{"id":107146,"date":"2023-07-02T11:05:00","date_gmt":"2023-07-02T15:05:00","guid":{"rendered":"https:\/\/www.shortform.com\/blog\/?p=107146"},"modified":"2023-07-06T13:54:34","modified_gmt":"2023-07-06T17:54:34","slug":"crunch-culture-in-video-games","status":"publish","type":"post","link":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/","title":{"rendered":"Worst Cases of Crunch Culture in the Video Game Industry"},"content":{"rendered":"\n<p>What is crunch culture in video games? Why do game development studios push their employees beyond their limits?<\/p>\n\n\n\n<p>According to <em>Blood, Sweat, and Pixels<\/em> by Jason Schreier, many game development studios prioritize mandatory overtime over their employees&#8217; mental health and personal lives. This is to meet deadlines and avoid delays that mean pushing the release of video games back for months or even years.<\/p>\n\n\n\n<p>Continue reading to learn why crunch culture has become so normalized in the gaming industry.<\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-scheduling-is-difficult-in-video-games\"><strong>Scheduling Is Difficult in Video Games<\/strong><\/h2>\n\n\n\n<p>A major challenge that game developers face is<strong> knowing exactly how long it\u2019ll take to finish making a game.<\/strong> Schreier notes a few reasons for this.<\/p>\n\n\n\n<p>First, delays and setbacks are almost inevitable during game production, due in large part to the <a href=\"https:\/\/www.shortform.com\/blog\/childhood-isolation\/\">development challenges<\/a> video game creators face<em>. <\/em>Second, developers might underestimate how long certain tasks will take, leading to crunch culture in video games.\u00a0<\/p>\n\n\n\n<p>(Shortform note: As risk analyst <a href=\"https:\/\/www.shortform.com\/blog\/nassim-nicholas-taleb\/\">Nassim Nicholas Taleb<\/a> notes in <a href=\"https:\/\/www.shortform.com\/app\/book\/antifragile\/\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Antifragile<\/em><\/a>, predicting the future\u2014such as how long a game will take to develop\u2014is <a href=\"https:\/\/www.shortform.com\/app\/book\/antifragile\/chapters-8-11\" target=\"_blank\" rel=\"noreferrer noopener\">practically impossible<\/a>. Furthermore, predictions become less accurate the farther into the future they go; for example, weather forecasts are only accurate for a few days, after which they become infamously untrustworthy. So, for video games with development cycles lasting years, <em>any <\/em>kind of predicted timeline is likely to end up being inaccurate.)&nbsp;<\/p>\n\n\n\n<p>Schreier adds that another common reason for delays is that <strong>games are art, and it\u2019s hard to know when a work of art is finished. <\/strong>Even if a game is fully functional, it\u2019s hard to say that it\u2019s \u201cdone.\u201d For example, perhaps the graphics could be improved or a new feature added to make the game even better.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong><a href=\"https:\/\/www.shortform.com\/blog\/are-games-art\/\">Are Video Games Art<\/a>?<\/strong><br><br>Schreier\u2019s statement that video games are an art form is arguably controversial. Many people, such as famous <a href=\"https:\/\/www.rogerebert.com\/roger-ebert\/video-games-can-never-be-art\" target=\"_blank\" rel=\"noreferrer noopener\">film critic Roger Ebert<\/a>, argue that video games are simply games, and they can\u2019t be called art any more than baseball or poker can be called art.&nbsp;However, some fans of video games point out that they have images, music, and stories, all of which had to be created by <a href=\"https:\/\/www.forbes.com\/sites\/berlinschoolofcreativeleadership\/2015\/10\/13\/an-argument-that-video-games-are-indeed-high-art\/?sh=7b6ec2ad7b3c\" target=\"_blank\" rel=\"noreferrer noopener\">artists of some kind<\/a>. Others point out that games can <a href=\"https:\/\/www.spritesanddice.com\/posts\/undertale-fans-and-feels\/\" target=\"_blank\" rel=\"noreferrer noopener\">evoke emotions as effectively as any other art form<\/a>, lending further credence to the game-as-artform argument.<br><br>Still others, including some video game developers, say <a href=\"https:\/\/www.washingtonpost.com\/graphics\/2019\/video-games\/are-video-games-art-makers-of-dreams-no-mans-sky-and-concrete-genie\/#:~:text=%E2%80%9CIt%20almost%20doesn%E2%80%99t%20do%20you%20any%20good%20to%20think%20about%20that%2C%E2%80%9D\" target=\"_blank\" rel=\"noreferrer noopener\">the question is irrelevant<\/a>. Whether video games are formally recognized as an art form has no bearing on the work and passion that go into creating them, nor on how much people enjoy them.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-the-controversial-solution-mandatory-overtime\"><strong>The Controversial Solution: Mandatory Overtime<\/strong><\/h3>\n\n\n\n<p>Schreier explains that because development cycles often take much longer than expected, \u201ccrunch\u201d\u2014meaning enormous amounts of mandatory overtime\u2014is a common practice in video game development.<\/p>\n\n\n\n<p>Game studios frequently resort to mandatory overtime to meet important deadlines, such as having demos ready for major conventions. In some cases, developers have been known to work for<strong> as much as 14 hours a day, with no days off, in the weeks leading up to a major deadline.&nbsp;<\/strong><\/p>\n\n\n\n<p>Such grueling schedules take a heavy toll on developers\u2019 personal lives and mental health. Keeping up with the work requires a fervent passion for gaming and a workaholic mindset; even then, exhaustion and burnout are common problems in the video game industry.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Does Mandatory Overtime Work?<\/strong><br><br>A large and growing body of research indicates that mandatory overtime isn\u2019t just bad for employees\u2014it\u2019s also bad for the company involved. First, it\u2019s simply not effective: People become fatigued and reach a point where more hours worked <a href=\"https:\/\/hbr.org\/2015\/08\/the-research-is-clear-long-hours-backfire-for-people-and-for-companies#:~:text=overwork%C2%A0does%20not%20help%20us.%C2%A0For%20starters%2C%20it%20doesn%E2%80%99t%20seem%20to%20result%20in%C2%A0more%20output.\" target=\"_blank\" rel=\"noreferrer noopener\">don\u2019t translate to more tasks getting done<\/a>. Furthermore, exhaustion and overwork result in <a href=\"https:\/\/hbr.org\/2015\/08\/the-research-is-clear-long-hours-backfire-for-people-and-for-companies#:~:text=showing%20up%20as%20absenteeism%2C%20turnover%2C%20and%20rising%20health%20insurance%20costs.\" target=\"_blank\" rel=\"noreferrer noopener\">employees missing work<\/a>, getting sick, and quitting their jobs, all of which hurts the company\u2019s bottom line.<br><br>So what\u2019s the ideal number of hours to work in a week? There\u2019s no simple answer, but research has provided a couple of benchmarks: Working <a href=\"https:\/\/www.inverse.com\/mind-body\/how-many-hours-should-you-work-per-week#:~:text=Research%20suggests%20that%20working%20excessively%20long%20hours%20%E2%80%94%C2%A0usually%20this%20means%20more%20than%2045%20a%20week%20%E2%80%94%20is%20detrimental%20to%20your%20health%2C%20physical%20and%20mental%2C%20in%20many%20ways.\" target=\"_blank\" rel=\"noreferrer noopener\">more than 45 hours per week<\/a> is harmful to physical and mental health in numerous ways, and the maximum productive hours for the average employee is <a href=\"https:\/\/www.inverse.com\/mind-body\/how-many-hours-should-you-work-per-week#:~:text=After%2055%2C%20productivity%20actually%20drops%20so%20much%20that%20it%E2%80%99s%20pointless%20to%20keep%20working.\" target=\"_blank\" rel=\"noreferrer noopener\">around 55 per week<\/a>. Any time worked beyond that 55-hour benchmark doesn\u2019t result in increased productivity. This suggests that it\u2019s neither healthy nor productive for a developer to work 14-hour days, as that would amount to 70-hour weeks.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Case Study #1: Uncharted 4&nbsp;<\/h4>\n\n\n\n<p>Schreier says that almost every video game company resorts to mandatory overtime sometimes, but Naughty Dog is infamous for it. The company is known for creating games with gorgeous graphics. Everything from wrinkles in the main character\u2019s clothes to leaves on trees is <strong>rendered with loving\u2014some would say obsessive\u2014attention to detail.&nbsp;<\/strong><\/p>\n\n\n\n<p>(Shortform note: Recently, Naughty Dog\u2019s reputation has taken a bit of a hit thanks to leaks of their<a href=\"https:\/\/www.keengamer.com\/articles\/features\/opinion-pieces\/how-leaks-are-hurting-the-reputation-of-naughty-dog\/\" target=\"_blank\" rel=\"noreferrer noopener\"> remake of <em>The Last of Us<\/em><\/a><em>. <\/em>Some critics report that the remake is nothing but an almost-unnoticeable graphical update being sold as an entirely new game. As a result, these leaks have some gamers accusing the company of making a cheap cash grab using one of their most popular games.)&nbsp;<\/p>\n\n\n\n<p>However, that level of perfectionism takes a lot of time to achieve, which is why Naughty Dog is also known for exploiting mandatory overtime. In the case of the studio\u2019s hit action-adventure game <a href=\"https:\/\/www.playstation.com\/en-us\/uncharted\/\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Uncharted 4<\/em><\/a><em>, <\/em>Schreier says that employees often had to work past midnight for days on end to hit deadlines, including on weekends. While it\u2019s common for other studios to have their employees on such a schedule for a few weeks, Naughty Dog\u2019s developers worked those hours for months.&nbsp;<\/p>\n\n\n\n<p><em>Uncharted 4<\/em> sold 2.7 million copies in its first week and got excellent reviews, with particular praise for its graphics. However, after its release, <strong>numerous developers quit their jobs at Naughty Dog, citing burnout as their reason for leaving.&nbsp;<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>The Impact of Crunch Culture<\/strong><br><br>Schreier may be understating the impacts of Naughty Dog\u2019s mandatory overtime: A former employee said that at least one developer ended up in the hospital from overwork, and around <a href=\"https:\/\/www.playstationlifestyle.net\/2020\/03\/14\/naughty-dog-crunch-report-corroborated\/#:~:text=one%20of%20his,the%20game%E2%80%99s%20release.\" target=\"_blank\" rel=\"noreferrer noopener\">70% of the studio\u2019s game designers quit<\/a> after <em>Uncharted 4<\/em>\u2019s release. In addition, Naughty Dog\u2019s high turnover rate and reputation for requiring long hours have caused problems for the studio in recent years\u2014experienced developers aren\u2019t willing to work there, so the studio has had to resort to hiring industry newcomers, resulting in significant production delays.&nbsp;<br><br><em>Blood, Sweat, and Pixels <\/em>was published in 2017; in 2022, Schreier stated in an article for <em>Bloomberg <\/em>that the video game industry <a href=\"https:\/\/www.bloomberg.com\/news\/newsletters\/2022-09-09\/video-game-executive-faces-backlash-over-comments-about-crunch#:~:text=still%20persistent%20but%20is%20less%20tolerated\" target=\"_blank\" rel=\"noreferrer noopener\">is growing less tolerant<\/a> of \u201ccrunch culture.\u201d However, in the same article, he notes that crunch is still deeply ingrained in the industry. He says that\u2019s unlikely to change until <a href=\"https:\/\/www.bloomberg.com\/news\/newsletters\/2022-09-09\/video-game-executive-faces-backlash-over-comments-about-crunch#:~:text=But%20that%20sort,This%20is%20gaming.%E2%80%9D\" target=\"_blank\" rel=\"noreferrer noopener\">studio executives stop glorifying overtime<\/a> and start valuing their employees\u2019 <a href=\"https:\/\/www.shortform.com\/blog\/finding-balance-between-work-and-life\/\">work-life balance<\/a> instead.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Case Study #2: Stardew Valley<\/h4>\n\n\n\n<p>Mandatory overtime doesn\u2019t just hit large studios like Naughty Dog. It can be even worse for small studios and independent developers who don\u2019t have as many employees to share the workload.&nbsp;<\/p>\n\n\n\n<p>Schreier spoke to Eric Barone, the one-man team behind the beloved farming simulator <a href=\"https:\/\/www.stardewvalley.net\/\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Stardew Valley<\/em><\/a><em>. <\/em><strong>Barone spent over four years working on the game, during which he says he put in anywhere from eight to 15 hours a day.<\/strong> He consistently told friends and family that it would be done in another month or two, but that timeline kept stretching since he had no supervisors pushing him to finalize and release the game.&nbsp;<\/p>\n\n\n\n<p>Eventually, Barone struck a deal with a small publisher called Chucklefish Games, and <em><a href=\"https:\/\/www.shortform.com\/blog\/how-was-stardew-valley-made\/\">Stardew Valley<\/a> <\/em>finally came out in February 2016. The game was an unexpected hit; it sold over a million copies in two months and made Barone a millionaire practically overnight.&nbsp;<\/p>\n\n\n\n<p>Schreier notes that Barone\u2019s work situation didn\u2019t improve after <em>Stardew Valley <\/em>came out; a few months later, <strong>Barone worked himself into burnout and couldn&#8217;t bring himself to work at all. <\/strong>Having so many players meant that Barone was suddenly under enormous pressure to fix bugs and release new features. He frequently pulled all-nighters to develop and release patches\u2014small updates designed to fix problems in the game\u2014but those patches often created as many issues as they solved.&nbsp;<\/p>\n\n\n\n<p>Barone took the summer off to rest before entering a cycle of intense work and equally intense burnout. He\u2019d push himself for weeks to crank out new patches\u2014then, he\u2019d have to take weeks off to recover.&nbsp;<\/p>\n\n\n\n<p>Schreier says that he got in touch with Barone in December 2016 to see how he was doing. Barone replied that he was exhausted, sick of <em>Stardew Valley<\/em>, and thinking about starting a new game with a more realistic timetable.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What is crunch culture in video games? Why do game development studios push their employees beyond their limits? According to Blood, Sweat, and Pixels by Jason Schreier, many game development studios prioritize mandatory overtime over their employees&#8217; mental health and personal lives. This is to meet deadlines and avoid delays that mean pushing the release of video games back for months or even years. Continue reading to learn why crunch culture has become so normalized in the gaming industry.<\/p>\n","protected":false},"author":14,"featured_media":65368,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[45,30],"tags":[1087],"class_list":["post-107146","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-business","category-work","tag-blood-sweat-and-pixels","","tg-column-two"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.3 (Yoast SEO v24.3) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Worst Cases of Crunch Culture in the Video Game Industry - Shortform Books<\/title>\n<meta name=\"description\" content=\"Crunch culture in video games is becoming a bigger issue every game. Learn how Uncharted 4 and Stardew Valley crushed developers&#039; spirits.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Worst Cases of Crunch Culture in the Video Game Industry\" \/>\n<meta property=\"og:description\" content=\"Crunch culture in video games is becoming a bigger issue every game. Learn how Uncharted 4 and Stardew Valley crushed developers&#039; spirits.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/\" \/>\n<meta property=\"og:site_name\" content=\"Shortform Books\" \/>\n<meta property=\"article:published_time\" content=\"2023-07-02T15:05:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-07-06T17:54:34+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/s3.amazonaws.com\/wordpress.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1158\" \/>\n\t<meta property=\"og:image:height\" content=\"699\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Katie Doll\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Katie Doll\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/\"},\"author\":{\"name\":\"Katie Doll\",\"@id\":\"https:\/\/www.shortform.com\/blog\/#\/schema\/person\/c3e1b539e89423b544ede91ab2bff937\"},\"headline\":\"Worst Cases of Crunch Culture in the Video Game Industry\",\"datePublished\":\"2023-07-02T15:05:00+00:00\",\"dateModified\":\"2023-07-06T17:54:34+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/\"},\"wordCount\":1460,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/#organization\"},\"image\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg\",\"keywords\":[\"Blood Sweat and Pixels\"],\"articleSection\":[\"Business\",\"Work\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/\",\"url\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/\",\"name\":\"Worst Cases of Crunch Culture in the Video Game Industry - Shortform Books\",\"isPartOf\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg\",\"datePublished\":\"2023-07-02T15:05:00+00:00\",\"dateModified\":\"2023-07-06T17:54:34+00:00\",\"description\":\"Crunch culture in video games is becoming a bigger issue every game. Learn how Uncharted 4 and Stardew Valley crushed developers' spirits.\",\"breadcrumb\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#primaryimage\",\"url\":\"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg\",\"contentUrl\":\"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg\",\"width\":1158,\"height\":699},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/www.shortform.com\/blog\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Worst Cases of Crunch Culture in the Video Game Industry\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.shortform.com\/blog\/#website\",\"url\":\"https:\/\/www.shortform.com\/blog\/\",\"name\":\"Shortform Books\",\"description\":\"The World&#039;s Best Book Summaries\",\"publisher\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.shortform.com\/blog\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/www.shortform.com\/blog\/#organization\",\"name\":\"Shortform Books\",\"url\":\"https:\/\/www.shortform.com\/blog\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.shortform.com\/blog\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2019\/06\/logo-equilateral-with-text-no-bg.png\",\"contentUrl\":\"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2019\/06\/logo-equilateral-with-text-no-bg.png\",\"width\":500,\"height\":74,\"caption\":\"Shortform Books\"},\"image\":{\"@id\":\"https:\/\/www.shortform.com\/blog\/#\/schema\/logo\/image\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\/\/www.shortform.com\/blog\/#\/schema\/person\/c3e1b539e89423b544ede91ab2bff937\",\"name\":\"Katie Doll\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.shortform.com\/blog\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/6239731a3fc739640b80be30f2b1727a055d3535d0ee4569e8282faa323e47fc?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/6239731a3fc739640b80be30f2b1727a055d3535d0ee4569e8282faa323e47fc?s=96&d=mm&r=g\",\"caption\":\"Katie Doll\"},\"description\":\"Somehow, Katie was able to pull off her childhood dream of creating a career around books after graduating with a degree in English and a concentration in Creative Writing. Her preferred genre of books has changed drastically over the years, from fantasy\/dystopian young-adult to moving novels and non-fiction books on the human experience. Katie especially enjoys reading and writing about all things television, good and bad.\",\"knowsAbout\":[\"Bachelor of Arts in English With a Concentration in Creative Writing\"],\"jobTitle\":\"Senior SEO Writer\",\"worksFor\":\"Shortform\",\"url\":\"https:\/\/www.shortform.com\/blog\/author\/katie\/\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"Worst Cases of Crunch Culture in the Video Game Industry - Shortform Books","description":"Crunch culture in video games is becoming a bigger issue every game. Learn how Uncharted 4 and Stardew Valley crushed developers' spirits.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/","og_locale":"en_US","og_type":"article","og_title":"Worst Cases of Crunch Culture in the Video Game Industry","og_description":"Crunch culture in video games is becoming a bigger issue every game. Learn how Uncharted 4 and Stardew Valley crushed developers' spirits.","og_url":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/","og_site_name":"Shortform Books","article_published_time":"2023-07-02T15:05:00+00:00","article_modified_time":"2023-07-06T17:54:34+00:00","og_image":[{"width":1158,"height":699,"url":"https:\/\/s3.amazonaws.com\/wordpress.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg","type":"image\/jpeg"}],"author":"Katie Doll","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Katie Doll","Est. reading time":"7 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#article","isPartOf":{"@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/"},"author":{"name":"Katie Doll","@id":"https:\/\/www.shortform.com\/blog\/#\/schema\/person\/c3e1b539e89423b544ede91ab2bff937"},"headline":"Worst Cases of Crunch Culture in the Video Game Industry","datePublished":"2023-07-02T15:05:00+00:00","dateModified":"2023-07-06T17:54:34+00:00","mainEntityOfPage":{"@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/"},"wordCount":1460,"commentCount":0,"publisher":{"@id":"https:\/\/www.shortform.com\/blog\/#organization"},"image":{"@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#primaryimage"},"thumbnailUrl":"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg","keywords":["Blood Sweat and Pixels"],"articleSection":["Business","Work"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/","url":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/","name":"Worst Cases of Crunch Culture in the Video Game Industry - Shortform Books","isPartOf":{"@id":"https:\/\/www.shortform.com\/blog\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#primaryimage"},"image":{"@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#primaryimage"},"thumbnailUrl":"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg","datePublished":"2023-07-02T15:05:00+00:00","dateModified":"2023-07-06T17:54:34+00:00","description":"Crunch culture in video games is becoming a bigger issue every game. Learn how Uncharted 4 and Stardew Valley crushed developers' spirits.","breadcrumb":{"@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#primaryimage","url":"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg","contentUrl":"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg","width":1158,"height":699},{"@type":"BreadcrumbList","@id":"https:\/\/www.shortform.com\/blog\/crunch-culture-in-video-games\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.shortform.com\/blog\/"},{"@type":"ListItem","position":2,"name":"Worst Cases of Crunch Culture in the Video Game Industry"}]},{"@type":"WebSite","@id":"https:\/\/www.shortform.com\/blog\/#website","url":"https:\/\/www.shortform.com\/blog\/","name":"Shortform Books","description":"The World&#039;s Best Book Summaries","publisher":{"@id":"https:\/\/www.shortform.com\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.shortform.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.shortform.com\/blog\/#organization","name":"Shortform Books","url":"https:\/\/www.shortform.com\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.shortform.com\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2019\/06\/logo-equilateral-with-text-no-bg.png","contentUrl":"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2019\/06\/logo-equilateral-with-text-no-bg.png","width":500,"height":74,"caption":"Shortform Books"},"image":{"@id":"https:\/\/www.shortform.com\/blog\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.shortform.com\/blog\/#\/schema\/person\/c3e1b539e89423b544ede91ab2bff937","name":"Katie Doll","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.shortform.com\/blog\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/6239731a3fc739640b80be30f2b1727a055d3535d0ee4569e8282faa323e47fc?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/6239731a3fc739640b80be30f2b1727a055d3535d0ee4569e8282faa323e47fc?s=96&d=mm&r=g","caption":"Katie Doll"},"description":"Somehow, Katie was able to pull off her childhood dream of creating a career around books after graduating with a degree in English and a concentration in Creative Writing. Her preferred genre of books has changed drastically over the years, from fantasy\/dystopian young-adult to moving novels and non-fiction books on the human experience. Katie especially enjoys reading and writing about all things television, good and bad.","knowsAbout":["Bachelor of Arts in English With a Concentration in Creative Writing"],"jobTitle":"Senior SEO Writer","worksFor":"Shortform","url":"https:\/\/www.shortform.com\/blog\/author\/katie\/"}]}},"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/www.shortform.com\/blog\/wp-content\/uploads\/2022\/04\/stressed-at-laptop.jpg","_links":{"self":[{"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/posts\/107146","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/comments?post=107146"}],"version-history":[{"count":5,"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/posts\/107146\/revisions"}],"predecessor-version":[{"id":107541,"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/posts\/107146\/revisions\/107541"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/media\/65368"}],"wp:attachment":[{"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/media?parent=107146"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/categories?post=107146"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shortform.com\/blog\/wp-json\/wp\/v2\/tags?post=107146"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}