{"id":41410,"date":"2021-07-11T12:11:00","date_gmt":"2021-07-11T16:11:00","guid":{"rendered":"https:\/\/www.shortform.com\/blog\/?p=41410"},"modified":"2021-07-11T13:01:46","modified_gmt":"2021-07-11T17:01:46","slug":"a-theory-of-fun","status":"publish","type":"post","link":"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/","title":{"rendered":"A Theory of Fun: What Are Games?"},"content":{"rendered":"\n<p>What are games according to Raph Koster? Why are there so many differing opinions on what games are?<\/p>\n\n\n\n<p>In his book about the theory of fun, Koster provides his own definition of what a game is along with the definitions of others. He concludes that, in general, games are puzzles designed to teach your brain new patterns.<\/p>\n\n\n\n<p>Here is what Raph Koster has to say about what games are.<\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What Are Games?<\/strong><\/h2>\n\n\n\n<p>In the book <em>A Theory of Fun and Game Design, <\/em>Raph Koster begins by explaining what a game is. Games involve thinking, and so a good place to start understanding games is to understand how we think.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>On Cognition<\/strong><\/h3>\n\n\n\n<p>When we think about things, it seems as though we\u2019re generating novel thoughts all the time. In reality, cognition mostly uses your memory\u2014your <a href=\"https:\/\/www.shortform.com\/blog\/brain-pattern\/\">brain pattern<\/a> matches what you see with past experiences. It recognizes a situation as \u201cjust another one of those.\u201d The purpose of this pattern-matching is to conserve energy. Your brain is evolutionarily programmed to enjoy learning patterns.<\/p>\n\n\n\n<p>The author argues that the <strong>value of art is to shake up your brain\u2019s pattern-matching<\/strong>. Art forces you to see things in a new way, rather than what you remember them to be. A poem about a tree forces you to reconsider the ruggedness of bark and whimsey of the leaf.<\/p>\n\n\n\n<p>Noise is any pattern we don\u2019t initially understand. You can, however, learn to find the pattern underneath the chaos. For example, bebop jazz sounds like noise, until you understand the underlying patterns in tempo and musical chord progressions.&nbsp;<\/p>\n\n\n\n<p>As we\u2019ll learn, <strong>games are puzzles designed to teach your brain new patterns<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Varied Definitions of Games<\/strong><\/h3>\n\n\n\n<p>There is a huge variety of games, from chess to basketball to videogames. There have thus been lots of attempts to define what a game is. Here\u2019s a selection of definitions:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Game designer and theorist Jesper Juul defines a game as \u201ca rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable.\u201d<\/li><li>Game designer Sid Meier, creator of the game <em>Civilization<\/em>, defines a game as \u201ca series of meaningful choices.\u201d<\/li><\/ul>\n\n\n\n<p>The author defines <strong>games as puzzles that teach underlying patterns for future use by providing live feedback to your actions, in an environment with lower stakes than reality.<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Games and Reality<\/strong><\/h4>\n\n\n\n<p>Games are obviously not reality\u2014a game of Monopoly won\u2019t cause you to lose your mortgage\u2014but they do mirror reality. They are iconic depictions of patterns in the real world.&nbsp;<\/p>\n\n\n\n<p>Games define formal systems that are cleaner than reality; they exclude noise, and thus the patterns of the game are readily absorbed.<\/p>\n\n\n\n<p>However, games do teach aspects of understanding that carry over into reality, like <a href=\"https:\/\/www.shortform.com\/blog\/how-to-know-yourself-better\/\">how to understand yourself<\/a>, <a href=\"https:\/\/www.shortform.com\/blog\/how-to-understand-anything-deeply\/\">how to understand<\/a> the actions of others, and how to imagine.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Games and Rigidity<\/strong><\/h4>\n\n\n\n<p>Games that rigidly define rules and situations are more susceptible to mathematical analysis. <strong>The more rigidly constructed your game is, the more limited it will be. <\/strong>This is why a relatively simple game like Tic Tac Toe is more limited and less replayable than a complicated game like chess.<\/p>\n\n\n\n<p>For games to be long-lasting and keep the attention of the player, they need to integrate less rigidity and more complexity. These may be math problems we don\u2019t know the solution to, or more complex and unpredictable variables like human psychology or physics.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What are games according to Raph Koster? Why are there so many differing opinions on what games are? In his book about the theory of fun, Koster provides his own definition of what a game is along with the definitions of others. He concludes that, in general, games are puzzles designed to teach your brain new patterns. Here is what Raph Koster has to say about what games are.<\/p>\n","protected":false},"author":8,"featured_media":41430,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[34,15],"tags":[413],"class_list":["post-41410","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-communication","category-education","tag-a-theory-of-fun-for-game-design","","tg-column-two"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.3 (Yoast SEO v24.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>A Theory of Fun: What Are Games? - Shortform Books<\/title>\n<meta name=\"description\" content=\"In his book about the theory of fun, Raph Koster concludes that games are puzzles designed to teach your brain new patterns. Learn more.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Theory of Fun: What Are Games?\" \/>\n<meta property=\"og:description\" content=\"In his book about the theory of fun, Raph Koster concludes that games are puzzles designed to teach your brain new patterns. Learn more.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/\" \/>\n<meta property=\"og:site_name\" content=\"Shortform Books\" \/>\n<meta property=\"article:published_time\" content=\"2021-07-11T16:11:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2021-07-11T17:01:46+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/s3.amazonaws.com\/wordpress.shortform.com\/blog\/wp-content\/uploads\/2021\/07\/brain-games.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"952\" \/>\n\t<meta property=\"og:image:height\" content=\"562\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Hannah Aster\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Hannah Aster\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/\"},\"author\":{\"name\":\"Hannah Aster\",\"@id\":\"https:\/\/www.shortform.com\/blog\/#\/schema\/person\/f39f52830e4f7039a16e45d12354542f\"},\"headline\":\"A Theory of Fun: What Are Games?\",\"datePublished\":\"2021-07-11T16:11:00+00:00\",\"dateModified\":\"2021-07-11T17:01:46+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/\"},\"wordCount\":604,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2021\/07\/brain-games.jpg\",\"keywords\":[\"A Theory of Fun for Game Design\"],\"articleSection\":[\"Communication\",\"Education\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/\",\"url\":\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/\",\"name\":\"A Theory of Fun: What Are Games? - Shortform Books\",\"isPartOf\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/a-theory-of-fun\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2021\/07\/brain-games.jpg\",\"datePublished\":\"2021-07-11T16:11:00+00:00\",\"dateModified\":\"2021-07-11T17:01:46+00:00\",\"description\":\"In his book about the theory of fun, Raph Koster concludes that games are puzzles designed to teach your brain new patterns. 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