received on a post<\/strong>.&nbsp;<\/p>\n\n\n\n<p>The authors explain that because users experience a burst of dopamine (a brain chemical that makes people feel good) when they get \u201clikes,\u201d they develop a compulsive need to feel affirmed by <a href=\"https:\/\/www.shortform.com\/blog\/why-more-is-less\/\">maximizing<\/a> their \u201clikes.\u201d In addition, people are more motivated to act (by liking or commenting) on negative and incendiary posts, so users are incentivized to post more radical content. Kuang and Fabricant suggest that in the real world, we\u2019re more likely to tone down our opinions to avoid social backlash from the people around us; however, since it\u2019s easier online to connect with like-minded people who will affirm our beliefs, <strong>these conditions increase our natural tendency toward tribalism\u2014an \u201cus vs. them\u201d mentality<\/strong>.&nbsp;<\/p>\n\n\n\n<p>Kuang and Fabricant also assert that the Facebook algorithm specifically boosts the visibility of controversial and polarizing posts to increase user engagement\u2014even if the post includes offensive or false information. Unlike earlier forms of user-friendly products that were intended to save people time, websites and apps profit from people spending more time on them and viewing more advertisements. And as people spend more time on a platform, the company accumulates more data that allows them to accurately predict what kind of content will keep users engaged. Kuang and Fabricant write that this results in greater exposure to misinformation, increased social strife, and an unhealthy addiction to technology.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Making Technology More Humane<\/strong><\/h3>\n\n\n\n<p>Kuang and Fabricant\u2019s discussion of the harmful effects of modern technology leads to what they argue is the central challenge of user-friendly design moving forward: How can we use technology to genuinely <a href=\"https:\/\/www.shortform.com\/blog\/how-to-make-society-better\/\">improve society<\/a> and enhance people\u2019s lives? The authors provide two main recommendations to achieve this vision of a user-friendly world: <strong>Streamline many of the gadgets in people\u2019s lives and design technologies that adhere to users\u2019 values.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Consolidating Personal Gadgetry<\/strong><\/h4>\n\n\n\n<p>Kuang and Fabricant point out a major limitation of the smart gadgets that have become commonplace in the US: the sheer number of applications and devices people switch between as they go about their day. The authors write that this is partly because companies want to maximize the products they sell and also because of people\u2019s mental models about how technology should work.&nbsp;<\/p>\n\n\n\n<p>For example, Kuang and Fabricant assert that Americans have internalized the idea that there\u2019s a single app for everything\u2014even dozens of apps to choose from that do the same thing. Their mental model of smartphones includes app stores where they can browse through different options and individual icons that they locate to do specific tasks.<\/p>\n\n\n\n<p>Kuang and Fabricant suggest that to achieve one of the original <a href=\"https:\/\/www.shortform.com\/blog\/ux-goal\/\">goals of user experience<\/a> designers\u2014to save consumers time and energy\u2014engineers should consolidate digital products into <a href=\"https:\/\/www.shortform.com\/blog\/how-to-streamline-a-process\/\">streamlined processes<\/a>. The authors argue that to achieve this, <strong>we should be able to accomplish tasks in fewer steps and in one centralized place<\/strong>.&nbsp;<\/p>\n\n\n\n<p>In a more user-friendly digital world, the authors suggest that if you wanted to schedule a meeting with your coworkers, you could make a single request to your personal device, which would then contact others to confirm a time and agenda, reserve a meeting location, and update your calendar. Kuang and Fabricant\u2019s idea is similar to getting rid of multiple remotes for a <a href=\"https:\/\/www.shortform.com\/blog\/is-cable-dying\/\">cable TV<\/a>, satellite TV, DVD player, and sound system, and replacing them with one universal remote instead.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Designing Technology That Reflects Users\u2019 Values<\/strong><\/h4>\n\n\n\n<p>Kuang and Fabricant write that another strategy to create a user-friendly future is to design technologies that reflect society\u2019s values. To return to the previous ideals of the user experience design industry\u2014like when consumer products were linked to social progress in the 1920s\u2014companies must <strong>prioritize the users\u2019 specific goals<\/strong>: things like productivity, creative expression, improved health, more equitable access to services and information, and more meaningful social connections.<\/p>\n\n\n\n<p>The authors assert that <strong>the basic principles of user-friendly design can be adapted in infinite ways to better people\u2019s lives<\/strong>. For example, developing more advanced telehealth\u2014accessing health services remotely using a cell phone or other device\u2014could help make health care more equitable and affordable for people living in rural areas. In terms of social networks, Kuang and Fabricant suggest that social media could be re-envisioned to foster connections while allowing users to maintain their autonomy over their attention and mental well-being.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What is the book User Friendly about? What are the main takeaways of the book? In User Friendly, Cliff Kuang and Robert Fabricant argue that we must shift how companies apply user-friendly design principles to ensure that technology reflects the values of consumers. It&#8217;s also important so people don&#8217;t stay glued to their screens. Read below for a brief User Friendly book overview.<\/p>\n","protected":false},"author":14,"featured_media":91927,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[40,24,30],"tags":[989],"class_list":["post-99774","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-books","category-society","category-work","tag-user-friendly","","tg-column-two"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.3 (Yoast SEO v24.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>User Friendly: Book Overview &amp; Takeaways - Shortform Books<\/title>\n<meta name=\"description\" content=\"In their book User Friendly, Cliff Kuang and Robert Fabricant warn against the addictive user interfaces of today&#039;s technology. 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