{"id":58848,"date":"2022-02-11T13:24:45","date_gmt":"2022-02-11T17:24:45","guid":{"rendered":"https:\/\/www.shortform.com\/blog\/?p=58848"},"modified":"2022-02-17T10:24:35","modified_gmt":"2022-02-17T14:24:35","slug":"eric-berne-games","status":"publish","type":"post","link":"https:\/\/www.shortform.com\/blog\/eric-berne-games\/","title":{"rendered":"Eric Berne: What Are the &#8220;Games&#8221; People Play?"},"content":{"rendered":"\n<p>What is Eric Berne&#8217;s <em>Games People Play<\/em> about? How can you tell someone is playing a game on you? <\/p>\n\n\n\n<p><em>Games People Play <\/em>is Berne\u2019s 1964 classic about the many ways that we habitually relate to one another through \u201cgames<em>.\u201d<\/em> These aren\u2019t fun, harmless social games, though\u2014they\u2019re subtle, largely unconscious patterns that harm us and our relationships. Berne explains how most of us don\u2019t even notice our games, and how we\u2019re missing out on the fulfillment of game-free living.<\/p>\n\n\n\n<p>Keep reading to learn about Berne&#8217;s concept of &#8220;games&#8221; and why we play them. <\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-defining-games-people-play\"><strong>Defining &#8220;Games<\/strong>&#8221; People Play<\/h2>\n\n\n\n<p><strong>According to Eric Berne, games are set, stereotypical patterns of interaction.<\/strong> Think of it as an \u201cact\u201d that someone puts on\u2014for example, a husband who regularly explodes, apologizes, then <em>acts<\/em> like it never happened. This pattern can occur across thousands of households, and so can any other game\u2014the same \u201cacts\u201d occur in many specific instances throughout a population.<\/p>\n\n\n\n<p>In this way, games are almost <em>natural<\/em> <em>phenomena. <\/em>They\u2019re<em> <\/em>like migration patterns, or bird mating dances. Berne is simply saying, \u201cLook! Here are all these consistent, identifiable patterns in the fabric of human social exchange,\u201d in the same way an ecologist points out patterns in a <a href=\"https:\/\/www.shortform.com\/blog\/what-is-a-forest-ecosystem\/\">forest ecosystem<\/a>.&nbsp;<\/p>\n\n\n\n<p>(Shortform note: Insofar as the approach of science is to find and confirm patterns in the fabric of reality, Berne\u2019s approach here is quite scientific. <a href=\"https:\/\/www.researchgate.net\/publication\/258191681_The_Existential_Phenomenology_of_Transactional_Analysis\">A 2006 paper in the Transactional Analysis Journal<\/a> argues that Berne was a phenomenologist: He observed patterns across thousands of patients and described what he saw. This contrasts with Freud\u2019s work, <a href=\"https:\/\/www.psychologistworld.com\/freud\/case-studies-overview\">which relied heavily on individual case studies<\/a>. But <a href=\"https:\/\/sciencing.com\/advantages-large-sample-size-7210190.html\">you need a large, representative sample to accurately generalize any psychological phenomenon across a population<\/a>, in order to buffer the effect of outliers that might skew results in a smaller sample size. Freud, however, extrapolated much of his theory from a small set of his patients\u2014which is why much of it isn\u2019t considered empirical.)&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-games-in-plain-language\">Games in Plain Language<\/h3>\n\n\n\n<p>So a game is a natural phenomenon, a pattern. Now let\u2019s look at the characteristics of this kind of pattern.&nbsp;<\/p>\n\n\n\n<p><strong>A game is a habitual way of behaving. Games are social\u2014we play them in our <a href=\"https:\/\/www.shortform.com\/blog\/the-people-closest-to-you\/\">close relationships<\/a>.<\/strong> Each game follows a consistent sequence of \u201cmoves,\u201d aimed toward an (unconsciously) desired outcome. That aim is typically to reinforce an existing stance of yours.<\/p>\n\n\n\n<p>In this example, try to spot the four aspects mentioned above. This game, called \u201cMr. Vesuvius,\u201d continues the previous example. It goes like this:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Mr. Vesuvius is a regular working man in regular suburban America. He\u2019s a hard worker and provides for his family, but struggles with emotionality.<\/li><li>Failing to manage his daily stressors, pressure gradually builds in Mr. Vesuvius. Then his kid or wife steps slightly awry, and suddenly Mr. Vesuvius erupts. A shattered cup becomes an excuse to pour weeks of pent-up frustration out onto the unfortunate family member. <em>They don\u2019t understand how hard he works, they give him no respect, and never show him any care.<\/em><\/li><li>Eventually his anger wanes, and he walks off. He comes back to apologize, but pivots sharply to explain how justified the eruption was. Soon after, he\u2019s <a href=\"https:\/\/www.shortform.com\/blog\/advantages-of-laughing\/\">laughing<\/a> and smiling once more.&nbsp;&nbsp;<\/li><\/ul>\n\n\n\n<p>You might know this game; it\u2019s fairly common. We\u2019ll look more closely at each move of a game, and their functions, throughout this part of the guide. First, two more important aspects of games:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>We play games unconsciously.<\/strong> These are not intentional social games, like learned strategies for flirting or debating. Mr. Vesuvius isn\u2019t consciously choosing to behave as such\u2014he\u2019s stuck in a game. (And because we aren\u2019t aware of the games we play, Berne later recommends that we develop self-awareness so we can escape them.)<\/li><li><strong>Games are typically unhealthy<\/strong>. A game is driven by some unhealthy, underlying belief, usually resulting from childhood trauma (here Freud\u2019s influence on Berne is apparent). Take for example Mr. Vesuvius\u2019s belief that \u201cPeople won\u2019t respect me if I\u2019m kind, so I should strike first.\u201d In Berne\u2019s view, that belief causes him to create situations that reinforce the belief.&nbsp;<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Games and <a href=\"https:\/\/www.shortform.com\/blog\/eckhart-tolle-meditation-mindfulness\/\">Mindfulness<\/a><\/strong><br><br>In the 1960s, mindfulness hadn\u2019t yet surged in popularity as it has today. If it had, might Berne have made use of the effects it can have on psychological growth?<br><br>As Berne notes, one of the primary characteristics of games is that we play them unconsciously. <a href=\"https:\/\/www.ncbi.nlm.nih.gov\/pmc\/articles\/PMC7647439\/\">One of the primary functions of mindfulness meditation is to train your awareness<\/a>, which heightens how conscious you are to normally unconscious aspects of your experience.&nbsp;<br><br><a href=\"https:\/\/journals.lww.com\/hrpjournal\/fulltext\/2020\/11000\/mindfulness_and_behavior_change.3.aspx\">Mindfulness correlates positively with successful behavioral change<\/a>, and it seems to be effective for treating everything from substance abuse to binge eating. Closer to Berne\u2019s main interest, <a href=\"https:\/\/www.verywellmind.com\/understanding-mindfulness-based-relationship-enhancement-4685242\">Mindfulness-Based Relationship Enhancement (MBRE) has been found to improve empathy, shared well-being, and communication in intimate relationships<\/a>\u2014it\u2019s hard to imagine he wouldn\u2019t have taken an interest in such an effective tool.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-games-in-terms-of-transactional-analysis\">Games in Terms of Transactional Analysis<\/h3>\n\n\n\n<p>With games explained in plain language, let\u2019s look at a few more of Berne\u2019s technical distinctions.&nbsp;<\/p>\n\n\n\n<p><strong>In a game, each player acts according to an underlying motive<\/strong>.<strong> <\/strong>These come from their beliefs, and players aren\u2019t conscious of them. Berne isn\u2019t clear about this, but we can infer that a player\u2019s motive is typically to reinforce their stance. So if Player A believes \u201cI am essentially unlovable,\u201d she\u2019ll play a game that tries to prove this. It follows that&#8230;<\/p>\n\n\n\n<p><strong>Games are dishonest. <\/strong>Unaware of the habits they\u2019re stuck in, the player of a game tries to manipulate, provoke, or otherwise cause the other to prove her right. Again, this manipulation isn\u2019t conscious. Berne says this is a key characteristic of games.<\/p>\n\n\n\n<p>Say for example that Player A struggles to accept love. She shies away from affection, and starts to lash out when her romantic partner gets too close. Eventually the other feels spurned, insults her in a fit of anger\u2014and so, her belief is confirmed.<\/p>\n\n\n\n<p>(Shortform note: Berne\u2019s view of games seems fairly deterministic: He seems to believe that, in most cases, people are ignorant of the psychological forces driving their behaviors, and incapable of acting otherwise. While 1960s culture may have been less self-aware, we\u2019ve become increasingly focused on personal development, <a href=\"https:\/\/www.mindful.org\/meditation-is-the-fastest-growing-health-trend-in-america\/\">with more and more people engaging in awareness practices like mindfulness.<\/a> The problems Berne indicates remain: We\u2019re still susceptible to behaving without thinking, and <a href=\"https:\/\/www.shortform.com\/blog\/cognitive-heuristics\/\">cognitive biases<\/a> often have us uncritically seeking confirmation of our beliefs. But in theory, dishonest relational styles may grow less prevalent as <a href=\"https:\/\/www.grandviewresearch.com\/industry-analysis\/personal-development-market\">our culture continues to invest in personal growth<\/a>: Widely held goals like achieving happiness, fulfillment, and well-being aren\u2019t compatible with dishonest, deceptive behavior.)<\/p>\n\n\n\n<p>Games aren\u2019t <em>blatantly<\/em> dishonest, though. <strong>On the surface, games look like superficially believable interactions<\/strong>, and the underlying motive isn\u2019t obvious. Often, neither player consciously knows the game they\u2019re playing. These are deceptive exchanges at play: You say one thing, but mean another.&nbsp;<\/p>\n\n\n\n<p>Berne would say that the woman above <em>appears<\/em> to be upset with her partner, but it\u2019s actually about a deeper psychological issue\u2014her self-destructive belief.&nbsp;<\/p>\n\n\n\n<p><strong>People play games that complement one another\u2019s<\/strong>\u2014Player A\u2019s game fits like a puzzle piece into Player B\u2019s game. Berne gives the example of \u201cWooden Leg\u201d (we\u2019ll call this \u201cPoor Little Me\u201d), where Player A leverages any minor hurt to shirk their responsibilities. This enables Player B to play \u201cYou Lazy Bum,\u201d harrying Player A into their work. Player A now feels even more pitiable, which in turn leads Player B to pity them even less.&nbsp;<\/p>\n\n\n\n<p><strong>Games are dramatic<\/strong>\u2014there\u2019s usually some confrontation or emotional flare-up, like a fight over where to go for dinner. This happens in \u201cCornered,\u201d where a simple plan for dinner or dancing gets derailed when one player triggers some sore spot in the other, and an argument ensues.&nbsp;<\/p>\n\n\n\n<p>An argument is often the game&#8217;s \u201cpayoff,\u201d the end result the players seek. Berne states that the players appear to be upset but are secretly pleased, because the fighting confirms their stances.<\/p>\n\n\n\n<p>(Shortform note: Berne\u2019s idea of a \u201cpayoff\u201d at the end of a game seems to anticipate <a href=\"https:\/\/charlesduhigg.com\/how-habits-work\/\">the idea of <em>rewards<\/em> from the habit loop<\/a>. In short, you perform a habit because there\u2019s a reward at the end, usually some form of pleasure that, on a neural level, offers dopamine. In Berne\u2019s model, the game\u2019s \u201cpayoff\u201d is the reward\u2014one that usually validates your beliefs\u2014while Charles Duhigg\u2019s notion of rewards is more general. James Clear introduced the idea of \u201ccravings,\u201d to explain how we\u2019re drawn into repeating habits. Berne may have intuited this notion as well, as he later characterizes games as indulgences\u2014very close to <em>cravings<\/em>.)&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What is Eric Berne&#8217;s Games People Play about? How can you tell someone is playing a game on you? Games People Play is Berne\u2019s 1964 classic about the many ways that we habitually relate to one another through \u201cgames.\u201d These aren\u2019t fun, harmless social games, though\u2014they\u2019re subtle, largely unconscious patterns that harm us and our relationships. Berne explains how most of us don\u2019t even notice our games, and how we\u2019re missing out on the fulfillment of game-free living. Keep reading to learn about Berne&#8217;s concept of &#8220;games&#8221; and why we play them.<\/p>\n","protected":false},"author":8,"featured_media":59036,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[34,9,24],"tags":[568],"class_list":["post-58848","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-communication","category-psychology","category-society","tag-games-people-play","","tg-column-two"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.3 (Yoast SEO v24.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Eric Berne: What Are the &quot;Games&quot; People Play? - Shortform Books<\/title>\n<meta name=\"description\" content=\"According to psychiatrist Eric Berne, a game is a natural phenomenon, a pattern. 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